Summary:
- "Regardless of platform, 4K/60 FPS with RT is a very tall order"
- DF confirmed the footage shown was running on PC but T10 confirmed the same visual quality runs on SX as well.
- For comparison GT limits RT to non racing segments at 30 FPS.
- F1 game with RT reflections shown which is very GPU heavy.
- DF thinks T10 are not reliant on MSAA like before, and possibly looking at other forms of AA that are less resource intensive.
- DF also sees some geometry lesser than 4K but others at 4K. DF thinks they're using some form reconstruction or variable rate shading.
- Forward Plus Lighting being used can benefit from VRS.
- DF cites and observes T10 commentary in a recent live stream that RT reflection quality is higher in replay modes along with RTGI, while "in-game" while racing, the RT reflection quality is lower than replays.
- Alex hopes they don't limit RTGI on PC's for just replays like console for people who have the GPUs to handle it.
- DF notes the lighting and time of day changes at 60 FPS would not have been possible on last gen hardware as it is here.
- Off-track elements like foliage and track side detail is significantly better than FM7. Better shading, lighting, material variation etc.
- The detail difference is "Stark".
- DF wonders if there will be a difference on the consoles, especially Series S. They are interested in seeing more of the game.