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Diablo 3 Gameplay Video [Art Debate Thread #547]

A common theme among posters in the 3 current D3 threads is that this is officially the worst game of all time.

I can't wait for it.
 
MrKnives said:
That would be a horrible way to promote the game though.
True, but it'd actually be a fair way to do it, and it's not as if they have to make an effort, it'll sell eight million copies if it drops lifeless out of their arse.
 
StuBurns said:
True, but it'd actually be a fair way to do it, and it's not as if they have to make an effort, it'll sell eight million copies if it drops lifeless out of their arse.

It's not like we are talking about some huge contribution. They just have to put it on high and get a computer that can run it. I doubt they have problems to find one.

How is that fair. Fair is making the game work for low end computers which they are doing but promoting the game on low is just silly.
Show the game on the highest settings and people who need to play it on low kinda know it won't look as pretty.
And as we are talking about this, since when devs are making decisions on fair.
 
It still looks slow. Something about the gameplay has always seemed off compared to 2, and it always seems to be that it just looks like its slow compared to II.
 
RPGCrazied said:
Can you not zoom in? Specially with how the models look in this game, would be cool to see the armor closer up or just the battle closer. Kinda like in StarCraft II when the middle scroll mouse button is used.

In one of the media write ups they say you can press Z to zoom in somewhat, but it's kinda pointless when your playing. I guess it's the same with SC2 zoom though.
 
Twinduct said:
So ... underwhelming to say the least. Other than the monk, everything just felt so .. slow.


Wat? The monk was the only character that didn't kill an enemy lol. He was just standing there using all of his skills and nothing was dieing.
 
Diprosalic said:
call me crazy but that looked to me like the game was built to be played with a gamepad.

The new potion mechanic certainly helps it. However, I can't imagine trying to teleport around as the Wizard and effectively toss around spells with a game pad anywhere near as quickly as the mouse/keyboard.


MrKnives said:
It's not like we are talking about some huge contribution. They just have to put it on high and get a computer that can run it. I doubt they have problems to find one.

How is that fair. Fair is making the game work for low end computers which they are doing but promoting the game on low is just silly.
Show the game on the highest settings and people who need to play it on low kinda know it won't look as pretty.
And as we are talking about this, since when devs are making decisions on fair.

Whenever Blizzard revealed SC2 stuff, was the game maxed out? I didn't follow SC2 enough.
 
Diprosalic said:
call me crazy but that looked to me like the game was built to be played with a gamepad.

Hell no!

I get the feeling of what you talked about that looked like it, but as a hardcore D2 player for many years the thought makes me shudder.
 
Looks pretty underwhelming. It's funny but, I think Blizzard should take a qeueue from games like DOTA and Heroes of Newerth's spell abilities. Some heroes have really good mobility, and fighting with them is pretty exciting.
 
Infamous Chris said:
Hell no!

I get the feeling of what you talked about that looked like it, but as a hardcore D2 player for many years the thought makes me shudder.
While I wouldn't want d3 to be played on gamepad, I certainly do wish that movement could be independent of mouse aiming. Kiting would feel more comfortable.
 
Still on schedule for 2011 release according to vids from Force.
Let's hope so. I have it pre-ordered for more than a year now.
 
MrKnives said:
It's not like we are talking about some huge contribution. They just have to put it on high and get a computer that can run it. I doubt they have problems to find one.

How is that fair. Fair is making the game work for low end computers which they are doing but promoting the game on low is just silly.
Show the game on the highest settings and people who need to play it on low kinda know it won't look as pretty.
And as we are talking about this, since when devs are making decisions on fair.
I think it's more 'fair' to show the game at it's worst for the people who will play it that way. You're talking about them scaling expectations downward, I don't see what is so hard about scaling expectations upward.

As much as people hate it, PC games are being played on ass old machines, how it runs on some top end rig is irrelevent for most people, how it runs on a three year old MacBook Air is what matters. Most people will not be playing D3 on ultra I imagine.

And most devs care about what is fair, they just aren't in a position to do it, Blizzard are one of the few devs/pubs who can do pretty much as they please, and certainly in terms of promotional material that's released.

Or maybe the game really does look that bad, who knows.
 
If that is it then why not show it at its best as well? Do they lose anything by showing the same demo at the 2 graphic levels? You could say that they are still misrepresenting it because a lot of people have capable machines nowadays.

I do think this is the best the game will look, which is rather bland.
 
The beta will be starting shortly. The internet will be a sea of nothing but Diablo 3 media by the end of the month, I'm sure we'll get some better videos very soon.
 
shagg_187 said:
Beta starts today or do they announce today that beta is starting at a particular day?

No actual info, but in the Gamespot interview I posted last page they were saying "we're about to start a public beta" quite clearly so it's not going to be far off.
 
jim-jam bongs said:
No actual info, but in the Gamespot interview I posted last page they were saying "we're about to start a public beta" quite clearly so it's not going to be far off.

That is insanely awesome. Fingers crossed. Here's hoping I get in lol
 
shintoki said:
It still looks slow. Something about the gameplay has always seemed off compared to 2, and it always seems to be that it just looks like its slow compared to II.
to be fair diablo 2 starts off in the same manner as well. the packs of enemies aren't very large at first and you can hardly run anywhere without completely draining your stamina and being slowed to a crawl. "faster run/walk" boots and charms are also a major part of upgrading your character. the best boots in the game always come with a varying percent of that modifier as a matter of fact. what fun would it be if you never saw tangible progression in key areas such as this? it's the whole draw of loot games.

Shepard said:
perhaps if they didn't took the performance hit from DRM they could make it look a little better.
well i had a good laugh
 
Infamous Chris said:
Yeaah, not gonna happen. :'(

The Diablo team has been hiring console programmers for the last several years. It's been speculated that it will end up on consoles. We shall see though.
 
Speaking of Diablo III on consoles...This is the biggest admission of "Yeah we're working on it" without actually announcing it ever made by Blizz.

http://xbox360.ign.com/articles/118/1185034p1.html

Though not much is known about the console version of Diablo III other than Blizzard is hiring for it, if and when it winds up happening, Blizzard would like to implement the real money Auction House from the PC version. The Auction House, at least on PC, lets you put up items found in game for public purchase, letting others bid or buyout items for use in their own games.

Executive producer on Diablo III Rob Pardo said "there's no technical reason why we couldn't do it," regarding the Auction House on consoles. "But I don't think we've talked to the console makers or looked at what it would take to do that. I think our every intention would be to do it on console."

No doubt there are a lot of behind-the-scenes conversations that need to be had for this to work. In the PC version Auction House, Blizzard takes a small cut of every player transaction. I'm speculating here, but I'm assuming if the Auction House were to show up on consoles, each console manufacturer would want a cut as well, which would likely lead to complications.

Considering a release date hasn't even been announced for Diablo III on PC at this point, it's not likely there'll be any news about this for a while, but the eventual migration of real money, player-run economies on consoles is a logical evolution. Would you agree?
 
elrechazao said:
some of the most dead and lifeless environments I've ever seen. That brown outside area...ugh.

Yeah, the outdoor bits on grass prompted a resounding "MEH" from me, but I still like the indoor parts a lot.
 
StuBurns said:
We don't know the media they're releasing is from the game cranked. It could be the low settings.

You're trying too hard. I've never ever heard about a game that releases videos in low settings to promote itself and I believe I'll never see one that does it either. A suggestion like that sounds completely illogical. The only case of this kind has been games that have recieved higher graphical settings way after release, like Crysis 2 on PC for example. We sure know that this isn't the case with Diablo 3.

The game simply looks like it does in the gameplay videos. It seems like they're trying to make it run on Pentium 3 and GeForce 2.
 
elrechazao said:
some of the most dead and lifeless environments I've ever seen. That brown outside area...ugh.

I really do have to agree here. The outside areas were just...bad. Bad for even low settings.
 
Kayo-kun said:
You're trying too hard.
I'm not trying at all, I really don't care. I was offering an alternative theory. Other videos have looked much better to me, maybe they've downgraded elements, maybe it's the low quality video, maybe it's an ugly selection of areas, could be lots of things, including that it's not running maxed.
 
I'm willing to bet that a lot of the muddiness of the outdoor areas is to do with compression, particularly the ground textures. They may have a subtle details which get blurred out in compressed videos.

If I'm wrong I'll be pretty pissed though.
 
soulassssns said:
Ummmmm....

How do I get into this Beta?
Go to the Blizzard website, log in or make an account if you don't have one, use the system spec tool, select Diablo as the franchise you want to beta test, hope.
 
An excerpt from Jay Wilson interview (bold mine)

http://www.diablofans.com

Q: Off the heels of that, console plans?

A: We are exploring a console version of the game, nothing to announce this time. If we can get it to work, it is definitely something we would like to do. It’s a perfect example, I think more so than any other game we make, this is the best one to do that transfer and will make that transfer the easiest. A lot of this is going to be based around us being able to build a good R&D team that can actually build it. One of the things I encourage is that when you guys post this interview, if anyone in the game industry wants a job, we are really serious about it. We would really love it if they would apply.
 
Gonna rock either Demon Hunter or Monk. I was all set on Monk, but this video made the class look dull and somewhat brainless, plus the effects to the abilities used by Monk were underwhelming as fuck compared to the other classes shown.

Either way, PUT IT RIGHT INTO MEH VEINS!
 
zlatko said:
Gonna rock either Demon Hunter or Monk. I was all set on Monk, but this video made the class look dull and somewhat brainless, plus the effects to the abilities used by Monk were underwhelming as fuck compared to the other classes shown.

Either way, PUT IT RIGHT INTO MEH VEINS!


I'm going to start with a Demon Hunter as well. Only because I mainly played zons in D2. Might go with a barb though. I always found them boring in D2, but they look more fun from the beta video. They were straight up wrecking shit.
 
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