BigTnaples
Todd Howard's Secret GAF Account
343i were not the first to implement horizontal scaling. Grand Turismo 5 Prologue did it back in 2007, 1280x1080 to 1920x1080.
I doubt that H5 on PS4 would like significantly better. PC is another story of course.
Many underestimate the power difference between PS4 and XBO. You have been trained to think that it is simply 1080p/900p by multiplats. However XBO's inability to maintain 1080p exists in a vacuum where PS4 does not exist. When it comes to games being built from the ground up for a system, the PS4 still holds a significant advantage, regardless of the resolution discrepancy.
You're comparing two bullshots of cinematics to say they look the same. One look at the actual game in action compared to Halo 4 on Xbox 360 will make you see what a huge difference it is. I think people are also forgetting that a lot of their Halo 4 image quality has been rose-tinted by the phenomenal graphics it has as part of MCC at 1920x1080p/60fps which is essentially a remaster. Not meaning you, but a lot have forgotten how blurry and poor Halo 4 now looks when running on Xbox 360, instead using the remaster as an example of comparing the game.
I do agree that the hardware is definitely a hindrance to Halo 5. But they've made do with what they have and we have a Halo experience that will be better than before.
The comparison is off, sure. Halo 5 does obviously a lot more than Halo 4 in terms of graphic, scale, resolution, ai and frame-rate. Picking screens to negate that seems effective, though.
The tendency of online forums to instantly focus on discrediting any comparison is quite silly. I posted those two pictures from my 6+ at work. Notice how you both ignored the text in said post.
The lighting, the physics, the texture work, the shaders...almost everything aside from the leap in framerate, is too close to Halo 4 MCC for comfort.
I have played a shit ton of Halo. I am a Halo fanatic, I have read the books, own the collectors editions, the $300 Master Chief figures, I have the H5 XBO and multiple H5 controllers on preorder etc etc. I also played a ton of the Halo 5 alpha, on a 65' 4K Curved for reference, along side Halo 4 MCC, and have watched every Gamersyde video of the game available on the same display.
I am not just comparing those two screens, I am stating however, that Halo 5, in general, is disappointing on a graphical level, due in large part to the under-powered XBO, and to a smaller extent, their decision to go 60fps.
343i is a super talented studio, for which I have no doubt. It is not due to any lack of effort that Halo 5 is less impressive than it could be. I remember playing Halo 4 and absolutely drooling at the prospect of a next gen Halo with 343i at the helm. Now that we are weeks away, I am very disappointed.
This is due to the hardware, again. The leap from 360-XBO exclusives is not as substantial as the leap between PS3-PS4 exclusives. You can pick apart the comparisons all you like with "but 60fps! but open world! but TV!", the end result however, is games like Killzone Shadowfall at launch, or Uncharted 4, look heads and shoulders above their studios previous works, to a level that is almost mind blowing. Games like The Order, Horizon and Driveclub further display the hardware advantage. Where as games like Halo 5, Quantum Break, and Gears 4 are underwhelming graphically. Again, clearly not these top tier developers fault.
Again, this is coming from someone who is buying all of these XBO games, and owns multiple XBO consoles. I am not "trolling" but expressing my disappointment with lost potential in one of my favorite franchises of all time.