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Digital Foundry: Halo 5 Hands-On Tech Analysis/Frame-Rate Test

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I'm happy to see the locked framerate, 60 fps will make the great Halo gameplay even better
343 did an amazing job with Halo 4 on the 360 and I expect the same thing with Halo 5 Guardians
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Aye they did

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Can't wait to hear people complain about the single frame that drops down to 1152x810 and label it as severe. ;)

Smooth 60fps all the way.
 
It's an opinion. I believe we are still allowed to have those. It's fantastic that they have a great framerate, but for me, just wish they spent equal time trying to make a game that is fun to play.

Others enjoyed it...so that must mean they did spend equal time making a game that's fun to play.
 
It's a compromise made with the view of the best experience for that game. Until Dawn opted to have a framerate that could drop down to 20fps for better image clarity in a very cinematic game.
That was an acceptable compromise to make there and this is an acceptable compromise to make here

True.
Im not saying that was a bad option, like I said if is that what Halo fans wanted was the right one.
But every game game need to target 60? Is that what next gen should be? Nah!
 
This is awesome, dynamic res means they are not sacrificing effects fidelity for fps, but resolution, and only when needed. This is something that every dev should consider.
 
I think it looks pretty good but ill wait for shin ra to tell me what's wrong with it.
Well, guns are the primary weapons in this game, which I personally feel is offensive to people who prefer knives or lightsabers. Also, there's no Mass Effect-style dialogue wheel that lets you converse with your enemies and persuade them to surrender peacefully. So that's disappointing.

I want to reenact Riddles in the Dark with a grunt.
 
This is awesome, dynamic res means they are not sacrificing effects fidelity for fps, but resolution, and only when needed. This is something that every dev should consider.
I don't think that the 60fps change the way you play a game, the feature on the other hand can make a radical change in this regard.
I've playd a lot of titles in 60fps with my PC but nothing that have changed the way i play, for example a Quantum Break that loose is graphical power and the interattivity for a gain of fps to me is not worthy.
 
The fact that a 2015 AAA title has to drop to almost 720p to reach a stable framerate is a sad state of affairs IMO. Hopefully not as bad as the dynamic scaling in Witcher 3.

First of all, keep the discussion on the technical aspect. Secondly (and lastly), despite you think it is uninspiring/unfun, Halo is still the most unique shooter out there. Cool opinion, but is also "uninspired". So again, keep it within the tech side, or back your claims up in another separate thread if you want to continue the discussion.

Splatoon would like a word with you. Also 60fps by the way.
 
The fact that a 2015 AAA title has to drop to almost 720p to reach a stable framerate is a sad state of affairs IMO. Hopefully not as bad as the dynamic scaling in Witcher 3.



Splatoon would like a word with you. Also 60fps by the way.

Im pretty sure the new footage looks like a lot higher then 720p, but then again
could be youtube.
 
The fact that a 2015 AAA title has to drop to almost 720p to reach a stable framerate is a sad state of affairs IMO. Hopefully not as bad as the dynamic scaling in Witcher 3.



Splatoon would like a word with you. Also 60fps by the way.

Arr...are you comparing Halo 5 visuals with Splatoon?

Wait, is this another way to say the game looks like a Wii game? Because I've already seen someone say Forza Motorsport 6 looks like a Wii game. Maybe Microsoft just wants some of that Nintendo audience, hmmmm...
 
Arr...are you comparing Halo 5 visuals with Splatoon?

Wait, is this another way to say the game looks like a Wii game? Because I've already seen someone say Forza Motorsport 6 looks like a Wii game. Maybe Microsoft just wants some of that Nintendo audience, hmmmm...

I am replying to somebody claiming Halo is the most unique shooter.
 
60fps and 15ms ping due to real dedicated servers through Windows Azure.. This game is going to be incredible.
 
I was just watching this on youtube. 343 have done a great job with the hardware that they have at their disposal... I wonder what they could have achieved if they had something more powerful to work with..?
If they had a Titan x i7 combo? Results would have been amazing. Or you mean a ps4? Slightly better.
 
Why isn't variable resolution more common in console games? Resolution dips are way less intrusive to gameplay than frame rate dips. Good on 343 for having their priorities right.
 
The locked frame-rate is very impressive, but the wide variation in resolution seems a little concerning.

To suddenly go from crisp visuals in 1080p to a blurry mess at 810p sounds like it could be more annoying than the odd frame-rate drop.

Better that than run at straight up 720p like the last few battlefield games on Xbox.
 
60 FPS is what every FPS should be. They should all have dedicated servers as well. This looks amazing.

I hear/read this a lot and the claim is that it boosts playability but I am unsure about what that means. 60fps provides a definite visual boon over 30fps but in my experience the latter is no less playable, even in a competitive sense. I have played several shooters on consoles and more powerful pcs but feel like my online performance is no worse or better as a result.
 
True.
Im not saying that was a bad option, like I said if is that what Halo fans wanted was the right one.
But every game game need to target 60? Is that what next gen should be? Nah!

Apologies. I'm just so spoiled playing all my multiplats on PC at 60fps.

I'll turn down and turn off whatever I have to to get it and I have a i5/GTX 970 combo because 60fps feels RIGHT and I have deep respect for developers who will do the same to bring about their vision. It is a legitimate and undeniable upgrade from 30fps in responsiveness.

But if you're fine with current gen being the same as last gen, more power to you. It's just that this gen seems more about 1080p than anything else. Which is odd, considering we've been playing at the resolution on PC for well over half a decade. LOL
 
Oh, okay.
But Splatoon in the same genre as Halo is stretching it.

I'd say they are, there even is a lot of fps aiming in Splatoon when playing chargers. But yeah, you could probably make the distinction between 3rd and 1st person shooters if you wanted to.
 
Will dynamic resolution be jarring?

It was really great in RAGE, for the most part , the resolution would drop down to 640x720 at it's worse. When that did happen you would see it become a bit blockier momentarily, but it was far less jarring than a great big tear down the screen or a bit drop in framerate from 60fps.

If what Digital foundry has to say remains to be the case in the final release, then the worst it will drop down to will be a resolution higher than Titanfall, another game with pretty clean visuals that actually looks really good.
 
I hear/read this a lot and the claim is that it boosts playability but I am unsure about what that means. 60fps provides a definite visual boon over 30fps but in my experience the latter is no less playable, even in a competitive sense. I have played several shooters on consoles and more powerful pcs but feel like my online performance is no worse or better as a result.

Pinpoint aiming without the need for gobs and gobs of aim assist. I'm not saying a game like Destiny isn't playable. It is, and it's great. It's just not as great as it could be. It could also benefit greatly from dedicated servers.
 
I'd say they are, there even is a lot of fps aiming in Splatoon when playing chargers. But yeah, you could probably make the distinction between 3rd and 1st person shooters if you wanted to.

Only in the same way that Mario Kart and Gran Turismo are in the same genre.
 
I really hope they improve the AF. But great for 343 to achieve that frame-rate, good for priorizing gameplay over graphics.
 
Pinpoint aiming without the need for gobs and gobs of aim assist. I'm not saying a game like Destiny isn't playable. It is, and it's great. It's just not as great as it could be. It could also benefit greatly from dedicated servers.

The aim assist is nothing to do with the frame rate, rather it's to compensate for the limitations of using game pads and analogue sticks for control / aiming. It's not like Halo 5 isn't going to have aim assist just because it's 60fps. In-fact, it's certain 60fps shooters that have the most aim assist of all (e.g. COD and Titanfall).
 
Apologies. I'm just so spoiled playing all my multiplats on PC at 60fps.

I'll turn down and turn off whatever I have to to get it and I have a i5/GTX 970 combo because 60fps feels RIGHT and I have deep respect for developers who will do the same to bring about their vision. It is a legitimate and undeniable upgrade from 30fps in responsiveness.

But if you're fine with current gen being the same as last gen, more power to you. It's just that this gen seems more about 1080p than anything else. Which is odd, considering we've been playing at the resolution on PC for well over half a decade. LOL

I mean, it's respectable that certain devs target 60 FPS for sure.

But at the same time, I think it's pretty crazy if you're a console-only player that you expect 60 FPS in every game or that devs will target it. If you expect that/or want that, you should be gaming on PC. I want 60 FPS. So I built a PC powerful enough to play games at 60 FPS at 1440p.

And resolution really doesn't have much to do with it in terms of developer preferences this generation. If devs weren't targeting 1080p (and say it was another resolution like 900p on consoles), the ones that aim for 30 FPS would still sacrifice FPS for a plethora of visual effects and overall fidelity.
 
Can't wait to hear people complain about the single frame that drops down to 1152x810 and label it as severe. ;)

Smooth 60fps all the way.
The most unflattering frame from the DF analysis video will inevitably be scoured for, captured, and posted several times in that thread. It's unfair to judge the look of 60fps games with screen captures, but such is life in gaming forums.
 
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