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Digital Foundry: Hands-on with Halo 5: Guardians

Can we stop comparing titles which have nothing to do with the thread were in?

The locked 60fps and dynamic scaling which does go up to 1080p is an awesome achievement considering the alpha was at 720p and plenty of people were doubting even a slight bump.
 
yes it is, but I don't think

this
TLOUR-311.jpg


looks unbelievably worse than this

direct-feed-screenshot-4.jpg


and the first one is running at twice the framerate.
In actual gameplay TLOU:R is distinctively inferior to UC4 on almost all departments. Keep in mind everything in UC4 will be in-game.

On topic: yes Halo 5 is, both technically and artistically the continuation of Halo 4, but downplaying the very apparent advancement in rendering technique, lighting and scale is just silly. And whatever you want to praise/criticize, remember this is a 8th gen console game, there is only so much you can get out of those dated things.
 
God damn man. The console war rages on almost subconciously. If the topic is about an exclsuive somehow some way an exclusive on another console will make its way into the discussion.
 
In actual gameplay TLOU:R is distinctively inferior to UC4 on almost all departments. Keep in mind everything in UC4 will be in-game.

On topic: yes Halo 5 is, both technically and artistically the continuation of Halo 4, but downplaying the very apparent advancement in rendering technique, lighting and scale is just silly. And whatever you want to praise/criticize, remember this is a 8th gen console game, there is only so much you can get out of those dated things.

Oh sorry i thought the cutscenes were real time in the remaster, my bad. Still last of us remaster still looks absolutely stunning, and uncharted 4 cuts the framerate in half to achieve the visual upgrade. Btw. I'm not arguing that uc4 isn't a major jump, just the notion that one console has unbelievable advancements while another has twice the framerate and thats it. Both are doing great things with what little power they have.

OT: Point stays pretty much the same though, if you cherrypick screenshots you can find scenes that don't look all too different in halo 5/4 remaster. It's still a major jump over all and hopefully a return to form with more open environments (which were sacrificed in h4 for the graphical bump)
 
If you're willing to make such sacrifices for framerate, you might as well drop complexity further to keep image quality high as well. Great art with high image quality looks better, it's why Wind Waker HD is still one of the best looking current gen games.

I see it that way that quiet scenes will get the good graphics at mostly 1080p.

When the action starts resolution and filtering and so on will go down => But these are the scenes you will problably don´t have time to look for such things.

This is also kind of the problem with these whole graphics comparisons: They take a screenshot of a heavy duty scene and pick on it....
AF looks low all the time, not just during heavy action. I think MGSV:TPP increases AF during the hospital intro, during the corridor sections at least.

No previous Halo game was a rock solid 30fps, more like 24 or 18/15 for the most part. It's a welcome change in MP with a breath of fresh air for campaign.
Why would you make things up?

Halo games consistently held 30fps, with some frame pacing issues here and there (especially if you tried to play the PAL version of Halo CE at 60Hz)

Distant objects in this game, characters, physics, etc... all animate @ half frame rate I think.
That would explain the E3 cutscene animation weirdness, if there was a bug making distant objects still animate at half 30fps.

I mean, Halo 5's lowest resolution is still above Halo 4's 720p.
We're talking 921600 vs 933120 minimum pixel res. 1.25% increase.
 
Thanks, ok. I was referring to the 360 version of Halo 4. Is it backwards compatible?
Not yet, but every MS Studio title will be getting BC come November, so I'm presuming it will be part of that since GoW1 is included and has the remaster.

EDIT: Beaten.
 
Frame rate, input lag, deadzones affect gameplay not graphics. The only graphical effect that affects gameplay is screen tearing.

Surely you have no idea what I am referencing. Games are not just inputs, the player needs to see what their inputs are translating to on the screen (i.e. graphics). Similarly that which is on the screen (graphics) is affecting what inputs they (the player) put in the game.

I do not mean raw input as gameplay, and I am pretty sure no one realistically viewss that incredibly narrow deifnition as being gameplay. I literally mean "how the game plays" in all its facets. AKA, this includes the whole physicalization of the world and the graphical density which drastically effects the game design, encounter design, and player choice in a game like Crysis (or Halo).
 
like we said for XXX Halo article this days, It's really great that 343i choose framerate over graphics even if it's Halo 4 HD 2.0, 60FPS is important for any shooters, hope Gears of War and many of those games will follow the same patterns.

You know this idea that Halo 5 is an incremental improvement over 4 needs to stop.

Halo 4's locations were restricted, whilst Halo 5's are more open. Until I see a Spartan ground pound from 50 meters above in Halo 4, enough of this Halo 4 HD nonsense. Much of that Halo 4 prettiness was unreachable by the player. In Halo 5, players can climb up to heights etc...
 
Frame rate, input lag, deadzones affect gameplay not graphics. The only graphical effect that affects gameplay is screen tearing.

So you don't need any visual feedback or visual reference points at all?

As long as all of the above are ok you would be happy with a blank screen and a few pixels here and there?

There is a case to be made for resolution and graphical clarity being very important in certain types of games. This is one of them.
 
just take a look because I don't want any spoiler for the game and saw this, I'm sorry but the game isn't looking gorgeous at all lol... it looks muddy as hell.

08b0fe0ed941c9bcb3c46f0ad1c00cd8.jpg

It looks a hell of a lot better in motion than it does in a compressed screen grab. It's a great looking game.
 
just take a look because I don't want any spoiler for the game and saw this, I'm sorry but the game isn't looking gorgeous at all lol... it looks muddy as hell.

08b0fe0ed941c9bcb3c46f0ad1c00cd8.jpg
A youtube video looks muddy?

I just watched that same video and it looks glorious.
 
Halo 4 MCC is an end of gen title that was fully remastered to 1920x1080p/60fps just last year. It will of course look similar to a game coming out as an early gen sequel to said game. Imagine how much Halo 2 would have looked like Halo 3 had Halo 2 been remastered using Xbox 360 power the year before Halo 3 came out.

Also, he posted two cinematic shots, which are themselves bullshots, as a way to say they look the same. Since when are they ever used as a way to judge a game? Also, in the above post, he's already saying Driveclub and Order 1886 are better than Gears 4 and Quantum Break which aren't even out.

Is the purpose of posting here just to highlight the power of competitor consoles and other games? Don't get me wrong, he makes valid points. Xbox One is weaker than PS4. But what does that have to do with anything? It's 2 years since Xbox One launch. Is a Halo 5 going to be on any other console? No. So why make post after post on the issue? It's not about salt Vs slurp as opposed to arguing for the sake of arguing and concern trolling.

He's disappointed that the Xbox one hardware isn't perhaps delivering the halo 5 experience he had hoped for? He is disappointed with MS because clearly it is possible to have more power in a similarly priced box, but they didn't do it because they maybe had different priorities. All of which impacts the game he is getting.

Doesn't sound like trolling to me, just disappointment from someone that hoped for more.
 
A youtube video looks muddy?

I just watched that same video and it looks glorious.

Well it's the video he used to tell me how gorgeous the game is when it definitely isn't, you know it's ok if the game isn't a visual masterpiece, it looks good and the lock performance is what make the game like a big improvement over past Halo but I'm tired of the narrative that the game look wonderful when it obviously doesn't.

it's not like it's ugly or else, it's just doesn't look as good as some people pretends it to be.
 
Thank you 60fps. 60fps is very noticeable compared to 30fps where as i could care less about resolution. Very glad Microsoft has been focusing on smoooth gameplay this generation over resolution. Hopefully Gears4 does the same thing
 
So you don't need any visual feedback or visual reference points at all?

As long as all of the above are ok you would be happy with a blank screen and a few pixels here and there?

There is a case to be made for resolution and graphical clarity being very important in certain types of games. This is one of them.

But you cannot make a case that graphics is equally important to gameplay as framerate....

No one is suggesting that we stare at a blank screen. So no need to strawman...

What I am ok with is Halo 5 graphics @ 60FPS. For those that are not, I hope that their is a game that can assuage their pain.

EDIT: Forza 6's gameplay is peerless despite the compromises needed to hit 1080p and 60FPS...
 
Well it's the video he used to tell me how gorgeous the game is when it definitely isn't, you know it's ok if the game isn't a visual masterpiece, it looks good and the lock performance is what make the game like a big improvement over past Halo but I'm tired of the narrative that the game look wonderful when it obviously doesn't.

it's not like it's ugly or else, it's just doesn't look as good as some people pretends it to be.
Obviously this is all opinion and is totally subjective, but to say this game isn't gorgeous when it's an FPS running at a very near locked 60fps, is a bit baffling. Especially when it looks like it does with the technologies they're implementing.

Although, like I said, it's your opinion. I can't wait to see it on the big TV.
 
*Enters the thread, seeing Uncharted/TLOU pictures and a YouTube screen grab used to argue how muddy the game looks*

I see things are going as usual in here.

Anyways, really loving their commitment to a locked 60fps, and more so that they were able to hit the target so well.
 
Well it's the video he used to tell me how gorgeous the game is when it definitely isn't, you know it's ok if the game isn't a visual masterpiece, it looks good and the lock performance is what make the game like a big improvement over past Halo but I'm tired of the narrative that the game look wonderful when it obviously doesn't.

it's not like it's ugly or else, it's just doesn't look as good as some people pretends it to be.

Let people say what they want to say. Why does it annoys you so much?

For me it's a visual masterpiece, but I don't care if you disagree. Deal nicely with the different opinions, man...it will make you feel better.
 
A muddy image is very noticable too.

You mean to tell me that when all manner of carnage is happening on screen, with you controlling a character, and invested in a story, that lack of filtering is going to break the suspension of belief? And more so that a dip in framerate?

Knowing what we know of the X1's capabilities, why are were still feigning disappointment over the type of graphics that we are seeing?
 
Surely you have no idea what I am referencing. Games are not just inputs, the player needs to see what their inputs are translating to on the screen (i.e. graphics). Similarly that which is on the screen (graphics) is affecting what inputs they (the player) put in the game.

I do not mean raw input as gameplay, and I am pretty sure no one realistically viewss that incredibly narrow deifnition as being gameplay. I literally mean "how the game plays" in all its facets. AKA, this includes the whole physicalization of the world and the graphical density which drastically effects the game design, encounter design, and player choice in a game like Crysis (or Halo).

So you don't need any visual feedback or visual reference points at all?

As long as all of the above are ok you would be happy with a blank screen and a few pixels here and there?

There is a case to be made for resolution and graphical clarity being very important in certain types of games. This is one of them.
This game Fluctuates all over the place resolution wise, it's lowest being a tad better than 720p and that's mostly in a single game mode. The point is that now no one seems to appreciate a locked 60fps no matter what the cost is resolution wise.
 
Game looks good. Not the visual leap in halo i was hoping for purely in graphics department.

Gameplay needs to be fun and thats what I am hoping for. I just hope the narrative is catered to some one like who doesnt follow the lore.

Constant locked FPS over small difference in image quality any day
 
*Enters the thread, seeing Uncharted/TLOU pictures and a YouTube screen grab used to argue how muddy the game looks*

I see things are going as usual in here.

Anyways, really loving their commitment to a locked 60fps, and more so that they were able to hit the target so well.

I wonder if the Uncharted Digital Foundry thread had people coming in posting Halo screenshots and analysing quality of graphics using YouTube screen grabs.
 
Obviously this is all opinion and is totally subjective, but to say this game isn't gorgeous when it's an FPS running at a very near locked 60fps, is a bit baffling. Especially when it looks like it does with the technologies they're implementing.

Although, like I said, it's your opinion. I can't wait to see it on the big TV.

it seems pointless to me to argue about something as trivial as this, if you think it's gorgeous, it's ok for me, I respect your opinion, I'll just let this here:

A locked 60fps does not come cheap and it's clear that image quality is compromised in order to deliver this objective. This feels like an acceptable solution in this case as it benefits gameplay but those sensitive to image quality issues may be disappointed. The post-process anti-aliasing solution employed here works well enough at full 1080p but, as the resolution begins to dip, it can also result in a rather muddy-looking image.

Texture filtering also suffers greatly from this design choice. [...]

Alpha effects also continue to operate at a lower quality, as we discovered in previous looks at the game. Explosions and weapon effects are rendered at a reduced resolution throughout, leading to some pretty noticeable pixilation during particularly heated sequences. Shadow quality also feels a bit hit or miss with the juxtaposition between real-time shadows and shadow-maps often a little jarring. In many ways, this feels like a visual evolution of Halo 4 at 60fps.

Let people say what they want to say. Why does it annoys you so much?

For me it's a visual masterpiece, but I don't care if you disagree. Deal nicely with the different opinions, man...it will make you feel better.

Why are you so angry ? it's a technical thread, not a : Please consider my opinion as a fact thread.

You need to read my previous posts dude, I'm glad 343i get the performance over the eye candy and I even wish for Gears of war and other shooters to do so, but with how weak consoles are, it's difficult to ask for eye candy and performance as a all.

I wonder if the Uncharted Digital Foundry thread had people coming in posting Halo screenshots and analysing quality of graphics using YouTube screen grabs.

343i doesn't support Gamersyde with videos and didn't invited them at previews event, it's maybe why...
 
just take a look because I don't want any spoiler for the game and saw this, I'm sorry but the game isn't looking gorgeous at all lol... it looks muddy as hell.

08b0fe0ed941c9bcb3c46f0ad1c00cd8.jpg

If you REALLY wanna see actual IQ, get a direct feed download, not some crappy youtube compression file.

Here is the direct feed: http://news.xbox.com/api/mediacart/download/73a422e847cd4a998b78bda4ec963859

And plus, don't take a screenshot of a video, you KNOW an in-game screenshot is not comparable to a video recording's screenshot purely based on the format of each.
 
But you cannot make a case that graphics is equally important to gameplay as framerate....

No one is suggesting that we stare at a blank screen. So no need to strawman...

What I am ok with is Halo 5 graphics @ 60FPS. For those that are not, I hope that their is a game that can assuage their pain.

EDIT: Forza 6's gameplay is peerless despite the compromises needed to hit 1080p and 60FPS...

It comes down to personal preferences at the end of the day but what most developers seek to do is reach a certain degree of balance. I don't think that is the case here for what should be a flagship 1st party game to show of the capabilities of the Xbox One. If they had gone 30fps + bells and whistles for single player and kept things as they stand now for multiplayer it would make sense. But as things stand now I can understand peoples frustrations.

For example graphical oddities pull me out of the experience far more than a game running at say 30fps instead of 60fps. But for other people it might be the opposite. That's why I have a powerful gaming PC to max everything out and downsample whenever possible.

And in reference to Forza 6 I'd argue that it actually fails to capture the spirit of motor racing since the moment to moment racing is actually one of its weaker points. But that's more down to shitty AI and poor game design choices rather than any framerate or graphical oddities. Overall I really like the game but its not as good as it could be overall for those reasons amongst others. This is way off topic though so feel free to continue the discussion on this in the Forza thread if you wish.
 
It comes down to personal preferences at the end of the day but what most developers seek to do is reach a certain degree of balance. I don't think that is the case here for what should be a flagship 1st party game to show of the capabilities of the Xbox One. If they had gone 30fps + bells and whistles for single player and kept things as they stand now for multiplayer it would make sense. But as things stand now I can understand peoples frustrations.

For example graphical oddities pull me out of the experience far more than a game running at say 30fps instead of 60fps. But for other people it might be the opposite. That's why I have a powerful gaming PC to max everything out and downsample whenever possible.

And in reference to Forza 6 I'd argue that it actually fails to capture the spirit of motor racing since the moment to moment racing is actually one of its weaker points. But that's more down to shitty AI and poor game design choices rather than any framerate or graphical oddities. Overall I really like the game but its not as good as it could be overall for those reasons amongst others. This is way off topic though so feel free to continue the discussion on this in the Forza thread if you wish.

Fair enough, we like what we like.

I think that you touch upon a key issue here: 343i's conscious decision to place 60FPS as a primary requirement over graphics has led to disappointment for those expecting a generational leap over Halo 4.
 
just take a look because I don't want any spoiler for the game and saw this, I'm sorry but the game isn't looking gorgeous at all lol... it looks muddy as hell.

08b0fe0ed941c9bcb3c46f0ad1c00cd8.jpg

Using screenshots from a YouTube video isn't really going to show how "good" a game does or does not look.
 
Kudos to 343 and Microsoft and giving a damn about gameplay over graphics that will be outdated in a year, anyway. Gameplay is forever. Something the top dogs of pretty triangles would do well to remember.
 
Obviously halo 5 can't, unless 343 randomly decided to skip 1080p for a dynamic resolution. Common sense tells me they wanted to lock the game at 60(correct choice) and whatever the Xbox could handle resolution wise would be sufficient.

I agree, was not saying otherwise, but I hate the strawman arguments like that,many games do both, people act like if ti is not 60 FPS it is not playable, major hyperbole. Destiny is a joy to play and smooth as butter, it's 30 FPS, and I prefer it stay that way and keep it's IQ.
 
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