bitbydeath
Member
Why’s this thing even have specs if it’s streaming? Couldn’t it be 1 billion teraflops?
If there is something better and cheaper, and long-term sustainable - nothing necessarily wrong with change. (Game streaming has been around a long-time, the customer isn't wrong)
Cloud is nothing really new, although there are some services that run in the cloud that are newer. Generally, modern computing went from central processing (IBM mainframes) to personal computers, this is what lead to the rise of Apple and Microsoft for example, generally speaking. We are generally going backwards to central processing which is the old IBM mainframe setup. There can be some good with this, but just like in the case of IBM, there can be some very bad things.
I generally consider this the old way of processing.
Lotta close minded folks in here who are afraid of change. As an aspiring creator this sounds fantastic to me. It doesnt have to be the de facto gaming experience of choice, but if cheap, it would make the best compliment to any console owner who would like to play their games on the go.
I would get this day 1 if cheap, and wait for my Xbox or Playstation next gen. Not sure which I'll go with yet though the controller alone makes me lean Xbox. Sony does have that asymmetrical controller though now....but Xbox has a better community and network...but playstation has better exclusives...but Xbox has more consumer friendly practices...but playstation has better exclusives....
I'm not familiar with the problems IBM had, but I would imagine Google realizes this and knows they have to eliminate any and all possibility of making similar mistakes. Honestly I would have thought that would have been handled even prior to their cloud being fully realized. Same with Azure. Not to say there can't be a new threat though.
There'll always be people that want will play on a PC/Console. Just like there are still people that buy physical games.Could Digital Foundry continue to exist in a world of streaming games?
Fuck that lolGoodluck with fighting games.
Basically PS share play, although you would have to probably have to invite via PSN. (For the record, I've never used PS Share). Not sure if you can Twitch and Share at the same time, but I always thought this wasn't a very used feature anyway. I'm not saying there is anything wrong with your desire of the feature, just trying to understand what you mean by "creators". I think there is a few neat features that expand on PS Now or other service providers.
https://www.playstation.com/en-us/explore/ps4/share-play/
Can’t MS and Sony change their serve specs later on to more beefy hardware?Just realized that there is a valid comparison to be made between Stadia and a Project Xcloud Blade. An Xcloud Blade consists of the components of 4 Xbox One S consoles. So lets compare them spec wise:
Google Stadia:
Microsoft XCloud Blade: (So one instance of this hardware, not multiple to keep it a fair balance with Stadia since that one can also stack its hardware in multiples for servers)
- CPU: Custom 2.7 Ghz manycore server class CPU by AMD, 2.7 Ghz (The only real world equivalent of this is an AMD Epyc 7281, 16 cores, base clock 2.1 Ghz, but boostclock is 2.7 Ghz across all cores. Since Stadia does not use a SoC mentality and is server-based, cooling should be no issue.
- GPU: AMD custom, 56 CU's, similar to Vega 56, 16 GB HBM2. 10.7 TF.
- RAM: 16 GB HBM2 from GPU is shared with CPU.
Its 4x Xbox One S, seperated over 4 motherboards. So combined:
Ofcourse this is just a very superficial comparison, but its good to see where Stadia stands in comparison to that other streaming platform making use of custom hardware, XCloud. It also gives you an idea of what resolutions XCloud may target. Ofcourse, XCloud can use multiple blades to achieve higher resolutions, but its power to performance ratio is significantly beaten out by the Stadia spec.
- CPU: 4x 8 core AMD Jaguar, 1.75 Ghz (Total: 24 cores)
- GPU: 4x 12 CU's 768 cores AMD Radeon, 1.4 TF (Total: 48 CU's, 5.6 TF)
- RAM: 4x 8 GB DDR3 (Total: 32 GB DDR3), 8 GB is shared across CPU and GPU.
By comparison, a single Google Stadia instance beats out a single XCloud instance in the spec department, even though an XCloud Blade has more CPU cores and twice the memory, its much more limited by bandwidth.
Bonus: Lets add Sony's PlayStation Now to it as well, One instance has 8 PS3 motherboards in one server. This should serve as a comparison to see how far we have gone in custom streaming platforms since 2014's PS Now:
PlayStation Now Server:
Its 8x PlayStation 3 motherboards housed in one server module. So combined:
So by comparison, an XCloud Blade has 3 times the GPU FLOPS performance of a PS Now Server, whereas a Google Stadia instance has 5.8 times the GPU performance of a PlayStation Now Server blade.
- CPU: 8x PPE at 3.2 Ghz, 8x 6x SPU's at 3.2 Ghz (56 cores total)
- GPU: 8x RSX, 8x 24 pixel pipelines, 8x 8 vertex pipelines, 8x 256 MB GDDR3 VRAM, 230 GFLOPS (192 pixel pipelines, 64 pixel pipelines, 2 GB VRAM and 1.84 TF in total)
- RAM: 8x 256 MB XDR RAM (2 GB XDR Ram in total)
Do note that, again, these are superficial comparisons and there is a host of difference between all solutions. However, it should show the progress we have made since PS Now, 5 years ago.
Can’t MS and Sony change their serve specs later on to more beefy hardware?
So, Sony and MS will need to add keep adding more stacks to keep up with Stadia?I think you have to give the developer specs to target, than the developers can target a particular hardware spec, all they did was move the console to their datacenter and now its in a rack.
If you don't give the developer a spec at what point do you just give the user full virtual windows desktop so the developer has a chance to fix and issue.
So, Sony and MS will need to add keep adding more stacks to keep up with Stadia?
No corporation is our friend.I really don't want to give even more power to Google and I also hate streaming so this is like the gaming antichrist lol.
I'm assuming their will be a PS5/X2 so I would imagine those would get added. Technically, Microsoft has already rolled out their Windows VD, those specs can always be increased, but we're talking Uwp/win32 there, generally speaking.
https://azure.microsoft.com/en-us/updates/windows-virtual-desktop/
Big difference between Google and pizza king but thanks for the insight.No corporation is our friend.
Just realized that there is a valid comparison to be made between Stadia and a Project Xcloud Blade. An Xcloud Blade consists of the components of 4 Xbox One S consoles. So lets compare them spec wise:
Google Stadia:
Microsoft XCloud Blade: (So one instance of this hardware, not multiple to keep it a fair balance with Stadia since that one can also stack its hardware in multiples for servers)
- CPU: Custom 2.7 Ghz manycore server class CPU by AMD, 2.7 Ghz (The only real world equivalent of this is an AMD Epyc 7281, 16 cores, base clock 2.1 Ghz, but boostclock is 2.7 Ghz across all cores. Since Stadia does not use a SoC mentality and is server-based, cooling should be no issue.
- GPU: AMD custom, 56 CU's, similar to Vega 56, 16 GB HBM2. 10.7 TF.
- RAM: 16 GB HBM2 from GPU is shared with CPU.
Its 4x Xbox One S, seperated over 4 motherboards. So combined:
Ofcourse this is just a very superficial comparison, but its good to see where Stadia stands in comparison to that other streaming platform making use of custom hardware, XCloud. It also gives you an idea of what resolutions XCloud may target. Ofcourse, XCloud can use multiple blades to achieve higher resolutions, but its power to performance ratio is significantly beaten out by the Stadia spec.
- CPU: 4x 8 core AMD Jaguar, 1.75 Ghz (Total: 24 cores)
- GPU: 4x 12 CU's 768 cores AMD Radeon, 1.4 TF (Total: 48 CU's, 5.6 TF)
- RAM: 4x 8 GB DDR3 (Total: 32 GB DDR3), 8 GB is shared across CPU and GPU.
By comparison, a single Google Stadia instance beats out a single XCloud instance in the spec department, even though an XCloud Blade has more CPU cores and twice the memory, its much more limited by bandwidth.
Bonus: Lets add Sony's PlayStation Now to it as well, One instance has 8 PS3 motherboards in one server. This should serve as a comparison to see how far we have gone in custom streaming platforms since 2014's PS Now:
PlayStation Now Server:
Its 8x PlayStation 3 motherboards housed in one server module. So combined:
So by comparison, an XCloud Blade has 3 times the GPU FLOPS performance of a PS Now Server, whereas a Google Stadia instance has 5.8 times the GPU performance of a PlayStation Now Server blade.
- CPU: 8x PPE at 3.2 Ghz, 8x 6x SPU's at 3.2 Ghz (56 cores total)
- GPU: 8x RSX, 8x 24 pixel pipelines, 8x 8 vertex pipelines, 8x 256 MB GDDR3 VRAM, 230 GFLOPS (192 pixel pipelines, 64 pixel pipelines, 2 GB VRAM and 1.84 TF in total)
- RAM: 8x 256 MB XDR RAM (2 GB XDR Ram in total)
Do note that, again, these are superficial comparisons and there is a host of difference between all solutions. However, it should show the progress we have made since PS Now, 5 years ago.
DAT latency
Why’s this thing even have specs if it’s streaming? Couldn’t it be 1 billion teraflops?
Now we know why they did not show Doom yet, just PR fluff.
I am sure they can, its datacentre based after all. I just went by singular instances where atleast some form of spec was/is available.Can’t MS and Sony change their serve specs later on to more beefy hardware?
I figured so, but i couldn't find any backdrop hardware. In anyways as it stands it goes to highlight the progression of these cloud platforms in terms of hardware.PSNow can also stream PS4 games, so that comparison is not the case anymore.
The real comparison will be when next-gen console specs are revealed. Anyway, that is a good estimate on CPU part and Vega 56 was basically spelled out by them. That would be weird for Google to partner with Intel for CPU if they already partnered with AMD for GPU. The CPU power versus the next-gen Ryzen APUs will probably make the biggest difference. However, I think that Sony/MS will offer more TF for the GPU. Also, Google doesn't have to worry about cooling due to not being a SoC which probably has some advantages of it's own since it's custom server hardware.Just realized that there is a valid comparison to be made between Stadia and a Project Xcloud Blade. An Xcloud Blade consists of the components of 4 Xbox One S consoles. So lets compare them spec wise:
Google Stadia:
Microsoft XCloud Blade: (So one instance of this hardware, not multiple to keep it a fair balance with Stadia since that one can also stack its hardware in multiples for servers)
- CPU: Custom 2.7 Ghz manycore server class CPU by AMD, 2.7 Ghz (The only real world equivalent of this is an AMD Epyc 7281, 16 cores, base clock 2.1 Ghz, but boostclock is 2.7 Ghz across all cores. Since Stadia does not use a SoC mentality and is server-based, cooling should be no issue.
- GPU: AMD custom, 56 CU's, similar to Vega 56, 16 GB HBM2. 10.7 TF.
- RAM: 16 GB HBM2 from GPU is shared with CPU.
Its 4x Xbox One S, seperated over 4 motherboards. So combined:
Ofcourse this is just a very superficial comparison, but its good to see where Stadia stands in comparison to that other streaming platform making use of custom hardware, XCloud. It also gives you an idea of what resolutions XCloud may target. Ofcourse, XCloud can use multiple blades to achieve higher resolutions, but its power to performance ratio is significantly beaten out by the Stadia spec.
- CPU: 4x 8 core AMD Jaguar, 1.75 Ghz (Total: 24 cores)
- GPU: 4x 12 CU's 768 cores AMD Radeon, 1.4 TF (Total: 48 CU's, 5.6 TF)
- RAM: 4x 8 GB DDR3 (Total: 32 GB DDR3), 8 GB is shared across CPU and GPU.
By comparison, a single Google Stadia instance beats out a single XCloud instance in the spec department, even though an XCloud Blade has more CPU cores and twice the memory, its much more limited by bandwidth.
Bonus: Lets add Sony's PlayStation Now to it as well, One instance has 8 PS3 motherboards in one server. This should serve as a comparison to see how far we have gone in custom streaming platforms since 2014's PS Now:
PlayStation Now Server:
Its 8x PlayStation 3 motherboards housed in one server module. So combined:
So by comparison, an XCloud Blade has 3 times the GPU FLOPS performance of a PS Now Server, whereas a Google Stadia instance has 5.8 times the GPU performance of a PlayStation Now Server blade.
- CPU: 8x PPE at 3.2 Ghz, 8x 6x SPU's at 3.2 Ghz (56 cores total)
- GPU: 8x RSX, 8x 24 pixel pipelines, 8x 8 vertex pipelines, 8x 256 MB GDDR3 VRAM, 230 GFLOPS (192 pixel pipelines, 64 pixel pipelines, 2 GB VRAM and 1.84 TF in total)
- RAM: 8x 256 MB XDR RAM (2 GB XDR Ram in total)
Do note that, again, these are superficial comparisons and there is a host of difference between all solutions. However, it should show the progress we have made since PS Now, 5 years ago.
I'm sure you can stream PS4 game on PSNow that just show how dated these specs are.Just realized that there is a valid comparison to be made between Stadia and a Project Xcloud Blade. An Xcloud Blade consists of the components of 4 Xbox One S consoles. So lets compare them spec wise:
Google Stadia:
Microsoft XCloud Blade: (So one instance of this hardware, not multiple to keep it a fair balance with Stadia since that one can also stack its hardware in multiples for servers)
- CPU: Custom 2.7 Ghz manycore server class CPU by AMD, 2.7 Ghz (The only real world equivalent of this is an AMD Epyc 7281, 16 cores, base clock 2.1 Ghz, but boostclock is 2.7 Ghz across all cores. Since Stadia does not use a SoC mentality and is server-based, cooling should be no issue.
- GPU: AMD custom, 56 CU's, similar to Vega 56, 16 GB HBM2. 10.7 TF.
- RAM: 16 GB HBM2 from GPU is shared with CPU.
Its 4x Xbox One S, seperated over 4 motherboards. So combined:
Ofcourse this is just a very superficial comparison, but its good to see where Stadia stands in comparison to that other streaming platform making use of custom hardware, XCloud. It also gives you an idea of what resolutions XCloud may target. Ofcourse, XCloud can use multiple blades to achieve higher resolutions, but its power to performance ratio is significantly beaten out by the Stadia spec.
- CPU: 4x 8 core AMD Jaguar, 1.75 Ghz (Total: 24 cores)
- GPU: 4x 12 CU's 768 cores AMD Radeon, 1.4 TF (Total: 48 CU's, 5.6 TF)
- RAM: 4x 8 GB DDR3 (Total: 32 GB DDR3), 8 GB is shared across CPU and GPU.
By comparison, a single Google Stadia instance beats out a single XCloud instance in the spec department, even though an XCloud Blade has more CPU cores and twice the memory, its much more limited by bandwidth.
Bonus: Lets add Sony's PlayStation Now to it as well, One instance has 8 PS3 motherboards in one server. This should serve as a comparison to see how far we have gone in custom streaming platforms since 2014's PS Now:
PlayStation Now Server:
Its 8x PlayStation 3 motherboards housed in one server module. So combined:
So by comparison, an XCloud Blade has 3 times the GPU FLOPS performance of a PS Now Server, whereas a Google Stadia instance has 5.8 times the GPU performance of a PlayStation Now Server blade.
- CPU: 8x PPE at 3.2 Ghz, 8x 6x SPU's at 3.2 Ghz (56 cores total)
- GPU: 8x RSX, 8x 24 pixel pipelines, 8x 8 vertex pipelines, 8x 256 MB GDDR3 VRAM, 230 GFLOPS (192 pixel pipelines, 64 pixel pipelines, 2 GB VRAM and 1.84 TF in total)
- RAM: 8x 256 MB XDR RAM (2 GB XDR Ram in total)
Do note that, again, these are superficial comparisons and there is a host of difference between all solutions. However, it should show the progress we have made since PS Now, 5 years ago.
xcloud will change with next gen consoles though(I would hope..). Clearly google is looking at next gen as competition with their specs.Just realized that there is a valid comparison to be made between Stadia and a Project Xcloud Blade. An Xcloud Blade consists of the components of 4 Xbox One S consoles. So lets compare them spec wise:
Google Stadia:
Microsoft XCloud Blade: (So one instance of this hardware, not multiple to keep it a fair balance with Stadia since that one can also stack its hardware in multiples for servers)
- CPU: Custom 2.7 Ghz manycore server class CPU by AMD, 2.7 Ghz (The only real world equivalent of this is an AMD Epyc 7281, 16 cores, base clock 2.1 Ghz, but boostclock is 2.7 Ghz across all cores. Since Stadia does not use a SoC mentality and is server-based, cooling should be no issue.
- GPU: AMD custom, 56 CU's, similar to Vega 56, 16 GB HBM2. 10.7 TF.
- RAM: 16 GB HBM2 from GPU is shared with CPU.
Its 4x Xbox One S, seperated over 4 motherboards. So combined:
Ofcourse this is just a very superficial comparison, but its good to see where Stadia stands in comparison to that other streaming platform making use of custom hardware, XCloud. It also gives you an idea of what resolutions XCloud may target. Ofcourse, XCloud can use multiple blades to achieve higher resolutions, but its power to performance ratio is significantly beaten out by the Stadia spec.
- CPU: 4x 8 core AMD Jaguar, 1.75 Ghz (Total: 24 cores)
- GPU: 4x 12 CU's 768 cores AMD Radeon, 1.4 TF (Total: 48 CU's, 5.6 TF)
- RAM: 4x 8 GB DDR3 (Total: 32 GB DDR3), 8 GB is shared across CPU and GPU.
By comparison, a single Google Stadia instance beats out a single XCloud instance in the spec department, even though an XCloud Blade has more CPU cores and twice the memory, its much more limited by bandwidth.
Bonus: Lets add Sony's PlayStation Now to it as well, One instance has 8 PS3 motherboards in one server. This should serve as a comparison to see how far we have gone in custom streaming platforms since 2014's PS Now:
PlayStation Now Server:
Its 8x PlayStation 3 motherboards housed in one server module. So combined:
So by comparison, an XCloud Blade has 3 times the GPU FLOPS performance of a PS Now Server, whereas a Google Stadia instance has 5.8 times the GPU performance of a PlayStation Now Server blade.
- CPU: 8x PPE at 3.2 Ghz, 8x 6x SPU's at 3.2 Ghz (56 cores total)
- GPU: 8x RSX, 8x 24 pixel pipelines, 8x 8 vertex pipelines, 8x 256 MB GDDR3 VRAM, 230 GFLOPS (192 pixel pipelines, 64 pixel pipelines, 2 GB VRAM and 1.84 TF in total)
- RAM: 8x 256 MB XDR RAM (2 GB XDR Ram in total)
Do note that, again, these are superficial comparisons and there is a host of difference between all solutions. However, it should show the progress we have made since PS Now, 5 years ago.
Imagine in Brasil
If they make a deal with Google and I guess Stadia will support mouse and keyboard controls it could be a nice alternative as opposed to playing those games on PC.
It's a Zen CPU. Kinda annoying that they call it "custom" (it reminds me of the Scorpio custom "non-Jaguar" CPU).Custom CPU? Now release that as a console, Google.
Call it Google Stadia Home or something.
Judging by the music industry, traditional PC & console gaming will become extremely niche.This is why its good to be a PC gamer. Streaming will never work witrh PC gamers, not streaming 'only', There are just too many PC gamers that are just as interested in the hardware as they are with the games, more so in some cases.
There will always be a sizeable amount of PC gamers that will always buy hardware.
DAT latency
Well, i want to know the price of playing games with Stadia if >100 usd and you don't need a megafast internet connection i would bite, i'm already paying $60 a year for PSplus for games iím not interest in. Time will tell i guess.
The latency is only bad because everyone is hitting it hard right now. It'll be much better after launch when noone is playing
This is why its good to be a PC gamer. Streaming will never work witrh PC gamers, not streaming 'only', There are just too many PC gamers that are just as interested in the hardware as they are with the games, more so in some cases.
There will always be a sizeable amount of PC gamers that will always buy hardware.
The latency is only bad because everyone is hitting it hard right now. It'll be much better after launch when noone is playing
I do want to stress that one Stadia Client is literally its own thing, versus an XCloud Blade (Which is composed of 4 seperate components) or an PS Now Server (Composed of 8 seperate components).Anyway, that is a good estimate on CPU part and Vega 56 was basically spelled out by them. That would be weird for Google to partner with Intel for CPU if they already partnered with AMD for GPU. The CPU power versus the next-gen Ryzen APUs will probably make the biggest difference. However, I think that Sony/MS will offer more TF for the GPU. Also, Google doesn't have to worry about cooling due to not being a SoC which probably has some advantages of it's own since it's custom server hardware.
I wouldn't know and i am not going to speculate on it.I'm sure you can stream PS4 game on PSNow that just show how dated these specs are.
Most of the instances are probably x86 CPU with GPUs.
Which is reason for me to believe that the client with its console like customization could also very well work as a console by itself.xcloud will change with next gen consoles though(I would hope..). Clearly google is looking at next gen as competition with their specs.
It is all, but confirmed that CPUs are Intel's:
note how she specifically mentions "GPU".
It could be custom in the sense that its Subor Zplus levels of custom - But i have not read anything about another semi-custom approach by AMD.It's a Zen CPU. Kinda annoying that they call it "custom" (it reminds me of the Scorpio custom "non-Jaguar" CPU).
I'm wondering if next-gen consoles will outclass this setup... HBM2 is expensive as fuck tho.
Does anyone know if it's an APU (due to having shared DRAM)? Are there any motherboard/silicon photos?
Judging by the music industry, traditional PC & console gaming will become extremely niche.
You can still buy vinyl records today, but the majority doesn't care. It's too expensive for them.
I don't know why you'd trust DF so much, but I think they stated the opposite.That literally does not say anything, and DF already told that its an AMD CPU (If i remember correctly)
DAT latency