Locuza
Member
It's a nice feature to have but not a big deal, for me it's more like an indicator about what base tech MS used and if we could expect anything significant from Vegas IP pool.Explain to me why you think this is a big deal. We've just had several pages of back and forth from what I'm hoping are intelligent people where the conclusion is that it isn't. From what I can tell anyway.
Now I'm more certain that there won't be the DSBR, the new Pixel Engine and other major features on board.
GCN Gen 3 brought native FP16 OPs, now how costly is the jump to double-rate FP16?Why it has such limited use not worth the die space for them. It would be the least desirable Vega feature imo. What shocked me there is 0 major Vega features in Scorpio. Looking like the extra year was spent working on making the development environment Great. It could of easily launched against the pro hardware wise.
Sony considered it worthwhile and it seems to be a standard feature of Vega where AMD might not use different ALU-Designs like Nvidia with Maxwell and Pascal.
I agree about the major Vega features.
Nvidia has a very strong if not the best GPU infrastructure.[...]
Unless magically Nvidia (which also means MS working with Nvidia again and that means not having nearly as much control of GPU fabrication as they do now) gets the x86 license (they won't) and can make a CPU as powerful as Zen/Intel that uses little power (they can't). And Intel's GPU solutions are lol
They also have a lot of financial ressources.
The desire to have a strong CPU IP should be quite natural for Nvidia and Denver could evolve into a much stronger CPU solution with more cores.
It would be of course ARM and if AMD isn't falling too much behind I wouldn't expect Sony/MS to switch like the Switch.