That's not punching above its weight, that's punching exactly its weight. The discussion was about comparative performance given application of a new technology. The numbers are adjusted for comparison with a different metric, which is why I said "effective power" and not actual. Note also that PS4 Pro is not the only system using RPM, so the same calculations would apply to other GPUs as well.
My results could easily be wrong--they're based on a range of estimates by other posters--but they don't indicate a misrepresentation of the hardware.
This is an artifact of the discussions' nature, not a strategy on my part. It's simply much more common on GAF for Pro's technology base to be underestimated; CBR in particular is a magnet for misinformed criticism. A little contemplation will show this to be true. When was the last time you saw a post about how the Pro GPU is a marvel of punch-above-its-weight technology? Probably last year, before folks started seeing the results.
On the flip side, some posters do undersell what One X is capable of. However, this is almost never based in technical claims, just in projections about "no exclusive games" or "devs won't bother". I don't think those things are correct either, but my knowledge of the hardware isn't going to change their minds. (And there are plenty of folks willing to argue with them besides.) So I don't usually respond.
All that said, I have corrected people who lowballed One X's tech, and people who overestimated PS4 Pro's. It just doesn't happen as often. And many of my downward adjustments on Pro are in my enhancements thread, where they're part of lists and not lengthy discussion that everyone reads. For example, many sources on the web report The Division as being native 4K on Pro. As far as I know, I'm the only one who has analyzed it as only 1660 with stochastic reconstruction.
This isn't such a big issue anymore:Yeah I get what you are saying but just like consoles hold back PC, I am talking more about geometry which is the basis of the game. The number of triangles, of the environment, the characters etc.
X's difference from ONE is really such a big one that it could be pushing far more geometry-rich worlds.
Here's your misprision, I did not say the Pro's GPU was 5.6TF. What I said was, if a technique can be deployed on a 4.2TF GPU that raises its performance by 35%, then it would effectively be able to achieve the same results as an otherwise identical 5.6TF GPU without that technique. There are complications to this story--see below--but that basic logic seems solid to me. Where do you think it breaks down?I don't know, I think most people would see calling a 4.2TF GPU a 5.6TF GPU as punching above its weight.
My memory is that no one argued against the math. Several people did argue that FP16 was unlikely to see much use on Pro, either for technical or business reasons. And that the advantage of RPM is unlikely to matter in real-world scenarios, where other bottlenecks would restrict Pro before FP16 could be much help. I'm perfectly willing to believe those things. As I said, the estimates I gave could easily be wrong, for these reasons or others. The idea of giving such an estimate, though, is defensible, provided the appropriate caveats are included.Unless I'm mistaken, I thought you had people, who are in the know, tell you that you were wrong on your assumption.
I do not claim to be wholly objective, because I think that's an impossible task for the human brain. However, I strive to take my predilections into account when constructing ideas, and I appreciate you bringing these potential lapses to my attention.I think you're sincere when you strive for accuracy but I'm not sure you do it objectively. Nothing really wrong with that, we all have preferences.
Precisely. "Punching above its weight" to me means a claim that particular hardware can achieve results not possible on other hardware of the same construction, usage type, and performance level. This fundamental self-contradiction is why we can definitively say it never happens.They both punch at exactly their weight.
Consensus is not an infallible guide to truth. That said, of course it gives me pause when there's such a chorus of criticism. Though I'll continue to ignore the idiots who think "scoring points" against people is the purpose of the forum, I'll attempt to revise my approach based on the more constructive responses from you and others. Thank you for being civil.Man, nothing personal, but when so many non connected people tells you that your responses looks like they follow a particular pattern... its because, at the very least, looks like if they follow such pattern.
If there's something I'm heartened by, it's that the criticism has not been about wide swaths of unexamined errors in my posts. I'm sure I've made mistakes on GAF, because of course I have. But I'm glad to know that at least a concerted effort toward truth is evident in what I write.Its not that you said lies or sth, but you always tend to correct those posts that make Xbox One X better, and systematically omits those were the X is irrationally shitted.
But again, you are free to do it, and you always talk to others very respectfully. Maybe its just a matter of being a bit more balanced on your answers.
Here's your misprision, I did not say the Pro's GPU was 5.6TF. What I said was, if a technique can be deployed on a 4.2TF GPU that raises its performance by 35%, then it would effectively be able to achieve the same results as an otherwise identical 5.6TF GPU without that technique. There are complications to this story--see below--but that basic logic seems solid to me. Where do you think it breaks down?
Precisely. "Punching above its weight" to me means a claim that particular hardware can achieve results not possible on other hardware of the same construction, usage type, and performance level. This fundamental self-contradiction is why we can definitively say it never happens.
You are not following the conversation. The 35% boost would not occur "out of nowhere", it would be generated by a novel hardware feature. Also, the sparing use of a technique now does not forever limit its usage. Furthermore, the reliability of a "feature-less" 5.6TF GPU versus a feature-driven "effective 5.6TF" GPU isn't germane to the idea. It would merely adjust the metric, by more or less given whatever averaging timeframe you imposed and by constancy of the effect....the part where we ignore the fact that a 5.6TF machine actually can reliably perform at 5.6TF as opposed to a machine we pretend can tap into the application of a novel technique used incredibly sparingly in modern games and results in a 35% flops boost out of nowhere.
You're partially right here. Constraining the definition this way is artificial, and doesn't represent how people use the phrase. It's counterproductive for me to jargonize a common saying. The actual usage is looser, more like "surprisingly powerful given only a surface appraisal". I apologize for the error.You are choosing to define a term in a way that it can never be achieved (by design on your part). Every person here knows what the term means colloquially and you sure as shit realize that is the context it has been used in in the thread's discussion. Here you are just attempting to change the context so you get the comfort of avoiding admitting something that is inconvenient.
Here's your misprision, I did not say the Pro's GPU was 5.6TF. What I said was, if a technique can be deployed on a 4.2TF GPU that raises its performance by 35%, then it would effectively be able to achieve the same results as an otherwise identical 5.6TF GPU without that technique. There are complications to this story--see below--but that basic logic seems solid to me. Where do you think it breaks down?
My memory is that no one argued against the math. Several people did argue that FP16 was unlikely to see much use on Pro, either for technical or business reasons. And that the advantage of RPM is unlikely to matter in real-world scenarios, where other bottlenecks would restrict Pro before FP16 could be much help. I'm perfectly willing to believe those things. As I said, the estimates I gave could easily be wrong, for these reasons or others. The idea of giving such an estimate, though, is defensible, provided the appropriate caveats are included.
I do not claim to be wholly objective, because I think that's an impossible task for the human brain. However, I strive to take my predilections into account when constructing ideas, and I appreciate you bringing these potential lapses to my attention.
With all that different TF values flying around (FP32, FP16) it would be nice to have a more reliable benchmark standard for consoles to make them comparable on their production output. I know a dream never will come to fruition.
The intention of those numbers was to give Devs a feeling how titles with different kind of game engines will scale with the Xbox One X and what they can expect with their own games. Thats why it was shown to devs only. It is by far not a pattern how games will actually use the performance increase.
It's a cool initiative although I would have bought the game sooner if it was available to buy separately on PC, since play-anywhere titles are slow to go on deep discount (unlike most PC games).
The intention of those numbers was to give Devs a feeling how titles with different kind of game engines will scale with the Xbox One X and what they can expect with their own games. Thats why it was shown to devs only. It is by far not a pattern how games will actually use the performance increase.
No, this is not correct. As I stated multiple times in that thread, the 35% figure came from a developer on Beyond3D (see below). The lower bound 10% is also not my estimate, though I can't recall where it came from any longer. Posters with more technical knowledge than me concurred that FP16 use was widespread, even with PS3, making the figures plausible. I couldn't find any of these tech-minded folks categorically denying the figures I repeated. This quote, for example, sounds like general agreement (though understandably they doubted the high end would ever be practical).You came up with those numbers and some latched onto it later in that thread.
I've heard different figures, and 35% among them is on the higher side of possible gain. I bet that it would be less on pratice, around 15-20%.
You're correct. It was said later in the thread that 35% was only for pixel shaders, not the whole engine's performance. Do you know who posted that correction? Me. And to further prove that I wasn't forcefully pushing for the highest possible number, here's this quote:I also think you're misunderstanding where those stats even came from. IIRC the 35% performance improvements weren't for the entire GPU but for the specific function being processed, so your math still doesn't add up.
More important to the impact is the question of how much improvement can a game see by using it--1%? 10%? 30%?--and how will that manifest?
It's not petty, it's the difference between your criticism of me being true or false. Do people with real knowledge directly refute my logic? (It doesn't matter if they disagreed with specific numbers, because as I've shown above they're not my own estimates, and I wasn't promoting any particular value.) I've gone back and read a sizeable portion of the thread, and I didn't see anything I'd characterize that way. But of course I'm not the best judge there, so if you do note anything I'd like to see it. Unexamined error doesn't correct itself.I don't care to go through that whole thread but yes I'm pretty sure people did shoot down your claims for the potential performance. I'm also not talking about the people who are too eager to dismiss any benefits FP16 will bring. If I get the time I can comb over it, but that just seems rather petty at this point.
Scorpio is still the most powerful console ever made, and should perform better than Pro almost all the time. It's well-engineered hardware, though it doesn't seem to be quite as specialized and unique as some thought.
Yeah, the DVR sounds very well designed and executed. This is one area where Scorpio will undoubtedly have a very big advantage over Pro.
But of course even this high end is lower than Scorpio. It seems impossible for the gap to truly close; Microsoft will always have an advantage.
From Info thus far Scorpio is a native 4k console with 900p and 1080p xbox one game engines the majority will be.. Ps4 pro the opposite majority will be Checkerboard and few will be native 4k but without 4k assets or ultra settings. FP16 won't change that we can agree on this right?
We haven't actually seen how many games will be native 4K on Scorpio, but Microsoft's claims don't seem implausible. So with all this you're probably right.
No FP16 hurts this [Xbox One X] console's ability to keep up long term.
(As it turns out, Collingwood meant something different, but clearly I didn't know that when I responded.)"Keep up" is wrong, Scorpio will always be more powerful than PS4 Pro. Its lack of packed math, if anything, may hurt its ability to stay as far ahead.
I guess this is a PS3 vs Xbox360 scenario, where games coded by Sony could possibly be heavily optimized to use FP16 and in the end make Pro seem more powerful but with multiplats engines where FP32 is more common Scorpio will always turn out on top. No?
No, absolutely not. Nothing we know indicates that Pro could ever match the Scorpio in power, no matter how much devs utilize the special hardware it has. There's just too large a gap to overcome.
I don't know, I think most people would see calling a 4.2TF GPU a 5.6TF GPU as punching above its weight. Unless I'm mistaken, I thought you had people, who are in the know, tell you that you were wrong on your assumption. I think you're sincere when you strive for accuracy but I'm not sure you do it objectively. Nothing really wrong with that, we all have preferences.
Life would also be better if posters who present reasoned and objective arguements werent villified/ridiculed simply because some think those arguments dont kiss the ass of their favorite box of consumer electronics as much as they would like.
I'd like to see some one x battlefront 2 footage before the game launches but I think the marketing agreement will prevent that.
Why...the hell are we on this FP 16 and 32 crap again.
I have no idea & they can't blame me this time & hopefully they don't find away to ban me for the 3rd time because someone else brought up the subject.
Indeed this time you are innocent. Keep it that way.
I know that you and I don't always seem eye to eye.I was innocent last time I was banned for replying to people who brought up the subject.
I was innocent last time I was banned for replying to people who brought up the subject.
To be fair you have derailed many a topic.
This isn't such a big issue anymore:
Yes only I can derail speculation threads by speculating
I've always disliked that image.
There is something to be said for diminishing returns, but this represents a lazy use of 'increasing' polygon counts. It is far more likely the right-most model was made, then had its polygon count reduced, as opposed to utilising a higher polygon count to create a better result.
Isn't it still saying the same thing, though?
To be fair you have derailed many a topic.
I'd love to see AC Unity patched to 4k and locked 30 fps. Currently playing it on XB1 and it's beautiful. Did this game get any improvements on PS4 PRO?
I've always disliked that image.
There is something to be said for diminishing returns, but this represents a lazy use of 'increasing' polygon counts. It is far more likely the right-most model was made, then had its polygon count reduced, as opposed to utilising a higher polygon count to create a better result.
I'd love to see AC Unity patched to 4k and locked 30 fps. Currently playing it on XB1 and it's beautiful. Did this game get any improvements on PS4 PRO?