Go_Ly_Dow
Member
Tom at DF says it's one of the best PS5 upgrades to date.
Stolen from Evilms:
-The doors have finally been fixed.
-Textures have been reworked in some key places.
-Added volumetric fog to the PS5 version on some places.
-The PS5 version runs in dynamic resolution of 3820x2160p at 30 fps locked in graphics mode and 2688x1512p at 60fps locked in perf mode.
-The only difference between the two modes is the resolution and the framerate, for the rest it's the same.
-The quality of the shadows has been improved in the whole game.
-SSR has been improved especially in puddles.
-Update of the skybox in Midgard.
-No LOD issue on PS5.
-Added bloom.
-Adaptive triggers support.
-Dark areas are now better lit thanks to the addition of light points.
-Loading times have been significantly reduced, 31 seconds on PS4 Pro against 1.3 seconds on PS5.
Have to say after playing the PS5 version at 60fps, it's quite a feast for the eyes and a joy to play.
Let's hope they bring in a 60fps mode for part 2, which will very likely be PS5 only and take advantage of UE5.
Stolen from Evilms:
-The doors have finally been fixed.
-Textures have been reworked in some key places.
-Added volumetric fog to the PS5 version on some places.
-The PS5 version runs in dynamic resolution of 3820x2160p at 30 fps locked in graphics mode and 2688x1512p at 60fps locked in perf mode.
-The only difference between the two modes is the resolution and the framerate, for the rest it's the same.
-The quality of the shadows has been improved in the whole game.
-SSR has been improved especially in puddles.
-Update of the skybox in Midgard.
-No LOD issue on PS5.
-Added bloom.
-Adaptive triggers support.
-Dark areas are now better lit thanks to the addition of light points.
-Loading times have been significantly reduced, 31 seconds on PS4 Pro against 1.3 seconds on PS5.
Have to say after playing the PS5 version at 60fps, it's quite a feast for the eyes and a joy to play.
Let's hope they bring in a 60fps mode for part 2, which will very likely be PS5 only and take advantage of UE5.
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