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Digital Foundry: Unreal Engine 5: What Can Game Developers Learn From Hellblade 2?

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Lol damn we all came here just to roast this game.

High Five Sacha Baron Cohen GIF by filmeditor
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
It wasn't boring to me, I knew what I was getting into
I only played like a half hour of it so far, so I’m just trolling/shitposting. I’ll get around to playing more of it at some point, especially since it’s on the shorter side.
 

kikkis

Member
Not having user compiled shaders for 1min 30s is definitely console advantage.

Also Alex suggests few devs at Ninja theory to break out profiler and fix traversal stutter when even epics hundreds of experts cant fix it. It doesn't even exist in console version.
 
Is it me or really Console optimization has been gone to the dustbin in this generation. Really, a Gimp card like Rtx 4060 worse than RTX 3060 is competing with Xbox Series X on it's exclusive title is a serious concern.

It simply means that there is no fine wine left in the console or hidden performance. You can really judge the hardware performance from the start of the launch not like PS4 or PS3, where it got better in middle generation.
 
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CamHostage

Member
What a beautiful first page it has turned out🤗🤗
...this is a pretty cool inclusion in the graphics settings menu.

tjLGhEt.jpeg

Darn, you two almost got this thread to talk about the topic, but alas, GAF will GAF...

Hellblade does some specific things with UE5 that are interesting (like the pauses on faces or runs over generic architecture to serve as load elevators or lighting swaps,) I'm not sure most games could take those tricks themselves without being the linear experience that this is, but there's sleigt of hand that'd smart no matter how powerful your engine is. And then just performance targets and asset quality as seen at various distances, there's I'm sure technical knowhow to glean there.
 
It looks like most of the game is taking place in areas with little vegetation, is that really how it is or does the released footage just make it seem that way?
 

intbal

Member
Darn, you two almost got this thread to talk about the topic, but alas, GAF will GAF...
I suspect most of the gaffers posting in this thread didn't actually watch the video. They were just responding to its title.
Alex does a pretty good job of explaining the particular elements of the game and engine that he thinks other developers should adopt from Ninja Theory.
It's a fairly reasonable argument.
 

Sony

Nintendo
I bet that the same people who are shitting on this game for lack or gameplay defend Quantic Dream games and Until Dawn with their life.

It's oké, you can acknowledge something positive about something Xbox related.
 
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JackMcGunns

Member
How to make a gorgeous, but boring game.
How to focus on graphics and forget to make a proper game.

To not rely on graphics alone. You actually need gameplay to go with it.

Use all the buttons on the controller?

That graphics dont mean shit when the underlying "game" is boring.
How to pretend that your tech demo is actually a proper game.

Yeah yeah I know I'm late :messenger_grinning_sweat:



I've never seen a game hurt a community so hard. Hellblade 2 hit different! The insecurity is at God levels at this point. Digital Foundry is about "GRAPHICS".

tenor.gif
 
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FoxMcChief

Gold Member
I've never seen a game hurt a community so hard. Hellblade 2 hit different! The insecurity is at God levels at this point. Digital Foundry is about "GRAPHICS".

tenor.gif
I haven’t played it yet. I just beat the first game earlier this week. It was barely a game. Entertaining at times. Overall I’d say it was a 6.5/10 game.

I hope to start Hellblade 2 this weekend. I hope it’s combat and puzzles are better. But I don’t have high hopes.
 
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