They don't make compelling arguments; they take things that are true and wildly exaggerate what they mean or intentionally muddy the waters so as to confuse the less technically inclined folk. And look at the success: you think comparing launch titles is how you benchmark a platform! You think that because you're incapable of analyzing a screen at a deeper level and understanding precisely how deep the differences go at a technical level - everything from most PS4 games being a higher resolution at average from the level of effects being quite last-gen (like how Forza 5 was caught out for its last-gen lighting or its short cut reflections, whereas DriveClub takes no real shortcuts when it comes to establishing next-gen lighting or environmental detail).
But in the end, even if every PS4 game looked worse than every XB1 launch game, it wouldn't mean anything.
● It is a fact PS4 is substantially more powerful and there is nothing XB1 can do to close that gap.
● It is a fact that the bullshit about XB1's 'balance' is being done to try to confuse the less technically inclined over how well designed the system is.
● After all, what does being 'balanced' really mean when all you've done is add an intense layer of extra complexity to development (prolonging dev time by all reports, thus more expensive and less efficient),
have tools that are way behind PS4 and remain so, and even Phil Harrison himself
directly implying that even their internal teams are complaining about it. What does it matter if the end result is a system that not only is more complex and expensive to develop for, but also is significantly less powerful in virtually every way we can measure?
● It also remains a fact that to this very day Microsoft PR continues to lie or exaggerate claims, delay promised features and have no perceivable clear direction for their system (at least none which they have done a good job at articulating), whereas Sony's vision has been clear from day one.
● Therefore, if we accept the above is true - and I don't know how you could say otherwise - then you also have to accept the skepticism that accompanies such a reality. How could anyone believe a case, no matter how convincing, if it has been disputed by virtually every developer and individual who knows about tech and specs, and the case is being stated by a company which at this point deserves njo trust?
A point of view that would make Microsoft proud. A thoroughly unscientific approach to comparisons is the only way they can even begin to try to close the gap, because they realize many people don't bother analyzing the technical specifics with any detail (or if they do, don't understand what they're reading or seeing anyway).
After all, Ryse may be 900p - and that may have a huge impact technically on what the engine can do - but to you, you would claim they look "technically superior", and that this adds merit to their argument.
It of course doesn't, most people involved in tech and specs know the shortcuts that are already being taken, and most of us have read what has been involved in developing multiplatform games. Every shred of evidence and every comment made on the subject that hasn't been vomited from Microsoft's mouth or those like Leadbetter running defense for them has been opposed to the bullshit narrative they've tried to paint around XBO. Originally they thought they could lie with the 40x more powerful thanks to CLOUD nonsense, but that was so violently rejected even the most arden Microsoft fanboys didn't believe it. So now they're taken to muddying the water in more specific and tantalizing ways, so as to confuse the audience they're attempting to impress.
And look how well it's working! SenjutsuSage hasn't been able to stop pretending like this nonsense has merit.