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DFC Intelligence Analyst: 'PC games have surpassed console games globally'

Problems like this shouldn't happen in a game developed primarily for PC. And they happen in DS2.
Yes, because console-exclusive or centric games don't suffer from all kinds of technical issues. Not sure what are you driving at.

I don't care much what you label as a 'port'. I'm more worried about console-minded people doing a biased sales comparison where all console SKUs of a game are pitted against that of the PC. I guess that's the only way they can show there's a significant difference in sales.
 
So the pc sales numbers don't count because
the games aren't AAA (I don't even really know what this means), the graphics aren't as good (even though many console games run at sub hd resolutions and choppy framerates), there are too many ports (which usually run and look better than the console version), and there aren't enough console style games (even though there are a million console ports), and there are mobas (which ignores the fact that Dota 2 is one of the greatest video games ever made on any platform), pc games have technical issues (even though there are a thousand examples of buggy fucked up console games, and even the solid ones often have a shit framerate), and the pc sales aren't as good as they look anyway (when you stack them up against every other sku combined).

Got it.

you guys should really build a gaming pc sometime. You can actually own one and own a console at the same time and have access to a broader, richer range of video game experiences.
 
Guys, we all know good games are niche and bad games sell amazingly. Call of Duty, FIFA, GTAV on consoles, MOBAs on PC, mobile games. These are the popular, high selling games.

The games anyone on this forum actually like never even show up on a sales chart.

slight hyperbole
 
And games developed primarily for consoles should never have problems like crashing right? Oh wait they do. Especially on the new gen consoles. Last gen we had games that had problems on certain model PS3s or 360s.

At least there's an excuse on PC, the multitude of hardware configurations. It's funny how the single hardware configuration platforms of consoles do exactly the same fucking thing.

The goalposts have been moved so far I'm pretty sure they're orbiting somewhere around Jupiter right now.

Games on console at least LAUNCH and only crash ingame. Dark Souls II gets to crash on runtime.
See here
Come on, I know exactly that there are games on consoles that crash from time to time (or constantly). I played New Vegas on PS3, I know how it is. But at least I could play it for a few hours before it did. And yes, I'm ready to say that this game (and all Beth games in general) shouldn't have been released on PS3.
DSII is a port. It fails at something very basic other games didn't. It's way better than DS1 though, that port was shit and is only playable with Durante's fix.
 
My Steam backlog has surpassed console games globally.

He he. Yeah... wasn't it like 30% of all Steam games not even booted up once? Steam has become a game in itself: a collection game. The goal is to create a backlog you cannot completely finish in even 3 life times. Don't know if i'm winning but i'm certainly not loosing.
 
Not even remotely true. According to Ars Technica's Steam estimates and other available data on console game sales, for games like Borderlands 2, Portal 2, Skyrim, Saints Row 3, Metro 2033, Dead Island, Just Cause 2, BioShock Infinite, XCOM, Tomb Raider, Dark Souls, Hitman Absolution, Dishonored, the PC SKU was either the best selling one or very close to the console SKU numbers.

In fact, of the top-100 best selling games on Steam the only multiplatform ones that seem to have sold much better on consoles are the Call of Duty games and other bro shooters like Far Cry 3. Not exactly a surprise.

May I ask where you are getting your figures from? Do you have any links?

Only a few of the games you mention are mentioned in the Ars Technica article.
steammeter-graphs-0404.001.png


The top ten is pretty much all Valve games and most of them are multiplayer. You have to go down to Skyrim to find a multiplatform game from another company. Considering that game seems to be the highest selling game which isn't a Valve game, you would assume it compares rather well to Console. Obviously it didn't do badly at all but...

Skyrim
Bethesda announced that over 20 million copies of the game had been sold;[120] of those sales, 59% were for the Xbox 360, 27% for the PS3, and 14% for the PC.[121]

Another game you mention is Bioshock Infinite

due to 64 percent of its sales being on the Xbox 360, 31 percent on the PlayStation 3, and 5 percent on PC.

Where are you getting your figures?
 
Another game you mention is Bioshock Infinite
That BioShock: Infinite figure is from shortly after launch though. PC versions usually have a lot longer legs than console ones, so I wouldn;t be surprised if those 5% of PC Sku turned into 33 % or more by now. That's what happened with first BioShock. After a month 360 version completely destroyed PC one, but year later PC version caught up.
 
Where are you getting your figures?

Did you look at the source for your Bioshock Infinite figures? It's talking about physical retail copies in the UK alone for a specific period of time.

The Skyrim figures source a site that doesn't list its source anywhere and has no breakdown on where those figures came from. If we take the figures announced from Bethesda January 2014 and compare them with Arstechnica's figures, it puts the PC at 28%. That's based off players.

If we look at the number of owners, it nearly reaches 30% at 29.7%.
 
Did you look at the source for your Bioshock Infinite figures? It's talking about physical retail copies in the UK alone for a specific period of time.

The Skyrim figures source a site that doesn't list its source anywhere and has no breakdown on where those figures came from. If we take the figures announced from Bethesda January 2014 and compare them with Arstechnica's figures, it puts the PC at 28%. That's based off players.

If we look at the number of owners, it nearly reaches 30% at 29.7%.

Yeah. I was posting the only figures I could find that gives a breakdown of each platform.

As far as the Skyrim figures, it states, "Bethesda announced" so you would assume Bethesda?

In terms of Bioshock Infinite, I also found this:

Normally, when we see studios shut down after huge financial successes, it's because the parent company isn't quite happy with the results. BioShock Infinite sold more than four million copies from March to August of last year. As always, the majority of these were console sales -- PC sales of the game accounted for 12% of the total sales for the first 10 weeks of its life, as reported by ********. Still, after Steam's holiday sales, it seems likely that the game has chalked up good figures -- especially given the high-profile DLC that's been released.

Read more: http://hothardware.com/News/Irratio...k-Infinite-Dissolves-Refocuses/#ixzz306lAocqo

PC sales accounted for 12% of all sales for the first 10 weeks of its life. The article does state that Steam sales may increase that.

I guess it is a hard thing to really gauge as you don't really get ongoing figures from each year. I guess as far as digital downloads, a huge drop in price would obviously bring sales up.
 
Yeah. I was posting the only figures I could find that gives a breakdown of each platform.

As far as the Skyrim figures, it states, "Bethesda announced" so you would assume Bethesda?

In terms of Bioshock Infinite, I also found this:



PC sales accounted for 12% of all sales for the first 10 weeks of its life. The article does state that Steam sales may increase that.

I guess it is a hard thing to really gauge as you don't really get ongoing figures from each year. I guess as far as digital downloads, a huge drop in price would obviously bring sales up.

As reported by a website whose very name is censored because it supplies unreliable data. Chartz strikes again!
 
I'm surprised this thread is still going. You'd think a thread stating some interesting sales data wouldn't stir up so much heat. That title though...
 
Guys, we all know good games are niche and bad games sell amazingly. Call of Duty, FIFA, GTAV on consoles, MOBAs on PC, mobile games. These are the popular, high selling games.

The games anyone on this forum actually like never even show up on a sales chart.

slight hyperbole
Dark Souls II is currently the number 3 most played game on Steam, and has been the #1 top seller for what, 5 days now? Aren't those charts? :P
 
Dark Souls II is currently the number 3 most played game on Steam, and has been the #1 top seller for what, 5 days now? Aren't those charts? :P

Yeah... and it was #3 on NPDs last month too, right? But it's a drop in the bucket compared to the big money games, sadly.

No really I think DOTA is probably OK. Call of Duty can (or at least used to be able to) be fun...

I'm depressed that core gamers don't like 'good games' though.

full elitist mode
 
Yeah... and it was #3 on NPDs last month too, right? But it's a drop in the bucket compared to the big money games, sadly.

No really I think DOTA is probably OK. Call of Duty can (or at least used to be able to) be fun...

I'm depressed that core gamers don't like 'good games' though.

full elitist mode

#6, which suggested it was selling about the same as the first one or a little better.

That's pretty good in light of the last-gen slump, though.
 
How does any of this disprove SW:TOR a GTAV scale created exclusively for PC? After all, you said it would "never" happen.



Doesn't matter in the end, because it should that at least someone thought that super big games on PC could work. And it would work, if they understood the market (a lot) better.

I actually think Star Citizen is going to be a pretty good success.
 
well maybe this analysis will make a lot more people make f2p games for pc and right now it's flooded with them and some actually pretty good ones. If devs see something simple as lol dominating 9-39 year olds attention i am sure they could use some tricks and make a new game genre them selves.
 
Let's stick with the first assertion. In what way do Dota-likes not count?


Dota and other games within that type of genre are video games plain and simple and have just as much pull as any other game at the top of a gaming chart. The problem with this thread is the rash generalizations and misinformation on both sides, it really fucking pathetic actually. I agree, I'm not sure why anyone could get butthurt about these numbers, this is good news, but at the same time, the amount of PC gamers jacking each other off in this thread is getting a bit ridiculous.
 
Dota and other games within that type of genre are video games plain and simple and have just as much pull as any other game at the top of a gaming chart. The problem with this thread is the rash generalizations and misinformation on both sides, it really fucking pathetic actually. I agree, I'm not sure why anyone could get butthurt about these numbers, this is good news, but at the same time, the amount of PC gamers jacking each other off in this thread is getting a bit ridiculous.

Considering the types of posts on the first two pages, it's an extremely mild response.

Also forgive me if the detractors still have the same tired arguement of constantly singling out which PC genres count in the grand scheme of things.
 
Also forgive me if the detractors still have the same tired arguement of constantly singling out which PC genres count in the grand scheme of things.

last I checked there were a fair amount of people trying to discredit quite a few different kinds of game genres in this thread.
 
last I checked there were a fair amount of people trying to discredit quite a few different kinds of game genres in this thread.

The your sarcasm meter is hilariously broken, becuase in I'm pretty sure most other posters talking about cinematic games and call of duty were being sarcastic and satirical of the general PC vs Console wars.

I am sorry the sarcasm went over your head.
 
I think it's great that console gamers can find solidarity when positioned against PC gamers.

You wouldn't see them lump all their platforms together otherwise.

There was no positioning except by people who either felt offended or wanted to use the chance to start genre/platform bashing.

The your sarcasm meter is hilariously broken, becuase in I'm pretty sure most other posters talking about cinematic games and call of duty were being sarcastic and satirical of the general PC vs Console wars.

I am sorry the sarcasm went over your head.

I saw it differently. Lots of pettiness to go around here.
 
The your sarcasm meter is hilariously broken, becuase in I'm pretty sure most other posters talking about cinematic games and call of duty were being sarcastic and satirical of the general PC vs Console wars.

I am the sarcasm went ever your head.

Yeaaaaaaa, I think a lot of it wasn't sarcasm and I would expect using sarcasm as an excuse would be the best means of back peddling so I guess you're kind of right..

But anywho.
 
Gabe Newell: You're welcome. #Steam

:p

PC's are always available worldwide while consoles sometimes take years to make it into different countries.
 
leadbelly, your mistake is using incomplete and inaccurate data. The source for the Skyrim breakdown (http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/) was never proven to be legit. Bethesda has never spoke about platform splits for the game.

However, if we use Ars estimation for Skyrim, which is 5,942,000 copies it leaves the 360 and PS3 sales 14,058,000 copies, which if we assume a 50-50 split then each of them sold 7,029,000 copies. A ~million copies separating the PC version from the 360\ps3 version is pretty good when you consider where all the marketing money is spent and with the way console players talk about the health of the platform. And i'm pretty sure the 360-ps3 breakdown isn't 50-50 so that would bring the PC version's sales even closer to the next best selling.
 
leadbelly, your mistake is using incomplete and inaccurate data. The source for the Skyrim breakdown (http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/) was never proven to be legit. Bethesda has never spoke about platform splits for the game.

However, if we use Ars estimation for Skyrim, which is 5,942,000 copies it leaves the 360 and PS3 sales 14,058,000 copies, which if we assume a 50-50 split then each of them sold 7,029,000 copies. A ~million copies separating the PC version from the 360\ps3 version is pretty good when you consider where all the marketing money is spent and with the way console players talk about the health of the platform. And i'm pretty sure the 360-ps3 breakdown isn't 50-50 so that would bring the PC version's sales even closer to the next best selling.

Okay, but my main point was where he was getting the sales figures. I was just searching the net to find them and that is all I could find. I wasn't particularly interested in the reliability, only that was what I found and they kind of contradicted what he was saying. I didn't look at the sources.

However, I wasn't aware Ars Technica did a follow up, so that explains part of it,
 
However, if we use Ars estimation for Skyrim, which is 5,942,000 copies it leaves the 360 and PS3 sales 14,058,000 copies, which if we assume a 50-50 split then each of them sold 7,029,000 copies. A ~million copies separating the PC version from the 360\ps3 version is pretty good when you consider where all the marketing money is spent and with the way console players talk about the health of the platform. And i'm pretty sure the 360-ps3 breakdown isn't 50-50 so that would bring the PC version's sales even closer to the next best selling.

Yeah. Out of interest, that wikipedia article also mentions the 20 million figure was announced in June 2013. The source is Bethblog,, but the page no longer exists. I found other articles that link to the same blog. I think it is Bethesda's official blog.

The announcement in Jan 2014 is a press release for ESO where it also mentions they have surpassed 20 million Skyrim sales. I'm not sure if that is a recent figure or the June figure, or whether the June figure was inaccurate.
 
I hope that whenever people discuss sales, they do it based on good information sources.
No baseless speculation or guessing, and not arbitrary excluding games.
But I think it's still fair game to discuss different measures or the credibility of sources.
Well, that's all I can find.
Chartz straight up make up numbers and later "fix" them later when they are shown to be wrong.
That's why chartz is banned on noegaf, and why people shouldn't ever use Chartz numbers.
 
Those Arstechnica "estimates" are as reliable as Chartz.

Here's From Software's own data on DS1, no need to assume it's much different for DS2:
dark-souls-sales.jpg

Bad port releasing nearly a year after the original vs. good port releasing a month and a half after.

All-time peak players for the first game being just over 10,000, with the sequel peaking at 77,000 so far.

Right. No reason at all to assume the spread would be any different!

And no, Ars Technica's numbers aren't anything like Chartz' because Ars used statistical analysis on all active Steam accounts over a fairly long period of time.
 
Those Arstechnica "estimates" are as reliable as Chartz.

Here's From Software's own data on DS1, no need to assume it's much different for DS2:
dark-souls-sales.jpg
Why is it as reliable as them when Ars used publicly available data that have no common way (that I know) of being tampered with? Do you think Ars is untrustworthy handling it? For a game like Dark Souls, it hasn't been given away in some large promotion like Left 4 Dead 2 so the number they produced is a good lower bound estimate of what it sold.

Also, your image is over a year old. A lot has happened since then.
 
Then why is there a PS4/One version of Tomb Raider for exemple ?
If Rockstar wanted, a port of GTAV would already have happened on PS4/One.


My best guess is somebody bought some kind of exclusive rights to the next gen GTAV and is now waiting to announce it at E3.
 
my theory is that coldfoot is actually one of the houser brothers and this is all his idea of a sick joke.
 
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