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Digital Foundry :- Does resolution really matter?

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Are you actually suggesting that Crytek are unqualified to make a prediction on how the PS4 would benefit their multiplatform engine? As far as I recall they never said they wouldn't have improved the game in other areas as a result of not bumping the resolution.
To be honest, they probably just think 900p with an AA implementation like Ryse's is good enough. They would then just continue to turn everything else up to 11 whilst retaining that res. Basically if the overhead were their to bump the res, they'd choose to spend it elsewhere every time.

Seems like a simple enough call to make, even without having made the game on that platform itself.

They wouldn't have to though. Leaving as is, I'd wager Ryse would be 1920x1080 with a stable frame-rate vs the XB1 verison without much work. Ryse already looked great at 900p so a jump to 1080p would improve IQ.
 
But those things change during the development cycle. You can't know what is it the best choice possible without working on it. Said that, I highly doubt they were intellectually honest considering they are promoting their game in the same period.

Because is it undeniable. Why he shouldn't said that? I think the problem was more why at the time care more to the sharper IQ, higher res and suddenly fps is for the better.

Because in that situation improving the image quality wouldn't have degraded the frame rate.

that's what I just said.
 
Is there really much of a difference between 2xMSAA and 4xMSAA? Honestly curious.

Well, games with the latter are generally considered to have the best image qualities on console (for example Forza Horizon 2). It's definitely noticeable.

But those things change during the development cycle. You can't know what is it the best choice possible without working on it. Said that, I highly doubt they were intellectually honest considering they are promoting their game in the same period.

They may not have been... and it's one of those cases where even if they're telling the truth, it may be what they would always say anyway. However 900p isn't at all an unknown quantity. They will be aware of the IQ gains made by bumping the game to 1080p (as they would have seen this on their PCs anyway). If they feel that if given X% more graphical power, that they'd rather use it for other stuff, then that's their call to make. And it's definitely not something that'd be out of character for them, based on the games they've released in the past, and the hardware that they knew people were going to have to try running them on.

They wouldn't have to though. Leaving as is, I'd wager Ryse would be 1920x1080 with a stable frame-rate vs the XB1 verison without much work. Ryse already looked great at 900p so a jump to 1080p would improve IQ.

I'd be confident it could as well. But I can also believe that if the game were a PS4 exclusive, they would have just made the base game look better, rather than have it look identical, but at higher res.
 
Because in that situation improving the image quality wouldn't have degraded the frame rate.

that's what I just said.
This problem is existed from a long time. Of course if you haven't choice it's better lower the res. But if the sacrifice it's a tiny worse fps I prefer 1080p over the times.
Well, games with the latter are generally considered to have the best image qualities on console (for example Forza Horizon 2). It's definitely noticeable.



They may not have been... and it's one of those cases where even if they're telling the truth, it may be what they would always say anyway. However 900p isn't at all an unknown quantity. They will be aware of the IQ gains made by bumping the game to 1080p (as they would have seen this on their PCs anyway). If they feel that if given X% more graphical power, that they'd rather use it for other stuff, then that's their call to make. And it's definitely not something that'd be out of character for them, based on the games they've released in the past, and the hardware that they knew people were going to have to try running them on.



I'd be confident it could as well. But I can also believe that if the game were a PS4 exclusive, they would have just made the base game look better, rather than have it look identical, but at higher res.
I bet what you want who talked was more interested to give the idea Ryse was the best version possible on console than answer to the genuine question if 1080p was possible on ps4.
 
This problem is existed from a long time. Of course if you haven't choice it's better lower the res. But if the sacrifice it's a tiny worse fps I prefer 1080p over the times.

I don't actually think you are reading what I'm saying.
 
I don't actually think you are reading what I'm saying.
I did and I explained to you how variable are the situations.
To be honest I'm not sure to have understood what you mean about IQ wouldn't changed the fps in the AC port.
 
I'd be confident it could as well. But I can also believe that if the game were a PS4 exclusive, they would have just made the base game look better, rather than have it look identical, but at higher res.

Maybe. Though them dropping it to 900p on Xbox One was so they could achieve the graphics they were wanting without having to degrade things further. PS4 would have let them keep it at 1080p. The only other Cryengine (yes, I know it's not Crytek) game out for current gen I can think of is Evolve, and it's 900p vs 1080p on the consoles with the PS4 version still having the better frame-rate. I wish Deep Silver would port the game to PS4 (since it's on PC too) so we could actually see what the differences would be. :P
 
I did and I explained to you how variable are the situations.
To be honest I'm not sure to have understood what you mean about IQ wouldn't changed the fps in the AC port.

I've just gone back I cannot see you explaining any variables to me.

ok, the single thing responsible for the blur in the AC port was the QAA

MSAA has the same performance footprint as QAA, therefore it would not have affected the performance , but would have improved the image quality.
 
Maybe. Though them dropping it to 900p on Xbox One was so they could achieve the graphics they were wanting without having to degrade things further. PS4 would have let them keep it at 1080p. The only other Cryengine (yes, I know it's not Crytek) game out for current gen I can think of is Evolve, and it's 900p vs 1080p on the consoles with the PS4 version still having the better frame-rate. I wish Deep Silver would port the game to PS4 (since it's on PC too) so we could actually see what the differences would be. :P

Just wait for Homefront 2... that will actually use Cry-engine features well unlike Evolve. That will show a more interesting difference most likely.
 
I bet what you want who talked was more interested to give the idea Ryse was the best version possible on console than answer to the genuine question if 1080p was possible on ps4.

Maybe, but they weren't even talking about whether or not the PS4 could run Ryse at 1080p. They were saying it wouldn't... i.e. they wouldn't choose to. They believe the IQ they achieved was good enough and would rather have more bells and whilstles instead... which is consistent with pretty much everything they've ever released, ever.

Maybe. Though them dropping it to 900p on Xbox One was so they could achieve the graphics they were wanting without having to degrade things further. PS4 would have let them keep it at 1080p. The only other Cryengine (yes, I know it's not Crytek) game out for current gen I can think of is Evolve, and it's 900p vs 1080p on the consoles with the PS4 version still having the better frame-rate. I wish Deep Silver would port the game to PS4 (since it's on PC too) so we could actually see what the differences would be. :P

I'd think that the developer is more important than the engine in this discussion. Outside of the Fox and Frostbite engines, the 900p/1080p relation seems pretty consistent. If your point is that as a multiplat game the PS4 version of Ryse would have been 1080p, then I'd probably agree with that, because they probably wouldn't want to throw in a load of additional stuff that prevents the X1 version for achieving 900p. That's not the same thing if they were to have built the game for the PS4 in the first place though.

As for what their original targets were. The game started life as a 360 title, its target was obviously moved very far forwards at some point in development when it changed generation, and there's not really anything to state that the new target wasn't based on a 900p resolution. If the Xbox One had the same specs as the PS4, or if the game was being moved to the PS4 itself, the visual target may not actually have been the same.

There seems to be this strange assumption that developers are unable to place a realistic graphical target on the Xbox One, and as a result have to consistently drop the resolution to 900p, even on exclusives (such as Ryse or Sunset Overdrive). Really though, setting such a target isn't really any different then setting a target at 1080p, if you overshoot it on PS4, you're still gonna have to bring the game in line somehow right? If you can get a game out at 1080p on PS4 having taken the console's capabilities into account, then you can do the same with the Xbox One... you'd just have set the target slightly lower. If a game comes out at 900p instead, then they've likely chosen that based on the console's capabilities, and believe it to be more beneficial than 1080p.
 
PS3 was considered more powerful and capable than the 360 by many, many people. And I think the top PS3 exclusives made a good case for it.

Either way, acting like the 360 was somehow seen as the 'top dog' in terms of hardware specs or power last gen is absolutely inaccurate at best, dishonest at worst.

We're talking about multiplats. It's disingenuous to pretend that the 360 didn't hold an advantage in the VAST majority of those titles. And some open world games like Skyrim were straight broken on PS3. In the realm of games from EA, Activision, Ubisoft, etc. 360 had clarity and many times, framerate and resolution advantages.

If we were talking about exclusives, this article wouldn't exist because resolution isn't a factor one would consider for exclusives. Because they're exclusive. They have no other console choice.
 
damn it, is Leadbetter trying to kill DF and get it shut down. DF whole site is based off small advantages that games have over each other that wouldn't matter to the average gamer, yet he's making an article about if resolution matters.
 
Then you have friend notifications, suspend and resume, instant switch, DLNA, better online voice quality I've noticed compared to playing online with my PS4 to Xbox One, better first party exclusives according to metacritic, etc.
...
mainly the substandard OS on the PS4.
...
If you're doubting the capabilities of Xbox One, play Sunset Overdrive on Chaos Mode online. It has more colors than Killzone and The Order 1886.
I guess if all you cared about were multiplatform games, and nothing else, no preference for controllers, no desire for exclusives, no care about OS/ecosystem, no friends to take into account, I can see 'being able to play games at slightly better resolution' as the largest selling point.
wellthereitis.gif

The PS4 is more powerful, sure, but Crytek themselves said if they did a PS4 version, they would also target 900p, and would've likely had a rock solid 30fps and maybe a better AA solution, but straight out of the horse's mouth 900p just like BF4 is what we would have gotten.
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Does penis length actually matter?

A shorter e-peen is ok as it's not how big it is but how you use it.
 
On PC? You'd absolutely notice a difference if you're not using your native res. Anyone who says otherwise is crazy. I'd never use a lower resolution.
 
We're talking about multiplats. It's disingenuous to pretend that the 360 didn't hold an advantage in the VAST majority of those titles. And some open world games like Skyrim were straight broken on PS3. In the realm of games from EA, Activision, Ubisoft, etc. 360 had clarity and many times, framerate and resolution advantages.

If we were talking about exclusives, this article wouldn't exist because resolution isn't a factor one would consider for exclusives. Because they're exclusive. They have no other console choice.

I heard that! Good post.

Does penis length actually matter?

A shorter e-peen is ok as it's not how big it is but how you use it.

Have to factor in girth! :D
 
I think people argued that 360 had more memory, rightfully, and that made a difference, but I don't think the general perception was that the 360 was some 'top dog' machine. It had slightly better hardware in some respects, worse in a few others, but most importantly - was considered easier to develop for. But other than that, I think there was plenty of people arguing one was superior to the other, neither really able to ever 'win' the argument or have any sort of concensus on the subject.

And outside of GAF or enthusiast circles, who ever knew anything about this stuff? Nobody knew what was more powerful or cared that RDR had a slightly better resolution and performance on 360. The 360 might have been considered 'top dog' in terms of the choice of console to get, for other reasons, but not for its superior hardware power.


That's not a problem with the argument. That hits the point right on the head, in fact.
We'll have to agree to disagree. You've repeated you're previous view and I won't bother repeating mine as that's just circular.

I believe in 360 key markets the console did enjoy the perception of being "best bang for your buck" although of course that one didn't esyre its success.

This gen, with even less exclusive titles early on making much impact, the idea of "best bang for your buck" has enjoyed even more sway in market in affecting people's purchasing decisions.

IMHO.
 
I bought the ps4 version myself and it's pretty good but there is a LOT more slowdown than you're suggesting. To act like it dips two or three times is completely disingenuous. I dunno about xo since I haven't played that version but the ps4 version wasn't as good as I would have hoped.
The XBONE version is a tad more consistent in SP, but we're talking 2-3 fps differences at odd times, it's also worth noting that the xbone version drops vsync quite often to maintain framerate whilst already in deficit of 600k pixels. The PS4 version never seems to drop vsync, if it does, I have not seen it or it's very rare.

In any case, the SP is not all there is to CODAW, it's multiplayer is the same 1080p native on the PS4 and it holds it's framerate much more consistently over the XBONE version, so the consistency there is much more important over the short campaign of the SP, I made that point to show that leadbetter never mentions that, the mode more people play is ignored entirely.

In any case, his argument was a that a lower resolution is not much different from native rez, and with good AA and PP it's a wash, that however is not so. AW's campaign looks much nicer on the PS4, it's IQ is better and I don't think the odd drops that it has warrants it looking worse for a locked framerate. So yes, the xbone drops vsync and it still drops frames, so if he is using that game as an example of his Lower Resolution/Equal IQ/Better Performance/Balance schtick, then I think he's missed the mark. I always knew such an article was coming, the Editor in Chief at DF prepared quite a bit for it.

Dark10x said:
Far Cry 4, though? Yeah, that's better on ps4 in every way. I cannot imagine anyone suggesting otherwise. The ps4 version is excellent with a very very consistent frame-rate and wonderful image quality.
You cannot imagine? Have you read the DF article on FC4?
Eurogamer said:
Overall, performance sticks closely to 30fps on both consoles, but the Xbox One comes out on top, displaying slightly higher frame-rates during intense shoot-outs and generally fewer dips elsewhere.
Link

Perhaps if it wasn't for NXGAMER, people would still believe that FC4 has a better framerate on the XBONE, and that goes without saying, since some believe everything that comes out of DF or at least pretend they do because it's suits their fancy.

DF used one instance of an explosion to give the xbone the edge(in framerate). Hell, it doesn't take much to give the xbone the edge at DF and when they do, you better be sure it will be done with some spiffy adjectives for emphasis. Curiously, when the explosion happened, the PS4 player was much closer to the explosion, which would explain the larger dip on the PS4, the video was not like for like, it is something that I have even questioned you about in the DA.I thread, which you've been reluctant to answer. When you watch the framerate video of FC4 at DF and compare it to NXGAMER's findings it's just downright embarrassing, it's like Eurogamer is fabricating falsehood right there in their video.

Even COD-AW's campaign framerate video was not exactly like for like (a linear game, not even multiplayer where you can understand some disparity) and of course so many other games I've noted before. In any case, I'd like to give due where it's deserved and I must say that the MORGAN guy did a good and accurate comparison on Vanilla Dark Souls 2 (PC) vs The (PS4) Remaster. Link.I really appreciate how like for like his video was, it's the best comparison video I've seen on DF in quite a while. Also his findings were quite interesting, funny I never saw a thread on that one.

Dark10x said:
I'm thinking it could be cool to revisit patched games as well. I randomly messed with Lords of the Fallen this week and noticed that the ps4 version was patched many times and performance had been improved. It's not perfect but it's interesting to see those changes.
It would be interesting if you'd do some more like for like videos of some of these older games. Longer videos across many scenes is also something that should be done.
 
Yay more debates on relative/subjective details!

Not sure what the obsession is with defining an answer for things that have no answer.
 
PS3 had the terrible RSX and was weak. The PS4 is clearly more powerful than the competition in virtually everything. Resolution mattered then and it matters now for the same reasons DF use to give for 360 face off wins.
 
I don't even understand why Richard is so concerned with a survey. It's not like Nielsen is stating falsities or something, they are simply taking down what users said were the reasons they chose their console.

I think the problem is Richard's articles are meant for the general public not for the hardcore (he writes for a major European publisher), and he's right the general consumer is not looking up resolutions or obsess over them, but at GAF it is the opposite. People on GAF are hardcore and do pick at the resolutions, so it is pretty much a Joe vs a JomJom in his articles.
 
Such a ridiculous premise. Developers are not locking the resolution at 900p on the xbox due to some preference, it is a hardware limitation. We see this time and time again where the ps4 is native 1080p and the xbox one is a lower resolution.

Would we even be having this discussion if Microsoft had not gimped their console?
 
That's for sure. 900P will magically give you 60fps with great art direction. Like so many examples such as.....
 
I'll rather have a 60fps game at 900p with great art direction than a 24fps technical feast at 1080p/1440p/4k

I'd think that would depend on the game itself tbh. a 900p/60fps Telltale game is probably not better than your alternative scenario.

Such a ridiculous premise. Developers are not locking the resolution at 900p on the xbox due to some preference, it is a hardware limitation. We see this time and time again where the ps4 is native 1080p and the xbox one is a lower resolution.

Would we even be having this discussion if Microsoft had not gimped their console?

We probably wouldn't be having this discussion without there being a reasonable gap in the capabilities between the two main consoles, no.

As for developers not locking the Xbox One to 900p out of preference, I disagree with that. Sure, if not a preference of 900p over 1080p, but it is a preference of more complex graphics at 900p over more simplistic graphics at 1080p. 1080p isn't some special resolution that has only become achievable with the release of these two consoles. Much like how the OG Xbox had a 720p version of Soul Calibur 2, and the PS3 has a (mostly) 1080p Wipeout Fusion (or Ridge Racer 7), the resolution itself is fully achievable if you choose to build your game to target it. If it was purely a case of the Xbox One being weaker than the PS4, then it should only really be affecting multiplatform titles.
 
So I guess he's being apologetic for the xbox one and wants MS to make another underpowered console next gen.

Why are all the Xbox fans telling MS that it's ok to make an underpowered console? Do you really want a repeat of this with the next round of consoles?

Only reason that the PS4 is more powerful is because MS bet on apps and kinect, taking away some of the budget for gaming purposes.

Yet people are ok with MS deciding to forego giving its hardcore gamer base a more powerful gaming device in order to attract people who don't really give a shit about gaming in the first place.

We should be demanding more from them, not being apologetic. I'm confused about all of this

Exactly why I walked away from them. If there is a true next xbox, hopefully these fans don't reflect their next design philosophy.
 
So I guess he's being apologetic for the xbox one and wants MS to make another underpowered console next gen.

Why are all the Xbox fans telling MS that it's ok to make an underpowered console? Do you really want a repeat of this with the next round of consoles?

Only reason that the PS4 is more powerful is because MS bet on apps and kinect, taking away some of the budget for gaming purposes.

Yet people are ok with MS deciding to forego giving its hardcore gamer base a more powerful gaming device in order to attract people who don't really give a shit about gaming in the first place.

We should be demanding more from them, not being apologetic. I'm confused about all of this

I think "underpowered" is hyperbole. It's capable of outputting some genuinely great looking games such as Ryse, at launch.
Both manufacturers have striken a good enough balance between hardware and value.

By the way, "underpowered" compared to what ?
 
Its sad how often it keeps having to be repeated, the argument here is that on a fixed system to work with, if done well you could subjectively get a better image quality at 900p with better effects then 1080p with worse/less effects. That goes for any fixed console hardware, no need for any platform wars bullshit.

The argument is not 900p is the best image quality for the game and you don't need to go higher as people can't see it. If you could up the resolution for free you would but its never free and to hit that 1080p target you may have to compromise elsewhere, possibly resulting in a subjectively worse looking image. On a PC its up to the user to decide what compromises to take if any. I myself now with an ageing system have to make these compromises all the time.

The gist of this article is really the point that resolution isn't the be all and end all in terms of image quality. And before someone else missing the point wants to paint me as an Xbox fanboy/apologist, I haven't owned one since the OG Xbox. I have a PS4.
 
it is something that I have even questioned you about in the DA.I thread, which you've been reluctant to answer.
I'll be honest, your accusations do actually hurt a lot. Knowing how many hours it takes to put this stuff together combined with the fact that I've been learning all this video work along the way - the fact that you brush it off as if it were rigged in some way? The Dark Souls video? You have no idea how that was made - I don't even HAVE the capability to do that yet.

You know what? You win. I'm done. I'm trying my best and you're shitting all over it. It's genuinely making me depressed at the moment. You're ready to jump down someone's throat because you think they are biased in favor of a platform you hate when, in reality, they happen to be a much larger fan of the thing you love.
 
You know what? You win. I'm done. I'm trying my best and you're shitting all over it. It's genuinely making me depressed at the moment. You're ready to jump down someone's throat because you think they are biased in favor of a platform you hate when, in reality, they happen to be a much larger fan of the thing you love.

I'm feel sorry for you but keep doing what you do please. I enjoy your articles.
Some people will just see bias wherever they want, without realizing they are biased themselves.
 
I'll be honest, your accusations do actually hurt a lot. Knowing how many hours it takes to put this stuff together combined with the fact that I've been learning all this video work along the way - the fact that you brush it off as if it were rigged in some way? The Dark Souls video? You have no idea how that was made - I don't even HAVE the capability to do that yet.

You know what? You win. I'm done. I'm trying my best and you're shitting all over it. It's genuinely making me depressed at the moment. You're ready to jump down someone's throat because you think they are biased in favor of a platform you hate when, in reality, they happen to be a much larger fan of the thing you love.

I think you both misunderstood at least a little bit what the other was trying to say. I think that most of his complaints are not directed at you, they are directed at Richard Leadbetter.
 
Its sad how often it keeps having to be repeated, the argument here is that on a fixed system to work with, if done well you could subjectively get a better image quality at 900p with better effects then 1080p with worse/less effects. That goes for any fixed console hardware, no need for any platform wars bullshit.

The argument is not 900p is the best image quality for the game and you don't need to go higher as people can't see it. If you could up the resolution for free you would but its never free and to hit that 1080p target you may have to compromise elsewhere, possibly resulting in a subjectively worse looking image. On a PC its up to the user to decide what compromises to take if any. I myself now with an ageing system have to make these compromises all the time.

The gist of this article is really the point that resolution isn't the be all and end all in terms of image quality. And before someone else missing the point wants to paint me as an Xbox fanboy/apologist, I haven't owned one since the OG Xbox. I have a PS4.
The article never explored the balance between resolution and graphics settings on anything other than a superficial level, so it essentially required people to take the author's word on it. On my PC setup, the scaling artifacts are so deleterious to the graphics that I will drop every single setting to min before I drop to 900p. But it's harder to tell the difference on a living room setup.
 
That settles it folks! One Gamespot test proves it all in your head.

Has this dude lost his mind?

Let's have another test: let's have the display toggle back and forth between 720 and 1080 while playing FarCry 4 on 10 second intervals and ask the players which resolution they think looks better.
 
Anyone besides me that only cares about fps? I legit just bought a 980, not for the res capabilities, but just to run bl2 at a smooth 60fps without tears. My Xbox one is awesome for exclusives, but for 30fps games? Cmon, do people not notice smooth gameplay, or am I crazy? Then again my poor eyes can't notice the difference between 900p and 1080p, unless side by side. I still can't believe people aren't voicing their hate for slideshows. It's 2015!
 
Anyone besides me that only cares about fps? I legit just bought a 980, not for the res capabilities, but just to run bl2 at a smooth 60fps without tears. My Xbox one is awesome for exclusives, but for 30fps games? Cmon, do people not notice smooth gameplay, or am I crazy? Then again my poor eyes can't notice the difference between 900p and 1080p, unless side by side. I still can't believe people aren't voicing their hate for slideshows. It's 2015!

If you think 30fps is a slideshow, but can't tell the difference between 900p and 1080p (or even know that the former isn't as clear) then I don't know what to tell you.
 
I think you both misunderstood at least a little bit what the other was trying to say. I think that most of his complaints are not directed at you, they are directed at Richard Leadbetter.

He's probably not just referring to that post tbh. When he did the Dragon Age Inquisition face-off thelastword (and many, many others) directly accused him of misrepresenting the PS4 version in favor of the Xbox One version. The whole thread was ridiculous.
 
I'll be honest, your accusations do actually hurt a lot. Knowing how many hours it takes to put this stuff together combined with the fact that I've been learning all this video work along the way - the fact that you brush it off as if it were rigged in some way? The Dark Souls video? You have no idea how that was made - I don't even HAVE the capability to do that yet.

You know what? You win. I'm done. I'm trying my best and you're shitting all over it. It's genuinely making me depressed at the moment. You're ready to jump down someone's throat because you think they are biased in favor of a platform you hate when, in reality, they happen to be a much larger fan of the thing you love.

This thread is not a slight on you but one person in particular.
 
If you think 30fps is a slideshow, but can't tell the difference between 900p and 1080p (or even know that the former isn't as clear) then I don't know what to tell you.
Thank god I have the option with pc to correct what I personally feel is wrong. And yes. Unless side by side I couldn't tell the difference between res. Show me 30 vs 60 and I could notice right away. A slideshow vs 60fps+ to me is easily noticeable.
 
Anyone besides me that only cares about fps? I legit just bought a 980, not for the res capabilities, but just to run bl2 at a smooth 60fps without tears. My Xbox one is awesome for exclusives, but for 30fps games? Cmon, do people not notice smooth gameplay, or am I crazy? Then again my poor eyes can't notice the difference between 900p and 1080p, unless side by side. I still can't believe people aren't voicing their hate for slideshows. It's 2015!

The last setting you will drop in games running on the 980 is resolution below monitor native.
 
The last setting you will drop in games running on the 980 is resolution below monitor native.
I just ordered it last night. Can't vouch for it yet, but I'm playing on my Sony w800b so I hope I never see those horrible frame rates again. Res. yea whatever is smooth will work.
 
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