Isn't the difference between 1080p and 4k smaller than 720p and 1080p?
Math? How does it work?
Isn't the difference between 1080p and 4k smaller than 720p and 1080p?
I remember Rage runs better on ps3 honestly. The only problem of the ps3 version it can't be full installed in the HDD and texture streaming is more prominent.
People need to compare 1080p to 4K, not 1080p to 720,900p or whatever odd resolution the devs choose to use.
4k will make anyone a believer that resolution really does matter...
I agree with this all but video game have always been about compromises. They are a miserable pile of secrets.I keep seeing this line of thinking trotted out but I don't think you're really think things through.
The lower your resolution, the more those pixels matter. The difference between a 3D game running at 320x240 and 640x480 is much larger, perceptually speaking, than the difference between a 640x480 to 1280x720 title. The gap between 480p to 720p, then, is much larger than the gap from 900p to 1080p.
Also, with last gen games, we often had situations where you'd see double scaling - the game would render at, say, 600p which would be scaled up to 1280x720p and then again, by the TV, to 1080p. 600p on a 1080p display looks a LOT worse than 720p on a 1080p display. The difference between those resolutions is much more pronounced than 900p to 1080p.
You also need to consider that consoles are typically played on a TV. The perception changes dramatically based on screen size + distance. With a TV, most people sit far enough away from the display that differences become less pronounced. When sitting in front of a PC monitor, however, those differences feel much greater. I use a 32" 1440p monitor - 900p looks insanely bad on that display from my seating position but, on my plasma, it can look pretty good.
Now we're dealing with superior AA techniques alongside more pixels in general - the difference is less pronounced. Last generation that gap was much larger.
That's my take on it. The amount of pixels + view distance + display size + display type all determine the outcome.
That said, given the choice, I'd always take native resolution over scaled but dropping resolution to 900p from 1080p is one of the first things I'd do in order to fix performance issues. It's all about compromise in the console space these days.
People need to compare 1080p to 4K, not 1080p to 720,900p or whatever odd resolution the devs choose to use.
4k will make anyone a believer that resolution really does matter...
At the moment Xbone has the lead when it comes to games though (depending on what you like).when 2 systems share 99% of their library then obviously it does. if the systems essentially play the same exact games then why not pick up the one with better resolution? assuming they are similar in price. In this case ps4 actually launched for 100 less than xbone lol
There is nothing in this article that favors Xbox, what the fuck are You talking about?It is amazing that there are still people that think he is not biased or favors the xbox
It is amazing that there are still people that think he is not biased or favors the xbox
It's a nice thing but I don't think it matter as much as you say.People need to compare 1080p to 4K, not 1080p to 720,900p or whatever odd resolution the devs choose to use.
4k will make anyone a believer that resolution really does matter...
Of course, the one article I started to write for DF got rejected on grounds of being too technical![]()
..almost as amazing as all the DF haters that crawl from under their rocks whenever DF is mentioned on here.
Math? How does it work?
To be fair, I simply wasn't interested in digging up in-game examples of everything I was talking about, or cutting down on any of the detail. The article ended up on Beyond3D.Seriously? I found your tech analysis in the other topic (The Order?!) fascinating...
What the hell? "By the way, please ignore all of these comparison tests we've been doing on the new consoles for the past 15 months because by personal decree the XBO now has 'performance profiles equivalent to or even better than their PS4 counterparts'". Odd, because heir recent comparisons have favored the XBO for non-technical reasons.What's crucial in this case is that not only are both COD and Far Cry 4's res reductions well-handled on Xbox One, they also have performance profiles equivalent to or even better than their PS4 counterparts - and we're firmly of the belief that frame-rate difficulties have much more of an impact on the overall experience than resolution.
..almost as amazing as all the DF haters that crawl from under their rocks whenever DF is mentioned on here.
Isn't the difference between 1080p and 4k smaller than 720p and 1080p?
LOL, really? That's pretty stupid. I love tech articles that go more in depth to explain the graphical features being used. That IQ analysis of yours in The Order thread was interesting and I want to see more of those, not a tech article about gameplay...Of course, the one article I started to write for DF got rejected on grounds of being too technical![]()
The article ended up on Beyond3D.
Isn't it the Xbox the platform with lower res games? Another coincidence?There is nothing in this article that favors Xbox, what the fuck are You talking about?
Read full article.
I agree with the first part. The second, however, I don't.Of course it matters depending on the size of your TV/monitor and the distance between you and the picture.
Framerate is more important though.
Imagine what next-gen machines could do if they were only asked to render at 1080p...
There is nothing in this article that favors Xbox, what the fuck are You talking about?
Read full article.
Isn't it the Xbox the platform with lower res games? Another coincidence?
Why would DF haters be around if DF wasn't mentioned?![]()
Isn't it the Xbox the platform with lower res games? Another coincidence?
Did you even read the article?It is amazing that there are still people that think he is not biased or favors the xbox
Yet visually, the difference is actually smaller unless you're pressed up against the screen.No.
4K is 8.294400 million pixels
1080p is 2.073600 million pixels
720p is 921.600k pixels
Yet visually, the difference is actually smaller unless you're pressed up against the screen.
Which is why all these 'its this many more pixels better' arguments are quite silly. That's a more useful metric to think about when talking about how you power a resolution, but in terms of what we see, going above 1080p hits diminishing returns pretty hard.
You're really thinking about this the wrong way.It is another coincidence that in the 7 years prior to the xb1, digital foundry did not mention not thinking of doing an article like this for resolution differences of less than 10 to 20 percent.
Yeah and I said to agree in general. But the problem it's another here: can you explain the exact intent of this article. It's not exactly tech informative so what is it? What's the point?Did you even read the article?
I'm not a hater and I bet most aren't I just don't like the direction they've been heading they use to be the go to now they've let their own preferences cloud what use to be very objective articles...almost as amazing as all the DF haters that crawl from under their rocks whenever DF is mentioned on here.
The improvement from 720p to 1080p, while not massive, is still pretty nice in a living room situation. The point is that you don't quite get that same sort of jump when talking about 4k. You've got to have quite a big TV or sit quite close. How many people are going to benefit from it exactly?Well that's like saying imagine what the PS4 & Xbox could do if they were only going to run at 720p, would people be happy with the lower resolution but nicer shaders?
I don't think so, 720p is yesterdays news.
1080p will be yesterdays news for PS5.
That's weird, it used to matter.....![]()
What about 720 p to 1080 p there's many of them about this gen. Bigger than any gap of last gen.You're really thinking about this the wrong way.
The perceived difference between something like 576p and 720p is much much greater than 900p to 1080p. The higher the resolutions in question, the less it ultimately matters. The difference between 2160p and 2880p, for instance, isn't going to be nearly as significant despite the actual difference (in terms of pixels) being much greater.
You're really thinking about this the wrong way.
The perceived difference between something like 576p and 720p is much much greater than 900p to 1080p. The higher the resolutions in question, the less it ultimately matters. The difference between 2160p and 2880p, for instance, isn't going to be nearly as significant despite the actual difference (in terms of pixels) being much greater.
I fear for the first 4K console gen. I could see a bunch of games very limited in scope just to hit that 4K target. People will still be complaining that assets look no better then current gen because they need to be held back to hit performance targets at the massive resolution increase.I think there's some interesting implications for what happens next-gen.
Do we really want 4k game machines? Is that going to be all that beneficial for most people's viewing situations given the diminishing returns of upping resolution held against the vast power requirements that getting to that resolution requires? Imagine what next-gen machines could do if they were only asked to render at 1080p...
and we're firmly of the belief that frame-rate difficulties have much more of an impact on the overall experience than resolution.
when 2 systems share 99% of their library then obviously it does.
I think this is about the second mention of 90%+And since the consoles share like 95% of their software library and multiplats are what most people are playing its just natural that small differences in performance are huge deciding factors for many people.