Redneckerz
Those long posts don't cover that red neck boy
Article: https://www.eurogamer.net/articles/...-consoles-shouldnt-focus-on-true-4k-rendering
Video:
Excerpts:
Personal thoughts:
I think this video details a rather lesser mentioned aspect in terms of the new generation of consoles coming up - The usage of these upscaling techniques as a way to either (finally!) introduce 60 fps, or increased fidelity (at less than native 4k, that is, but upscaled). Whereas CPU performance will almost certainly be a huge boost, visuals might be more similar to this generation, unless titles forego with the aforementioned upscaling techniques. I for one would love to see more strides made in terms of AI and Animation - two things that absolutely could use a big boost going into the next generation, especially the former. Should such a thing be done by a neural network processor or an AI accelerator like you see on phones? I am not too sure, given that these new types of accelerators introduce other problems, mostly morally. But that remains to be seen.
Video:
Excerpts:
More at the link.''And that's a problem bearing in mind how vast a leap 4K actually is - a jump entirely at odds with increases in resolution seen in almost every prior console generation. Indeed, boosts to pixel count have actually been reducing gen-on-gen as a general trend for over a decade now. PS2 to PS3 saw the jump to high definition, but this still represented a circa 3x boost to the amount of pixels the GPU needed to drive the display. And moving forward to the present day, PS4's 1080p standard represented a 2.25x increase over the PS3's 720p. Were the same increase applied in the next transition, we'd be targeting a 2880x1620 resolution - a mere 56 per cent of the area demanded by our 4K flat panels.
With all of this in mind, looking at Sony's latest 'smart upscaling' techniques gives us a valuable insight into the ways that developers of next-gen games can still deliver a proper generational leap without expending too much in the way of GPU power on pixel-pushing. In taking a look at the 4K outputs offered by the likes of Death Stranding, Spider-Man, Ghost of Tsushima and The Last of Us Part 2, it's clear that the foundations are there to ensure that next-gen can actually mean next-gen in terms of that boost to visual quality we really want to see.''
Personal thoughts:
I think this video details a rather lesser mentioned aspect in terms of the new generation of consoles coming up - The usage of these upscaling techniques as a way to either (finally!) introduce 60 fps, or increased fidelity (at less than native 4k, that is, but upscaled). Whereas CPU performance will almost certainly be a huge boost, visuals might be more similar to this generation, unless titles forego with the aforementioned upscaling techniques. I for one would love to see more strides made in terms of AI and Animation - two things that absolutely could use a big boost going into the next generation, especially the former. Should such a thing be done by a neural network processor or an AI accelerator like you see on phones? I am not too sure, given that these new types of accelerators introduce other problems, mostly morally. But that remains to be seen.