There's hyperbole on both ends. The people that want more graphical fidelity in their games are valid and the people who don't care about these things and prefer a higher framerate are valid as well. I mean a few people in here act as if the only thing that is sacrificed in this game is fluctuating resolution, but there are more concessions made then just that in order to keep the framerate solid.
Of course, and I'd never deny that concessions are being made, but over the past couple days I've been seeing people say the game looks like shit, or terrible. I mean c'mon.
I think it looks good, but I'm not particularly blown away. I'll just never understand the GAFers who want to needlessly shit on a game.
You guys should watch this https://www.youtube.com/watch?v=_MrClWBkKEI&feature=youtu.be&t=262 to see how crazy the campaign can get and how it keep the smooth framerate.
![]()
The hunter's primary fire doesn't appear to be a light source, or the illumination probably only affects a very small radius. This is a lot like Halo 4's conservative approach to light sources.
.
If the "primary" fire is the first sec of the gif with the green ball coming toward the camera, then you can see its point light diameter and reach on the ceiling above it.
It really does look like Halo 4+ with screen space effects, higher LOD and draw distance, and double the framerate. For a Halo game it makes a lot of sense to focus on performance and not spectacle. Even last gen, Halo wasn't exactly a vehicle for eye candy (with the exception of Halo 4).
Just watched the full warzone video and those animations in the distance look horrendous, looks so bad when the Spartans are running around further away. You don't notice it that much until he gets into the tank. The LOD pop-in is pretty dang bad too in this case.
https://youtu.be/3tsAajE8iNs?t=21m32s
The game looks damn fine from the footage I have seen and runs like straight butter to boot. The Swords of Sanghelios footage in particular blew me away:
https://www.youtube.com/watch?v=57AD5inbKAs
The game is gorgeous.
http://www.neogaf.com/forum/showpost.php?p=179998958&postcount=450
Here is your post from the last Digital Foundry thread. Surprise surprise, your comment is verbatim the same thing, and you again bring up PS4 and even bring up how superior Naughty Dog did a job with Uncharted with pictures.
You keep saying you're buying several consoles, you're buying so and so Halo, you watched this. But your posts just read over and over how Xbox one is poor, how superior PS4 is, and how PS4 games like Killzone and Uncharted do a much better job.
I don't get it. This thread has nothing to do with Sony, with Naughty Dog, with Killzone, with the power of the PS4. You highlighted two 'bullshot' pictures of cinematics and use that as the basis to say that the game doesn't look much different. In the post I highlight above, you say it doesn't look that different from MCC 1080p/60fps Halo 4.
Like I said, MCC Halo 4, is a remastered next gen title and is of course going to look much better than Halo 4 on Xbox 360. Halo 4 on Xbox 360 was 720p and 20-25 frames. So yeah, compare the actual game play and get back to me. Take a look at the Blue Team in game game play, in motion at 60fps and then go back and look at Halo 4 on Xbox 360 in motion and see how wrong you are.
If you also have to try and convince other people you're not trolling, it kind of means you know you are doing it. We get it, Xbox One is shittier hardware than PS4, that you wish Halo 5 had stronger hardware to utilize. But it doesn't. So what's the deal? A Halo 5 technical analysis isn't the place to say Gears 4 underwhelms compared to the superior Order 1886 and all the Sony exclusives you mentioned.
*All shots taken by me in 2007.
Surprise surprise, I did not change my opinion from post to post?
What the hell are you on about?
As I said, my problem with Halo 5's graphics exists in a vacuum, even where the PS4 does not exist. I just use the PS4 as an easy example of what could of been.
But since that seems to get you all hot and bothered, I will use another example, just for you.
All within the same franchise, Xbox Only.
Whether or not you agree with the art design choices or not, the game is at first glance CLEARLY head and shoulders above the original, all while running the original game engine underneath with instant swapping between both versions. It still has massively increased poly counts, new lighting effects, character models, textures, etc. All upgraded by a large margin from the original.
And I dunno why you are going off about cinematic screens being "bullshots". I don't think you know what a bullshot is. If anything, two real time cutscenes with a closeup of a character model in their best light is the best possible comparison when talking about poly counts, textures, and lighting....
THIS is a bullshot.
Halo 5, unlike the CEA, looks to have added less to the games graphical effects and prowess, while being a game built from the ground up, without the original game running underneath, AND while ditching splitscreen capability entirely.
This is disappointing to me, an avid Halo fan, and I will continue to express this opinion in appropriate threads, like ones about Halo 5 graphical analysis, regardless of you trying to paint me as some Sony Zealot or Troll.
Just as I have defended Halo 3 for nearly the past decade for being a graphical powerhouse, when most say it was not impressive.
*All shots taken by me in 2007.
I think you should stop speculating about "getting rid of the engine entirely". I'd imagine that AI is very taxing. The last gen iterations of Battlefield were fun but pitiful compared to any next gen game graphically. Truth be told I'm surprised the mode isn't 20 v 20 or 30 v 30 but that might be a design decision; the maps are certainly large enough to accommodate 30 v 30. Most of Apex is empty, except for the centre.And i really dont get why they had to drop so much graphicly in Warzone. Whats so demanding in that mode?
12v12? Ive played with sich amount of players on 360 in Battlefield. I mean even the Maps in Battlefield seem to be bigger than that Warzone stuff.
To me it looks like that they need to get rid of that Halo Engine already.
I dont get that Splitscreen Cut either after seeing a lot of MP, Warzone and Campaign.
Not sure I am following. Are you saying there should have been a graphical leap from Halo 4 -> Halo 5 of the same size as Halo CE -> to the 2011 remaster?
Just watched the full warzone video and those animations in the distance look horrendous, looks so bad when the Spartans are running around further away. You don't notice it that much until he gets into the tank. The LOD pop-in is pretty dang bad too in this case.
https://youtu.be/3tsAajE8iNs?t=21m32s
I think you should stop speculating about "getting rid of the engine entirely". I'd imagine that AI is very taxing. The last gen iterations of Battlefield were fun but pitiful compared to any next gen game graphically. Truth be told I'm surprised the mode isn't 20 v 20 or 30 v 30 but that might be a design decision; the maps are certainly large enough to accommodate 30 v 30. Most of Apex is empty, except for the centre.
It would be different if Halo 4 MCC was an anniversary type deal or a remake, but it's literally the same game at 1080p 60fps. Yet still, Halo 5 does not differentiate it self enough graphically from that barebones remaster. In my honest opinion.
Again, I believe this is more do to underpowered hardware, than anything else. Though the 60fps is obviously a factor.
Guy who complains about halo in every tech thread says:
"Drops from 60 to 50 are no big deal in my book"
Lmao
You do realise they improved all the points you talked about there in the MCC version of Halo 4 from the original (bar the physics), right?Not necessarily.
Just that Halo 5 should look remarkably different than Halo 4 MCC. From what I have played of Halo 5, and what I have seen, it does not.
The lighting model is too close to Halo 5, and beside most new gen games, it looks very dated.
The texture work, at least on comparable assets, seems nigh identical, (though I am sure there are boosts to texture resolution here and there)
The physics and explosions for vehicles exploding has that same weightless lack of oomph from Halo 4, which was my biggest complaint with that game.
The skyboxes are not suddenly back to the showstoppers they once were before Halo 4.
The scale, from the gameplay demos we have seen so far, does not seem to be anything to write home about, despite it being the reason for the split screen omission.
The character models, or at least MC's character model seems largely untouched fidelity wise from Halo 4. Even side by side with Halo 4 MCC, it is difficult to tell the difference, let alone if you are viewing one separate from the other.
It would be different if Halo 4 MCC was an anniversary type deal or a remake, but it's literally the same game at 1080p 60fps. No texture or lighting enhancements like other remasters that will go unnamed as not to ruffle feathers. Yet still, Halo 5 does not differentiate it self enough graphically from that barebones remaster. In my honest opinion.
Again, I believe this is more do to underpowered hardware, than anything else. Though the 60fps is obviously a factor.
Guy who complains about halo in every tech thread says:
"Drops from 60 to 50 are no big deal in my book"
Lmao
LMAO indeed. Considering who said it, I'm 100% not surprised. He just really, REALLY hates when people actually like Halo 5. I pity his soul on 10/27 when people are gushing about the game on here.
?
I also don't particularly get upset when games fluctuate in the 50-60 range.
It is barely noticeable, does not make gameplay any more difficult, and still looks great.
BF4/CoD/SW:BF etc all have similar fluctuations, its not really a big deal.
The game being directly comparable to a last gen barebones remaster, is however a big deal.
LMAO indeed. Considering who said it, I'm 100% not surprised. He just really, REALLY hates when people actually like Halo 5. I pity his soul on 10/27 when people are gushing about the game on here.
You do realise they improved all the points you talked about there in the MCC version of Halo 4 from the original (bar the physics), right?
Just watched the full warzone video and those animations in the distance look horrendous, looks so bad when the Spartans are running around further away. You don't notice it that much until he gets into the tank. The LOD pop-in is pretty dang bad too in this case.
https://youtu.be/3tsAajE8iNs?t=21m32s
And I am a graphics whore through and through. I literally bought a second 970 FTW for my PC for the sole purpose of activating Hairworks while still keeping 4K resolution. That is ONE graphical effect that I took into account. So it's not as if I am one of those people who can't tell where graphical effects have enhanced a game.
Man if I had a dollar everytime I read 970ftw and curved 65 inch![]()
You should wait for the Win10 version then. Waiting for that will work well with your insanity. I hear they will use Hairworks on Cortana, especially since 1 year after rampancy AIs grow pubic hair.
That's what I'm saying, they improved shaders, lighting, textures all in Halo 4 MCC. It's no surprise with it running at 1080/60 with those improvements your not seeing as much of an improvement.Care to highlight the amazing skyboxes? The differences in the shaders on MC's armor, or polys? Or differences in the scale of the level design in comparison to any other Halo? Or the enhanced LoD?
I would absolutely love to see these improvement first hand. But from pouring over hours of footage, and actually playing the game, along side hours of Halo 4 MCC, I am not seeing the leap.
And I am a graphics whore through and through. I literally bought a second 970 FTW for my PC for the sole purpose of activating Hairworks while still keeping 4K resolution. That is ONE graphical effect that I took into account. So it's not as if I am one of those people who can't tell where graphical effects have enhanced a game.
Also, for perspective, me saying "Too close" does not mean "the same".
Halo 5 improves over Halo 4 graphically. No questions. I take issue with by what margin it improves.
That's what I'm saying, they improved shaders, lighting, textures all in Halo 4 MCC. It's no surprise with it running at 1080/60 with those improvements your not seeing as much of an improvement.
I'm dissapointed around some certain points with H5, AF mainly, but I'm not surprised it's not that much of a jump from Halo 4 MCC.
Halo 4
Halo 4 stands as perhaps the single most impressive technical showpiece on the Xbox 360. Halo 4 is an interesting piece of the collection as it represents an attempt at porting one of the most technically advanced 360 titles to a new console - not unlike Naughty Dog's attempts with The Last of Us Remastered. Unfortunately, Ruffian wasn't quite as successful as the Dogs, and Halo 4 on Xbox One suffers from a few problems.
What works:
Image quality: Halo 4 already featured excellent image quality on the 360 and the bump up to full 1080p elevates it further. This improvement really helps reveal how impressively detailed the game's assets originally were. Visual quality was high enough that the Halo 4 engine actually served as the basis on which the Halo 2 Anniversary multiplayer maps were built. One cutback sees the water animation completely absent - a shame, especially bearing in mind that this was already pared back in the original Xbox 360 title compared to Halo 3.
Potentially the best candidate for remastering onto Xbox One, Halo 4 shows enormous promise in terms of its visual presentation, but the frame-rate issues are just too intrusive overall for our tastes.
What doesn't:
Frame-rate: Halo 4 aims for 60fps, as with the rest of the package, but fails to deliver a consistent experience. The game appears to struggle in two different areas - decompressing data while entering a new area and simply handling the load of heavy combat. Nearly any time the player walks into a new, large arena, the game engine seems to buckle under load, resulting in substantial frame-rate dips all the way to the 30s. These drops can persist for upwards of 20-30 seconds and definitely impact the initial moments of many battles. Even once that has settled, the performance often struggles to maintain a stable 60fps, producing frame-rates in the 50s pretty regularly. There are times when the game feels just perfect, of course, but these dips occur far too regularly for our liking, and there's the feeling that what could have been a stunning Xbox One conversion just feels a touch too unpolished.
Obtrusive HUD and font scaling: Similar to Halo 3, Ruffian Games hasn't updated the HUD or font elements for Halo 4 resulting in unattractive scaling. The HUD itself is also overly distracting, especially when played back-to-back with earlier Halo games. Superimposing Master Chief's helmet lining along the edges of the screen doesn't really add anything to the experience and ultimately just gets in the way. Coupled with the HUD scaling issue, the results aren't great.
Split-screen performance: We're saving the worst for last here. The frame-rate in Halo 4 split-screen is bad to the point that we'd argue that it's not really playable. Moments where dips occurred in single-player are much worse here, but even those sections that were reasonably smooth fail to come close to reaching a solid 60fps. The most jarring issue here, however, is the insanely aggressive LOD system. Assets are drawn in as the player moves through the world but sometimes that leaves huge sections of the map without any texture detail at all - remarkably, there are times where you'll wind up fighting the Covenant against a backdrop of flat-shaded polygons. This is certainly a legacy issue related to the 360 version, though performance is bad enough in this mode that one has to wonder how it would have run without the aggressive LOD system.
However, what's clear is that there's not quite the same revelatory boost to the quality of the visual presentation that there is with Halo 3. The original Halo 4 ran at 720p, not the sub-HD compromise of its predecessor, while anti-aliasing was taken care of fairly well with a post-process solution. Halo 3 had no anti-aliasing technology in place at all, and even before boosting frame-rate, Ruffian had plenty of scope for image quality improvements.
Our first impressions of Halo 4 are of refinement - everything is sharper and smoother - but the reality is that there were fewer issues hanging over from the last generation in need of redressing. In its new 1080p60 guise, Halo 4 is both a celebration of 343's accomplishments (we'd almost forgotten how good the performance capture and facial rendering was) but also an example of the remastering uncanny valley we also saw in The Last of Us on PS4. When it looks good, it's simply stunning, but lower quality assets - mostly ground textures in the Infinity stage - do stand out as incongruous, particularly when texture filtering doesn't show quite the improvement we would hope for.
Huh?
Halo 4 360/Halo 5 MCC are nigh identical besides 1080p/60ish fps.
According to Digital Foundry themselves.
They did not go back and improve the textures/shaders/skyboxes/polycounts/lighting or any of that in Halo 4. There was some talk pre launch of increased shadow resolution, but I don't think that panned out.
That's what I'm saying, they improved shaders, lighting, textures all in Halo 4 MCC. It's no surprise with it running at 1080/60 with those improvements your not seeing as much of an improvement.
It was a simple google away:They did not go back and improve the textures/shaders/skyboxes/polycounts/lighting or any of that in Halo 4. There was some talk pre launch of increased shadow resolution, but I don't think that panned out.
http://www.polygon.com/2014/8/16/60...-chief-collection-is-improving-on-more-recentWe've made a lot of improvements to the lighting system and to the shaders and the difference is actually quite dramatic.
I can't take the Halo 4 MCC comparisons in this thread seriously.
Even if the assets were identical, you're talking about a game with runs at a solid 60fps (which H4 MCC does not), with 3 persistent friendly AI (which H4 MCC does not have), and from what we have seen, larger maps and more enemies.
You can't put a static picture of Halo 4 MCC side by side with Halo 5 and suggest they look the same. It's like looking at the bonnet of a red Ferrari and a red Corsa through a toilet roll and saying they look similar.
Not likely. There will be threads full of microtransaction talk, disappointing graphics talk, network failures, matchmaking issues, etc. Should be a good time.
I think when all is said and done, this game is going to be better than Halo 4 on every front. That won't stop it from getting worst reviews than Halo 4, imo. Sound crazy? A feature that few games actually have, and most of the previous Halo population has stopped using, local co-op, will have critics and fan stomping on this game. If it doesn't happen, I'll be shocked.
It was a simple google away:
http://www.polygon.com/2014/8/16/60...-chief-collection-is-improving-on-more-recent
I do also remember them saying they've upped the textures. Either I was dreaming that bit, or I'm having a hard time finding it with the web filter here. There is wavey dumb comments around everything looking crisper.
I've put about 300 hours into bf4, to say the fps drops don't bother you or are non existent Is just blatant lying.
How anyone can say a 720p game with an inconsistent frametate is enjoyable but a locked 60fps is bad is hilarious.
Holy hell lol
Mass effect 1 is my all time favorite game, but to say the frametate problems and technical issues didn't sour the experience a little and get annoying would be lying.Wait, so the frame drops bothered you, but you managed to put in 300 hours? I guess it didn't bother you too much, huh?
I've put probably about 100-200 hours (haven't checked in a while) in BF4 on PS4 and the frame-rate drops don't bother me. It's when events like the skyscraper falling in Shanghai during 64-player Conquest that the frame-rate tanks, but it smooths back out once it's down.
It was a simple google away:
http://www.polygon.com/2014/8/16/60...-chief-collection-is-improving-on-more-recent
I do also remember them saying they've upped the textures. Either I was dreaming that bit, or I'm having a hard time finding it with the web filter here. There is wavey dumb comments around everything looking crisper.
I've put about 300 hours into bf4, to say the fps drops don't bother you or are non existent Is just blatant lying.
How anyone can say a 720p game with an inconsistent frametate is enjoyable but a locked 60fps is bad is hilarious.
Holy hell lol
Mass effect 1 is my all time favorite game, but to say the frametate problems and technical issues didn't sour the experience a little and get annoying would be lying.
There's no twisting logic here, you can't say a locked 60fps game that looks as good as halo is worse off than bf4 on Xbox one lol
Did I say that somewhere?Mass effect 1 is my all time favorite game, but to say the frametate problems and technical issues didn't sour the experience a little and get annoying would be lying.
There's no twisting logic here, you can't say a locked 60fps game that looks as good as halo is worse off than bf4 on Xbox one lol
This.Yeah. I like the "nintendo-esque" approach of delivering rock-solid performance and letting your visuals depend on a well-directed art style.
You get used to most graphical artifacts, but shitty performance remains distracting.