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Diablo 3 Gameplay Video [Art Debate Thread #547]

raphier said:
It's on Easy! Check.
It's a BETA! Check.
It's WIP, they will fix this! ....In Progress.

Every Single F|cking Game Balance Discussion Ever, for last six years.
Or I guess 12 years and include retail because act 1 diablo2 is alot like that
 
That is the same fucking shitty ass soundtrack from the last game. If you aren't going to update the graphics blizz at least create a better fucking soundtrack.
 
Hazaro said:
Maybe if you were that kind of person.

It's more fun goofing around with friends with whacky stuff. That's the longevity for me.
15 points in teeth. Aw yeah.

Bone Wall Necromancer for life! Sure it may take like an hour to kill 1 mob with your golem and teeth, but it will be a personal victory the likes of which you have never experienced before!
 
Hari Seldon said:
That is the same fucking shitty ass soundtrack from the last game. If you aren't going to update the graphics blizz at least create a better fucking soundtrack.
You're trolling, right?

Tell me you're just trolling, please.
 
Hari Seldon said:
If you closed your eyes you would not be able to tell that game from diablo 2.

So what should Diablo 3 sound like if it shouldn't sound similar to Diablo 2? Starcraft maybe? How about Call of Duty?
 
x-Lundz-x said:
So what should Diablo 3 sound like if it shouldn't sound similar to Diablo 2? Starcraft maybe? How about Call of Duty?

Where other games may try to keep the same feel in their music, but still provide new hopefully memorable tracks, this Diablo 3 video makes it sound like there were no changes at all.

I can't say I agree with his sentiment that the D2 soundtrack was shitty, but I do agree that this trailer's music sounds very similar to D2.
 
Ramirez said:
D2's soundtrack was awesome though, so I fail to see the problem. :P

Not in my opinion. But even if it was Beethoven you would get sick of it after playing hundreds of hours of D2 and then having the same damn soundtrack in D3 imo.
 
Hari Seldon said:
Not in my opinion. But even if it was Beethoven you would get sick of it after playing hundreds of hours of D2 and then having the same damn soundtrack in D3 imo.

Personally I never got bored of the music in D2. Act 1 had amazing guitars.
 
Hari Seldon said:
If you closed your eyes you would not be able to tell that game from diablo 2.
That's because it's using the diablo 2 soundtrack in that clip, for whatever reason.

I doubt Diablo 3 has the same soundtrack.
 
Carm said:
the Monk is pulling at my heart strings because of nostalgia from EQ1 monk days.

And THAT is why I've already claimed the Monk class among my friends who I plan to play through this with.
 
I'm still extremely disappointed in the compromised aesthetics, but nonetheless, will play this game until my clicking finger bleeds.
 
That footage looked pretty dull but I guess it goes with the genre. Watching loot action RPGs is boring but playing them is addictive.
 
flyinpiranha said:
That $12.99 Axe he had looked awesome! Can't wait until it goes on sale for $9.99 I'll grab a couple.
Perfect.
 
Rad- said:
That footage looked pretty dull but I guess it goes with the genre. Watching loot action RPGs is boring but playing them is addictive.

Well this video was specifically made to show off the new class skils. Would be kind of hard to do that with 3 other players spamming the fuck out of their skills too.
 
bigboss370 said:
i think its safe to say the horror aspect of diablo is gone.

Diablo 2 hardly had a horror aspect. Sure the world was often bleak and grotesque, but never really scary. There were enemies I was scared of, but only because I knew how bad they would wreck me if they got close (like the first time I encountered the Smith in Act 1).
 
KrawlMan said:
Diablo 2 hardly had a horror aspect. Sure the world was often bleak and grotesque, but never really scary. There were enemies I was scared of, but only because I knew how bad they would wreck me if they got close (like the first time I encountered the Smith in Act 1).

Diablo 1 was definitely better at horror yeah, but Diablo 2 still had some semblance of it. they even took away the radial light that surrounds the character from Diablo 3, i consider that one of the key foundations of diablo :(
 
hadouken hadouken tatsumaki senpuukyaku

Sometime around the release of Mass Effect 1 something died. Loot whoring has lost its draw. I just see the big stupid carrot. I hated that I wasted $10 on Torchlight. Maybe I should try it again. I just got 1/2 a level into it then quit out of a fit of meh. I can still appreciate the gameplay I guess, but they litter the field with so many carrots.

The art direction is regrettable.
 
bigboss370 said:
Diablo 1 was definitely better at horror yeah, but Diablo 2 still had some semblance of it. they even took away the radial light that surrounds the character from Diablo 3, i consider that one of the key foundations of diablo :(

Related to this, does the 'light radius' design lend to good gameplay?

I think it would be cool if the game was inherently super dark, with torches in dungeons lighting the way. Day/night cycles above ground would be really cool, too. Equipping light radius items would enable you to see in the dark a bit better, but also cause creatures to be attracted to you a more easily.

Past that, in PVP, you could keep non-light radius sets of items to have a stealthier character, able to get the jump on opponents. Whereas if you weren't trying to be stealthy, you'd want to stick to the lighter areas of arenas, wherever torches or braziers were.

Probably a cool concept on paper, and annoying in practice. Neat to think about though.


RE: horror elements - the scariest moments of Diablo 1 and 2 for me were when I knew a boss was running around an area intent on killing me. First few times coming up against Diablo or Baal, with a character that I knew wasn't as powerful as I could be, scared the shit outta me. Granted, I don't know if that's true horror, but when the adrenaline started pumping at those moments, I loved it.

Claustrophobic moments - where swarms of enemies bore down on you in tight quarters, those scared me too.
 
Mindlog said:
hadouken hadouken tatsumaki senpuukyaku

Sometime around the release of Mass Effect 1 something died. Loot whoring has lost its draw. I just see the big stupid carrot. I hated that I wasted $10 on Torchlight. Maybe I should try it again. I just got 1/2 a level into it then quit out of a fit of meh. I can still appreciate the gameplay I guess, but they litter the field with so many carrots.

The art direction is regrettable.

I'm still helplessly addicted to Diablo style gameplay and loot whoring. By the time I was done with Torchlight I had somehow managed to put in 30 hours on one character. While I'm sure many have surpassed that point, that was far more than I was expecting considering I really wasn't sure what I was trying to accomplish in continuing. There were no more bosses to fight...I was just going further and further down into that endless series of levels.
 
I can't wait for this to release. I still don't know what class I'll play, though I think it's coming down to Wizard or Demon Hunter. Both look badass and both fit my play style, which is "to hell with melee". The Witch Doctor looks cool as well, but I'm just not feeling it as much.
 
Dina said:
Witch Doctor for life. It's exactly weird enough without being as dreary as the boring necro.

Meh. Necromancer was the only class I really enjoyed in D2. Witch Doctor just doesn't appeal to me from the bits I've seen. Dunno what I'd play if I purchase the game now.
 
Psychotext said:
Didn't exactly blow me away, especially graphically.

I don't know the classes, but the woman with the hand lasers seemed a bit overpowered and the hunter (?) didn't look at all fun to play.

Why comment on balance based on that video?

SneakyStephan said:
Movement looks agonisingly slow.

Environments aren't doing anything for me either.

It's probably because there are items and/or skills that'll make your character significantly faster. If you start off being relatively fast, the speed increases might get too ridiculous.



Seeing as one of the first replies in this thread mentioned that the characters looked like they were floating above the ground, I can't imagine that the development team hasn't noticed it. If they haven't noticed, I hope they do. And if they have, why would they be ok with it?
 
Graphics are embarrassingly bad. I understand they want it run on every computer but jesus christ this is the year 2011...
 
Can you not zoom in? Specially with how the models look in this game, would be cool to see the armor closer up or just the battle closer. Kinda like in StarCraft II when the middle scroll mouse button is used.
 
Will this game support Eyefinity?


Vire said:
Graphics are embarrassingly bad. I understand they want it run on every computer but jesus christ this is the year 2011...

Have you never played a Blizzard game? They are NEVER the pinnacle of IQ, but rather one of up most quality and optimization.
 
Hari Seldon said:
That is the same fucking shitty ass soundtrack from the last game. If you aren't going to update the graphics blizz at least create a better fucking soundtrack.

If you're looking for techno songs played by unicorns you'll have to buy a different game. Diablo needs this type of music. It creates the atmosphere.

Edit: Also, about the graphics. There's no way the retail game will look like that. I'm sure it's just the youtube video.
 
Vire said:
Graphics are embarrassingly bad. I understand they want it run on every computer but jesus christ this is the year 2011...

Standard Blizzard affair. They either really don't care about pretty graphics, or they know people will buy the game because it says "Diablo" and "Blizzard" on the box regards how it actually looks so why put in the effort.

I understand the whole "so more people can play it", but can't they put in some sliders that range from "Typical Blizzard Gamer PC" -> "Low" -> "Med" -> "High" -> "Very High" -> "Ultra" -> "Modern Gaming PC"? It does make you wonder though if Blizzard is actually capable of high-end competitive visuals.

That said, you can't touch their gameplay, be it in MMO's or RTS, and that's what sets them apart I guess.


ToyBroker said:
Torchlight 2 looks cooler. Although I will be playing this on Mac.

Torchlight 2 should be pretty good too overall. I put in a lot of time with Torchlight.

Then you have that "Ruin" is it? That PS Vita game with the cool player dungeon thing where you can raid other people's places for loot, and they set up defenses?

Went from a serious drought of dungeon loot crawlers to a good selection like that, can't complain.
 
StuBurns said:
I think SC2 looks pretty damn good, not incredible, but suitably impressive. Diablo 3 doesn't look nearly as good.

Yeah, what stands out like a sore thumb is the lack of environmental detail. Even Starcraft 2 has better ground textures, granted the maps are much smaller. I've never played Diablo before, but I'm assuming they didn't have ground that was a palette of gray and green.
 
Confidence Man said:
Looks washed out and cartoony.

The problem is it looks washed out, and looks half dark and realistic and half cartoony. It doesn't really fully look like either one (which might be what Blizz was going for IDK). Personally though it creates sort of an identity crisis for me. If they want to be cartoony I'd rather them just go all out and try and own that look or style (sort of like Torchlight). If they want to be be more dark and gritty then be dark and gritty. Own your style and use it like you mean it.

Instead it's sort of this weird grey area in between the two, and I can't ever figure out what it wants to be exactly.

PS: Graphically (not count art style) I bet this game looks better at launch than what we think. I doubt it's gonna be a power house, but I bet it looks better than anticipated on our own PC screens in high res with the effects turned on.
 
J-Rzez said:
I understand the whole "so more people can play it", but can't they put in some sliders that range from "Typical Blizzard Gamer PC" -> "Low" -> "Med" -> "High" -> "Very High" -> "Ultra" -> "Modern Gaming PC"? It does make you wonder though if Blizzard is actually capable of high-end competitive visuals.

I agree with this. Why punish the people who have modern hardware by making the game look low end? The thing about Diablo 1 and 2 is that they still looked somewhat good years after they came out. It elongated the lifespan of the game. Every modern game should have these low to ultra settings so if you do have a modern pc, you can enjoy modern pc visuals. If not, people can scale down and still enjoy the game.
 
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