• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Digital Foundry - Cyberpunk 2077: PS4 vs PS4 Pro Frame-Rate Tests - Can Consoles Run Cyberpunk?

Consumer friendly in terms of support after the game is released. We all remember how buggy The Witcher 3 was at launch but eventually they did update it to make it run smoothly on consoles.

I'm not denying the CDPR employed some shady marketing to hide the game's obvious flaws before release. But I have faith they'll address the issues gamers are facing with Cyberpunk. If they don't, their reputation is fucked.

I feel like there's only so much they can do here.

CDPR should have scoped the game properly and dropped the last-gen version years ago. Now people have spent their hard-earned money on a game that runs like shit, and considering the scope and ambition of the game, there is very little hope that it will be perfect after a few patches.
 
Lots of people sorry for me (ps4 base model here). Don't be :messenger_beaming:
I'm very tolerant about this shit. I just want some cyberpunk kino and feeling immersed in that world.
 
Tell that to Nintendo, almost all (modern 3d) games on switch are like that :messenger_beaming: running 720p or lower with low framerates. Even their 1st party cant hit 1080p always.

Just saying thay this is just 1 game and while it sucks + maybe it is not fair, there a whole system that does this all the time and they dont get even same level of response.

With cyberpunk im sure their options were:

1) release it to last gen systems too, to make the budget and time spent possible

2) dont make the game

We all know that PC alone cant support game like this for certain, because too many pirate their games. And current gen havent sold enough yet.

Give them time to fix it. If they cant do it, then it sucks.

But at least game launched for 39.90€ instead of 69.90€ so they are fair

I played few hours on PS5 and while it doesnt look the best yet, the blade runner atmosphere alone feels GOTY
just look at how many copies Zelda sold on the switch and it was a launch game. I'm sure if it was next gen only + ps4 pro it would have worked out just fine. But releasing it on base ps4 and refusing to show any footage pre release is just horrible. The game runs like SHIT, its 15fps at moments, the graphics are beyond ridiculous when you get to a dense place or crowded area.. This game should have never released on a base ps4
and they lied about it, but who the fuck cares? Their stock made record heights for the investors with all the hype and pre orders we gave them
 
Just got my copy.

My shitty internet needs 10 hours to download this 45gb patch so I'll be able to see just how dogshit the unpatched game is and how much it actually improves.

pray for my safety.
 
I thought it was pretty clear that base console versions will look and run pretty bad. Personally, after waiting so many years for this game and being hyped, I couldn't imagine being satisfied playing these versions.
Tastes and tolerance regarding performance / visuals differs from person to person of course.

How can it be pretty clear when barely anyone had seen the base console version and they had promised a a large patch at launch to fix the game. This was from a very trusted developer and this game had been announced for last gen many years ago so why wouldn't this game run alright on base console versions is pretty much what the majority of the video game community thought. I honestly thought the game would look great on last gen and look and play jaw droppingly amazing on next gen. I'm really glad that the no third person view made me hesitant enough to not buy this game.
 
This is the worse looking AAA multiplat game on last gen consoles, awful 2D background buildings, low poly materials, the blurriest open world game on these consoles, awful performance, poor A.I, geometry does not look consistent or realistic.......There was much better Neon in Batman, that game was more impressive technically and in the visual makeup. Textures and effects were better in Mad Max 2015.....Environments, vistas and lighting superior in GTA 5 and RDR2. A breathing world with great buildings, look no further than Spiderman and GTA.....Even ISS a launch game has better geometry, materials and IQ......

Now people want to blame the PS4 hardware, oh, this game is ambitious, NO, this game does not look better than the hundreds of open world games that came before, in many aspects it looks decidedly worse, that terrible pop-in, the 15fps roaming NPC's, the in your face 2D buildings with low ATD and low rez 2D lighted blurry window panes, the 2d traffic from distance......If you listen to John, you swear this is doing something that is so great technically, but it's not, which leads me to, where is that bad performance coming from? I can say it's the CPU, but then the low rez and the terrible ATD says another, which brings us to poor optimization work as usual from CDPR......Witcher 3 run fine on the lowest AMD PC APU's comparable to last gen consoles and they run with 16xAF and maintained framerates, no settings on below low, but the console versions were drek.....This is not hardware which can't be made to run this, this is not a game too ambitious for the hardware as there is a non-raytracing mode, this is just bad coding from CDPR that they have not been called out for it on two games now, they knew it, hence they said "no console reviews till millions have bought it, our pre-orders are fulfilled and gamers are fooled by the higher meta" essentially.....You simply can't release a game in this state and ask for $60.

I was watching DF's other video on Cyberpunk's visual tech and even on a 3090, all I saw was a blurry game even at 4k with lots of blurry background details. Dark10X is trying to posture for this game, but what you see on screen and what he is saying is so departed, he doesn't even have enthusiasm for it, which leads me to believe, does he even mean what he is saying. He is explaining tech and all I'm seeing is the obvious low rez lights on the buildings, low geometry 2d background buildings, bad A.I, pop-in, lots of vacant streets, this is no GTA, terrible foliage, textures not on par with the best open world games.....This game does not touch Arkham's rain or glossy neon streets, it does not touch GTA's NPC interactivity and ATD, it does not touch Horizon's textures, vistas, npc's and ATD....All the activity you see in the distance are not even proper geometry, 2d cars and buildings...I'll give the game reflections and clothing, the animation is not as janky as the recent Deus EX, but speaking of Deus EX, even that game did some things technically that this game is not doing.....I like that people are enthusiastic about the game and the setting, but this game is not the technical achievement people are talking about, seems similar to how DF swooned over Gears 5, but that game had so many technical deficiencies right in your face.....

I think the game may be a good game to go through, but bad console performance is certainly not because of it's insane visuals but rather CDPR's track record on launch day and on consoles...




Cyberpunk is more interactive. by what metric? Not even close...

Honestly, after running the game with a big gaming PC, this game is a real slap in the face on several graphic aspects, on the number of things modeled, the verticality, it's just magnificent. Certainly the game is not very well optimized, but I just think it is simply much too ambitious to run on a simple PS4 and even less on an xbox one... From my point of view, releasing this game on older generation consoles is a mistake.
 
Last edited:
I was thinking of getting it digitally for the Pro but I think I'll just stick to my Xbox one X physical edition. I gave g played it yet but I'm hoping it's a bit better performing than the base consoles.
 
Hasn't this been in development for several years? At some point you would think that it would dawn on CDP that their vision for Cyberpunk is clearly outstripping the capabilities of PS4/Xbox One.

I guess they ain't quite the good guys of the industry seen as they likely realised this and served up a shit sandwich anyway on consoles whilst laughing all the way to the bank.
 
How can it be pretty clear when barely anyone had seen the base console version and they had promised a a large patch at launch to fix the game. This was from a very trusted developer and this game had been announced for last gen many years ago so why wouldn't this game run alright on base console versions is pretty much what the majority of the video game community thought. I honestly thought the game would look great on last gen and look and play jaw droppingly amazing on next gen. I'm really glad that the no third person view made me hesitant enough to not buy this game.

Base consoles are struggling to deliver steady 30fps in an increasing number of games for years now. It's basically ancient tech at this point. From a technical viewpoint it was pretty clear (at least to me), that base consoles with their low budget laptop CPUs will have big issues with a game of this scale.
Add to that that we haven't seen footage for base consoles until shortly before release.
 
Hasn't this been in development for several years? At some point you would think that it would dawn on CDP that their vision for Cyberpunk is clearly outstripping the capabilities of PS4/Xbox One.

I guess they ain't quite the good guys of the industry seen as they likely realised this and served up a shit sandwich anyway on consoles whilst laughing all the way to the bank.

It was the cas for many games in the past when released at the end of a console generation. Many example of games on PS3/360...
 
The graphics engine is next-gen and the scope of the game is what it is is. If they scaled back even more then the game would look like a PS3 game. Do you want that instead?

That driving scene:

Rain FX
Glossy ground with SSR reflections
Explosion smoke that has transparencies.
Then you have to light the smoke so it can be seen

IF the game was struggling with 30FPS BEFORE those added elements in the game from that scene, it will SURELY drop down adding those on top. So what do they do? Cut the rain? Cut the SSR reflections completely? Take the smoke away? Any route they go would make the graphics look even more horrible.

I'm sure they'll patch the game so that it can run closer to 30FPS in these kind of situations but other than that, I don't think CDP cares about last gen. They only advertised it to make the money they needed to build the game on the PC. Yes, that sucks, but that's what they did.
Nonsense. And honestly, graphic aside (and I'm not entirely convinced even about the graphic excuse if you leave the raytracing package outside the equation) I'm not sure what exactly this game achieve of next generation compared any other game released in the same console.
 
Last edited:
Nonsense. And honestly (graphic aside and I'm not entirely convinced even about the graphic if you leave the raytracing outside) I'm not sure what exactly this game does of next generation compared any other game released in the same console.
And that's why you aren't a dev, let the devs handle this .
 
Nonsense. And honestly, graphic aside (and I'm not entirely convinced even about the graphic excuse if you leave the raytracing package outside the equation) I'm not sure what exactly this game achieve of next generation compared any other game released in the same console.

I've shown plenty of 4k/Ultra videos on the PC showcasing why this game is #1 in best looking videogame. This is aside from all the other video reviews like DF stating it too. It is what it is man. No need to hate on it because you can't play it in it's full glory.
 
I've shown plenty of 4k/Ultra videos on the PC showcasing why this game is #1 in best looking videogame. This is aside from all the other video reviews like DF stating it too. It is what it is man. No need to hate on it because you can't play it in it's full glory.
Who cares how runs on pc. I'm talking about the console port effort. That's stupid as hell justify such effort for the glory of the pc version. Unbelievable you substain such shit practice but not surprising considering your attitude to the console side.
 
Last edited:
Who cares how runs on pc. I'm talking about the console port effort. That's stupid as hell justify such effort for the glory of the pc.

CDPR has always been a PC shop dude. Their primary development is on PC. It's not stupid.

You guys continue to shout - "games aren't built for the PC from the ground up so the PC will never utilize it's expensive hardware in a game". Well, this time you got kicked in the ass. Here is a game that just leaped above everything else by a significant margin to show what a high-end PC can do when the developer doesn't give a shit about consoles while developing.
 
CDPR has always been a PC shop dude. Their primary development is on PC. It's not stupid.

You guys continue to shout - "games aren't built for the PC from the ground up so the PC will never utilize it's expensive hardware in a game". Well, this time you got kicked in the ass. Here is a game that just leaped above everything else by a significant margin to show what a high-end PC can do when the developer doesn't give a shit about consoles while developing.
And that's all. The impartial and prestigious "developer" has speaken. Fuck off console peasant you take what you deserve for the glory of the pc masterace....:messenger_grimmacing_
 
Last edited:
Well the 90 score (that is dropping to 88) is the very 'best' version of this game. Hyped for literally 5 years, proclaimed as a potential GOAT before release...the end result has missed the mark by a wide margin.

The console versions will get much lower scores.

What I'm starting to think is this thing isn't even going to be "saved" on console by the next gen patch, but will instead require a long, long wait until next next gen circa 7 years from now (ps6!). Why? Because the rigs this thing is getting its top scores on & being marketed with already surpass the Series X & PS5.

So what's the point of getting hyped for a game which requires thousands of dollars to make it look nice? And then there's the really, really weird fact its inherent foundation (engine, core, whatever) is made with the lowest common denominator (2013 consoles) in mind. So its AI is pretty shit, its animations are not so great & stuff like physics (clothes as well) will always be seen as being part of the ps4/One generation. Think Skyrim for example where all the mods in the world, all the attempts to make it "pretty" cannot change the fact its world, its missions, its scope & its NPC's was designed for the ps360 generation.

If Cyberpunk had ditched current gen (or last gen now) & gone full next gen only, it's the whole lot which could have been better (because the CPU's & SSD's would make sure the game could be built from the ground up with better everything). As it stands, people with a monster PC are paying to put lovely, beautiful visuals & artstyle on a PS4 generation video game. And holy sh*t, it does look beautiful on top-end PC's, but that feeling of "wow, awesome!" dissipates as soon as you see how the NPC's are animated, how their AI works & how the game plays very much like a ps4/Xbox One video game, regardless of how many ray tracing effects or fps PC's can throw at it.
 
Hey, Zelda Ocarina of time was running at a smooth 20fps back in the days and it's considered an all time classic, this is what CDPR aimed for!
Plus SotC, a freaking first party game, drops to 10fps some times and people think that is a GOTY. Oh the hypocrisy...
 
Last edited:
And that's all. The impartial and prestigious "developer" has speaken. Fuck off console peasant you take what you deserve for the glory of the pc masterace....:messenger_grimmacing_

dce.jpg
 
Tell that to Nintendo, almost all (modern 3d) games on switch are like that :messenger_beaming: running 720p or lower with low framerates. Even their 1st party cant hit 1080p always.

Just saying thay this is just 1 game and while it sucks + maybe it is not fair, there a whole system that does this all the time and they dont get even same level of response.

With cyberpunk im sure their options were:

1) release it to last gen systems too, to make the budget and time spent possible

2) dont make the game

We all know that PC alone cant support game like this for certain, because too many pirate their games. And current gen havent sold enough yet.

Give them time to fix it. If they cant do it, then it sucks.

But at least game launched for 39.90€ instead of 69.90€ so they are fair

I played few hours on PS5 and while it doesnt look the best yet, the blade runner atmosphere alone feels GOTY
First or later I'll buy the ps5, sold out allowing. But I hate see game in such conditions and honestly I don't give a fuck of their reasons. It's their problems not of the customer. Still I find insufferable people who excuses this shit practice (I'm not referring to you) behind long tech chats, just to appear more fair, but adding bullshit nonsense as any other fanboy just to flame the conversation.
 
Last edited:
Well the 90 score (that is dropping to 88) is the very 'best' version of this game. Hyped for literally 5 years, proclaimed as a potential GOAT before release...the end result has missed the mark by a wide margin.

The console versions will get much lower scores.

This junk should be in 70s range. It's amazing these guys are sporting a 90 metacritic score with this quality level. They must be laughing all the way to the bank.

I publicly apologize to the Neogaf members that were calling a 70 score the day before the reviews reveal. You were right, guys.
 
CDPR has always been a PC shop dude. Their primary development is on PC. It's not stupid.

You guys continue to shout - "games aren't built for the PC from the ground up so the PC will never utilize it's expensive hardware in a game". Well, this time you got kicked in the ass. Here is a game that just leaped above everything else by a significant margin to show what a high-end PC can do when the developer doesn't give a shit about consoles while developing.

But its not using all the power of the pc to achieve the best result. It's just using it to make it look absolutely fantastic... but the actual core of the game remains the same. If it was PC only, all its AI could be way better, its character models far more detailed in terms of poly count, its animations way, way better + its scope could be massive & make it totally impossible to run on 2013 consoles. It's like all the most expensive GPU's & CPU's & SSD's in the world are basically running a game which was designed to work on a jaguar ps4 cpu.

It's why cross gen video games have NPC, Artificial intelligence, scope drawbacks versus video games made to target higher specs from the start. Imagine what Cyberpunk "would" have been if at some point during development they'd gone next-gen & PC only? Everything which holds it back in the terms I mentioned above could have been blow away & you really would get a real showcase for what power can achieve.
 
But its not using all the power of the pc to achieve the best result. It's just using it to make it look absolutely fantastic... but the actual core of the game remains the same. If it was PC only, all its AI could be way better, its character models far more detailed in terms of poly count, its animations way, way better + its scope could be massive & make it totally impossible to run on 2013 consoles. It's like all the most expensive GPU's & CPU's & SSD's in the world are basically running a game which was designed to work on a jaguar ps4 cpu.

It's why cross gen video games have NPC, Artificial intelligence, scope drawbacks versus video games made to target higher specs from the start. Imagine what Cyberpunk "would" have been if at some point during development they'd gone next-gen & PC only? Everything which holds it back in the terms I mentioned above could have been blow away & you really would get a real showcase for what power can achieve.
That's what it's more hilarious. Graphic can be scaled down we are not talking of gameplay core mechanics. But nope they can't achieve such graphic on pc if it scale well on console. Uh. Based on what? Where is the evidence? You can play it even without raytracing.
 
Last edited:
Seems pretty cut and dried that its cpu and i/o bound on the older systems, which makes sense given the type of game it is.

Its kinda unavoidable given that you simply cannot scale it as flexibly as you can the display, although you really have to question what CDPR were thinking given its original release date.
 
Last edited:
Base consoles are struggling to deliver steady 30fps in an increasing number of games for years now. It's basically ancient tech at this point. From a technical viewpoint it was pretty clear (at least to me), that base consoles with their low budget laptop CPUs will have big issues with a game of this scale.
Add to that that we haven't seen footage for base consoles until shortly before release.

Yeah the no footage made by anyone was scummy. I get it from a technical standpoint but when you have been pushing your ad campaign on base consoles for several years you lose that defense.
 
Last edited:
Wait, so this game is trash because it is supposed to run on a 1.8TFLOP console and look like a high-end PC? You guys are too much. I wish CDPR would have just NOT ported the game for the PS4/PRO at all. Then would you still call them crappy because they didn't release the game? Get better hardware. Period. It's only going to stay this way going forward. You've had a crappy CPU system for over 7yrs now. Devs are ready to move forward on tech. They can't stay stagnant forever.
You make no sense, read your post again and question it a little maybe you'll realize how stupid you sound.

Yes, CDPR shouldn't have targeted the platform instead of making it run like shit, this is CDPR failing and not the consumer.
 
I was talking up this game to a friend at work, and when I met him today he said he and ordered a copy of the game.
Turns out he bought it for the base PS4, and now I feel bad.
 
So how easy is some of this stuff to fix? I mean if they can sort the frame rate issues and the proper game breaking bugs then most people could surely live with the odd NPC behaviour and funnier glitches right? Can we expect a patch before the new year?
 
What I'm starting to think is this thing isn't even going to be "saved" on console by the next gen patch, but will instead require a long, long wait until next next gen circa 7 years from now (ps6!). Why? Because the rigs this thing is getting its top scores on & being marketed with already surpass the Series X & PS5.

So what's the point of getting hyped for a game which requires thousands of dollars to make it look nice? And then there's the really, really weird fact its inherent foundation (engine, core, whatever) is made with the lowest common denominator (2013 consoles) in mind. So its AI is pretty shit, its animations are not so great & stuff like physics (clothes as well) will always be seen as being part of the ps4/One generation. Think Skyrim for example where all the mods in the world, all the attempts to make it "pretty" cannot change the fact its world, its missions, its scope & its NPC's was designed for the ps360 generation.

If Cyberpunk had ditched current gen (or last gen now) & gone full next gen only, it's the whole lot which could have been better (because the CPU's & SSD's would make sure the game could be built from the ground up with better everything). As it stands, people with a monster PC are paying to put lovely, beautiful visuals & artstyle on a PS4 generation video game. And holy sh*t, it does look beautiful on top-end PC's, but that feeling of "wow, awesome!" dissipates as soon as you see how the NPC's are animated, how their AI works & how the game plays very much like a ps4/Xbox One video game, regardless of how many ray tracing effects or fps PC's can throw at it.

Yep, you can go back into my post history about a year ago I said this game will be shackled to old gen in its core, therefore I wasn't excited.

Physics look fucking embarrassing for so-called 'next gen' game, AI is designed around netbook CPUs, assets and scale affected by ancient HDDs. Honestly, even with a 3090 and all the bells and whistles turned up, this is all superficial; under the hood it's dated like any game that is cross gen with 2013 tech.
 
If Cyberpunk had ditched current gen (or last gen now) & gone full next gen only, it's the whole lot which could have been better (because the CPU's & SSD's would make sure the game could be built from the ground up with better everything). As it stands, people with a monster PC are paying to put lovely, beautiful visuals & artstyle on a PS4 generation video game. And holy sh*t, it does look beautiful on top-end PC's, but that feeling of "wow, awesome!" dissipates as soon as you see how the NPC's are animated, how their AI works & how the game plays very much like a ps4/Xbox One video game, regardless of how many ray tracing effects or fps PC's can throw at it.

I'm inclined to agree at this point. The crazy thing about playing Cyberpunk on a base PS4 is that it isn't just disappointing compared to PC, it's flat out inferior to comparable games on eighth gen consoles: it can't hold a candle to GTA5 or RDR2, Batman or Spider-Man, or their own Witcher 3. It honestly looks like a PS3/360 game a lot of the time, and that's setting aside the framerate issues.

They should have scrapped the PS4/Xbone versions years ago and focused exclusively on releasing a polished, bug-free game on PC, PS5, and XSX|S as a ninth gen launch title (though perhaps Microsoft's insistence on cross-gen would have prevented the latter? I'm not sure how that applies to third parties). This would have cost them some money up front, but given that only 40% of sales are on console in the first place I think it's likely they would wind up making more money over the course of the game's lifecycle from releasing a superior product that gets higher review scores and has more state of the art gameplay.

As it is they've sacrificed considerable next-gen potential on the top end in order to release a frankly unplayable last-gen port.
 
CDPR has always been a PC shop dude. Their primary development is on PC. It's not stupid.

You guys continue to shout - "games aren't built for the PC from the ground up so the PC will never utilize it's expensive hardware in a game". Well, this time you got kicked in the ass. Here is a game that just leaped above everything else by a significant margin to show what a high-end PC can do when the developer doesn't give a shit about consoles while developing.


Doesn't even make sense. CDPR was responsible some of the most intensive patches on the Witcher 3 for consoles, not only consistent patches but productive. This will be no different. The real difference is the Witcher 3 wasn't as brutal specs wise and the ps4 and xb1 were much newer. These machines are just flat old. How does PC Cyberpunk run on ps4 equivalent specs? An I3 processor?

The ps5 and XSX will be the main focus going forward, and they'll punch above their weight. Ps4 and xb1 will likely just get a closer nudge to 30fps.
 
Last edited:
But its not using all the power of the pc to achieve the best result. It's just using it to make it look absolutely fantastic... but the actual core of the game remains the same. If it was PC only, all its AI could be way better, its character models far more detailed in terms of poly count, its animations way, way better + its scope could be massive & make it totally impossible to run on 2013 consoles. It's like all the most expensive GPU's & CPU's & SSD's in the world are basically running a game which was designed to work on a jaguar ps4 cpu.

Just no. The PC isn't some massive mainframe still waiting to be awakened.

I see 98% GPU usage while playing the game. It's completely max'd out. That's all they could muster with this generation of hardware.

It's why cross gen video games have NPC, Artificial intelligence, scope drawbacks versus video games made to target higher specs from the start. Imagine what Cyberpunk "would" have been if at some point during development they'd gone next-gen & PC only? Everything which holds it back in the terms I mentioned above could have been blow away & you really would get a real showcase for what power can achieve.

I don't like "imagining" anything. CDPR spec'd out the latest hardware using Nvidia's help and the results are what you see. Accept that and move on.
 
You make no sense, read your post again and question it a little maybe you'll realize how stupid you sound.

Yes, CDPR shouldn't have targeted the platform instead of making it run like shit, this is CDPR failing and not the consumer.

CDPR didn't fail at all. I told you what they did. They didn't want to make a mediocre game to last this entire generation by scoping down their biggest franchise yet like they had to do to some extent with Witcher 3. They smartly got the funding to release on consoles while secretly developing the game the way they really wanted to - making a PC exclusive. Now they have a showcase that will stay ahead of the competition this entire generation while reaping the sales from the console owners pissed off while their game doesn't look anywhere near as good. We just all need to accept that and move on.
 
Last edited:
Yep, you can go back into my post history about a year ago I said this game will be shackled to old gen in its core, therefore I wasn't excited.

Physics look fucking embarrassing for so-called 'next gen' game, AI is designed around netbook CPUs, assets and scale affected by ancient HDDs. Honestly, even with a 3090 and all the bells and whistles turned up, this is all superficial; under the hood it's dated like any game that is cross gen with 2013 tech.

You are so salty man. I'm sorry bro.
 
CDPR didn't fail at all. I told you what they did. They didn't want to make a mediocre game to last this entire generation by scoping down their biggest franchise yet like they had to do to some extent with Witcher 3. They smartly got the funding to release on consoles while secretly developing the game the way they really wanted to - making a PC exclusive. Now they have a showcase that will stay ahead of the competition this entire generation while reaping the sales from the console owners pissed off while their game doesn't look anywhere near as good. We just all need to accept that and move on.

They undermined the quality of their game in order to release it on last-gen, though. They would have made more money over the long run releasing a higher quality product with more legs, since PS4/Xbone sales are going to crater now.
 
CDPR didn't fail at all. I told you what they did. They didn't want to make a mediocre game to last this entire generation by scoping down their biggest franchise yet like they had to do to some extent with Witcher 3. They smartly got the funding to release on consoles while secretly developing the game the way they really wanted to - making a PC exclusive. Now they have a showcase that will stay ahead of the competition this entire generation while reaping the sales from the console owners pissed off while their game doesn't look anywhere near as good. We just all need to accept that and move on.
No one needs to accept blatant lying, misrepresentation, and screwing over a large portion of the playerbase. The current game on base Xbox One and Ps4 is simply unacceptable. It's 720p, 15fps at times while not even looking great. It's basically unplayable on them, and this has basically pissed away a lot of goodwill the Witcher 3 managed to get them.

It's even boggling to me that they do not have native a PS5 or Xbox Series X/S version ready for launch either, despite many, many other games being able to do so.
 
Just no. The PC isn't some massive mainframe still waiting to be awakened.

I see 98% GPU usage while playing the game. It's completely max'd out. That's all they could muster with this generation of hardware.

You know full well you could run some massive Skyrim mods, crank up the resolution & framerate to massive levels & the most expensive GPU's get maxed out on your own diagnostics display. But that in no way means the game itself was coded to take advantage of the raw power of your gpu & cpu.

You seriously undersell (ironically) the power of the most powerful PC's because they absolutely are hindered by games designed for 2013 console cpu's, without question. A dedicated Cyberpunk made for base hardware far more powerful than the ps4 would give you better AI, better enemy encounters & a better world.

It's just a fact. CD Projekt Red have crapped the bed with this one & have chosen to make a profit from console players whilst feeding them shit... & underuse PC hardware because it's constrained by last gen design necessities. It's the worst of both worlds to be honest (i.e. shit console versions & PC versions which require a nuclear bomb to run nicely).
 
Good lord, base PS4 version looks like the Switch port of The Witcher 3. I'd totally still play it if that's the only machine I had, but "dire" was a good word to describe it.
 
Top Bottom