Fuck. Let's all make MOBAs and mobile games then.
Yes, because console-exclusive or centric games don't suffer from all kinds of technical issues. Not sure what are you driving at.Problems like this shouldn't happen in a game developed primarily for PC. And they happen in DS2.
I pay to win in Dota 2 and CS:GO err day son
Everybody wins when you have a nice looking skin.
And games developed primarily for consoles should never have problems like crashing right? Oh wait they do. Especially on the new gen consoles. Last gen we had games that had problems on certain model PS3s or 360s.
At least there's an excuse on PC, the multitude of hardware configurations. It's funny how the single hardware configuration platforms of consoles do exactly the same fucking thing.
The goalposts have been moved so far I'm pretty sure they're orbiting somewhere around Jupiter right now.
My Steam backlog has surpassed console games globally.
And I'd rather play a strategy game with deep mechanics on a PC than a 4 hour linear FPS on a console. Whats your point except for making a stupid generalisation?
Not even remotely true. According to Ars Technica's Steam estimates and other available data on console game sales, for games like Borderlands 2, Portal 2, Skyrim, Saints Row 3, Metro 2033, Dead Island, Just Cause 2, BioShock Infinite, XCOM, Tomb Raider, Dark Souls, Hitman Absolution, Dishonored, the PC SKU was either the best selling one or very close to the console SKU numbers.
In fact, of the top-100 best selling games on Steam the only multiplatform ones that seem to have sold much better on consoles are the Call of Duty games and other bro shooters like Far Cry 3. Not exactly a surprise.
Bethesda announced that over 20 million copies of the game had been sold;[120] of those sales, 59% were for the Xbox 360, 27% for the PS3, and 14% for the PC.[121]
due to 64 percent of its sales being on the Xbox 360, 31 percent on the PlayStation 3, and 5 percent on PC.
That BioShock: Infinite figure is from shortly after launch though. PC versions usually have a lot longer legs than console ones, so I wouldn;t be surprised if those 5% of PC Sku turned into 33 % or more by now. That's what happened with first BioShock. After a month 360 version completely destroyed PC one, but year later PC version caught up.Another game you mention is Bioshock Infinite
Where are you getting your figures?
May I ask where you are getting your figures from? Do you have any links?
Only a few of the games you mention are mentioned in the Ars Technica article.
Where are you getting your figures?
Did you look at the source for your Bioshock Infinite figures? It's talking about physical retail copies in the UK alone for a specific period of time.
The Skyrim figures source a site that doesn't list its source anywhere and has no breakdown on where those figures came from. If we take the figures announced from Bethesda January 2014 and compare them with Arstechnica's figures, it puts the PC at 28%. That's based off players.
If we look at the number of owners, it nearly reaches 30% at 29.7%.
Normally, when we see studios shut down after huge financial successes, it's because the parent company isn't quite happy with the results. BioShock Infinite sold more than four million copies from March to August of last year. As always, the majority of these were console sales -- PC sales of the game accounted for 12% of the total sales for the first 10 weeks of its life, as reported by ********. Still, after Steam's holiday sales, it seems likely that the game has chalked up good figures -- especially given the high-profile DLC that's been released.
Read more: http://hothardware.com/News/Irratio...k-Infinite-Dissolves-Refocuses/#ixzz306lAocqo
Yeah. I was posting the only figures I could find that gives a breakdown of each platform.
As far as the Skyrim figures, it states, "Bethesda announced" so you would assume Bethesda?
In terms of Bioshock Infinite, I also found this:
PC sales accounted for 12% of all sales for the first 10 weeks of its life. The article does state that Steam sales may increase that.
I guess it is a hard thing to really gauge as you don't really get ongoing figures from each year. I guess as far as digital downloads, a huge drop in price would obviously bring sales up.
Dark Souls II is currently the number 3 most played game on Steam, and has been the #1 top seller for what, 5 days now? Aren't those charts?Guys, we all know good games are niche and bad games sell amazingly. Call of Duty, FIFA, GTAV on consoles, MOBAs on PC, mobile games. These are the popular, high selling games.
The games anyone on this forum actually like never even show up on a sales chart.
slight hyperbole
As reported by a website whose very name is censored because it supplies unreliable data. Chartz strikes again!
Dark Souls II is currently the number 3 most played game on Steam, and has been the #1 top seller for what, 5 days now? Aren't those charts?![]()
Yeah... and it was #3 on NPDs last month too, right? But it's a drop in the bucket compared to the big money games, sadly.
No really I think DOTA is probably OK. Call of Duty can (or at least used to be able to) be fun...
I'm depressed that core gamers don't like 'good games' though.
full elitist mode
How does any of this disprove SW:TOR a GTAV scale created exclusively for PC? After all, you said it would "never" happen.
Doesn't matter in the end, because it should that at least someone thought that super big games on PC could work. And it would work, if they understood the market (a lot) better.
I think it's great that console gamers can find solidarity when positioned against PC gamers.
You wouldn't see them lump all their platforms together otherwise.
Found it:
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That is insane
I think it's great that console gamers can find solidarity when positioned against PC gamers.
You wouldn't see them lump all their platforms together otherwise.
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The top ten is pretty much all Valve games and most of them are multiplayer.
Let's stick with the first assertion. In what way do Dota-likes not count?
Dota and other games within that type of genre are video games plain and simple and have just as much pull as any other game at the top of a gaming chart. The problem with this thread is the rash generalizations and misinformation on both sides, it really fucking pathetic actually. I agree, I'm not sure why anyone could get butthurt about these numbers, this is good news, but at the same time, the amount of PC gamers jacking each other off in this thread is getting a bit ridiculous.
Also forgive me if the detractors still have the same tired arguement of constantly singling out which PC genres count in the grand scheme of things.
last I checked there were a fair amount of people trying to discredit quite a few different kinds of game genres in this thread.
I think it's great that console gamers can find solidarity when positioned against PC gamers.
You wouldn't see them lump all their platforms together otherwise.
The your sarcasm meter is hilariously broken, becuase in I'm pretty sure most other posters talking about cinematic games and call of duty were being sarcastic and satirical of the general PC vs Console wars.
I am sorry the sarcasm went over your head.
The your sarcasm meter is hilariously broken, becuase in I'm pretty sure most other posters talking about cinematic games and call of duty were being sarcastic and satirical of the general PC vs Console wars.
I am the sarcasm went ever your head.
I haven't even heard of two of the top 3 revenue generating, free to play, games. I feel so out of touch.
leadbelly, your mistake is using incomplete and inaccurate data. The source for the Skyrim breakdown (http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/) was never proven to be legit. Bethesda has never spoke about platform splits for the game.
However, if we use Ars estimation for Skyrim, which is 5,942,000 copies it leaves the 360 and PS3 sales 14,058,000 copies, which if we assume a 50-50 split then each of them sold 7,029,000 copies. A ~million copies separating the PC version from the 360\ps3 version is pretty good when you consider where all the marketing money is spent and with the way console players talk about the health of the platform. And i'm pretty sure the 360-ps3 breakdown isn't 50-50 so that would bring the PC version's sales even closer to the next best selling.
However, if we use Ars estimation for Skyrim, which is 5,942,000 copies it leaves the 360 and PS3 sales 14,058,000 copies, which if we assume a 50-50 split then each of them sold 7,029,000 copies. A ~million copies separating the PC version from the 360\ps3 version is pretty good when you consider where all the marketing money is spent and with the way console players talk about the health of the platform. And i'm pretty sure the 360-ps3 breakdown isn't 50-50 so that would bring the PC version's sales even closer to the next best selling.
Chartz straight up make up numbers and later "fix" them later when they are shown to be wrong.Well, that's all I can find.
PS4/XB1 didn't exist when GTAV was being developed, dev tools weren't even ready, etc. PC always existed.I guess that's why GTAV isnt releasing on Ps4/Xbox One.
Those Arstechnica "estimates" are as reliable as Chartz.Wrong:
Those Arstechnica "estimates" are as reliable as Chartz.
PS4/XB1 didn't exist when GTAV was being developed, dev tools weren't even ready, etc. PC always existed.
Those Arstechnica "estimates" are as reliable as Chartz.
Here's From Software's own data on DS1, no need to assume it's much different for DS2:
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Why is it as reliable as them when Ars used publicly available data that have no common way (that I know) of being tampered with? Do you think Ars is untrustworthy handling it? For a game like Dark Souls, it hasn't been given away in some large promotion like Left 4 Dead 2 so the number they produced is a good lower bound estimate of what it sold.Those Arstechnica "estimates" are as reliable as Chartz.
Here's From Software's own data on DS1, no need to assume it's much different for DS2:
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No need to assume at all.Those Arstechnica "estimates" are as reliable as Chartz.
Here's From Software's own data on DS1, no need to assume it's much different for DS2:
![]()
Then why is there a PS4/One version of Tomb Raider for exemple ?
If Rockstar wanted, a port of GTAV would already have happened on PS4/One.