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[Digital Foundry] Performance Analysis: Assassin's Creed Syndicate

Personally I find this kind of thread a bit embarrassing - exemplifying a console warrior mentality. It seems really strange that for some the actual content or quality of the game is distantly secondary to having the version of the game for their console being technically superior in a category or two. It seems clear from the review that the PS4 version runs smoother, but this isn't good enough. Not buying the game will send no message either - such people are in such a tiny minority that they won't even register as a blip on sales charts.
As opposed to your "we're insignificant, might as well keep quiet" mentality?

ACSYNDsplosh.gif
 
To be fair, most games look and run better on the PS4 compared to the Xbox One version. Syndicate looking the same, but running a little worse is still closer to parity than we're used to.

But last year's entry (which had visual parity but less dropped frames) had it implied and assumed by many to have been because Xbox One had a CPU advantage and Ubi didn't otherwise push the game on a GPU level. People figured the performance issues that PS4 had over Xbox One were CPU.

So now that it has reversed this year, you are suggesting they've somehow been setback on Xbox One and PS4 has the advantage in framerate this year likely due to GPU?
I get the feeling this game, and unity as well, are pushing GPU and CPU VERY HARD. Hence why it is 900p in the first place: there would be no reason for it to be that resolution otherwise. This time though, I am just suggesting the load profile changed between games. Less crowds, less enterable buildings means less drawcalls, less animation data to have run on the CPU...etc. So now the PS4 is showing its GPU advantage. Maybe.

Just a hunch.
As opposed to your "we're insignificant, might as well keep quiet" mentality?

ACSYNDsploosh.gif

I audibly laughed when I saw that tbh.
 
I really feel the yearly push is preventing Ubisoft developers having enough time to optimise and for the engine to continue to improve.

Yes performance is better than Unity out the door but the hit to do this suggests to me without time to optimise code the brute force approach of just dropping the content has been employed too.

It feels they originally overshot the consoles comfort zone with Unity and this title is a half way house response forced by an annual release schedule.

On PC the engine can shine but it's not feeling right on console yet. They should seriously give more time to the next entry and allow time to really align the engine and their design principles for AC with the actual consoles specs.
 
As opposed to your "we're insignificant, might as well keep quiet" mentality?

ACSYNDsploosh.gif

Not what I said and not a reasonable interpretation either. There's a significant distinction between voicing displeasure or wishing a game ran better and flatly refusing to buy it because it's not superior in its technical specifications (even when the review makes it clear it does run better).
 
what is that GIF indicating? I see dip in the line but the counter stays at 30 and there is no visible difference. . .
 
I think the Ubisoft comments about parity are still relevant now. I personally don't think The new AC looks much better than 2 year old Black flag. Which ran at 1080p and a pretty solid 30fps. It's either two things for me parity or shitty optimization.
 
Hasnt the Assassins Creed engine always been a poorly optimised mess?

Is it the same crappy engine from last gen that could never sustain a constant framerate?
 
They've gone too far forward in history for my liking.

I've been hoping for a locations in classical antiquity for a while and it just isn't going to happen.
 
I have Unity on PC and played it on a 970 but I found it not all that beautiful tbh. Felt like there was a vaseline filter on everything (and I'm not talking about FXAA :P) and the texture draw distance was really bad.
(not my pic but like this)

Older AC games seemed to swap in low poly models like this:

which actually looked good whereas Unity appears to use very poor low res textures:
These pics look absolutely awful, I've yet to understand how people call this game beautiful or a technical wonder, awful lod, weak textures, pop-in galore on top of performance issues. I understand people liking unity's art and setting, but it's not amazing on technical front.

1.What would you like them to test with? A 980Ti, a R9 380, a high end AMD CPU or an I3 Skylake? Maybe they should even include linux or mac setups?
Too many different, possible and still logical PC configurations you could use to test performance vs consoles. It's too much work.

2.Most, even mid class, PC configurations would just straight out win, like 9 out of 10 times (one being Arkham Knight). It's not even close most of the time.
For example: even one year ago, when Unity came out and everybody complained how bad it ran, most PC people were able to make it run at 1080p30-60fps. On the other side consoles ran at 900p 20-30fps. And the PC crowd (including me!) still complained the hell out of the game and it is still considered a bad port. (Not saying it is a good one but it ran and looked much more worse on consoles).
PC wins. No need to showcase it.

Edit:
Also watch some NX gamer on YT ;)
Ha, perhaps he would like to see if a Titan X coupled with an i7 runs this game better than the PS4.......

It's a shit engine.
I think the engine can do 1080p on PS4 easily, something about every Ubisoft game defaulting to 900p on PS4 just rings "Liberte, Egalite, Fraternite" to me. Remember, even black flag was 900p on PS4 at release, why? why would this game ever be 900p with no AA? Then 1080p was patched in because every other 30fps game on the system was 1080p, black flag even got a nice AA solution on top. All of these IQ enhancements and the game still runs like pie.

Seems to be a recurring theme with CPU intensive games on consoles this gen. As we all know, DR3 absolutely hammered the XBone at launch with its thousand zombie on one screen touted gameplay.
Then the XBOX should have eaten this game for lunch since it has the more powerful CPU;) Do you really believe that if a game like DR3 is ported to PS4 that it won't run it at a better framerate and resolution? So much talk about CPU's and being cpu limited, the same was said about Unity, persons use to say that Unity performed better on XB1 because of the CPU, they said it was all the draw calls and A.I of the 10,000 strong crowds, how wrong were they. You really hear it all tbh, that same unity was later patched and runs about the same framerate as the XB1, so what say they now, it even has the better overall framerate now, since it runs better during combat.

Why do so many people always assume every game is GPU limited? Both systems have the same amount of RAM and a pretty similar CPU. If the game is running into memory limitations at 900p then they aren't going to magically make it run at a higher resolution on PS4, regardless of the better GPU. I swear people just dig for things to be angry about these days while pushing aside any kind of rational thought.
Who here is saying this game is GPU limited, what I've heard is more talk about CPU limitations, if the CPU is the culprit of these odd lost frames on PS4, why is my resolution stuck in the 900p sector like it's XB1 cousin? It makes no sense, so I'm really not understanding what's rationale about the argument you are presenting.

So you would have been fine with the PS4 dropping more frames than the Xbone because of better visuals ?
Better IQ, not necessarily better effects or the like. However, it has been proven, if a game has same resolution on the same platform the PS4 version should not only exceed the XB1 in framerate but also in effects and perhaps other graphical features like AA etc...The other tidbit to keep in mind is that a 1080p game on the PS4 still outperforms it's 900p cousin on the XB1 with similar graphical settings......and..

It's not parity when the PS4 version has a better framerate.
if a game at 1080p on PS4 still outperforms the same game at 900p on the XB1, why wouldn't a game that's 900p on both platforms not carry the same legacy, hell, the PS4 version should even gain a couple of lead frames because it's tasking the GPU less. You see, it's all GPU in that instance. This is why it was so puzzling that some tech guys would even suggest that Unity was not 1080p or performed worse on PS4 because of every-which way excuse, it was wrong then and it's wrong now.

Just like Black flag, both this game and Unity could run at 1080p on the PS4 without much issue. Liberte, Egalite, Fraternite is all I'm seeing here.

Paging Dark10x, did you guys ever capture footage of when this game was (allegedly, supposedly) running at 1080p on the PS4?
 
Unity and this game perform virtually the same on both consoles, just that fact indicates that they either have a fucking mess of an engine or they are forcing parity. Game doesn't look too hot anyway.
 
These pics look absolutely awful, I've yet to understand how people call this game beautiful or a technical wonder, awful lod, weak textures, pop-in galore on top of performance issues. I understand people liking unity's art and setting, but it's not amazing on technical front.

Unity is da gawd of open world visuals. The very long thread stating so was no fluke.

The assets and lighting are out of this world for open world quality and even scaled down (from these real screens from here on GAF) would be glorious

It's gorgeous and yet to be defeated
6PL5sXH.jpg

18rmfGn.jpg

16528251886_abb417cc62_k.jpg

15979008405_bea8b0421d_k.jpg

16040960092_4009bc8a04_o.jpg
 
Unity is da gawd of open world visuals. The very long thread stating so was no fluke.

The assets and lighting are out of this world for open world quality and even scaled down (from these real screens from here on GAF) would be glorious

It's gorgeous and yet to be defeated
6PL5sXH.jpg

18rmfGn.jpg

16528251886_abb417cc62_k.jpg

15979008405_bea8b0421d_k.jpg

16040960092_4009bc8a04_o.jpg
You can make any game look good if you get the right angle and down sample enough. Unity looks great up close but the moment you get onto the roof tops and start being able to see buildings in the distance they become a muddy mess.
 
The game performs notably worse on xb1. How is that parity?

My initial reaction too considering visual parity is very rare this gen and normally falls in favor of PS4 since pure IQ tend to get a boost with GAF giving the credit for those wins to it being an obvious place for the GPU advantage to show. Performance differences are usually chalked up to CPU issues on GAF.
 
The game performs notably worse on xb1. How is that parity?

It isn't but obviously people are just playing the “take popular number, compare. If same, parity“-game which is ridiculous.
But seriously, the thread is already done. Nothing will really tell us why the game performs how it does and as in all games, we will most likely never know.
Your link to the pdf is the only reliable source in this thread and there won't be any more helpful talk.
 
Unity is da gawd of open world visuals. The very long thread stating so was no fluke.

The assets and lighting are out of this world for open world quality and even scaled down (from these real screens from here on GAF) would be glorious

It's gorgeous and yet to be defeated
6PL5sXH.jpg

18rmfGn.jpg

16528251886_abb417cc62_k.jpg

15979008405_bea8b0421d_k.jpg

16040960092_4009bc8a04_o.jpg
It's completely visually inconsistent. Someone could post another 10 shots that look like they came from a last gen game.
 
Ha, perhaps he would like to see if a Titan X coupled with an i7 runs this game better than the PS4.......
No need for a Titan X. A 960 will do just fine, I bet it can run Syndicate at 1080p/stable 30fps (using console settings) with a modern Core I5 (2500K and above). Hardly high-end hardware you will agree but it has produced visibly superior results to the PS4 in many games.

Better IQ, not necessarily better effects or the like. However, it has been proven, if a game has same resolution on the same platform the PS4 version should not only exceed the XB1 in framerate but also in effects and perhaps other graphical features like AA etc...The other tidbit to keep in mind is that a 1080p game on the PS4 still outperforms it's 900p cousin on the XB1 with similar graphical settings...
We don't know that. Every engine is different and games have different bottlenecks.
There is no proof that the PS4 can run Syndicate at 1080p with the same render settings.

However, there is a case for more than the really pitiful AF on both consoles. It should be 16 on PS4.
 
I really feel the yearly push is preventing Ubisoft developers having enough time to optimise and for the engine to continue to improve.

Yes performance is better than Unity out the door but the hit to do this suggests to me without time to optimise code the brute force approach of just dropping the content has been employed too.

It feels they originally overshot the consoles comfort zone with Unity and this title is a half way house response forced by an annual release schedule.

On PC the engine can shine but it's not feeling right on console yet. They should seriously give more time to the next entry and allow time to really align the engine and their design principles for AC with the actual consoles specs.
I believe your point has some merit, but I hope you're not implying that the hit involves a scaleback on crowds, this is a different game and I believe we should be judging the game based on what it is and what's it's doing. Surely, not every AC game should have 10,000 npc's on screen. In any case, the npc count and draw calls was not the reason Unity had a bad framerate on the PS4, that was proven wrong a long time ago by the people who suggested it in many forms since then. Solid point otherwise, but, is the same team who worked on Unity the very one which worked on Syndicate?

what is that GIF indicating? I see dip in the line but the counter stays at 30 and there is no visible difference. . .
That has been seen on many DF videos, when exactly should that dip become visible on the digital OSD??

Still, this game look so basic with lots of drab looking environments, texture work and overall detail leaves a lot to be desired, at least a good IQ(1080P) would offset that somewhat, but it all looks a blurry drab mess to me.

Well, the vast terrain of emptiness helps MGSV a lot.

Anyway, crowded streets is one of the features I loved in past AC games, this looks empty :(
Did past AC games all have 10,000 npc's? What is the history there of past AC games I'm not remembering, even DF acknowledged the game having more npc's than they first thought. I'm not getting every game and every setting must now accommodate 10,000 npc's, France is not London, London is not France, the last game didn't even have coaches you could ride or that type of traffic, trains etc...

On the flip, MGSV is not a 1080p 30fps game, I don't think Unity or Syndicate would ever enter that conversation, because it would be competing with graphical heavy hitters like Until Dawn and 1886, do you know how much more impressive Kojima would have made MGSV look at 1080p 30fps? At 1080p 60fps it still much more impressive than Syndicate on a technical level. All I'm seeing in syndicate are some basic looking character models, drab textures, low AF and some really low rez effects.
 
saw commercials for this game and fallout 4 on yesterday's football game.

interestingly enough neither game had a ps/xbox bumper at the end so publishers are paying for their own tv ads.
 
DF editorials are such a joke. "Parity + downgrades = Great job, Ubi!"

But they did a good job. After a game with horrible performance and tons of glitches they now release a more stable and better running game.
Yes, downgrades and cutbacks had to be made, but that's because current console hardware just coudln't handle something like Unity. Cutbacks are also part of optimization
 
Unity is da gawd of open world visuals. The very long thread stating so was no fluke.

The assets and lighting are out of this world for open world quality and even scaled down (from these real screens from here on GAF) would be glorious

It's gorgeous and yet to be defeated
6PL5sXH.jpg

18rmfGn.jpg

16528251886_abb417cc62_k.jpg

15979008405_bea8b0421d_k.jpg

16040960092_4009bc8a04_o.jpg
These high rez shots on a beastly rig have surely made some mileage, but again, great art, there's nothing amazing about it technically. You could take that same beastly rig and post shots of all the inconsistencies in visuals at the same high rez glory, all the lod issues, texture issues and sometimes bland areas. The art is glorious in some parts, but as a whole this game leaves a lot to be desired.

Can you imagine that syndicate looks even worse and it's IQ has not improved a bit even. Just unacceptable.
 
These pics look absolutely awful, I've yet to understand how people call this game beautiful or a technical wonder, awful lod, weak textures, pop-in galore on top of performance issues. I understand people liking unity's art and setting, but it's not amazing on technical front.

Paging Dark10x, did you guys ever capture footage of when this game was (allegedly, supposedly) running at 1080p on the PS4?
I think you're being a bit too harsh on ACU. Those issues were mostly cleaned up (yes, it was buggy as hell at first). The game looks absolutely insane at times. It has rough edges but, in some scenes, it left my jaw on the floor.


Unfortunately, I don't think we have any direct footage of that "1080p" PS4 footage. There was never a chance to capture any of it.

These high rez shots on a beastly rig have surely made some mileage, but again, great art, there's nothing amazing about it technically.
I assure you, a beastly rig is not necessary. I can play ACU at 1440p at a completely stable 30fps on a GTX780/i5 3570k. At 1080p it's mostly 60fps as well. I can even play at 4k with a smoother frame-rate than the console versions.

It really does look that good and you do not need an insane rig to handle it. I swear!
 
You can make any game look good if you get the right angle and down sample enough. Unity looks great up close but the moment you get onto the roof tops and start being able to see buildings in the distance they become a muddy mess.

It's completely visually inconsistent. Someone could post another 10 shots that look like they came from a last gen game.

These high rez shots on a beastly rig have surely made some mileage, but again, great art, there's nothing amazing about it technically. You could take that same beastly rig and post shots of all the inconsistencies in visuals at the same high rez glory, all the lod issues, texture issues and sometimes bland areas. The art is glorious in some parts, but as a whole this game leaves a lot to be desired.

Can you imagine that syndicate looks even worse and it's IQ has not improved a bit even. Just unacceptable.
let's not do these cliché dismissals that apply to any open world games.

And no, the issues are not overwhelming. This thread, the best graphics thread, and the screenshots threads weren't full of praise and Unity mentions by mistake. The impressiveness was noted. Unity's visual highs are the highest of any of its competition and its delusional to pretend their uses of PBR, HDR, subsurface scattering, global illumination, atmospherics, exposure simulation, etc. didn't elevate it in unmatched ways.

Where are these other open world games that can produce screenshots like that??? Show me, please. I live for the idea of games that can beat those shots with their own.

The cutscenes are stunningly mo-capped, lit, and detailed (including fantastic hair). But Paris? Looks incredible, detailed, and polished well above average and reaches a fantastic height.
 
It isn't but obviously people are just playing the “take popular number, compare. If same, parity“-game which is ridiculous.
But seriously, the thread is already done. Nothing will really tell us why the game performs how it does and as in all games, we will most likely never know.
Your link to the pdf is the only reliable source in this thread and there won't be any more helpful talk.

i dont see why people are saying it isnt... it is.

Its simple really... the developer made the game with the exact same specs on both consoles. that by all means IS parity. obviously if you take the settings from PS4 version and put that same game on XB1 the console wont handle it as well... thats not saying ANYTHING about game parity... all it says is that the console cant handle the game parity.
 
I assure you, a beastly rig is not necessary. I can play ACU at 1440p at a completely stable 30fps on a GTX780/i5 3570k. At 1080p it's mostly 60fps as well. I can even play at 4k with a smoother frame-rate than the console versions.

It really does look that good and you do not need an insane rig to handle it. I swear!

Totally agree. It ran very well on my 780 at the time without PCSS and using very high LOD.

No issues hitting 60fps the majority of the time on my 970 then 980, with max LOD.
 
I don't think that Syndicate could run well at 1080p on PS4. The cutscenes seem to hit the GPU harder than the CPU and yet the PS4 can still sometimes drops frames in cutscenes. If it was running in 1080p then these scenes may run even worse.

Did DF post framerate averages? If one just ran the percentage difference it could be pretty close to the theoretical difference between the two.

edit: like here for example
diffa8syz.png

The PS4 spends quite a lot of time at 30fps and that would skew the average. Unless you mean for scenes where both are sub 30fps.
 
I don't think that Syndicate could run well at 1080p on PS4. The cutscenes seem to hit the GPU harder than the CPU and yet the PS4 can still sometimes drops frames in cutscenes. If it was running in 1080p then these scenes may run even worse.



The PS4 spends quite a lot of time at 30fps and that would skew the average. Unless you mean for scenes were both are sub 30fps.

I remember reading something about cutscenes rendered in a higher resolution in Unity on consoles. Maybe it's the same in AC:S. But generally I agree. I doubt the PS4 has enough resources left to render the game in 1080p It already drops fps (from time to time) during 'normal' 900p gameplay. and I also think this is due to a lack of cpu and not gpu power.
 
The PS4 spends quite a lot of time at 30fps and that would skew the average. Unless you mean for scenes were both are sub 30fps.

Exactly what I meant. Obviously, when the PS4 ist at 30 we cannot possibly know what its real FPS would be if it were not capped.
 
It's one thing for PS4 to be 900p, it's another when it is visually identical to the system with a weaker GPU, following last year's release when the studios implied intentional parity and trouble with CPUs rather than GPUs (which led to visually identical Unity releases that performed slightly better on Xbox One). To top it off, the year before Unity, they released an entry with definitively better visuals on PS4.

Why is it identical now? If PS4 is 900p, where is the compromising we normally see on the Xbox One version in regards to its weaker GPU that we see with other games, like Watch Dogs and Black Flag? Why is Assassin's Creed now one of the only examples of current gen parity, particularly in consideration for the GPU gap demonstrated by other games? Why did performance flip to the opposite of the Unity situation? Why is there visual parity when most games don't stop at visual parity thanks to a higher GPU ceiling on PS4?

Please stop with the parity bullshit. It's so embarrassing.

First of all, Syndicate was at Sony's E3 press conference and is receiving exclusive content. Why would Ubisoft do that and then botch the PS4 version?

Secondly, it's not like its running perfectly even at 900p. Neither version is, but the PS4 is at least more consistent. I don't raising the resolution anymore would help. I'm not completely sure how the engine works, and neither is anyone else outside of Ubisoft. There's so much stuff going on behind the scenes. It's just so disingenuous to say it's a parity thing.
 
Please stop with the parity bullshit. It's so embarrassing.

First of all, Syndicate was at Sony's E3 press conference and is receiving exclusive content. Why would Ubisoft do that and then botch the PS4 version?

Secondly, it's not like its running perfectly even at 900p. Neither version is, but the PS4 is at least more consistent. I don't raising the resolution anymore would help. I'm not completely sure how the engine works, and neither is anyone else outside of Ubisoft. There's so much stuff going on behind the scenes. It's just so disingenuous to say it's a parity thing.

Ubisoft said it first and the visuals have been identical ever since, despite their other titles before the comments on parity having been higher quality on PS4. The question with Ubisoft didn't come from nowhere. It sticks out on its own for having been so unusual this gen to see parity since there isn't much reason there would be, but it got much worse when Ubi switched from not having parity to having parity, after their own person said they wanted parity.
 
Ubisoft said it first and the visuals have been identical ever since, despite their other titles before the comments on parity having been higher quality on PS4. The question with Ubisoft didn't come from nowhere. It sticks out on its own for having been so unusual this gen to see parity since there isn't much reason there would be, but it got much worse when Ubi switched from not having parity to having parity, after their own person said they wanted parity.

There is no other excuse at this point, its forced parity, almost every game coming Out on ps4 has a clear resolution advantage over The Xbox version, they. Are clearly Not taking advantage of the ps4. Higher at the very least better AA.
 
I believe your point has some merit, but I hope you're not implying that the hit involves a scaleback on crowds, this is a different game and I believe we should be judging the game based on what it is and what's it's doing. Surely, not every AC game should have 10,000 npc's on screen. In any case, the npc count and draw calls was not the reason Unity had a bad framerate on the PS4, that was proven wrong a long time ago by the people who suggested it in many forms since then. Solid point otherwise, but, is the same team who worked on Unity the very one which worked on Syndicate?

That has been seen on many DF videos, when exactly should that dip become visible on the digital OSD??

Still, this game look so basic with lots of drab looking environments, texture work and overall detail leaves a lot to be desired, at least a good IQ(1080P) would offset that somewhat, but it all looks a blurry drab mess to me.

Did past AC games all have 10,000 npc's? What is the history there of past AC games I'm not remembering, even DF acknowledged the game having more npc's than they first thought. I'm not getting every game and every setting must now accommodate 10,000 npc's, France is not London, London is not France, the last game didn't even have coaches you could ride or that type of traffic, trains etc...

On the flip, MGSV is not a 1080p 30fps game, I don't think Unity or Syndicate would ever enter that conversation, because it would be competing with graphical heavy hitters like Until Dawn and 1886, do you know how much more impressive Kojima would have made MGSV look at 1080p 30fps? At 1080p 60fps it still much more impressive than Syndicate on a technical level. All I'm seeing in syndicate are some basic looking character models, drab textures, low AF and some really low rez effects.
I'm not referring specifically to NPCs but just general downgrade across the board. Looks to me like it was a case of take couple of years to produce game with much more optimised code base or push another entry out in one year with some further optimisation plus a downgrade in visuals to try and achieve more or less same thing.

I just don't believe it's possible to churn out complex games like this and properly optimise the game and to be honest I think the wobbly stability of the games shows this.

I like what engine promises but on the other hand I'd rather then pushed engine under black flag further and delivered 1080p.
 
I get the feeling this game, and unity as well, are pushing GPU and CPU VERY HARD. Hence why it is 900p in the first place: there would be no reason for it to be that resolution otherwise. This time though, I am just suggesting the load profile changed between games. Less crowds, less enterable buildings means less drawcalls, less animation data to have run on the CPU...etc. So now the PS4 is showing its GPU advantage. Maybe.

Just a hunch.
I wouldn't surprised if the fucked up PS4 engine for Unity negated any of the performance benefits that the faster GPU could afford. That Ubi released four patches and magically improved PS4 performance by 20% to 25% without any noticeable downgrades gives us an indication of the state the game was released at.
 
After playing a bit more... I'm still disappointed in graphics (after all this is 3rd AC game released on "next gen" consoles and you would expect great things) and I really don't understand why this game doesn't run in 1080p on PS4.
 
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