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Digital Foundry: Halo 5 Hands-On Tech Analysis/Frame-Rate Test

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Looks pretty "smuve" at 60fps.
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I honestly never thought we'd see the devs of Halo go for 60fps. I approve of this line of thinking. Gameplay is all that really matters in the end.
 
I was just watching this on youtube. 343 have done a great job with the hardware that they have at their disposal... I wonder what they could have achieved if they had something more powerful to work with..?
 
Looks good, but I have no faith in 343's ability to produce an engaging campaign. Will pick this up at a reduced price sometime next year for the MP.
 
Amazing. Great fucking job 343.

I was just watching this on youtube. 343 have done a great job with the hardware that they have at their disposal... I wonder what they could have achieved if they had something more powerful to work with..?

Could be said about every game,platform and developer in history of man kind.

Redundant argument
 
I honestly never thought we'd see the devs of Halo go for 60fps. I approve of this line of thinking. Gameplay is all that really matters in the end.
I want these guys to set precedent. I'm not a big fan of dynamic resolution when it's noticeable, but buttery smooth 60fps is just too good to pass up.

Halo 60fps, a dream come true.

(Well, we had Halo PC ports before but you know what I mean).
 
Everything we've seen so far of the campaign outside the E3 demo has looked really good

I despised Halo 4 though. One of the only games in recent memory that I failed to finish. I'll dig into it and finish before I pick up Halo 5, of course, but man, that was a kick in the nuts after going through Halo 3 and loving it. I also thought the E3 demo was a snoozefest.

Edit: My post doesn't make much sense unless I mention that my history with Halo was limited to playing Halo 2 back on the OG Box before I bought a One and the MCC back in January. Went through CE and 3 (didn't bother with Halo 2, as I'd already beaten that years ago), really enjoyed both, but was then completely turned off by Halo 4.
 
I despised Halo 4 though. One of the only games in recent memory that I failed to finish. I'll dig into it and finish before I pick up Halo 5, of course, but man, that was a kick in the nuts after going through Halo 3 and loving it.

Edit: My post doesn't make much sense unless I mention that my history with Halo was limited to playing Halo 2 back on the OG Box before I bought a One and the MCC back in January. Went through CE and 3 (didn't bother with Halo 2, as I'd already beaten that years ago), really enjoyed both, but was then completely turned off by Halo 4.

From everything we've seen 343 has learnt their lesson on Halo 4 and is making a campaign more inline with the classic series.
 
It's impressive the frame rate is so solid, but I'm reserving the full extent of my appreciation till I see how the dynamic resolution fares. If it's closer to 900p/1080p the majority of the time, hats off to them, but if it creeps below that, I'll be less impressed. 1152 x 810 (very close to 720p in overall pixel count) really does not sound too enticing. That said, the graphics are nice, and far cleaner than they used to be which is a massive plus point.
 
From everything we've seen 343 has learnt their lesson on Halo 4 and is making a campaign more inline with the classic series.

Based on this video, I'm inclined to believe you. But, the E3 demo was a snoozefest for me so I still feel like it could go either way. It really doesn't matter though, as Halo is the kind of game I'd like to play in winter when the nights are long and new releases are few and far between. It's not like the community is going to disappear on me either, so I'll play it safe this time. If I like it, I'll be sure to be in on Halo 6 day one.
 
Based on this video, I'm inclined to believe you. But, the E3 demo was a snoozefest for me so I still feel like it could go either way. It really doesn't matter though, as Halo is the kind of game I'd like to play in winter when the nights are long and new releases are few and far between. It's not like the community is going to disappear on me either, so I'll play it safe this time. If I like it, I'll be sure to be in on Halo 6 day one.

The E3 demo is like the worst thing they can show for the game, everything else plays nothing like that. I seriously don't understand why they choose to show that level, instead of something like the Kraken level. You see that's how bad marketing choice can lose you buyers.
 
Damn, this game looks so smooth and so much fun. Great job by 343i. That 60FPS framerate is solid as a rock. Can't say that for many console games. Also, it looks really nice. Good art direction goes a long way.
 
I despised Halo 4 though. One of the only games in recent memory that I failed to finish. I'll dig into it and finish before I pick up Halo 5, of course, but man, that was a kick in the nuts after going through Halo 3 and loving it. I also thought the E3 demo was a snoozefest.

Edit: My post doesn't make much sense unless I mention that my history with Halo was limited to playing Halo 2 back on the OG Box before I bought a One and the MCC back in January. Went through CE and 3 (didn't bother with Halo 2, as I'd already beaten that years ago), really enjoyed both, but was then completely turned off by Halo 4.

Understandable point of view but the circumstances surrounding H4 were certainly completely different than where 343 is at now. They had to build a studio, learn how to use a very established piece of tech, while modifying it to suit their needs, and then make a Halo game with it.

Kind of explains what happened with H4 if you ask me. I wasn't a fan of it at all, but this really looks like they are getting to make exactly the game they want to make.

On topic. What they are pulling off here is mighty impressive. I didn't think the frame rate would be that solid. And the game itself looks mighty pretty.
 
I'm impressed by the strict adherence to 60fps, but a resolution of 1920x1080 to 1152x810 seems like a large differential. I wonder how noticeable the dynamic resolution is during gameplay.
 
Amazing. Great fucking job 343.



Could be said about every game,platform and developer in history of man kind.

Redundant argument

It wasn't an argument... More of a musing

@ captain zyrain. yeah really. Should I ask permission to even think such things?? wtf?
 
Sounds good. It would have been neat to see 30 fps and full stop bell/whistles, but this looks good, and it's going to play really smoothly (I assume).
Looks pretty "smuve" at 60fps.
I am totally going to post that photo in the OT thread.

I now want a cat helmet for my cat.
 
From 1152x810 to 1920x1080. That's a huge dynamic resolution scaling.

That's basically 720p; if it only gets like that in very busy situations I don't think that's bad at all. There's nothing worse than being in a tense situation with craziness happening only to have the framerate slow to a halt. That happens in so many games and it can get you killed. The solution they've come up with is definitely the way to go.
 
The latter could be said about every Halo game though.

The other Halo's story is very understandable on their own right, you don't have to rely on terminals and extended universe, you know humans and covenant are at war and you are on this journey to finish it, while in Halo 4 if you haven't watched the terminals and read the forerunner trilogy, you don't know even a single bit "Why am I fighting these stuff?" It is still a complete/contained story for sure but for Halo standards people have more to desire.
 
The E3 demo is like the worst thing they can show for the game, everything else plays nothing like that. I seriously don't understand why they choose to show that level, instead of something like the Kraken level. You see that's how bad marketing choice can lose you buyers.

I think that particular level looked awesome (snippets of which were show in this analysis), and everything before the Kraken fight fun. Fairly open, some great use of verticality, jumping to and from platforms, lots of enemies etc. But the actual Kraken fight itself looked pretty poor, worse in-fact than past franchise battles against Scarab's and the like. The Kraken itself was little more than a stationary platform which you monotonously circled around picking the same things off, followed by the classic blow up the centre core mechanic. I think for that particular closing fight/set piece, they could have mixed it up and made things more exciting. At least had the Kraken mobile during the fight, smashing it's way through the canyons etc.
 
The locked frame-rate is very impressive, but the wide variation in resolution seems a little concerning.

To suddenly go from crisp visuals in 1080p to a blurry mess at 810p sounds like it could be more annoying than the odd frame-rate drop.
 
The guy talking in the video nails it on the head.

Get a nice style for your game,

get a buttery frame rate, and sacrifice on superficial things like texture filtering.

Thats how console gaming is done.
 
The locked frame-rate is very impressive, but the wide variation in resolution seems a little concerning.

To suddenly go from crisp visuals in 1080p to a blurry mess at 810p sounds like it could be more annoying than the odd frame-rate drop.

I doubt it would be sudden. It gets lower as more things happen, so the change would likely never be from 1080p to somewhere near 720p on a dime.
 
I heard this is still a build from a couple months back, so if that is the case, I guarentee there will be performance boosts on top of this. Props to 343 for making it a locked 60 FPS.
 
The guy talking in the video nails it on the head.

Get a nice style for your game,

get a buttery frame rate, and sacrifice on superficial things like texture filtering.

Thats how console gaming is done.

Wouldn't call resolution superficial, but to each their own.

Personally, I don't see the need for every game to be 60fps. Halo has done just find at 30fps, it's not like it was in dire need of a bump to 60fps.

I doubt it would be sudden. It gets lower as more things happen, so the change would likely never be from 1080p to somewhere near 720p on a dime.

That's a fair point. The dynamic resolution was barely noticeable in Wipeout HD, so hopefully the same will be true here.
 
The locked frame-rate is very impressive, but the wide variation in resolution seems a little concerning.

To suddenly go from crisp visuals in 1080p to a blurry mess at 810p sounds like it could be more annoying than the odd frame-rate drop.

Depends how long the instance is.

I haven't played a recent game that has it. Did anyone notice in COD AW ?
 
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