- John's graphical breakdown and Alex's PC videos will follow later
- "Right out of the gate, very stable experience" "Graphics are excellent, high level of post processing and high quality art.
- "Exceeds Bethesda's previous work by a large margin"
- DF did not notice any obvious bugs in their 20 hours of testing.
- "Not always a stunner, but an accomplished effort considering the scope"
- Frequent small load screens and the worlds being segmented are noted as somewhat immersion breaking and annoying.
- Both Xbox machines target 30 FPS with no other option (no 40hz)
- Smooth / Stable / Detailed graphics
Visuals:
- Series X has higher draw distance for smaller geometry and foliage.
- Larger geometry renders the same distance, only incidental details separates the two.
- Texture details mostly the same. Series X seems to be using better mip-maps though. Oblique angle textures can also look better on SX.
- Series X has more detailed shadow maps, with S having a small reduction and degradation notable on foliage.
- Series S runs at quarter resolution on real-time cube maps. This is the biggest difference between the two.
- Series X: 2160p, Series S: 1440 after FSR2 up-sampling.
- Series X: Internal 1440p, Series S: Internal 900p before FSR2.
- FSR2 related aliasing can be noted on finer details but otherwise no obvious signs of reconstruction.
- In practice both look sharp and detailed on 4K displays with Series S looking a bit softer
- Series S has fewer cut-backs than we typically see.
Performance:
- "Surprisingly solid, locked 30 FPS for just about everything"
- Applies equally to both consoles.
- Two of the big cities are prone to small drops. New Atlantis is noted as the biggest city in the game where this happens mostly.
- Also noted couple of one second pauses in New Atlantis.
- Other than the two above locations, the game is practically locked 30 FPS everywhere.
- Motion blur can be disabled if needed but DF thinks it helps smooth out the experience. They would like to see some shutter speed changes as it can be a bit subtle.
Conclusion
- "The most polished RPG Bethesda has shipped".
- Oliver more of a fan of the single-map approach from Fallout and Skyrim, personally, but praises the polish of the game.