Just saw this. Now i'll be trying it with everything in the game.
LAWD
Just saw this. Now i'll be trying it with everything in the game.
Is it me or the game is downgraded since E3 2013?
https://www.youtube.com/watch?v=E087GDdXYl4
The final product is no where near their reveal trailer.
Is it me or the game is downgraded since E3 2013?
https://www.youtube.com/watch?v=E087GDdXYl4
The final product is no where near their reveal trailer.
For PC experts here, I have a question. Since Windows Store games don't support overlays, how am I supposed to tell my framerate? I want to be able to get a locked 60, and it's going to be a real pain in the ass to adjust the settings if I don't know what kind of performance I'm getting.
I have a 980Ti, by the way.
For PC experts here, I have a question. Since Windows Store games don't support overlays, how am I supposed to tell my framerate? I want to be able to get a locked 60, and it's going to be a real pain in the ass to adjust the settings if I don't know what kind of performance I'm getting.
I have a 980Ti, by the way.
If you won't be able to tell whether you have locked 60 or not by just looking at the screen then why do you even bother?
You can use PresentMon to see your frametimes. Probably won't help much with determining if you have a locked 60 or not however.
Errr, because there might be difference in drops that isn't noticeable? Can you tell the difference between 57 and 52 fps? Or 52 and 48?I don't know the answer two your question, but if you can't notice framerate issues without an overlay, then how would knowledge of the exact framerate benefit you?
Errr, because there might be difference in drops that isn't noticeable? Can you tell the difference between 57 and 52 fps? Or 52 and 48?
Errr, because there might be difference in drops that isn't noticeable? Can you tell the difference between 57 and 52 fps? Or 52 and 48?
Because different settings cost different amounts of frames?Why would I want to tell that difference? If you're running at 60 then it's easy to see usually. If you're not then what does it matter if it's 52 or 48?
yeah but if they cant notice it without a counter I don't think it will bother themBecause different settings cost different amounts of frames?
Because different settings cost different amounts of frames?
So if I'm 5 fps away from 60 I'd rather turn off a setting that saves me 5-7 fps than one that saves me 10-15 fps?...So?
Just saw this. Now i'll be trying it with everything in the game.
So if I'm 5 fps away from 60 I'd rather turn off a setting that saves me 5-7 fps than one that saves me 10-15 fps?
Well, turn off the first one and if that won't be enough turn off the second one after that. What's the problem?
I live by this rule regarding framerates...if I can't tell, then it doesn't matter. One of the reasons why I don't do overlays to look at FPS (I used to, especially during my Counter-strike days). If i'm enjoying the game, me knowing a specific number or if it dropped some frames doesn't help if I don't notice it.
Just saw this. Now i'll be trying it with everything in the game.
O.O
I want it. But i don't have Xbox One and i am still on Win7.
So if I'm 5 fps away from 60 I'd rather turn off a setting that saves me 5-7 fps than one that saves me 10-15 fps?
Then no get.
But if you can't tell you're at 55fps without a framerate counter why do you care?
Because I don't know if I'm at 55 exactly, and I don't know how much exactly each setting saves me, not without RTSS.Well, turn off the first one and if that won't be enough turn off the second one after that. What's the problem?
Because I can tell that it's below 60. In fact it's pretty easy to notice if the game is below the refresh rate, you'll get some minor judder and stutter, but I wouldn't be able to tell if it was 53 or 58.But if you can't tell you're at 55fps without a framerate counter why do you care?
So test both and since they will both get you to the constant 60fps you desire keep the one that you like the most independent of cost?So if I'm 5 fps away from 60 I'd rather turn off a setting that saves me 5-7 fps than one that saves me 10-15 fps?
I will, one day for 20$ hopefully.
There are other great games waiting to be played.
Well this is a simple model with just two settings. Most games will have many settings, and the performance impact between settings will not be linear. Between low and medium lighting it could be 10fps, medium and high could have a 15fps difference while high and ultra could be 4fps.So test both and since they will both get you to the constant 60fps you desire keep the one that you like the most independent of cost?
Wat? Work? Changing settings is work? Wat?For real?
Because it's a shit ton of work for no reason as opposed to simply being able to use an overlay and lock your FPS down.
And how do you know which option is more itensive without a counter? I'm sure it's pretty hard to spot one option tanking the FPS by 9 and differentiate it from another dropping it by 6-7.
Because I don't know if I'm at 55 exactly, and I don't know how much exactly each setting saves me, not without RTSS.
In general, I can tell if the fps is in the 10-15 range, I can tell if it's around 20, I can tell if it's 30, but beyond that it's harder to tell. I can tell if it's in the mid 40's, and I can tell if it's 60 or above. That still leaves a pretty high margin of error.
Because I can tell that it's below 60. In fact it's pretty easy to notice if the game is below the refresh rate, you'll get some minor judder and stutter, but I wouldn't be able to tell if it was 53 or 58.
Errr, because there might be difference in drops that isn't noticeable? Can you tell the difference between 57 and 52 fps? Or 52 and 48?
Yeah I know i was kinda just messing with youWell this is a simple model with just two settings. Most games will have many settings, and the performance impact between settings will not be linear. Between low and medium lighting it could be 10fps, medium and high could have a 15fps difference while high and ultra could be 4fps.
Wat? Work? Changing settings is work? Wat?
How do you know which option is more intensive if you can't see if you're running at 60 with your own eyes? And what does it even matter to you if you can't see shit? Play at whatever fps you have.
So I guess you're not the type of person who cares what setting they turn off, whether they lower AO or lighting or evironmental geometry, to you it only matters that the fps improved.Great, so you can tell this. Now you can go and lower some settings to make the game run at 60 which you should be able to see with your eyes. Problem solved?
Just saw this. Now i'll be trying it with everything in the game.
But I can. I can tell when a game isnt running at 60. So yes, it's a lot of guess work tinkering around with several settings to achieve locked 60 when all the different settings have varying levels of impact. It's a lot of guess work when one setting only affects FPS by 4 and another by 6 but there's no counter to tell you that. That's far more work then necessary to go achieve stable 60 at the maximum graphical capabilities of your PC without a frame rate counter.
So I guess you're not the type of person who cares what setting they turn off, whether they lower AO or lighting or evironmental geometry, to you it only matters that the fps improved.
However there are people who have preferences, I'd turn down lighting (if it's from ultra to high) before turning down AO (but AO before changing lighting from high to medium), because in most games there's not a distinctive enough difference between the upper lighting settings (ultra to high), except for games like Rainbow Six Siege where it makes a pretty big difference, so I'd turn down AO there before turning down lighting from high. But for Battlefield 4 I'd rather turn down lighting before I turn down terrain quality, or AO. So again it depends on the game, which is why we need exact fps costs so we can weigh our options.
Current and delta fps?What stops you from doing any of that in the absence of fps readout?
I forgot to try this when I had Rise of the Tomb Raider, but could you just leave the RTSS or PrecisionX chart/graph... thingy open with the framerate and frametime counter in the background and then run the program and alttab to check the history?For PC experts here, I have a question. Since Windows Store games don't support overlays, how am I supposed to tell my framerate? I want to be able to get a locked 60, and it's going to be a real pain in the ass to adjust the settings if I don't know what kind of performance I'm getting.
I have a 980Ti, by the way.
Current and delta fps?
It takes 4 720p frames and combines them to make a 1080p image, not unlike what Killzone Shadowfall did in multiplayer. So it's not 1080p, but not exactly 720p either. It's similar to what rainbow 6 siege does.
It's not like Killzone.It's quite likely KZ. It's always a temporal reconstruction. So it's native 720p.
If you won't be able to tell whether you have locked 60 or not by just looking at the screen then why do you even bother?
You can use PresentMon to see your frametimes. Probably won't help much with determining if you have a locked 60 or not however.
I don't know the answer two your question, but if you can't notice framerate issues without an overlay, then how would knowledge of the exact framerate benefit you?
Oh nice. Didn't know there were multiple levels in an act.That's act 1-2. So the second level of Act 1. We purposely are avoiding showing Act 1-1 to not ruin how the game begins.
Conceptually similar, functionally very different. You're right.It's not like Killzone.
1) Killzone Shadowfall uses temporal reprojection, Quantum Break uses temporal reconstruction. Not the same thing.
QB uses accumulation to construct a 1080P image from past from 720P frames image..when still. And it takes a small time to get up to full 1080P after stopping. Killzone 2 always displays 1080P, it renders interlaced 960*1080 one frame and then the same another frame, but fills up the gap caused from interlacing with data and prediction acquired from past frame, combines them and creates a full 1080P image ...even when moving (albiet with artifacting).
tldr: It's not like Killzone SF.
2) It's not like Rainbow Siz Siege either, that game uses MSAA samples to reconstruct a 1080P image, which is different from temporal reconstruction.
Reconstructed 1080P image and actual 1080P image in Siege are indistinguishable when both use temporal AA, without the TAA the reconstructed image has some minor jigsaw artifacts.
tldr: It's not like Siege either.
I can tell locked 60. In fact, even minor drops to 55 are noticeable. The thing I'm worried about is I won't know what settings to drop and how much of them to drop them if the framerate dips to 30s and 40s. A lot of modern games, especially graphically intensive ones fluctuate a lot, especially cause I play at 1440p.