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Digital Foundry Tech Analysis: Titanfall

The game isn't even coming out this out year. Obviously there will be some graphical and possible resolution bumps. Sure, those changes might be small but they will still be there.

Other than clicks, I don't why digital foundry is looking at games that aren't even coming out this year.
Eh. It's kind of interesting to see where they're at at the moment. I'm sure they'll do another analysis once they actually come out.
 
Having seen Titanfall, it doesn't look very impressive.

Kind of reminds me of something from Incognito, art and engine wise. Very bland.

Strange that they decided to go with the source engine because of the PS3...I thought the official stance is that it's not coming to the PS3?
 
Well, I have eyes and I can read. Titanfall looks average at best (!) and if it's not 1080p, it's a disappointment. Even if it's cross gen, a capable hardware should run this at 1080p/60FPS without further questions. Either the devs are incompetent or it says alot about the hardware it's running on.

or it's still close to a year away from releasing and the code isn't finalized and still being worked on.
 
Strange that they decided to go with the source engine because of the PS3...I thought the official stance is that it's not coming to the PS3?
It isn't. The decision to go next-gen came later.

Now they were/are rewriting lots of Source stuff, despite the initial choice being based around current-gen.
 
Seems a bit early to be discussing tech as anything but a work in progress considering the game is almost a year away.
 
Saying that the game looks shit because it runs on a 10 year old engine is like saying that Windows 8 is shit because it is based on a 20 year old code legacy.
 
Definitely not a looker, but I look forward to playing it on my pc. I suspect they will hit 1080p60fps on the xbone by release.
 
Im not a 1080p freak, 720p is fine with me sitting 10ft from my tv, so Im not complaining about that.

BUT.

Maybe there are effects Im missing, or something that Im oblivious too, but if you told me all the footage was PS360, I'd believe you in a second.

Probably the only main difference between the visuals in this, and COD MW2/3 is an increase in resolution from just below HD, to just above HD.

I dunno..I still dont get the hype here, it looks every bit like COD with wall running and the occasional giant sized soldier.

It doesn't look BAD in anyway, Im not trying to say "Oh jeez this looks like garbage", it looks like a fun game, that looks decent visually but its not separating itself from the current wave of FPSs .... In my opinion. (which likely varies from the next 30 people telling me Im wrong :) )

If it was all Titans, and buildings were getting blown to pieces, or you could run through walls (HEY KOOLAID!) and just lay waste to people and property...damn , that sounds fun, Titanfall 2, do it Respawn.
 
The 60fps trailer on gamersyde was gorgeous.

My most anticipated game of next gen at the moment!
 
Can someone explain to me why take an engine AND THEN REWRITE IT ALMOST COMPLETELY?
 
Wow, that was quite a disappointing read. Guess I will be sticking to the BF series as my annual online shooter purchase.
 
The game isn't even coming out this out year. Obviously there will be some graphical and possible resolution bumps. Sure, those changes might be small but they will still be there.

Other than clicks, I don't why digital foundry is looking at games that aren't even coming out this year.

Yeah I don't know why they aren't doing these for launch games, not titles that aren't hitting until 2014.
 
Man, I'm starting to get really excited for this. The fact that its spring if next year is a huge part of that. It's so close!
 
Looking for practical evidence of it during the demo, the AI element is accounted for by the many CPU players, whose decisions can feasibly be determined by a remote, host machine. On the other hand, physics-based interactions are kept to such a bare minimum in Titanfall that it's not clear where any external influence comes into effect. The demo shows a largely static level by design, with no procedural damage to the environment in the manner of Battlefield 4 or The Division, nor rag-doll physics - everything is set in stone, and not even the grass or trees animate.
Wow, didn't even notice this.

Yeah, best of the show right there. --'
 
Can someone explain to me why take an engine AND THEN REWRITE IT ALMOST COMPLETELY?

An engine doesn't only consist of a renderer or networking. Nor does it only encompass a runtime framework but comes with substantial tool chains for gameplay and asset creators.

Fig-RuntimeArch.jpg
 
Looks like trash, to be honest. Pretty clearly a current gen port. Hopefully the sequel isn't so hard on the eyes.
 
Pro's and cons...


If they get the Xbox One version running at 1080p and maintain the 60fps by launch, then the Xbox One version will be the one to get, because of the servers...

If they don't, PC version will have the advantage.


That is providing you want to play the PC version at 1080p and not some larger resolution display.

PC will have servers too...you think PC players will be playing on non-dedicated servers? Lol.
 
There's probably a lot of optimizing work to be done, but they refuse to let the framerate drop under 60. So something else had to give. That's pretty much how I roll.
 
There's probably a lot of optimizing work to be done, but they refuse to let the framerate drop under 60. So something else had to give. That's pretty much how I roll.
Dynamically dropping the resolution to maintain 60, like Wipeout HD and Rage seems quite alright.
 
I'll take gameplay over visuals any day as long as it is 60fps. I couldn't imagine 10-14 mechs on screen at once being all that visually impressive anyways without sacrificing A LOT of gameplay mechanics. Not to mention they have a pretty small development team.
 
Titanfall uses a heavily modified version of Source which was a heavily modified version of GoldSrc which was a heavily modified version of the Quake engine.

edit: how come my pc from 1996 can't run this?! It's just the Quake engine!
 
Definitely the least impressive game at E3, visually speaking. No single player guarantees a no buy from me, unfortunately.
I hope there's a demo, beta, or something. Multiplayer is tough for me to get into and I could never blind buy a competitive MP only game without trying it first. I like the team behind it and the concept but I need to play this to see if it's good, it's not the type of thing I can watch videos of and see if it's for me.
 
I hope there's a demo, beta, or something. Multiplayer is tough for me to get into and I could never blind buy a competitive MP only game without trying it first. I like the team behind it and the concept but I need to play this to see if it's good, it's not the type of thing I can watch videos of and see if it's for me.

I'm in the same boat.
 
http://i.minus.com/ibq7NXrOSDo3lJ.gif[

This is what I mean by PC'ers loving it. Reminds me of earlier shooters that were fast paced with a lot of movement.

[IMG] [url]http://i.minus.com/ibnrkBQ1PtgSGX.gi[/url][/QUOTE]

But I think the game target the CoD/BFcrowd not the old school guys, do they really want mechs and 3D platforming/jumping?

[quote="SapientWolf, post: 68588321"]To be fair, you're not really gonna have much time to admire the scenery. I wish they would improve the particle effects though. Is Killer Instinct the only game with next gen sparks?[/QUOTE]

well even the mechs(Titans) are very generic looking, the overall design is just lacking and leave a lot to be desired.
 
People always go on about it bringing back fast movement in online fps games, did no one else play Shadowrun :(
 
The promise is that AI and physics calculations are handled remotely, from the 300,000 servers set up by Microsoft's cloud service, Azure.

On the other hand, physics-based interactions are kept to such a bare minimum in Titanfall that it's not clear where any external influence comes into effect. The demo shows a largely static level by design, with no procedural damage to the environment in the manner of Battlefield 4 or The Division, nor rag-doll physics - everything is set in stone, and not even the grass or trees animate.

Something something infinite power of the cloud something something
 
Definitely the least impressive game at E3, visually speaking. No single player guarantees a no buy from me, unfortunately.

To me this game is feels like where CoD would be headed in due time. In some ways, I actually see it as CoD with mechs. Also, allying SP with MP means cutting down on used game sales significantly.

Pertaining to visuals, I agree. It looks the blandest of all the games shown off at E3 for next gen consoles. That said I'd take greater interactivity and a more dynamic world with that visual fidelity but alas, all we have is the promise of "fun", "60fps", "titans are not mechs", "cloud".
 
ibq7NXrOSDo3lJ.gif


This is what I mean by PC'ers loving it. Reminds me of earlier shooters that were fast paced with a lot of movement.

ibnrkBQ1PtgSGX.gif

that's another thing, people keep bringing up the "it's fast"

now look at those 2 gifs and compare it to this
http://www.youtube.com/watch?v=iPfaQJuWGvU

http://www.youtube.com/watch?v=SXgSYPVZc9Q

http://www.youtube.com/watch?v=UcykanqCVF0

this game has literally fuck all in common with both fast based PC shooters of today and the classic arena based shooters of yesterday, so when I keep hearing about how it invokes those feeling I'm questioning if you guys are just responding on impulse of shit you want to believe or if you guys have ever truly played any of those games at all

Can we quit it with the false equivalency and accept this for what it is, which is Call of Cuty with robots that lets you bounce off walls from time to time, in sub HD with an old as fuck ass engine

I mean even that dev quote about how the maps are designed to balance out the engagements between the mechs *sorry* Titans and pilots by having areas where pilots can go and titans can't etc, like that suppose to be fucking revelation, congratulations you've designed multiplayer maps no different than the multiplayer maps that have existed for every single multiplayer shooter that supports vehicles ever released
 
Guys, it's running on Source. Source is just a modified GoldSrc, and GoldSrc is just a modified Quake engine. CoD runs on a modified Quake III engine! What a joke, they're using a game engine from 1996 and they can't even get 1080p!

Yes I am being facetious, this engine talk just drives me up the wall.
 
If it's sub hd could it possibly be 1600x900? if so is it really that bad to upscale it to 1080p since it's only around a 60000 pixel loss. Some aa could fix the problem no? And yes I am a noob.
 
Definitely the worst looking game at E3 for next-gen, but it's not all about looks. Gameplay seems pretty fun, and 60fps is always a very good thing.
 
If it's sub hd could it possibly be 1600x900? if so is it really that bad to upscale it to 1080p since it's only around a 60000 pixel loss. Some aa could fix the problem no? And yes I am a noob.

1600x900 is a possibility, though I imagine a lot of next gen games will use sub-1920 horizontal resolutions and stick with 1080 vertical, similar to what many PS3 and 360 games did this gen.
 
low latency controls owing to a streamlined rendering pipeline
This is why source rules and the other engines drool.

Source has the lowest nput lag of all engines apart from maybe the spark engine (ns2)

Responsive 1:1 controls are so satisfying

LOL at the game not being 1080p on edit xbox though ,how do you even make a source game perform that badly... portal 2 runs at 200 fps on a decent gpu at 1080p WITH 8xmsaa

And titanfall isn't fast, and if it was it would still be pointless.
Move fast now STOP and aim down the sights so you can shoot.
Horrible.

edit: compared to killzone I suppose it looks fast, one eye is the king of the blind.
 
This is why source rules and the other engines drool.

Source has the lowest nput lag of all engines apart from maybe the spark engine (ns2)

Responsive 1:1 controls are so satisfying

LOL at the game not being 1080p on ps4 though ,how do you even make a source game perform that badly... portal 2 runs at 200 fps on a decent gpu at 1080p WITH 8xmsaa

And titanfall isn't fast, and if it was it would still be pointless.
Move fast now STOP and aim down the sights so you can shoot.
Horrible.

edit: compared to killzone I suppose it looks fast, one eye is the king of the blind.

This reads like you have an axe to grind--game hasn't been shown or even announced for PS4.
 
Heh. All these conversations about 1080p and whatnot. I'll get this for the pc, set the resolution to 1080p, dial everything up to max and play in glorious 60fps. My pc will run this without a sweat and it'll be glorious.

Cloud processing be damned.
 
I forgot it was xbox exclusive for now, fine , so it runs like shit on the other console, question remains valid, how do they manage to make a source game run like shit.

Because the Source engine is hugely CPU core speed limited, poorly multithreaded, and the CPU in the next gen consoles isn't all that powerful.
 
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