yes if it creates presence in a videofame, pros outweights cons in this case. of course it would be better be in vr without headset, but that' s not possible.
to move a bit or pick up something you just lift your headset, you don't need it to remove it, putting on off isn't that difficult also, i don't know why to you is so inconvenient? holding controller in your hands must be also difficult, you've to hold it, headset just sits on your head.
no surveys needed just use common sense, if you think of all these people who has vr over 50% doesn't like it and prefers flat screen at this point we would see decline in vr sales by now.
basically what your saying is that looking at some object thru window is better then looking straight at object.
No, with current psvr you are not looking straight at object. You are looking at blurry mess while having an heavy object on your head. It's more like looking at something with strong myopia, while wearing an helmet, all of this while having several cables around you impeding your movements and also blocking the vision of the room in real world around you (which not everyone might like; not everyone is out there gaming to look for immersive 360° experiences).
Also I never said 50% of people prefer looking at flat screens. I said some people; you are giving out percentages where I only said some people don't see the value over a regular "flat" experiences. As you can see I'm not alone, even on this very topic. Also just look at percentages on survey options of people not interested or that it's taking dust on this very topic. It's not that they prefer a flat screen, but that some of them don't see any added value, over a traditional experience, considering the current hassles of current psvr model.
Sales actually proves the opposite, that it's still niche (4 millions on over 100 millions ps4 sold). We are talking of an
attach rate of less than 5%; which means that mass market gaming doesn't really care about it.
Since you are using "common sense" (which has no real validity), then I will just use anedoctal evidence (same validity). In my country I literally don't know anybody in person/real life who has bought it and kept it without reselling it. The only people I know that bought it and didnt resell it are not in real life/only on social and are hardcore gamers (whcih would be the only ones available to spend 200 euro on a device on top of the price of a console with also the risk of not being able to use it because of motion sickness). Plus those numbers don't take into account people who have bought it and just don't use it and it's taking dust. Also the fact that it's still selling means nothing, it's still niche and not at all mainstream, and the growing number happens because also of lower prices. it was on very heavy discounts; in my country they were like
throwing them at you for christmas and black friday; you could find it at 230 euro with 3 games, or 180 with vr worlds and camera. Now they sell it in most places at 220 with vr worlds and camera in some stores, without any special timed discount. There were also strong investments by sony with both ads and games, so it's normal that it keeps selling. With lower prices, more ps4 owners are tempted to buy it to try it, because the price/risk of not liking/using much is much lower, so they can take the risk more easily. Plus a lot of advertisement and investments by Sony.
Some people don't even have space to own a psvr and struggle to even have space for more than 2 consoles.
And comparing a vr headset to a controller without cables really? You are telling me that a vr headset is the same as a wireless controller in terms of comfiness? And yeah good luck playing a vr on a couch half lying down. Really the same as a controller. I don't even know how to argue with this. If for you a bulky headset is the same as holding a controller, then i don't know what to tell you.
Well, ok I'm
stopping posting and just go other threads.
You obviously have your idea, and like to dismiss anyone who doesn't like vr, as people who "just don't understand". Will see you in 3 years in your matrix world XD, since people here seem to believe we will have vr at those levels in just a few years with motion sickness and headaches all magically cured in just a few years. In the meantime, I will go back to the real world, where many young people just have mobile connection for their home instead of landline connections to save money (so I wanna see those MIRAGE virtual worlds in vr that was mentioned a few posts above where everybody plays while connected to the internet with billions of people and all of this the size of NYC) and live in studio flat where they don't want messy cables all over the place. I'm not saying that vr won't grow or improve, but it still far away (at least 2 or 3 generations) before having the things some people described here or before it gets really mainstream. But hey, keep preaching and dismissing people who don't like vr and prefer regular flat experiences; people apparently can't have different tastes.
I bet not even from scientology there are people so dismissive of others peoples opinions/tastes. Literally all that vr zealots said in this topic was: "you are being clouded by motion sickness", "if you don't like it, you haven't tried it", "we will SOON live in vr worlds", "virtual avatars are indistinguable from real people or local/couch play" and similar sentences. But I'm out, i don't really wanna fight. I'm
stopping posting and just go other threads.