That was one thing.
Another, which has of course been beaten into the pits of hell already, is the whole idea that they want to get more "color, saturation, and vibrancy" into the game in order to "flesh out the feeling of the world as a whole." The world of Diablo isn't some magical fairytale land that needs to be exuberant in order to be expressed. The dark mood originally established was fine just the way it was without the needless addition of unnecessary layers of color and saturation to the environment. Their whole idea of them trying to get a more "arty and painterly feel" to the game, implying that DI and DII didn't have that is bull shit.
I feel like they're trying way too hard to stand out and are exaggerating everything with the game now. There's nothing wrong with being simplistic in your approach. The "Wall of Zombies" spell for the Witch Doctor, for example, is something that was fine during its original inception, but for some reason they felt like making it so they crawl out of the ground, turn into a fucking totem pole, and do some kind of twisted, reverse-suplex and explode when they hit the ground. That just looks absolutely ridiculous to me and just makes me feel that either they're trying too hard or they're not taking this seriously at all.
Just let it be known that I am not just hating on DIII, I am interested in it, I want to play it, I will be playing the demo/beta whenever it comes out, and I'll more than likely buy the game near release. It has just been very difficult for me to become as hyped as I think I should be because of what feels like the nonchalant approach the developers have taken with this game.