• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Digital Foundry :- Does resolution really matter?

Status
Not open for further replies.
Maybe, maybe not but all this article is saying is it's ok for console manufacturers to increase profit margins for lesser tech in a gaming console. Simple as that.

So what? Perhaps it is. Companies have to make money and it doesn't seem they're giving you much of a compromised experience by doing so. If you disagree, go PC. Seems like a pretty chill solution.
 
They are probably not getting a bettet profit margin. Nothing indicates that Xbox One is actually cheaper to manufacture. The opposite might be possible actually, that 32mb ram on die is taking a lot of the available chip-space. It's a design bet gone wrong more than an attempt to be cheaper than the competitor.
Yeah the ESRAM (think it's called that) was obviously a mistake. Then again, could they ever went with GDDR5 and have both consoles crippling the RAM supply?
MS should have gone with another chipset.
 
I don't fly a banner. You notice a difference. Great. I don't, and it's common knowledge the casual population are not looking at resolutions and most do not notice a difference whether its from everyday life or studies. You're not in that demographic though. That is not to say resolution is not important though.

But your missing the point, when you buy a car or a washing machine or a toaster do you not google it sometimes....? Read the review from a few places ?

Many may not know the IQ of a Ps4 is 'often' better and may need good equipment to see it, but they don't need to, they just want to know its objectively better and social media is quite powerful in 2015.

Hence, if a console maker wants to put out a console today it should have hardware subsidy, as its pay for online and games have margin in for the console maker. Both MS and Sony have been poor this gen making money with hardware + Software / online margins.

They should of done more, and MS was up its own ass pleasing the American market with NFL deals, USA TV integration, USA app integrations, it was disgusting viewing being a UK 360 player at E3 - I hated it. UK TV is PAL 50 for gods sake and is mainly satellite based for most (Sky)....In UK Xb1 was £ 425, as we always need 2 consoles, that's £ 950. Nine hundred and fifty pounds.
 
But your missing the point, when you buy a car or a washing machine or a toaster do you not google it sometimes....? Read the review from a few places ?

Many may not know the IQ of a Ps4 is 'often' better and may need good equipment to see it, but they don't need to, they just want to know its objectively better and social media is quite powerful in 2015.

Hence, if a console maker wants to put out a console today it should have hardware subsidy, as its pay for online and games have margin in for the console maker. Both MS and Sony have been poor this gen making money with hardware + Software / online margins. They should of done more.

Yes IQ will not fly very far outside enthusiast circles. It is not what will make or break this gen's offering for the mass market. But winning the enthusiast circle is a part of what will help put one ahead though.
 
2015...and we are still talking about this?
It has been 1 year guys, there is no point in downplaying resolution.

The article makes DF looks bad...Resolution has always mattered.
We upgrade our PC for better resolution.
We upgrade our console for better resolution.

If resolution doesn't matter, I would still be playing PC games like Warcraft 1 in 600x480 resolution instead.
 
Yes, it did happen, then Sony got ripped apart from $599 announcement. This forum was quite pro-360 early in that gen. I certainly was. But Sony has never had the most powerful system (until now). Saturn could do some things better than PS1. n64 could do some things better than PS1. Dreamcast could do some things better than PS2. Xbox could do most things better than PS2. Xbox was the only brand built from a foundation of "most powerful machine on the market". It's a branding that they carried through the 360 gen. And they really got screwed by those execs who wanted to sacrifice power for multiple OS's, Kinect, ESRAM/DDR3, etc. The brand is no longer able to hold its well earned "top spec dog" status and so some people no longer want those spec advantages they used to enjoy to be a focus.

So basically you explained everything for me, how ridiculous it is to complain about a consoles power. There will always be a weaker console, and some manufacturers will make, what can be seen to silly decisions. The ps3 had a stupid architecture and it got ripped, but it was ultimately fine and went to outsell the 360 at the end?

I'm sure the xbox one will be fine and resolution ultimately does not matter at all. People have probably argued until they are blue in the face, but there has always been a console with a lower resolution and less powerful, yet they have been fine. So with that I am done with this thread. :D

there will always be a weaker console, doesnt stop it from having my favourite games. Like the last of us last gen.
 
So what? Perhaps it is. Companies have to make money and it doesn't seem they're giving you much of a compromised experience by doing so. If you disagree, go PC. Seems like a pretty chill solution.

Yah good for them they want to make a profit. I don't own their shares so I could care less. Fine if MS wants to make an inferior console next gen they lose a sale from me. I don't only play exclusives, I play multiplats as well. Actually looking at my collection right now on both consoles, multiplats outnumber the exclusives I own.

Also if I go exclusively PC I ain't playing another EA or Ubisoft game again because I refuse to install extra DRM however good it may be. Also I like to own physical copies of my games and most of the time pc physical releases don't come to the stores here.
 
It has been linked multiple times in this thread already that the end consumer cares about the resolution. Have a look at the Nielsen study again. Sony is even making sure that the mainstream knows about the difference in the media and it seems to work out in their favor in all markets.

I agree, never said otherwise. It is ironic though that resolution seems to be the most prevalent reason when Xbox One has the better games according to metacritic and the differences are not that large. That's the value of the study - it matters and is why Richard referred to Gamespot's blind 1080p test, where people couldn't tell in gameplay.
 
Because it's not a bad system, it has enough power, can multi task. (something the competition does pretty badly) Can stream your tv content to your tablet, someone else can play a game.

Has a huge list of apps, has a tv guide, can stream DLNA. Has a Kinect, is great with voice control and has Xbox fitness, which in my opinion is a game changer on the fitness front, I did fitness before Xbox one.

And on top of that great fun games and most of the time good looking ones..
And they made an effort to change those decisions.. everyone deserves a second change.
And it's not all doom and gloom, I myself have all the 3 latest systems, and all 3 have strong selling points.

That's why.
but the competition is a better overall gaming console and that's why more people are buying it. I don't care ahout tv fearures and voice commands.
 
It has been linked multiple times in this thread already that the end consumer cares about the resolution. Have a look at the Nielsen study again. Sony is even making sure that the mainstream knows about the difference in the media and it seems to work out in their favor in all markets.

I don't think Sony has been as active marketing that - as they could potentially have, and/or should. I think MS has been more active trying to blur the "perception challenge" as they call it much more than Sony marketing the difference.
 
Yah good for them they want to make a profit. I son't own thwir shares so I could care less. Fine if MS wants to makr an inferior console next gen they lose a sale from me. I don't only play excluaives, I play multiplats as well. Actually looking at my collextion right now on both consoles, multiplats outnumber the exclusives I own.

Also if I go exclusively PC I ain't playing another EA or Ubisoft game again because I refuse to install extra DRM however good it may be. Also I like to own physical copies of my games and most of the time pc physicql rreleases don'y come to.the stores here.

Enjoy this last hurrah then. 👋
 
Yes, it did happen, then Sony got ripped apart from $599 announcement. This forum was quite pro-360 early in that gen. I certainly was. But Sony has never had the most powerful system (until now). Saturn could do some things better than PS1. n64 could do some things better than PS1. Dreamcast could do some things better than PS2. Xbox could do most things better than PS2. Xbox was the only brand built from a foundation of "most powerful machine on the market". It's a branding that they carried through the 360 gen. And they really got screwed by those execs who wanted to sacrifice power for multiple OS's, Kinect, ESRAM/DDR3, etc. The brand is no longer able to hold its well earned "top spec dog" status and so some people no longer want those spec advantages they used to enjoy to be a focus.
PS3 was considered more powerful and capable than the 360 by many, many people. And I think the top PS3 exclusives made a good case for it.

Either way, acting like the 360 was somehow seen as the 'top dog' in terms of hardware specs or power last gen is absolutely inaccurate at best, dishonest at worst.
 
pretty much, I downloaded the BF Hardline beta to my PS4 and XB1 and switched inputs on my 65" to try and see the diffences and I really could not

I know they are there, but I am glad my eyes do not seem to perceive the difference, the game being fun is my Metric.

There are definitely people this is an issue for, while others just like to spout the numbers for their console war quotas of the day

BF Hardline is 900p on both consoles.........
 
It's mostly a myth lower res = better graphics.

640p game (GTA 4)


720p (GTA 5)


And that was last gen. 1080p is fine for PS4.

GTA4 on 360 was 720p.

Also how is a myth that lower res results in better graphics? lower res means more available resources to the developer. And don't try to use the GTA comparison to say otherwise because what is shown above is the evolution of an engine, the PS3 toolset and a change on the lead platform.

Ha ha, well, good point. Bad wording.

I guess I don't mind console limitations all that much in the end as it can lead to some interesting results (though it's less interesting now that they're basically PCs).

The WiiU was more disappointing but Nintendo has used the hardware well to deliver beautiful, high performance games that will stand the test of time.

I fully agree that the Wii U as of now has some amazing looking 1st party games that are built around the platforms limitations, what stops MS from doing the same thing and deliver great looking games? If anything Forza Horizon 2 looks like a step in the right direction with the intended forward+ rendering approach in mind.
 
Remember when Digital Foundry criticized Quincunx anti-aliasing for blurring the image? While Quincunx provided 4XAA MSAA quality anti-aliasing it blurred the image a bit.

To further prove their point they put this comparison of Assassins Creed 1 running on 360 vs PS3:





This effectively did what Leadbetter is asking for. Better anti-aliasing at the cost of image clarity.

You can find it in this article: http://www.eurogamer.net/articles/the-anti-aliasing-effect-article

Yes it's written by Leadbetter.
 
PS3 was considered more powerful and capable than the 360 by many, many people. And I think the top PS3 exclusives made a good case for it.

Either way, acting like the 360 was somehow seen as the 'top dog' in terms of hardware specs or power last gen is absolutely inaccurate at best, dishonest at worst.

It really was, by a lot of people.

And most of the time, with direct one to one comparisons between multiplats, the 360 was hands down the superior machine, with higher frame rates, resolution, superior textures, and undeniably better online infrastructure.

The PS3 was more powerful on paper, and late into 7th gen, as exclussives became more refined and third parties got to grips with the hardware, that was proved to be potentially true.

But in actuality, the more straightforward to develop for hardware of the 360 won the majority of the spec comparisons out there. It was an incredibly well thought out system, if not the most reliably built, and people quite rightly pointed out the superior quality of titles running on it as proof of it being the more powerful machine on a practical basis.

This gen the roles are almost reversed, except Sony have both the more powerful console on paper and the more straightforward hardware to develop for, with the only advantage MS can bring to the table being slightly better developed programming tools and a marginally higher CPU speed.
 
I don't think Sony has been as active marketing that - as they could potentially have, and/or should. I think MS has been more active trying to blur the "perception challenge" as they call it much more than Sony marketing the difference.

Well you got sony ads 'worlds most powerful console' ....

and from MS you got many DF articles and interviews about releasing cores in Xb1, freeing up Kinect etc, so MS know as well as they put more effort into such topics
 
Well you got sony ads 'worlds most powerful console' ....

and from MS you got many DF articles and interviews about releasing cores in Xb1, freeing up Kinect etc, so MS know as well as they put more effort into such topics

It's definitely a tough spot to be reactive to that. Not necessarily sure if it's worth to acknowledge the problem and actively downplay it, combat it (and give the issue more credence and PR as a result) or just let it slide instead. The media certainly doesn't want to let it slide.
 
PS3 was considered more powerful and capable than the 360 by many, many people. And I think the top PS3 exclusives made a good case for it.

Either way, acting like the 360 was somehow seen as the 'top dog' in terms of hardware specs or power last gen is absolutely inaccurate at best, dishonest at worst.

What I find perplexing is the amount of PC Gaf in here downplaying the relevance of hardware and Resolution? I mean this article goes against the basis of PC choice.

I also seem to find yourself Sean ever at the front of arguing in Defense of DF in these types of articles and then calling them out for "bias" against PC in the Res Evil Face-off. It is as if the PS4 is a common enemy for some sides.

My take is this article is WAY off the mark and full on contradiction in itself, previous tests and DF as whole.

The point should be Resolution is not everything to a game, any gamer knows this. Ryse at 900 looks leagues better than Black Flag on PC even at 4k, this is obvious. But trying to downplay the benefits of a higher resolution is absurd, I cannot take anyone seriously/No agenda that agree's with the point and delivery of this article it just comes across as salty!
 
So basically you explained everything for me, how ridiculous it is to complain about a consoles power. There will always be a weaker console, and some manufacturers will make, what can be seen to silly decisions. The ps3 had a stupid architecture and it got ripped, but it was ultimately fine and went to outsell the 360 at the end?

I'm sure the xbox one will be fine and resolution ultimately does not matter at all. People have probably argued until they are blue in the face, but there has always been a console with a lower resolution and less powerful, yet they have been fine. So with that I am done with this thread. :D

there will always be a weaker console, doesnt stop it from having my favourite games. Like the last of us last gen.

PS3 wasn't really weaker though as the exclusives showed. But the multiplats were definitely lagging. Even multiplats started performing equal or better in the latter part of the generation. That will never be the case for Xbox One.
 
It really was, by a lot of people.

And most of the time, with direct one to one comparisons between multiplats, the 360 was hands down the superior machine, with higher frame rates, resolution, superior textures, and undeniably better online infrastructure.

The PS3 was more powerful on paper, and late into 7th gen, as exclussives became more refined and third parties got to grips with the hardware, that was proved to be potentially true.

But in actuality, the more straightforward to develop for hardware of the 360 won the majority of the spec comparisons out there. It was an incredibly well thought out system, if not the most reliably built, and people quite rightly pointed out the superior quality of titles running on it as proof of it being the more powerful machine on a practical basis.

This gen the roles are almost reversed, except Sony have both the more powerful console on paper and the more straightforward hardware to develop for, with the only advantage MS can bring to the table being slightly better developed programming tools and a marginally higher CPU speed.
I'm not talking about what 'won' most of the multiplatform comparisons. I'm talking about this idea that there was a 'well deserved' reputation for Xbox's to be 'top dog' machines in terms of hardware power. I don't think this is the case at all. OG Xbox came out later than PS2 was indeed more powerful. But with their 2nd console, there wasn't really anything in it. Xbox's popularity did not come from being more powerful, but from various other factors, namely having a better game lineup and being at the forefront of online gaming. The amount of people who cared about DF comparison articles last gen was only a fraction of what it seems to be now. I really don't think 'top dog' hardware was what Xbox360 was known for at all.

What I find perplexing is the amount of PC Gaf in here downplaying the relevance of hardware and Resolution? I mean this article goes against the basis of PC choice.

I also seem to find yourself Sean ever at the front of arguing in Defense of DF in these types of articles and then calling them out for "bias" against PC in the Res Evil Face-off. It is as if the PS4 is a common enemy for some sides.

My take is this article is WAY off the mark and full on contradiction in itself, previous tests and DF as whole.

The point should be Resolution is not everything to a game, any gamer knows this. Ryse at 900 looks leagues better than Black Flag on PC even at 4k, this is obvious. But trying to downplay the benefits of a higher resolution is absurd, I cannot take anyone seriously/No agenda that agree's with the point and delivery of this article it just comes across as salty!
That comment about RER2 and the PC was a joke man. lol I was poking fun while trying to make a point. I couldn't care less about that comment.

In actuality, I do think DF and Leadbetter are biased and have a favoured platform - but its PC, not the XB1. What a lot of people don't realize is that DF do lots of articles that are PC-specific and it seems to be a big focus for them(they also do lots of reviews of other sorts of tech like smartphones and tablets). They just don't tend to get posted here very often because their game comparison articles tend to be better 'discussion pieces'(and I use that phrase very loosely here...). So people get this idea that DF's sole reason for existence is these game comparisons when that's really not even remotely true and I reckon they(including some of the other authors) ultimately care more about the PC than this console race. Just the console stuff gets them lots of clicks, obviously...

Anyways, your point about Ryse looking better at 900p, on an XB1, than Black Flag does at 4k on a PC is really the kind of thing that this article was trying to get at. Ever since the next-gen consoles came out, resolution has become something of a buzzword and I don't think many people understand how it even works. So while resolution plays a factor, the point is that its maybe not quite the be-all, end-all that it gets treated as, especially in a living room situation(it becomes more pronounced for PC's and desks, obviously).
 
What I find perplexing is the amount of PC Gaf in here downplaying the relevance of hardware and Resolution? I mean this article goes against the basis of PC choice.

I also seem to find yourself Sean ever at the front of arguing in Defense of DF in these types of articles and then calling them out for "bias" against PC in the Res Evil Face-off. It is as if the PS4 is a common enemy for some sides.


My take is this article is WAY off the mark and full on contradiction in itself, previous tests and DF as whole.

The point should be Resolution is not everything to a game, any gamer knows this. Ryse at 900 looks leagues better than Black Flag on PC even at 4k, this is obvious. But trying to downplay the benefits of a higher resolution is absurd, I cannot take anyone seriously/No agenda that agree's with the point and delivery of this article it just comes across as salty!

QFT.
 
PS3 wasn't really weaker though as the exclusives showed. But the multiplats were definitely lagging. Even multiplats started performing equal or better in the latter part of the generation. That will never be the case for Xbox One.
I loved ps3 hardware but the real reason of bad porting was the incredible unbalanced hardware over the 'complicate' coding. Memory was a mess, bandwith was the main bottleneck and gpu sucked. Thanks to God it had a remarkable CPU for the graphic task but free roaming were a fucking nightmare on it to develop and in some case ps3 was undeniably inferior compared the x360 hardware (unified shaders and high buffer).
 
PS3 was considered more powerful and capable than the 360 by many, many people. And I think the top PS3 exclusives made a good case for it.

Either way, acting like the 360 was somehow seen as the 'top dog' in terms of hardware specs or power last gen is absolutely inaccurate at best, dishonest at worst.
Is disagree with that specific to US and UK. Lastvgen I believe general market perception (I.e. Not DF, GAF or anything enthusiast related) was that 360 was the top dog power wise.

As with this gen last gen's first 12 months of comparison saw a clear lead for 360 with some terrible ports and efforts for PS3.

In general for many of the popular multi-platform titles the 360 version performed better which furled that perception.

It's importsnt to understand market perception may be factually wrong - for example PS3 could be more powerful or equally powerful but perception could still favour the 360.

Heck lastvgen you saw people talking about how 360 had 512 MB memory and PS3 only 256 MB.

Lastvgen if argue 360 won the perception war in key western markets wheras this gen so far PS4 has won that battle.
 
Anyways, your point about Ryse looking better at 900p, on an XB1, than Black Flag does at 4k on a PC is really the kind of thing that this article was trying to get at. Ever since the next-gen consoles came out, resolution has become something of a buzzword and I don't think many people understand how it even works. So while resolution plays a factor, the point is that its maybe not quite the be-all, end-all that it gets treated as, especially in a living room situation(it becomes more pronounced for PC's and desks, obviously).

The problem with that argument is that the reason Ryse looks better than Assassins Creed IV has nothing to do with resolution. It's more about what the games are aiming at delivering, and the hardware they were made for. I don't think it's fair to compare an open world game against a linear game, or a crossgen game against a current gen game.
 
PS3 wasn't really weaker though as the exclusives showed. But the multiplats were definitely lagging. Even multiplats started performing equal or better in the latter part of the generation. That will never be the case for Xbox One.

Multiplats started performing equal or better because the PS3 became the lead platform for a lot of publishers/devs mainly because the opposite didn't work very well in most cases.
 
Is disagree with that specific to US and UK. Lastvgen I believe general market perception (I.e. Not DF, GAF or anything enthusiast related) was that 360 was the top dog power wise.

As with this gen last gen's first 12 months of comparison saw a clear lead for 360 with some terrible ports and efforts for PS3.

In general for many of the popular multi-platform titles the 360 version performed better which furled that perception.

It's importsnt to understand market perception may be factually wrong - for example PS3 could be more powerful or equally powerful but perception could still favour the 360.

Heck lastvgen you saw people talking about how 360 had 512 MB memory and PS3 only 256 MB.

Lastvgen if argue 360 won the perception war in key western markets wheras this gen so far PS4 has won that battle.
I think people argued that 360 had more memory, rightfully, and that made a difference, but I don't think the general perception was that the 360 was some 'top dog' machine. It had slightly better hardware in some respects, worse in a few others, but most importantly - was considered easier to develop for. But other than that, I think there was plenty of people arguing one was superior to the other, neither really able to ever 'win' the argument or have any sort of concensus on the subject.

And outside of GAF or enthusiast circles, who ever knew anything about this stuff? Nobody knew what was more powerful or cared that RDR had a slightly better resolution and performance on 360. The 360 might have been considered 'top dog' in terms of the choice of console to get, for other reasons, but not for its superior hardware power.

The problem with that argument is that the reason Ryse looks better than Assassins Creed IV has nothing to do with resolution.
That's not a problem with the argument. That hits the point right on the head, in fact.
 
That's not a problem with the argument. That hits the point right on the head, in fact.

No it doesn't, quite the opposite in fact. If it was Ryse 900p (XboxOne) vs Ryse 4K (PC), than it would.... Otherwise it's like comparing oranges and potatoes.
 
We need better resolution, because current hardware (near future too) can`t come even close to render that hollywood movies IQ level. Therefore rendering something at lower resolution, with the current AA solutions, will always look worse than 1080p+post aa. Especially if you go under 1600x900. Talking about TV`s, anything under native res on pc monitor looks shite.
 
That's not a problem with the argument. That hits the point right on the head, in fact.

My point is that Assassins Creed IV does not look worse because the resolution increase prevented it for having better graphics. But more because it is a game that aim a different experience and was made for inferior hardware.

Decreasing resolution won't give a GPU enough resources and/or processing time to make Models more detailed, texture with more resolution, better lighting and shaders, etc. It does not have that equivalence. The resolution cost is not that high.

And this is the problem with the article. Decreasing the resolution won't make games look better on the PS4. In my point of view increasing the resolution is an easy way to increase the overall image detail without much effort. It can make texures look more detailed, distant objects more distinguishable (this is important on a game like Assassins Creed IV), reduce input lag, etc.
 
Lol Leadbetter

Lol Digital Foundry
 
No it doesn't, quite the opposite in fact. If it was Ryse 900p (XboxOne) vs Ryse 4K (PC), than it would.... Otherwise it's like comparing oranges and potatoes.
Its really not. It makes the point very well.

The article isn't really about PC where you can throw extra muscle at a problem to get better res/performance/graphics. Its about what you do with a limited graphics budget. If you can create a game that looks better than another while being lower resolution, then how important is resolution truly? Nobody is denying that cranking up resolution can help a game look better. That is not the point, even though I think that's what a lot of people are jumping to assuming. You cant just take Ryse on the XB1 and then crank up the resolution on it and suddenly have a better looking game like you can on PC. They would have to make cuts elsewhere, and the cuts made would probably involve other important graphics factors, potentially IQ-affecting ones. The end result might have actually been less impressive. We cant say for sure obviously, but its not an unreasonable assumption given how much overhead you get by reducing resolution, particularly in a GPU-limited scenario which I figure includes most games.
 
No it doesn't, quite the opposite in fact. If it was Ryse 900p (XboxOne) vs Ryse 4K (PC), than it would.... Otherwise it's like comparing oranges and potatoes.

QFT.
If Ryse was patched to optionally run at 1080p on Xbox One with no performance hit NOBODY would choose to run it at 900p. It WOULD look better.

Resolution matters. QED.
 
Decreasing resolution won't give a GPU enough resources and/or processing time to make Models more detailed, texture with more resolution, better lighting and shaders, etc. It does not have that equivalence. The resolution cost is not that high.
It absolutely can if the devs wanted to put in the work to do it. You're right though - just turning up the resolution is a much 'easier' thing to do instead.
 
QFT.
If Ryse was patched to optionally run at 1080p on Xbox One with no performance hit NOBODY would choose to run it at 900p. It WOULD look better.

Resolution matters. QED.

If Ryse could run the same at 1080p on Xbox One it probably would. It doesn't though. Ryse is overwhelmingly considered to be the Xbox One's best looking game. It probably wouldn't be if it were 1080p, with the sacrifices required to get it there.

Resolution matters, but in many cases it's not the most important factor as to what people consider the best looking game. If it were, some other 1080p Xbox One game would have that title.
 
QFT.
If Ryse was patched to optionally run at 1080p on Xbox One with no performance hit NOBODY would choose to run it at 900p. It WOULD look better.

Resolution matters. QED.
With no performance hit and no graphics cuts, sure. But unless the XB1 has gotten some sort of GPU add-on that gives it this miracle ability to crank up resolution with no downside, then you're not really getting the point.
 
It absolutely can if the devs wanted to put in the work to do it. You're right though - just turning up the resolution is a much 'easier' thing to do instead.

And PS4 has the hardware to take a game with XBOX One assets and increase the resolution without much effort. So I think it's a clear advantage the PS4 has, and one that this article tries to downplay.
 
Last gen and before I heard of neogaf I used to use eurogamer as my primary game news site. Overtime I realised the God awful bias from that site, can't stand a single article from there these days. Evolve being one of the funniest.

As many have pointed out, it was all about resolution last gen, this gem it doesn't matter. They are nearly on polygon's level.
 
Its really not. It makes the point very well.

The article isn't really about PC where you can throw extra muscle at a problem to get better res/performance/graphics. Its about what you do with a limited graphics budget. If you can create a game that looks better than another while being lower resolution, then how important is resolution truly? Nobody is denying that cranking up resolution can help a game look better. That is not the point, even though I think that's what a lot of people are jumping to assuming. You cant just take Ryse on the XB1 and then crank up the resolution on it and suddenly have a better looking game like you can on PC. They would have to make cuts elsewhere, and the cuts made would probably involve other important graphics factors, potentially IQ-affecting ones. The end result might have actually been less impressive. We cant say for sure obviously, but its not an unreasonable assumption given how much overhead you get by reducing resolution, particularly in a GPU-limited scenario which I figure includes most games.

But the Xbox doesn't live in a vacuum.
There is a competing console that almost certainly could run Ryse at 1080p whilst retaining or improving asset and image quality.
Which makes it totally reasonable for people to choose the competing console for reasons of 'resolution' (although when people quote resolution as the reason for choice I believe they simply mean 'more powerful').
 
On the television I don't really mind lower resolutions all that much because I'm sitting far away from the screen, but on a PC monitor, I try to never go below native resolution.
 
With no performance hit and no graphics cuts, sure. But unless the XB1 has gotten some sort of GPU add-on that gives it this miracle ability to crank up resolution with no downside, then you're not really getting the point.

The point I am getting is I can no longer tell whether you are whiteknighting for Microsoft, Digital Foundry or both.
 
It is funny how DF have tried to downplay differences this gen, differences that are much bigger than the differences last gen. I'm not going to say they're biased, but there's definitely a feeling of moving goalposts or trying to fit a narrative. If resolution isn't a big deal in a technical analysis, then neither if framerate, or AF, or AA... at which point, why even do a technical analysis at all?

Like I said, I don't think they're biased or anything like that, but I do question their ability to accurately give a technical breakdown if they're even questioning resolution or talking about gameplay in a technical comparison/breakdown.

I hope another website pops up and starts doing proper analysis.
 
Its really not. It makes the point very well.

They would have to make cuts elsewhere, and the cuts made would probably involve other important graphics factors, potentially IQ-affecting ones. The end result might have actually been less impressive.
That is fundamentally a problem with XboxOne... and the difference between PS4 and XboxOne. Ps4 can do 1080p without taking a hit on all of the above.
So, just because there are flaws with XboxOne hardware design, let's not push this (ridiculous) narrative, that resolution doesn't matter, because it does (just ask people who were playing AC Black Flag on PS4 before and after 1080p patch if they noticed the difference).
Resolution native to your 1080p HDTV is ideal, anything less is ok and good, but just not good enough...
 
A regular EG reader posted this in the article's comment section:

IronSoldier said:
What intrigues me about the manner of Leadbetter's writing here since the two main now-gen consoles arrived is the 'why'. For instance,

Is he genuinely letting any potential personal bias affect his professionalism? He's evidently an intelligent guy so I struggle to imagine such a thing would be possible to the extent we've been seeing. I realise it'd be pretty easy to come up with conspiracy theories as to why he could be, e.g. he mades his bone as editor of the iconic Sega Saturn Magazine and is on record with some seemingly anti-Sony/PlayStation comments when Saturn and thus the magazine were no longer commercially viable. Even so, I'm not one who subscribes to conspiracy theories and I also struggle to believe a journalist of Leadbetter's longstanding repute would still now in 2015 be bigging up Microsoft's console due to a supposed 20 year-long axe to grind with Sony!

So, if we discount that of personal bias then, as I see it, that leaves only commercial reasons to explain his approach. So that would seemingly point to one of,

A. His own decision as the head of DF in the attempt to keep DF commercially lucrative as a brand. Simply put, he understands that site traggic would likely ebb away if (nearly) every DF game analysis read 'PC annihilates all, PS4 version the best choice on console, Xbone version the weakest yet again.' So, to borrow a phrase from UK politics, he tries to 'sex up' the analysis in a sensationalist way that's guaranteed to cause faux controversy and thereby boost site traffic (and subsequently click-based advertising revenues for EG) which ultimately pleases his employer and ensures his own (and other DF employees) job security.

B. Pressure exerted on him by EG and/or EG's parent company Gamer Network to boost site traffic. Simply put, since DF became a more intergral part of EG it increasingly has to pay its way by helping boost site traffic and thus click-based advertising revenues. Perhaps it's the case that ridiculous articles such as this one and all those weasley worded attempts in past articles to spin and mitigate the shortcomings of the Xbone version of multiplatform games aren't a genuine reflection of Leadbetter's views as all, i.e. GN is essentially telling him to be deliberately controversial in what he writes because they know clickbait articles are commercially lucrative.

Maybe it'n neither of those things, I'm only positing potential explanations after all. Whatever the reason/s, the tragic effect of it all is that the well earned reputation of DF is being slowly eroded on pretty much a weekly basis. I see numerous comments from others in the various commments sections that reflect this. There was a time I'd place much faith in DF's analysis and it seemed a welcome relief to be reading objective analysis about games in a world where the integrity of game reviews on mainstream multi-format gaming sites was/is deeply suspect.

Nowadays though, Leadbetter's faux review approach of game analysis combined with the clickbait nature of increasingly subjective analysis means I can't take any article penned by him in any way seriously any more. If I see a DF article penned by him my approach is now to,

1. Examine the facts (performance metrics, method of AA, etc)
2. Form my own opinion based on those facts
3. Skim read Leadbetter's spin and subjectivity just for the laughs

So the upshot is that for me (and seemingly a fair number of other readers) DF has gone down in my estimation. It's gone from a trusted source of objective analysis (a rarity these days on mainstream sites) to being just another opinion-based source of information... and therefore has lost much of its appeal. To put it crudely, DF has gone from being non-fiction to fiction, i.e. from fact to opinion.

Are things beyond saving? Not at all. Leadbetter simply needs to rein in his excesses by focusing more on objectivity and less on subjectivity. Simply put, to take a leaf from John Linneman's book. Maybe a less clickbait-focused approach would see a downturn in site traffic but in the long-term it'd ensure DF's credibility remaining in tact.

Long story short, people are aware of who still writes objective analyses for DF and who doesn't. And in any case, they are not happy with the way things are going.
 
But the Xbox doesn't live in a vacuum.
There is a competing console that almost certainly could run Ryse at 1080p whilst retaining or improving asset and image quality.
Which makes it totally reasonable for people to choose the competing console for reasons of 'resolution' (although when people quote resolution as the reason for choice I believe they simply mean 'more powerful').

I don't think you're quiet getting this...

If the PS4 could run Ryse looking as it is, at 1080p... then it could also run a version of Ryse at 900p that's simply better graphically overall. It's never a free trade. The two games that are considered the best looking on both current consoles don't resolve a full 1080p image (Ryse and The Order). They both take different approaches in order to save on resolution, but the fact remains that if you sacrifice pixels, you can apparently make better looking games on fixed hardrware.
 
Status
Not open for further replies.
Top Bottom