By just comparing those two maps, I prefer the D3 map.
I can't say that I ever considered D1 and D2 to have great dungeon designs. Not that I think that the ones in the D3 beta are great either.
Even the basic beta frogs are awesome. Can't wait for the full game versions!
Yep. Just looking at those D2 pics fill me dread and despair at all the needless backtracking and boxes. Urgh. What we've seen of D3 may be a little too corridor heavy, but the randomisation (within fairly predictable confines) is better. And hey, they're the first dungeons of the game!
Holy crap at Massive Toad and Gargantuan.
I know...crazy lol
This is my first "always-online" game ever and the experience is incredibly frustrating. The couple of hours I´ve played with the Monk were fun (albeit too easy) and I was sure that I would have no problem since my connection was always solid before...
But just this time its crapping out several times and its frustrating as hell. I guess I won't be able to enjoy DIII
Absolutely nothing wrong with that! My main motivation for that quick comparison was to show that we can, somewhat reasonably, compare dungeon layouts and that there is a difference. Just beacuse there is change does not mean it's bad, I just think that it ought to be acknowledged.
Of course the mephisto dungeon comparison might not be the most fair one, being the boss dungeon of the third act.
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You're also comparing a hell difficulty D2 map with a normal difficulty D3 map; D2 on normal generates smaller maps for a lot of dungeons. Perhaps D3 does the same, and the cathedral levels in D3 will be larger and more complex on Nightmare and Hell difficulty.
Pretty sure that the difficulty in D2, had no effect on dungeon sizes.
Pretty sure that the difficulty in D2, had no effect on dungeon sizes.
Every time someone does a D2 to D3 comparison it's always one of the later levels on the harder difficulties. Pick something from the first act on easy difficulty.
Any word on if we get to customize character appearance in the full build? I'd like my Monk to have a head of hair with his burly beard.
Yeah that reminds me of when SC2 was released and the game ran at like 20 million fps in the menu so it overheated computers... how do I limit the framerate?
I think it could in some areas, I remember most of the end act boss dungeons areas could be much larger on hell then in normal. I'm unsure if it was just those dungeons or if there were more though.
How is the experience points distributed during co-op in this game? Do all players get the same exp for all kills?
Yeah that reminds me of when SC2 was released and the game ran at like 20 million fps in the menu so it overheated computers... how do I limit the framerate?
Finished the Beta with 3 different classes over the weekend and I have two questions as someone who has not played any of the prior Diablos.
1 - As the skills are set up right now there is not a way to assign multiple skills from one category to your action buttons correct? Meaning my key 1 can only be from the defensive skills not my primary attacks.
I think elective modes lets you put skills wherever you like, as long as you have enough action slots unlocked of course.
2 - Is there a loot reason for running with a group? Like because you are in a group the enemy levels go up therefore you are more likely to get Uber Item X or even that you can only get Uber Item X if you run with a group. I'll be running through at least once with my wife, but want to see when I'm playing alone if there is a game reason for finding a public game.
More monsters, harder monsters and more loot. A higher chance of rare monsters too.
Had alot of fun with it. Was going to go Monk before I played, but now I'm going to start with a Barbarian. His sound effects are just so satisfying. My computer is about 7 years old now. I've upgraded it over time, but it is barely able to keep a steady frame rate so I hope the full release runs a little better.
More boxes is still boxes instead of corridor-ville. Also hell being larger doesn't matter that much since everyone just teleported or waited for a boss town portal. It remains to be seen if there is this fast movement in D3 to bypass the corridors.
Finished the Beta with 3 different classes over the weekend and I have two questions as someone who has not played any of the prior Diablos.
1 - As the skills are set up right now there is not a way to assign multiple skills from one category to your action buttons correct? Meaning my key 1 can only be from the defensive skills not my primary attacks.
2 - Is there a loot reason for running with a group? Like because you are in a group the enemy levels go up therefore you are more likely to get Uber Item X or even that you can only get Uber Item X if you run with a group. I'll be running through at least once with my wife, but want to see when I'm playing alone if there is a game reason for finding a public game.
Had alot of fun with it. Was going to go Monk before I played, but now I'm going to start with a Barbarian. His sound effects are just so satisfying. My computer is about 7 years old now. I've upgraded it over time, but it is barely able to keep a steady frame rate so I hope the full release runs a little better.
Holy crap at Massive Toad and Gargantuan.
1. Elective Mode in the options lets you assign your six active abilities wherever you want them to be. I don't think it allows you to put multiple skills on the bar however. It just moves where each skill is. You can only have whatever your selected defensive skill is on the bar.
So to make sure I've got this right:
Elective Mode basically lets you map whatever 6 skills you want on the bar, but you're still restricted to 6 skills total (which is by design).
You can remap what goes to what bar on the fly however, right? Like I can choose mid-fight if I want to swap out one skill for another and just have to suffer a cooldown to use it as a result of my change? I'm assuming Blizzard's intent is that users can adjust theirs skills as required, but shouldn't be able to "hot-swap" them in combat so they essentially have any ability they want at their fingertips (hence the cooldown).
Basically they want you to choose 6 and stick with them once you're fighting, but allow you to change up if required (like if I run into a lightning immune monster and I have mostly lightning abilities queued up, I could run away, swap-skills and come back and take him down with frost attacks)?
So to make sure I've got this right:
Elective Mode basically lets you map whatever 6 skills you want on the bar, but you're still restricted to 6 skills total (which is by design).
You can remap what goes to what bar on the fly however, right? Like I can choose mid-fight if I want to swap out one skill for another and just have to suffer a cooldown to use it as a result of my change? I'm assuming Blizzard's intent is that users can adjust theirs skills as required, but shouldn't be able to "hot-swap" them in combat so they essentially have any ability they want at their fingertips (hence the cooldown).
Basically they want you to choose 6 and stick with them once you're fighting, but allow you to change up if required (like if I run into a lightning immune monster and I have mostly lightning abilities queued up, I could run away, swap-skills and come back and take him down with frost attacks)?
So to make sure I've got this right:
Elective Mode basically lets you map whatever 6 skills you want on the bar, but you're still restricted to 6 skills total (which is by design).
You can remap what goes to what bar on the fly however, right? Like I can choose mid-fight if I want to swap out one skill for another and just have to suffer a cooldown to use it as a result of my change? I'm assuming Blizzard's intent is that users can adjust theirs skills as required, but shouldn't be able to "hot-swap" them in combat so they essentially have any ability they want at their fingertips (hence the cooldown).
Basically they want you to choose 6 and stick with them once you're fighting, but allow you to change up if required (like if I run into a lightning immune monster and I have mostly lightning abilities queued up, I could run away, swap-skills and come back and take him down with frost attacks)?
I'm not sure if I'm understanding your post correctly, but elective mode does allow you to put more than one of the same category of spells on your bar. For example; you can't have bash and cleave on your bars without elective mode turned on. Turn on elective mode and you have a higher level of customization.
It's a done deal now. Pre-paid for the standard edition at GS today. And they're doing a midnight.
CAN'T WAIT.
Gonna be do something really, REALLY crazy the day before launch.
Look forward to it.
I am not trying to poop on your parade. Honestly. But if Blizzard has server issues on launch day then that is going to ruin the excitement of midnight parties, etc.
I truly hope that isn't the case. Regardless, I am getting the game as well and I hope to see you online