Dictator93
Member
Not particularly barren inside bases and it hardly struggles at 1080p60.
Eh, MGSV on consoles has a pretty brutal draw distance for lights, character models detail, and objects. Even when they are LOD 0, they are not particularly high poly (though fantastic artstically and shading-wise IMO).
We already know this engine puts a lot of pressure on the GPU so that its world can be as dense as it is. I think it is justifiably 900p.