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Digital Foundry: Halo 5 Hands-On Tech Analysis/Frame-Rate Test

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Finally watched the video. This is incredible work.... for the game to run that smoothly, and look that good, in such open environments, on that hardware without a single hitch? We dont know how the resolution is going to behave but this is a very impressive solution.
 
Everything looks great except the questionable animation quality. It seems like after a certain point (distance), the quality of the animations on enemies becomes drastically reduced. Almost like some sort of LOD system for animations that is cutting out frames the farther away you are from them.It looks really strange, almost like they are 30 fps animations in a 60 fps game.
You can see it when the player is shooting at the enemy Elite about 2:45 in. Anybody have an idea of what I'm seeing? Does doing this take load off the cpu or something?

It's a minor thing but eh. Otherwise it looks like it will be great, can't wait to see blue team in action, and the framerate looks fantastically solid.
 
Dead rising 3 had a dynamic resolution and it ran lower and just due to how much shit could happen in the screen when it dropped you were too focused on other things to really notice. I'm pretty sure in warzone the last thing your going to notice with 20+ rockets flying and blowing up everywhere your going to pick everything out with insanity going on....unless your really, really sensitive.

Edit: nvm apparently DR3 got it locked at 720p or so. I swear that shit was dynamic
 
Everything looks great except the questionable animation quality. It seems like after a certain point, the quality of the animations on enemies becomes drastically reduced. Almost like some sort of LOD system for animations that is cutting out frames the farther away you are from them.
It looks really strange, almost like they are 30 fps animations in a 60 fps game.
You can see it when the player is shooting at the enemy Elite about 2:45 in. Anybody have an idea of what I'm seeing? Does doing this take load off the cpu or something?

It's a minor thing but eh. Otherwise it looks like it will be great, can't wait to see blue team in action, and the framerate looks fantastically solid.
Quite a few games do this. It was pretty obvious in DAI and Bloodborne as well.
 
Everything looks great except the questionable animation quality. It seems like after a certain point (distance), the quality of the animations on enemies becomes drastically reduced. Almost like some sort of LOD system for animations that is cutting out frames the farther away you are from them.
It looks really strange, almost like they are 30 fps animations in a 60 fps game.
You can see it when the player is shooting at the enemy Elite about 2:45 in. Anybody have an idea of what I'm seeing? Does doing this take load off the cpu or something?


It's a minor thing but eh. Otherwise it looks like it will be great, can't wait to see blue team in action, and the framerate looks fantastically solid.

Indeed, I just mentioned it yesterday. No idea what the reasons behind it are, but I am surprised more people here haven't noticed it, given the nature of this place.
 
Quite a few games do this. It was pretty obvious in DAI and Bloodborne as well.

Ahh okay, I didn't play either of those games, but I have seen a similar affect in lots of MMOs. I think it stuck out to me here because of how close the enemies are when the effect is in place.

Indeed, I just mentioned it yesterday. No idea what the reasons behind it are, but I am surprised more people here haven't noticed it, given the nature of this place.

It's probably a pretty good visual trade-off then, considering people aren't seeming to notice it too much.
 
Not a fan of sacrificing good image quality for more fps.
I rather have both than one or the other.
I would love it if it was feasible for most games to run af 1080/60 with a decent post process AA solution and at least 8x AF, even if they didn't look as visually complex as some games. I'm fine with 30fps but I expect a good combination of IQ and 60 would go over really well with most players.
 
Resolution scaling was the right call. The performance is magnificent and it looks fantastic. Everything should be 60fps. Yes I said everything on purpose.
 
The most unflattering frame from the DF analysis video will inevitably be scoured for, captured, and posted several times in that thread. It's unfair to judge the look of 60fps games with screen captures, but such is life in gaming forums.

DF don't have any software that calculates resolution, It's all still down with pixel counting. So We'll probably never know the true extent of the resolution scaling.

I think that's actually quite a nice thought
 
Everything looks great except the questionable animation quality. It seems like after a certain point (distance), the quality of the animations on enemies becomes drastically reduced. Almost like some sort of LOD system for animations that is cutting out frames the farther away you are from them.It looks really strange, almost like they are 30 fps animations in a 60 fps game.
You can see it when the player is shooting at the enemy Elite about 2:45 in. Anybody have an idea of what I'm seeing? Does doing this take load off the cpu or something?

It's a minor thing but eh. Otherwise it looks like it will be great, can't wait to see blue team in action, and the framerate looks fantastically solid.

It happens in a lot of games. Was in one of the Uncharted 4 gameplay trailers.
 
From 1152x810 to 1920x1080. That's a huge dynamic resolution scaling.

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Why doesn't DF mention how often it changes?
 
Everything looks great except the questionable animation quality. It seems like after a certain point (distance), the quality of the animations on enemies becomes drastically reduced. Almost like some sort of LOD system for animations that is cutting out frames the farther away you are from them.It looks really strange, almost like they are 30 fps animations in a 60 fps game.
You can see it when the player is shooting at the enemy Elite about 2:45 in. Anybody have an idea of what I'm seeing? Does doing this take load off the cpu or something?

Yeah you see this fairly often, I remember the GRAW and Rainbow 6 doing it a lot
 
Buttery smooth lol. What's next? Rich and Creamy?

Yo, this game is creamy!

Great job by 343 though! Now let's see if the campaign's any good. I don't want to be chasing location markers to press switches all game long.
 
It took a lot of sacrifices, some of them quite controversial, but I applaud 343i for making 60 FPS a priority and following through.

They don't know how often it changes on the gameplay they recorded?

Intermediate resolutions can be pretty difficult to calculate when post-process AA is being applied. It smears a lot of the stepped, sharply aliased features that tend to be useful for finding the exact res.
 
I hear/read this a lot and the claim is that it boosts playability but I am unsure about what that means. 60fps provides a definite visual boon over 30fps but in my experience the latter is no less playable, even in a competitive sense. I have played several shooters on consoles and more powerful pcs but feel like my online performance is no worse or better as a result.

Play-ability meaning 60fps game yield half the response time than most 30fps games. You may be alright with 30fps and that's fine, but the response time of 60fps games is objectively better than 30fps games. Obviously it looks a lot smoother as well, some people don't seem to be able to notice though.

I mean, it's respectable that certain devs target 60 FPS for sure.

But at the same time, I think it's pretty crazy if you're a console-only player that you expect 60 FPS in every game or that devs will target it. If you expect that/or want that, you should be gaming on PC. I want 60 FPS. So I built a PC powerful enough to play games at 60 FPS at 1440p.

And resolution really doesn't have much to do with it in terms of developer preferences this generation. If devs weren't targeting 1080p (and say it was another resolution like 900p on consoles), the ones that aim for 30 FPS would still sacrifice FPS for a plethora of visual effects and overall fidelity.

It is crazy to expect that, but not crazy to want that. =) I wish more games would target that framerate on console. That's what I prefer for consoles. If I want the best of both, I'll play on PC like you.
 
Now I can't not notice the shadow disappearing when it shouldn't.

It's actually appearing.. And that box has no shadows :\

In my first view I have not noticed this, not that I was looking for any problems, but still, it turns out I'm gullible.

Will dynamic resolution be jarring?

It'll be interesting to see if people realize the resolution is scaling to what's on screen.

A resolution drop is much less noticeable compared to a frame drop or stutter, so this is good stuff for me.
 
Play-ability meaning 60fps game yield half the response time than most 30fps games. You may be alright with 30fps and that's fine, but the response time of 60fps games is objectively better than 30fps games.

I was mostly wondering if this manifested itself as an increase in player performance. like, across the board (when performance at 30fps is compared to performance at 60)
 
I was mostly wondering if this manifested itself as an increase in player performance. like, across the board (when performance at 30fps is compared to performance at 60)

Well, I would bet highly on the fact that it would. I can only base it off my own experience. However, I think if there ever was a match between two equal pro gaming teams in a shooter, and one team had to use 30fps they would get destroyed. I can't imagine having more responsiveness and a smoother experience wouldn't benefit a person's skill level.
 
This is great news for Xbox one owners. I know if I owned one I'd be pleased with the result. Solid 60fps with dynamic resolution is the best outcome imo.

Finally Halo at 60fps. Best thing that could happen to the series.
 
Well, I would bet highly on the fact that it would. I can only base it off my own experience. However, I think if there ever was a match between two equal pro gaming teams in a shooter, and one team had to use 30fps they would get destroyed. I can't imagine having more responsiveness and a smoother experience wouldn't benefit a person's skill level.

it would be interesting to know the experience of cross-play experience of Shadowrun playerS (assuming the console version was 30fps)
 
Wouldn't call resolution superficial, but to each their own.

Personally, I don't see the need for every game to be 60fps. Halo has done just find at 30fps, it's not like it was in dire need of a bump to 60fps.



That's a fair point. The dynamic resolution was barely noticeable in Wipeout HD, so hopefully the same will be true here.
It's because at the time of development there was this inaccurate narrative going on that ps4 could do everything at 60 and Microsoft could not. Ps4 could do every game in 1080, Xbox could not, I sure you remember those threads. So flagship title had to be 1080/60 at all costs
 
Well, I would bet highly on the fact that it would. I can only base it off my own experience. However, I think if there ever was a match between two equal pro gaming teams in a shooter, and one team had to use 30fps they would get destroyed. I can't imagine having more responsiveness and a smoother experience wouldn't benefit a person's skill level.

I went to a LAN party and played Halo with some teens who had brought their own setups.
The cheapest 15" no name LCD tv's running at a lower resolution than the monitor supported and with all manner of awful sharpening and processing on. They could still obliterate me and the others.

It's amazing what people could adapt to, but I'd imagine you are right
 
"This is how console gaming should be." Quite a glowing preview, and we're still not even looking at a final build. I'm sure by release the floor for the dynamic resolution will be raised at least by a bit.
 
Wow, gotta give 343 some major credit here. Game looks wonderful and that hard lock framerate is a thing of beauty.

H5 is shaping up very, very nicely.
 
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