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Digital Foundry: Tomb Raider: DE on PS4 vs Xbox One

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Wow...

Nelson_Ha-Ha.jpg


...at those saying the power difference between these machines was neither significant or noticeable.
 
Basically the best PC version on a £350 console.....none too shabby!

Considering the new consoles have just come out, I cant wait to see what naughty dog create with the ps4, Media molecules and SSM.

These launch titles look fantastic, Roll on a few years when they get to grips with the hardware.
 
I was thinking the average may have been a little higher. I'm mostly just curious what it would have been.
To be fair the PS4 version is also capped. In nothing happening scenarios it would also be able to get the average up.
Not really beneficial for actual gameplay, but if you want to win benchmarks with average framerates that is what I'd do.
 
That's what I'm saying, if it is unlocked, why is it capped at 30?

I think I quoted the wrong person, but to answer your question, 30fps is in line with the NTSC refresh rate of 60hz, which would be a consistently smoother presentation devoid of judder. If they took the cap off 30 and it ran at 35-40 most of the time, it would have judder most of the time.
 
Perhaps I'm just ignorant but if the judder on the PS4 is significant enough to actually affect gameplay wouldn't it have made more sense to cap it lower? I mean, dropping almost 30 frames is pretty big no?
 
Why don't you ask the PC folks what they prefer?

I'm a PC folk and I use frame limiting programs to ensure a smooth experience. I hate fluctuations. But it's still playable to have fluctuations for sure. Both inFamous games are unlocked and I played those just fine, slowdown and all. I never felt like "this damned input lag is killing me!"
 
You can't really compare a locked framerate to an unlocked one. The only real metric for console difference we have here is when the Xbone drops and the corresponding, more significant PS4 drops at the same time. From that difference you can make a completely uneducated guess what the Xbone would be pumping out. For example, Xbone seems to drop to 28fps while the PS4 drops to 48fps. Of course, at the same time, the PS4 may be locked at 60fps some of the time. The difference, regardless, is huge.

They locked the 30fps for a reason.
 
So if the xbone's FPS is locked, what would happen if it was unlocked? Would it struggle to go above 40? Would it just look more jittery and play worse?
 
This begs another question for PS4: Is 30-60 unlocked framerate going to become a norm for PS4, because so many games, including first party, are trying for it on PS4.
 
What a joke. But I could see this coming a mile away. If you are into hardware tech, this should be no surprise. Both have the same architecture yet one is more powerful than the other. So it is no surprise to see the PS4 pull ahead. It will probably be like this most the gen unless something changes or somehow there is untapped software optimizations on Microsoft's side to make up the difference.
 
You can't really compare a locked framerate to an unlocked one. The only real metric for console difference we have here is when the Xbone drops and the corresponding, more significant PS4 drops at the same time. From that difference you can make a completely uneducated guess what the Xbone would be pumping out. For example, Xbone seems to drop to 28fps while the PS4 drops to 48fps. Of course, at the same time, the PS4 may be locked at 60fps some of the time. The difference, regardless, is huge.

They locked the 30fps for a reason.

not locked. it's capped
 
Posting in the Gafocalypse.

Still feel like a "lock framerate" option wouldn't go amiss for some of the variable FPS games on PS4 like TR, KZ, and Knack.
 
You can't really compare a locked framerate to an unlocked one. The only real metric for console difference we have here is when the Xbone drops and the corresponding, more significant PS4 drops at the same time. From that difference you can make a completely uneducated guess what the Xbone would be pumping out. For example, Xbone seems to drop to 28fps while the PS4 drops to 48fps. Of course, at the same time, the PS4 may be locked at 60fps some of the time. The difference, regardless, is huge.

They locked the 30fps for a reason.

Not locked, but capped...

Edit: God damnit, beaten...
 
Perhaps I'm just ignorant but if the judder on the PS4 is significant enough to actually affect gameplay wouldn't it have made more sense to cap it lower? I mean, dropping almost 30 frames is pretty big no?

It's harder to tell as long as it never drops below 30. Fluctuations from 40fps to 20fps is far more noticable and detrimental than 60fps that goes into the 40's. 32fps was worst case scenario for PS4 so it shouldn't be so bad.

The numbers make it seem like it's a poor experience.
 
wait XB 1 avg is below 30fps. Wow
If you want an average of 30 fps, you would need to lock the PS4 version at 30, which goes in the absolute worst case scenario down to 32 FPS in cutscenes.

Is a locked 30fps that important to give up what Digital Foundry calls "often hitting 60FPS?"

If it's capped at 30 how can it average 30?
By having the exactly same performance profile as the PS4 which never drops below 32FPS. Super wasteful, but that one would hit that average.
 
We should ignore the maxes since XB1 is capped. The meaningful number is the 24 vs 33 FPS min. That's a 37.5% improvement for PS4. Right around the 40% gap expected.
 
Thats unbelievable, really not sure how the delta is that much.



So thats telling me that the PS4 version was more difficult to make, likely more raw/untuned but yet had the performance increases stated. Am I reading that correctly??

More difficult to optimize, maybe. They both can just have ports thrown on them and running with minimal optimizations because they're cousins with PC tech. Sonys API allows it from what I've read (dx11.2 like shader support)

Still ESRAM between the XB1 APU and RAM means it also needs attention. Porting "because its dx11" isn't as simple as DF is claiming. At least if performance is in consideration.
 
Wow those numbers do not paint a pretty picture for the XB1 although I would've hoped for more consistent framerates out of the PS4. Still though such a large disparity
 
This begs another question for PS4: Is 30-60 unlocked framerate going to become a norm for PS4, because so many games, including first party, are trying for it on PS4.

I would be ok with it. Most of my PC gaming run around those levels. Only time I cap @ 60 is if I know the game will never dip below that.
 
Ouch.

The Xbox One version wouldn't be so disappointing if it was locked at 30 (since they've obviously capped it there to prevent too much fluctuation - I'm assuming that some scenes would reach 40fps if the limiter were removed). However, those sub-30 drops are rather painful for a next gen console. At least they got the game to 1080p and kept the frame rate at 30 most of the time. That's something, I suppose.

Microsoft is going to have a hard time going forward if the performance disparity between every third party game on the Xbox One and PS4 is so great. At least in Sony's case, their 'excuse' for PS3 is that the architecture was very awkward to work with, and so some of the hardware (especially the Cell) never got used to the degree it did by first party games. In the case of current gen systems, the architecture is so similar, that I don't expect to see much ability to optimize on the Xbox One in such a way that won't also be beneficial to PS4. Again, ouch.
 
What a joke. But I could see this coming a mile away. If you are into hardware tech, this should be no surprise. Both have the same architecture yet one is more powerful than the other. So it is no surprise to see the PS4 pull ahead. It will probably be like this most the gen unless something changes or somehow there is untapped software optimizations on Microsoft's side to make up the difference.

Believe in the Infinite Power of the Cloud, only on Xbox One.
 
wait XB 1 avg is below 30fps. Wow

I believe that's because it's framerate locked at 30 fps, so it would be impossible to be above 30. And by "below 30," it's worth pointing out you're talking about an average of 29.98fps in cutscenes and 29.84fps in gameplay.
 
If you watch the video, the bad framerate drop (30fps) on the ps4 in the cutsceen is very strange, there is not much happening with one guy in some sort of cave... ?

3min:46sec
 
Just hope they added some sort of v-sync. Bioshock/Infinite on PS3 introduced the worst tearing with an unlocked framerate, still played better with it off though.
 
They still can't hit 60 FPS locked on a new hardware. Man, what a disappointing hardware bump on both consoles.

I thought it was initially assumed that the console versions would never be locked at 60fps due to TressFX. I'm honestly impressed that the Ps4 version can average well above 30fps.
 
A locked FPS option would have been nice though, if only to silence the detractors saying that "locked" 30fps with dips to 24(!) is somehow better than 50+fps almost all of the time.

Edit: Actually, no, that's a silly idea. Why limit to 30 when you're mostly running at 60?
 
Pretty big swings on PS4. Looks like I won't be buying either version.

Pretty big overreaction there. The game looks and plays amazingly well on PS4. Even when it isn't 60, it isn't some undesirable frame rate or anything, and it is 60fps a lot of the time. I do think people are being blinded by numbers either way when it comes to both versions of the game. It's a great game and very smooth most of the time.
 
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