I bought the ps4 version myself and it's pretty good but there is a LOT more slowdown than you're suggesting. To act like it dips two or three times is completely disingenuous. I dunno about xo since I haven't played that version but the ps4 version wasn't as good as I would have hoped.
The XBONE version is a tad more consistent in SP, but we're talking 2-3 fps differences at odd times, it's also worth noting that the xbone version drops vsync quite often to maintain framerate whilst already in deficit of 600k pixels. The PS4 version never seems to drop vsync, if it does, I have not seen it or it's very rare.
In any case, the SP is not all there is to CODAW, it's multiplayer is the same 1080p native on the PS4 and it holds it's framerate much more consistently over the XBONE version, so the consistency there is much more important over the short campaign of the SP, I made that point to show that leadbetter never mentions that, the mode more people play is ignored entirely.
In any case, his argument was a that a lower resolution is not much different from native rez, and with good AA and PP it's a wash, that however is not so. AW's campaign looks much nicer on the PS4, it's IQ is better and I don't think the odd drops that it has warrants it looking worse for a locked framerate. So yes, the xbone drops vsync and it still drops frames, so if he is using that game as an example of his Lower Resolution/Equal IQ/Better Performance/Balance schtick, then I think he's missed the mark. I always knew such an article was coming, the Editor in Chief at DF prepared quite a bit for it.
Dark10x said:
Far Cry 4, though? Yeah, that's better on ps4 in every way. I cannot imagine anyone suggesting otherwise. The ps4 version is excellent with a very very consistent frame-rate and wonderful image quality.
You cannot imagine? Have you read the DF article on FC4?
Eurogamer said:
Overall, performance sticks closely to 30fps on both consoles, but the Xbox One comes out on top, displaying slightly higher frame-rates during intense shoot-outs and generally fewer dips elsewhere.
Link
Perhaps if it wasn't for NXGAMER, people would still believe that FC4 has a better framerate on the XBONE, and that goes without saying, since some believe everything that comes out of DF or at least pretend they do because it's suits their fancy.
DF used one instance of an explosion to give the xbone the edge(in framerate). Hell, it doesn't take much to give the xbone the edge at DF and when they do, you better be sure it will be done with some spiffy adjectives for emphasis. Curiously, when the explosion happened, the PS4 player was much closer to the explosion, which would explain the larger dip on the PS4, the video was not like for like, it is something that I have even questioned you about in the DA.I thread, which you've been reluctant to answer. When you watch the framerate video of FC4 at DF and compare it to NXGAMER's findings it's just downright embarrassing, it's like Eurogamer is fabricating falsehood right there in their video.
Even COD-AW's campaign framerate video was not exactly like for like (a linear game, not even multiplayer where you can understand some disparity) and of course so many other games I've noted before. In any case, I'd like to give due where it's deserved and I must say that the MORGAN guy did a good and accurate comparison on Vanilla Dark Souls 2 (PC) vs The (PS4) Remaster.
Link.I really appreciate how like for like his video was, it's the best comparison video I've seen on DF in quite a while. Also his findings were quite interesting, funny I never saw a thread on that one.
Dark10x said:
I'm thinking it could be cool to revisit patched games as well. I randomly messed with Lords of the Fallen this week and noticed that the ps4 version was patched many times and performance had been improved. It's not perfect but it's interesting to see those changes.
It would be interesting if you'd do some more like for like videos of some of these older games. Longer videos across many scenes is also something that should be done.