I wonder why John did not cover the damage model in each game? In Forza 7, if you rear end an AI car, not only does your car take physical damage, but the AI car does as well. I tested this in GT and I rear ended a AI car at 100mph and the rear end of the AI car looked as new as it if it just came out of an assembly line. In Forza 7 rear ending an AI car causes brake light housing to be blown out, visible damage to the rear end and in addition severe damage to the player car with visible damage.
In cockpit view, front windshields and side windows get blown out depending on hard you hit something, in GTS you can take a header into a brick wall at 200mph and your car apart from some minor visible scratches on the very front of the car remains in tack, windows don't crack or anything. I may have missed it, but I don't recall rear view mirrors, spoilers, bumpers etc getting damaged or broken off in GTS, while in Forza 7 they break off and remain on the track. In GTS on one of the ovals I decided to drive back wards and had head on collisions with every AI car and every one of them drove away like nothing happened with no damage. I did the same in Forza 7 and all 23 AI cars had visible blown out lights, damaged front ends etc.
I wonder why damage model was not covered. I would think if GTS had the level of damage for both the player and AI cars at the same level of Forza 7 would it still be able to do what it does at 60fps? It is just a odd thing to leave out of this comparison.
I do have both games and I enjoy both of them. They both do things differently, I just think in a sim type of game, having damage and visible damage is something that should of been covered as it does have an impact on performance and what they are each able to do.