Except that makes no sense. There are many benefits from an APU for console developers with the unified memory such as memory management and latency for CPU<->GPU algorithms as long as deal with the bandwidth issues.
Right now this new "Mega APU" is currently in early design stages, with no planned release date. It is clear that this design uses a new GPU design that is beyond Vega, using a next-generation memory standard which offers advantages over both GDDR and HBM.
Building a large chip using several smaller CPU and GPU dies is a smart move from AMD, allowing them to create separate components on manufacturing processes that are optimised and best suited to each separate component and allows each constituent piece to be used in several different CPU, GPU or APU products.
For example, CPUs could be built on a performance optimised node, while the GPU clusters can be optimised for enhanced silicon density, with interposers being created using a cheaper process due to their simplistic functions that do not require cutting edge process technology.
This design method could be the future of how AMD creates all of their products, with both high-end and low-end GPUs being made from different numbers of the same chiplets and future consoles, desktop APUs and server products using many of the same CPU or GPU chiplets/components.
I could see this being a good solution for a Pro version of the PS5.I know, you are correct.
I think PS5 and a future Xbox will be built around AMD's concept "Exascale MEGA APU", a testbed which was described in an academic paper not that long ago.
linkage:
http://www.computermachines.org/joe/publications/pdfs/hpca2017_exascale_apu.pdf
http://www.netlib.org/utk/people/JackDongarra/CCDSC-2016/slides/talk05-brantley.pdf
https://www.reddit.com/r/Amd/comments/5vdin8/amd_reveals_a_exascale_mega_apu_in_a_new_academic/
https://www.overclock3d.net/news/cp...a_exascale_mega_apu_in_a_new_academic_paper/1
.
Nop. Only the minority buys a new console year one.
It wouldn't be 6 years for everyone.
They seem to be doing ok, don't get me wrong it's still hit and miss and it was a first for them in console space.
We already started the PC-clone ecosystem or whatever you want to call it, see PS4Pro and Scorpio...options.
how about ps5 as a platform includes both a 720p/1080p portable and a 4k/8k home console ? Same base architecture of the APU but different power envelopes . Developers need to target the portable version first and then scale the game to 4k on home console variant . Portable one replaces base ps4 with a dock for lower resolution TVs and Home console goes premium . Home Console does ps4 backwards compatibility .
how about ps5 as a platform includes both a 720p/1080p portable and a 4k/8k home console ? Same base architecture of the APU but different power envelopes . Developers need to target the portable version first and then scale the game to 4k on home console variant . Portable one replaces base ps4 with a dock for lower resolution TVs and Home console goes premium . Home Console does ps4 backwards compatibility .
Taking the resolution No.s and xbox one s and scorpio compute capabilities(same games running on similar settings with resolution as a variable) .... doing some rough math
1st estimation
4K - 6 TF
720p - 0.66 TF
2nd estimation
1080P - 1.3TF
720P - 0.58TF
Say we get around 0.7-0.8 TF with new architectural improvements and minimum of 2.5-3hrs of battery life , Can't sony pull a playstation portable in a mid sized tablet formfactor ?
It wouldn't get cut short. Like some posts have mentioned, the PS3 just ended production.
It didn't just halt sales when the PS4 came out.
As long as it's priced good it could still hit 100 million if the PS5 comes out sooner instead of later.
It's not really arbitrary - we were getting remasters and cross-gen games that did little to take advantage of the new hardware for the better part of the first year or two of this generation. Things didn't really start picking up until a couple of years into the generation.
Yeah I really don't like this upgrade trend. Makes it feel dumb to go in day 1 because if you wait 2-3 years you know you'll get much more for your money, but if you go in LTTP at the Pro launch you'll soon start to worry about how far off the next generation is which will be even better.With iterative consoles released like iPhones you could see things never really pick up :/... let's hope they stop at this current console, console 1.5, console 2, console 2.5, etc... cadence... any more frequent and we will get far too long cross generation periods...
Yeah I really don't like this upgrade trend. Makes it feel dumb to go in day 1 because if you wait 2-3 years you know you'll get much more for your money, but if you go in LTTP at the Pro launch you'll soon start to worry about how far off the next generation is which will be even better.
I used to like consoles because you knew you would have the best hardware there is for the exclusives for the next 5-7 years.
Now it feels like I'm playing the waiting game just like with PC tech. Do I buy now or do I wait and buy the next hardware?
I don't have a Pro yet and with the current talk about PS5 it seems better to wait, but when PS5 is out maybe it's better to wait for PS5Pro instead? *sigh*
Yeah I really don't like this upgrade trend. Makes it feel dumb to go in day 1 because if you wait 2-3 years you know you'll get much more for your money, but if you go in LTTP at the Pro launch you'll soon start to worry about how far off the next generation is which will be even better.
I used to like consoles because you knew you would have the best hardware there is for the exclusives for the next 5-7 years.
Now it feels like I'm playing the waiting game just like with PC tech. Do I buy now or do I wait and buy the next hardware?
I don't have a Pro yet and with the current talk about PS5 it seems better to wait, but when PS5 is out maybe it's better to wait for PS5Pro instead? *sigh*
Pick a cycle to stick to:
i.e. PS4 > PS5
or PS4 Pro > PS5 Pro
as (some) people do currently with iPhones
i.e. iPhone 6 > iPhone 7
or iPhone 6s > iPhone 7s
skip the middle releases of your chosen cycle
Oh, I skipped a lot more iPhones than that. In fact, I skipped all of them!as (some) people do currently with iPhones
It's ironic that Cerny highlights CPU as a criteria.
SIMD-wise, yes (more flops). MIPS-wise, no. Cell has worse single-threaded performance, despite the frequency advantage...It's ironic that Cerny highlights CPU as a criteria. Isn't cell superior to Jaguar in some ways?
Here's a quote from Shawn Layden immediately after PS4P reveal, might give some insight .
As for 2018, you're looking at the following that will be available and/or for mass production.
It would also be 2 years after PS4P and if R&D did start <2015 it fits the 3 year Cerny mentioned.
- 7nm
- Ryzen 2
- Vega+
- Ryzen/Vega APU
- GDDR6
- HDMI 2.1
And go back to IBM and separate GPU? I donno.....https://www.engadget.com/2017/06/05/ibm-5nm-chip-manufacturing/
30 billion transistors into a fingernail-sized chip... they could do wonders with that lithography.
I think this is/should be the minimum they aim for. Anything less is a failure.
And go back to IBM and separate GPU? I donno.....
If so then they can patch select PS4 titles to be compatible with PS5.
Same way Xbox One patches Xbox 360 games compatibility with Xbox One.
Patch all the good games from PS4 to PS5. Leave crap like Evolve behind...
But they must invest a lot in this and it must be lots of titles and very quick. If it can access some of PS5 power and enhance PS4 games that would be even better
A lot of people misinterpreted this statement somehow. he wasn't talking about breaking architecture compatibility which would make no sense anyway because of him and Sony praising x86 to high heaven.
They were talking about the concept of generations being that software development is clearly broken off from generation to generation to aim for a brand new hardware standard in development fidelity for gaming, aka you break off making PS3 level games at some point to focus on maximizing the abilities of the hardware for the PS4 exclusives ect
The exact opposite of what we're seeing now with Pro just playing the exact same games as PS4 but marginally higher res or FPS.
Now i do belie PS5 will be BC with PS4/Pro games, and Sony will make a concerted effort for that. So in that respect it will take pressure off of devs to move to the PS5 level hardware standard right away and they can continue on making XB1/PS4/Pro/Scorpio games off of the userbase similar to traditional crossgen periods, but eventually PS5 and XB2 or whatever will become the new baseline, and i suspect that is how they will treat console generations moving forward
They could probably ride with Ryzen for many, many years.
https://www.engadget.com/2017/06/05/ibm-5nm-chip-manufacturing/
30 billion transistors into a fingernail-sized chip... they could do wonders with that lithography.
IBM's said it's using a new type of transistor, called stacked silicon nanosheets, to pack transistors this closely together. The nanosheet transistor sends electrons through four gates, as opposed to the current-generation FinFET transistor design that sends electrons through three gates. FinFET (short for fin field-effect transistor) began appearing in 22nm and 14nm chips and are expected to continue being used with 7nm chips.
The chip industry is racing to move beyond the FinFET design because it doesn't scale anymore, said Mukesh Khare, vice president of semiconductor technology research at IBM Research. As chip designers cram more transistors closer together, chips are confronting issues with transistor leakage.
"Geometrically, FinFETs cannot scale anymore," Khare said.
IBM has been researching this nanosheet transistor chip technology for over a decade now. The company uses Extreme Ultraviolet lithography to manufacture the nanosheet transistor design -- the same process applied to IBM's 7nm test chip.
The 5nm chip research is coming out IBM's Research Alliance with chip foundry partners GlobalFoundries and Samsung. The Alliance announced the chip at the 2017 Symposia on VLSI Technology and Circuits conference in Kyoto, Japan. IBM doesn't manufacture chips anymore, but GlobalFoundries and Samsung do and they have the option to license the 5nm process.
5nm chips are expected to start manufacturing at scale around the 2020 timeframe.
"The move to 5nm is a huge deal as something needs to go beyond 10 and 7nm because all compute, including heterogeneous compute, needs this for growth in efficiency or performance," Moorhead said. "In other words, both are necessary to move the industry forward.
If they stick with AMD and that's very likely I'd say it will be Ryzen2+ or 3 (if it launches 2019).
The big question is are they going to cheap out on the CPU and go with the mobile version to save cost/power or will they use a desktop version in a APU.
The CPU/GPU in PS3 and PS4 amounted for about $100 in 2009/2013 respectively (just random information but CPU/GPU and RAM are the biggest cost).
Could probably figure the theoretical bandwidth of the system (assuming they use GDDR6, because let's be real every manufacturer is pushing that instead of HBM).
1.35v with stacks of 8Gb (32GB total) that's somewhere around 1280 - 1792Gb/s on a 768 or 1024-bit bus (Scorpio is pushing GDDR5 12x1Gb at -28GB/s --> 326Gb/s on 384-bit)
Even cut down desktop Ryzen (2+ or 3) would use 50W alone and take up a lot more die space that could be used for more GPU.
Pass, I'm hoping PS4 continues to build momentum in improving the quality of their games, quality of hardware should improve once we see breakthrough tech at reasonable cost. I already see the Scorpio as a reflection of Microsoft's failure of handling the Xbox One IPs
I'm hoping for a 2021 release at the earliest, wouldn't mind 2020 as well
PS5's GPU can't be less than 12 TFLOPS, minimum. Double that of Scorpio. Otherwise, it won't really be worth it. Especially if PS5 doesn't get released until Holiday 2020. It's not just about hitting native 4K consistently, it's about a generational leap in graphic fidelity, and 8-10 TFLOPs doesn't leave much over for improving graphics over the current gen, while also doing native 4K at the same time. I know an 8-core/16-thread mobile RyZen CPU would be an absolutely massive improvement over Jaguar, but CPU has to improve no matter what, but I feel the GPU needs to be 12 TF+
I do not expect Sony to rapid-fire release more consoles every ~3 years. i.e. PS4 Ultra in 2019, PlayStation 5 in 2022, PS5 Pro in 2025.
Native 4K would be a waste of resources, let's not hope for that.
What is this "discrete" GPU: http://www.tweaktown.com/news/57845/playstation-5-feature-full-discrete-gpu-apu/index.html ?
Not true:Not sure, current generation of a desktop Ryzen 5 and 7 has a TDP of 65w up to 95w respectively and that's on 14nm.
PS4's CPU 16nm? with a 25w draw plus old architecture and all that, regarding the size it would take up that I fully agree with.
Interestingly enough AMD doesn't state that Zen 2/3 will be more power efficient, instead this is what's down the road: http://hexus.net/media/uploaded/2017/5/5444308a-97e7-4221-a84a-0c7031a6579f.jpg
Interestingly enough, Ryzen Mobile Pro is slated for 1H 2018 (realistically it would make more sense, there's no denying that): http://static.trustedreviews.com/94/00003e295/90a0_orh616w616/ryzen-roadmap.jpg