I have to give it to 4A for the game having such a superb visual makeup. It really hits that uncanny
cinematic rendering feel that The Order 1886 also had. And the lighting is drop dead gorgeous, carefully crafted at the right places.
In terms of performance, it is indeed a surprise that base XBO runs the game the best, but dynamic res seemingly helps out a lot here. However, all in all every console version has rather
decent performance, the culprit is usually when a lot of alpha (smoke) is on screen.
This is nothing new, by the way. If there is one thing all consoles do take a hit upon, its heavy alpha effects, even when GPU overhead should be enough to push through. The thing is, alpha effects also play a heavy part on CPU and this is where games with heavy usage of this drop performance. We know this for a few years now, but
the CPU is the issue here. Jaguar simply can't cope with alpha effects on that scale, no matter if its an evolved platform like the X or the base consoles (Although admittly base XBO has less issues in this regard due to the fog resolution being dropped aswell).
Knowing 4A's craftsmanship in bringing their own engine to consoles, i'd say that with Exodus we are effectively seeing the
limitations of the current console platforms in play. Heavy alpha is going to bog consoles down as that is apparent in multiple games. Even as a surpreme game on console, Exodus is one of those titles you could argue tries to push a
next-gen now experience - Providing a hint of visual make up for the next generation, but trying to do this on current-gen hardware. Cyberpunk 2077 will be a similar case, as was Crysis 3 for PS360 before.
The only other curious note is the crushed blacks issue. Xbox had this in the beginning of this generation and then it was gone for a few years, but with Crackdown 3 and now Exodus being mentioned that crushed blacks are
a thing again, something must have gone wrong on the SDK front at Microsoft.
PS4 base performance on the other hand is a curious admission. There seems to be a tangent in games now where even base PS4 is going to drop either resolution or performance, with Apex Legends and now Exodus, from its
usual 1080p standard. Base XBO already suffered this fate earlier on, but to see PS4 slowly creeping away from performance is a telltale sign that the current generation of consoles is hitting its limits.
When the og Xbox One beats out more powerful consoles. The only logical solution to this is to drop console gaming and build a PC.
So because one game performs better on the lowest common denominatior, we need to build a PC instead? The only logical solution to posts like these is to not make them in the first place. Or is this some flimsy attempt at a
drive by?
It will be interesting what other analysts discover, because looking at the PC benchmark, this game can tank in other sections like RTX drops frames........ If these sections are early, it does not paint the whole picture tbh......
You don't need an analyst to confirm this -
RTX drops frames, period. Its raytracing. It carries a performance penalty. Waiting for other analysts to
confirm common sense is reaching even for you, no?
30fps is disappointing. The 2 prequels are solid 60 even on base consoles. Are the gfx pushed much further to warrant this fps downgrade?
Redux was a rework using an older tech build of 4A and without PBR materials. They also changed lighting in the Redux, some would argue the originals had better lighting and i would agree.
And i do think it warrants the downgrade. The visual upgrade over the Redux versions is
obvious and the quality of materials is significant. It tries to and in my eyes succeeds in capturing that
CGI-lite look only a few games have captured for years, although my own playthrough last year did show a visual subset below from what i am seeing here.
Its an impressive feat to say the least.
Since this is a thread about cross platform performance, this is my reaction and ultimately my argument when 30fps and 1st person shooter are mentioned in the same sentence;
I disagree. Exodus is a strong narrative experience with an emphasis on exploration. In that framework, 30 fps is
adequate - Its not as fast-paced as say Apex Legends.
By the way, they are using FP16 for certain operations on PS4 Pro.
Oh good, OnQ123 is redeemed at least!
That, and Metro 2033 and Last Light were originally Xbox 360 and PS3 games, with the Redux versions being remasters with some improved models here and there, and other additions.
The Metro titles always had their homes as PC-first titles. Yes 2033 came to X360 and Last Light was PS360 (I own both) but 4A also went the extra mile with PC versions.
In that sense they are more akin to Crytek, delivering
benchmark games on both PC and consoles.
What extra custom hardware or features does the XBONES have over PS4 or PRO or XBONEX? 4A has been known to use GPGPU even on base PS4 before, so they do use the features, I just feel they forgot to optimize an effect here......I've been watching the smoke and particle effects in the video and they look pretty high rez on PS4/PRO compared to the others....
There is no extra custom hardware here. XBO simply runs that scene better because smoke resolution is dropped, thus alpha effects are a lower strain on the CPU (And base XBO has a higher clocked CPU than base PS4, mind you)
You really ought to stop looking for
alternative explanation when its really just common sense. The simplest explanation usually is the correct one.
Yet the DF guy is talking about 4k resolution on XBONEX when the game falls to 18fps on that system.......What's the point of 4k with such lows? Funny enough, Morgan was the same guy who could not stand a momentary drop to 50 fps in the bloater fight with heavy green goo everywhere in TLOU remastered, he raised a storm, but here, he is fine with Metro on XBONEX because it's 4K. Funny enough, he said he could not play the 4k 30fps mode of TLOU and he wanted a locked 60fps 1800p mode, but somehow he is fine with 4k 30fps with dips in Metro....
I really love your
narrative of bringing up other games (that aren't relevant to this one but hey) to prove there must be
something up with how DF words things and say things.
It reads like a personal dissatisfaction at the entire existence of Digital Foundry, you know? Always criticizing the way they do their work and then saying you are going to
wait for the other analysts.. implying there should be animosity inbetween them when they themselves have stated to be colleagues.
We get it, you prefer NXgamer, Candyland, and VGtech
over DF.
Just stop with the personal antagonizing you have against the DF team. Its not
entertaining, its not relevant to your points, and all it does is making you look like they killed your cat in your youth and this is your
revenge.
I find it pretty entertaining to be honest....he does appear to have a passion for this stuff and is pretty good at spinning an argument the other way...even if the facts are stacked one way
There is nothing entertaining from someone with no level of expertise that is going to tell people who churn out daily
quality content and who work in the industry themselves how they should do their jobs. Its obtuse.
Its like me telling Lewis Hamilton how he should drive a F1 Car just because i play the game every now and then with a steering wheel on PC.
Its complete and utterly misplaced arrogance and that's what a lot of people stings. Combine that with the other pet peeve of never addressing these things and you can understand
why people have an issue with it.
You see,
his actual point isn't even that unreasonable. Its how the commentary is
wrapped and
packaged that is the problem, and without customer support, too. That's the best analogy i can give you.
What bullshit? He's entitled to his opinions. He's not harming anyone. Hoping someone gets banned is a ResetEra-Tier argument
Oh trust me, his
misplaced arrogance into telling DF how they should do their work is definitely harmful.