bigboss370 said:
Diablo 1 was definitely better at horror yeah, but Diablo 2 still had some semblance of it. they even took away the radial light that surrounds the character from Diablo 3, i consider that one of the key foundations of diablo
Related to this, does the 'light radius' design lend to good gameplay?
I think it would be cool if the game was inherently super dark, with torches in dungeons lighting the way. Day/night cycles above ground would be really cool, too. Equipping light radius items would enable you to see in the dark a bit better, but also cause creatures to be attracted to you a more easily.
Past that, in PVP, you could keep non-light radius sets of items to have a stealthier character, able to get the jump on opponents. Whereas if you weren't trying to be stealthy, you'd want to stick to the lighter areas of arenas, wherever torches or braziers were.
Probably a cool concept on paper, and annoying in practice. Neat to think about though.
RE: horror elements - the scariest moments of Diablo 1 and 2 for me were when I knew a boss was running around an area intent on killing me. First few times coming up against Diablo or Baal, with a character that I knew wasn't as powerful as I could be, scared the shit outta me. Granted, I don't know if that's true horror, but when the adrenaline started pumping at those moments, I loved it.
Claustrophobic moments - where swarms of enemies bore down on you in tight quarters, those scared me too.