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Digital Foundry: Hands-on with Halo 5: Guardians

Console gamers ask for a solid 60fps, console gamers bitch about the sacrifices. So typical.

I do see a lot of console gamers say they're fine with 30fps and better graphics/resolutions/IQ. I'm one of them. I like 60fps, but 30fps doesn't stop me from buying and enjoying games. I would have never even liked Halo in the first place if it did.
 
I do see a lot of console gamers say they're fine with 30fps and better graphics/resolutions/IQ. I'm one of them. I like 60fps, but 30fps doesn't stop me from buying and enjoying games. I would have never even liked Halo in the first place if it did.
I used to feel the exact same way, up until I played all 5 Halos at 60fps. There's no going back now.
 
What about his statements is outlandish? According to DF, the alpha effects are low res (hard to see in a Youtube vid) and this might just be the smallest rocket explosion effect I have ever seen.

I mean I think it looks cool, nice looking explosions, cool fight with the hunters, lots of thing happening and the framerate stays stable.

It's possible to think something is unimpressive without acting like a dick about it.
 
I mean I think it looks cool, nice looking explosions, cool fight with the hunters, lots of thing happening and the framerate stays stable.

It's possible to think something is unimpressive without acting like a dick about it.

Well, it's true that the tone is not the nicest. I agree with him that it's not super impressive in terms of alpha effects/particles though.
 
I don't get how people think this game looks bad. For 60fps this looks amazing, here are some shots from the video from the press site, not the bad youtube quality

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Ok Blue Team level doesn't look as good as the Enemy Lines level, I must agree
 
I do see a lot of console gamers say they're fine with 30fps and better graphics/resolutions/IQ. I'm one of them. I like 60fps, but 30fps doesn't stop me from buying and enjoying games. I would have never even liked Halo in the first place if it did.

True, but if H5 had gone a different way, 30fps and nicer looking, you and your fellows would be replaced with those complaining about lack of 60. There are no perfect solutions when it cones to the voracious hordes of gamers. Broad, weird church.
 
It's AgentP, it's literally expected in every Halo thread.

That was a poor example of trying to impress, sorry. A small room, a few things on screen and a couple of low res small explosions? Show me a large outdoor battle with dozens of combatants and something actually happening! Halo made its name with large sandbox battles right?

But sure, attack the messenger for speaking the truth...
 
Game looks excellent for a locked 60fps.

I don't mind 30 in a campaign, but I bet this feels silky smooth.

Lot of trash posts up in here.
 
Good on them for prioritising framerate. They've clearly sacrificed a lot to get the game to where it is now, but kudos to 343 on managing it.

Though tbh, Halo 4's problems were nothing to do with being 30fps, so it'll be interesting to see if they've made similar efforts to improve on the gameplay and level design as well.

True, but if H5 had gone a different way, 30fps and nicer looking, you and your fellows would be replaced with those complaining about lack of 60. There are no perfect solutions when it cones to the voracious hordes of gamers. Broad, weird church.

Are his "fellows" made of straw by any chance?
 
I don't get how people think this game looks bad. For 60fps this looks amazing, here are some shots from the video from the press site, not the bad youtube quality

*snip

Yeah, it looks improved visually over the E3 build -- especially AA, but that 60fps is still coming with a sacrifice to the resolution. If the game can hit 1344x1080 most of the way through, then I'll be extremely satisfied with the results. H2A looked good to me with its res. Maybe I'll be caught up in the action and the solid frame-rate, to notice or care when it drops. I'll see in a month.
 
That was a poor example of trying to impress, sorry. A small room, a few things on screen and a couple of low res small explosions? Show me a large outdoor battle with dozens of combatants and something actually happening! Halo made its name with large sandbox battles right?

But sure, attack the messenger for speaking the truth...

We will attack the messenger when it's a toxic ass poster known to shit up threads going back to last gen.
 
What about his statements is outlandish? According to DF, the alpha effects are low res (hard to see in a Youtube vid) and this might just be the smallest rocket explosion effect I have ever seen.

If the only thing you see in that scene is a rocket explosion, then I guess there is nothing to discuss with you.
 
That was a poor example of trying to impress, sorry. A small room, a few things on screen and a couple of low res small explosions? Show me a large outdoor battle with dozens of combatants and something actually happening! Halo made its name with large sandbox battles right?

But sure, attack the messenger for speaking the truth...

I guess you didn't see the footage with the Kraken, which is a moving set piece you can board multiple ways with enemies on it (and around it as it moves through the level) and it's exponentially bigger than a Scarab.

I'm really not seeing your "truth."
 
Yeah, it looks improved visually over the E3 build -- especially AA, but that 60fps is still coming with a sacrifice to the resolution. If the game can hit 1344x1080 most of the way through, then I'll be extremely satisfied with the results. H2A looked good to me with its res. Maybe I'll be caught up in the action and the solid frame-rate, to notice or care when it drops. I'll see in a month.
Resolution/Upscaling in H2A looked fine to me too, if they reach that in H5 it's ok. Of course you can't demand effects like in The Order in a game with big sandbox areas, smart AI and 60fps
 
wow, I bet this game is going to look straight up gorgeous in motion

Agreed. Its pretty easy to pick holes in a static screenshot or blurry YouTube screen-grabs but I doubt the majority of people playing it will be moaning about minor alpha effects etc when its running at 60fps. Will people really have time to pick holes?
 
I don't get how people think this game looks bad. For 60fps this looks amazing, here are some shots from the video from the press site, not the bad youtube quality

Screens

Ok Blue Team level doesn't look as good as the Enemy Lines level, I must agree

I still see a lot of rough looking stuff. That Aliasing on vegetation, the lowres Alpha effects, pixelated Shadows, no AF
 
Good on them for prioritising framerate. They've clearly sacrificed a lot to get the game to where it is now, but kudos to 343 on managing it.

Though tbh, Halo 4's problems were nothing to do with being 30fps, so it'll be interesting to see if they've made similar efforts to improve on the gameplay and level design as well.



Are his "fellows" made of straw by any chance?


Having a look at the videos for Halo 5, it is easily seen how 343i have improved the gameplay and level design.
 
Great decision. Runs great, and looks great.

For reference, playing Halo 4 again on the 360 was horrendous after the silky smooth experience in Halo MCC.
 
JumPeRJumPzZ never impressed confirmed :p

I remember this post.
Beyond wasnt really impressive to me, same for GoW.

And so far im not really "wow'ed" about upcoming games. Uncharted 4 wasnt any(thing) special.

And graphics is not everything.

Everything is meh. X-D

That last sentence though....I agree.
 
Are his "fellows" made of straw by any chance?

He is kind of right, this is not specific to Xbox One tough, a lot of people are always left with wanting 1080/60fps games this gen, and when a high profile game doesnt reach either the 1080p or the 60 fps, there is always a group questioning this, check out the Bloodborne thread when it was announced to be at 30fps.

I guess 60fps is good for Halo, it was fine with 30fps, but at least I can notice Framerate change, I can not tell a game apart from 720p to 1080p, or the other stuff like AF, AA, etc.
 
Lots of unreasonable people in this thread. It's a fairly large scale shooter running at 60fps on the Xbox One. You can't have everything and they made a choice to go for 60.
 
http://www.neogaf.com/forum/showpost.php?p=179998958&postcount=450

Here is your post from the last Digital Foundry thread. Surprise surprise, your comment is verbatim the same thing, and you again bring up PS4 and even bring up how superior Naughty Dog did a job with Uncharted with pictures.

You keep saying you're buying several consoles, you're buying so and so Halo, you watched this. But your posts just read over and over how Xbox one is poor, how superior PS4 is, and how PS4 games like Killzone and Uncharted do a much better job.

I don't get it. This thread has nothing to do with Sony, with Naughty Dog, with Killzone, with the power of the PS4. You highlighted two 'bullshot' pictures of cinematics and use that as the basis to say that the game doesn't look much different. In the post I highlight above, you say it doesn't look that different from MCC 1080p/60fps Halo 4.

Like I said, MCC Halo 4, is a remastered next gen title and is of course going to look much better than Halo 4 on Xbox 360. Halo 4 on Xbox 360 was 720p and 20-25 frames. So yeah, compare the actual game play and get back to me. Take a look at the Blue Team in game game play, in motion at 60fps and then go back and look at Halo 4 on Xbox 360 in motion and see how wrong you are.

If you also have to try and convince other people you're not trolling, it kind of means you know you are doing it. We get it, Xbox One is shittier hardware than PS4, that you wish Halo 5 had stronger hardware to utilize. But it doesn't. So what's the deal? A Halo 5 technical analysis isn't the place to say Gears 4 underwhelms compared to the superior Order 1886 and all the Sony exclusives you mentioned.
I agree with the guy you are quoting 100%. His post mirrors my thoughts and my situation with owning both consoles and being a halo fan. I've never even played a ps3 my whole life and I still agree with him. There is a reason we feel the way we do. As someome who has played warzone I think it looks horrible. The res seems so low and stuff is so blurry and shimmery, I hate it. At least the campaign looks a little better.
 
Lots of unreasonable people in this thread. It's a fairly large scale shooter running at 60fps on the Xbox One. You can't have everything and they made a choice to go for 60.

I'm glad they were able to hit it at almost all times. Fluctuating frame-rates suck, no matter if the game is 60fps or 30fps.
 
Lots of unreasonable people in this thread. It's a fairly large scale shooter running at 60fps on the Xbox One. You can't have everything and they made a choice to go for 60.

So did the game go as low as 810p or are you just saying that because of that vid that was released not so long ago??

Because you do say that the game runs at 1080pr most of the time.
 
Yeah, it looks improved visually over the E3 build -- especially AA, but that 60fps is still coming with a sacrifice to the resolution. If the game can hit 1344x1080 most of the way through, then I'll be extremely satisfied with the results. H2A looked good to me with its res. Maybe I'll be caught up in the action and the solid frame-rate, to notice or care when it drops. I'll see in a month.

Definitely, it looked pretty decent to be fair, and this is coming from someone who plays 1080p games on PC downscaled from much higher resolutions. And the fact that H5 looks vastly superior to H2A's revamped graphics. But I would definitely draw the line at the IQ of the H5 beta, if the final game was like that all the way through, I would be gutted.
 
Man, it's depressing how focused people are on graphics.

I guess I can understand liking a few more details in your games, but when people are so uptight about it that they say a game like Halo 5 looks bad, my mind breaks.

The god damn game looks perfectly fine.

In fact, I'd say pretty much every game this gen has looked good.

Just because a game doesn't hit that "1080p" buzzword does not mean it looks bad.
 
What baffles me is that some people thinks that if the XOne were transistor per transistor similar to the PS4 the IQ and performance would have any noticible effect (outside a DF "tech"analysis).

PS: I wasn´t a active member when Halo 4 and Halo Reach came out. But I belive the discusion points were the same, then with Uncharted 2 as benchmark. Damn you Naught Dog and your talented artists and engineers, you ruined every other game!!
 
A lot of people are praising the framerate and are fine with the sacrifices made to resolution. Resolution is not the only thing we speak of when we talk about graphics and this gamers been a massive disappointment in the visuals department so far. To me, it doesnt look remotely close to being a next gen game at all. This is supposed to be the flagship game for the Xbox One. When people first see this game, they should say "wow, I have to get an Xbox One ". Last gen gameplay with crossgen graphics. It hasnt evolved. Unfortunately, the only game that came close to accomplishing that feat was Ryse. It suffered because of its gameplay but if it had been better, it might have been the game. This gen has been disappointing in general but particularly from Microsoft. I seriously expected more.
 
I'm surprised at the angle of focus here. Halo (while technically always interesting) has never really pushed the high end of graphics IMHO anyway. The one time this really felt like it was a key focus was Halo 4 and TBH I think it really hurt the game.

That the game will be 60fps is also interesting in a huge franchise that has been very, very successful at 30fps (so far as I'm aware) and I think it's a good move to target 60fps instead.

Overall I think the game looks fine for 1080p/60fps. I like eye candy when it's not hurting the experience but TBH I'm not looking for photo realism, heck for FPS combat titles I find too often levels are cluttered and have too much detail (how I miss the clean days of UT and Quake when the first focus was layout, lack of obstructions and always having a tight, fun experience.

I'm still way cautious on the title (I really did not like Halo 4 at all and it's really soured me on the franchise) but I'm surprised it's being criticized for not chasing visuals in a form I've never really even associated with the franchise on console. Heck Halo 3 was sub 720p IIRC and hardly giving Gears and Uncharted much competition looks wise but it was a fun and enjoyable game.
 
How would people feel if, for Halo 6, 343i made the campaign 30fps and multiplayer 60?
I would absolutely hate that decision.

Gears Ultimate was such a letdown after I learned they did a 30fps campaign. It not only decreases the enjoyment of the campaign period, but it makes playing the campaign after playing multiplayer feel like watching a powerpoint. It sucks.

I hate when games split framerates between modes.
 
How would people feel if, for Halo 6, 343i made the campaign 30fps and multiplayer 60?

I'd dread going back to campaign every time after playing multiplayer. People have been playing 60fps Halo for the past year with MCC, it's definitely the right choice. Game looks great in hand.
 
How would people feel if, for Halo 6, 343i made the campaign 30fps and multiplayer 60?
I'd rather that. I just don't care enough about 60fps except for multiplayer. I used to think in racing games as well but I've played plenty of racing games where 30fps is just fine. Shit PQ on the other hand stands out a lot more to me.
 
How would people feel if, for Halo 6, 343i made the campaign 30fps and multiplayer 60?

I'd have preferred that tbh. Though I still think 30fps for both would have been fine. Just work on alternative techniques to get the input response down, like Bungie have done with Destiny.

That said, based on videos I think 343i have still done a great job for a locked 60fps game. So long as the resolution barely ever hits 720pr that is.
 
I don't mind 30 fps when it matches the campaign, but going from 60 fps to 30 fps in Gears is terrible. I'd rather they just be consistent with the performance between modes.
 
Man, the hyperbole coming from the detractors is nuts.

No one is forcing y'all to play this game, y'all know that right? lmao
 
Man, the hyperbole coming from the detractors is nuts.

No one is forcing y'all to play this game, y'all know that right? lmao

There's hyperbole on both ends. The people that want more graphical fidelity in their games are valid and the people who don't care about these things and prefer a higher framerate are valid as well. I mean a few people in here act as if the only thing that is sacrificed in this game is fluctuating resolution, but there are more concessions made then just that in order to keep the framerate solid.
 
What baffles me is that some people thinks that if the XOne were transistor per transistor similar to the PS4 the IQ and performance would have any noticible effect (outside a DF "tech"analysis).
PS: I wasn´t a active member when Halo 4 and Halo Reach came out. But I belive the discusion points were the same, then with Uncharted 2 as benchmark. Damn you Naught Dog and your talented artists and engineers, you ruined every other game!!
Honestly yes. I think so. Probably dynamic res would be less lower and transparencies high buffer. Not exactly a generation jump but surely a lot of things would benefit of the unified bandwith and RAM.
 
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