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Digital Foundry vs. Dead Rising 3

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Blame the tight launch schedules, yes, but they're also trying to overachieve with the hardware they have.

From what we know about the hardware this was somewhat expected, even at 720p, even when promised it was locked to 30fps, even when "journos" said it was a smooth 30fps (tales from their ass).

They should have. Worked for Drive Club.

How did it work for DriveClub if we are still pre-launch and the game was delayed from a launch game to early 2014? We haven't seen any of the newer build. What we have seen of DriveClub is what we would have gotten at launch.
 
Very disappointed, it was smooth at the Xbox One tour when I played it as someone above said.

It was pretty rough when it debuted, and they fixed a lot of the really bad noticeable frame rate problems. It's plays about the same as you played it on the tour. It still has frame rate problems, but so does GTAV, and that's still fully enjoyable. DR1 and 2 were no frame kings either. I think most people are upset because "It's next gen, there shouldn't be any problems!" Just like every gen. :)
 
Particle effects.

Can be expensive.

Can be insanely expensive when done poorly.

Can be simply destructive when done poorly on hardware that's running at its peak already.
 
What worries me is the XO can't even handle a semi-open world game at an acceptable resolution or framerates. How will this hold back game design on PS4 or PC?

Will we have to deal with smaller worlds? Less enemies on screen? Smaller scopes? Just because the other systems can handle those options, does not mean they will add them in. The developers will likely test for one sku so they can fix errors quickly and easily across all of them.

This was the Xbox One game I was the most excited for. Well, wake me if they ever release a patch that fixes the performance issues or a Dead Rising 3: Off the Record that is properly optimized for the Xbox One.

Are you going to wait to buy the console now? Just curious since this was your most anticipated game.

It will look better in motion, but those are pretty rough.
It doesn't look better in motion. Textures popping in and out, aliasing shimmering everywhere, terrible framerate drops...

Well, I tried to be positive lol

Anyone else thinks that this compares to L4D2 in terms of graphics? My 4 year old computer could run that easily at full res 60+ fps (then again it was the source engine).

I personally think L4D2 looks, and runs, better than that. Of course, the Dead Rising series is rendering significantly more objects, hats, weapons, clothing, all over the place.

I wouldn't really say there are bigger environments because many of the L4D maps are quite big and render a fair distance.

But look at these textures. Oh wait...

I wonder how it would perform on modern PCs.

lol
 
Why does this even matter to most people commenting on this thread. Aren't you already getting a PS4???
I am, but I also have relatives that are counting on me to recommend a system for them. In all seriousness, MS is making it hard to recommend an xbox one (even if that's what their friends are getting), as there are no reviews or anything at the moment. Not sure how DF got a hold of this and are talking about it.
 
Yeah it's sort of disturbing to see people re-writing history about DR1, it was actually quite an impressive game for its time. Capcom were at the top of their game during the transition to 360.

Re-writing history? lol DR1 had a lot of frame dropping when the zombie hordes got heavy. It wasn't as bad as DR2 with how unstable that was, but DR1 did not run at a solid 30fps at all.
 
Maybe Capcom should double the zombie number and run DR3 at 10 fps, after all many people thinks Zombies > framerates.

Lol no it doesn't. The facial animation is absolutely horrible in NBA 2K14, total immersion killer. Also Ryse is 30fps locked, no framerate issues there.

I'll wait for DF article. Capcom said DR3 is locked 30fps and look what happened.
 
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This is bizarre! Drops to 10 fucking frames.

This is like the performance of Crysis 2 on PS360.

I am not sure if Crysis 2 even went to 10 frames at its worst. Damn.
 
720p & between 10 to 20 FPS? Wow, that's very disappointing.

The first generation of games will suffer and be harshly criticized... but it should result in a native-1080p standard starting with the second generation.

Keep dreaming. Even CBOAT said to expect many 720p & 900p games on this console.
 
Xbox One is more capable than the Xbox 360. Compare DR3 to DR1 and I see more zombies on screen, more detailed zombies, bigger environments, more detailed graphics, no loading time, etc. Whether or not this game's performance is acceptable is a value judgement, but do you think a Xbox 360 can run Dead Rising 3 as well as a Xbox One?

I've said it before, but Geometry Wars Retro Evolved 2 runs at 1080p and 60fps. Does that mean that Xbox 360 is as powerful as a PS4?
Doing more is a given. The issue is that we're looking at a console being released 8 years after Xbox 360 at $500. It damn well better be an improvement yet many feel it's nowhere near enough of an increase.
 
I was fine with 720p/30fps, but massive frame drops are pretty disappointing. I don't doubt that the Xbone's specs being higher would have helped, but I'm pretty sure they could have done better with more time for cleaning up/further MS intervention (how the hell was it running before they got help?)

That said, still buying it unless the frame drops render it actually unplayable. I have low standards, enjoyed the technically flawed DR2, and this is really the only retail launch game for either console I'm really hyped for.
 
Re-writing history? lol DR1 had a lot of frame dropping when the zombie hordes got heavy. It wasn't as bad as DR2 with how unstable that was, but DR1 did not run at a solid 30fps at all.

It ran much better than what we see in these videos. The gameplay sections of which struggle to maintain 30 fps for more than a few seconds. Dropping from 30 fps at times, is VERY DIFFERENT from what we're seeing here in what seems to amount to normal gameplay.
 
I don't think it's catastrophic, but it does confirm that I won't be able to enjoy it. If it's a good game, I'll be left out in the cold again like I was with Shadow of the Colossus on PS2 and Castlevania: Lords of Shadow and GTA4 on consoles... etc. etc.

That it runs worse than the original, and that people are making excuses for that... it's utterly laughable. CAPCOM Vancouver have really shown their technical ineptitude here. It might still be a great game, but there's no debating that technically there is no excuse for this performance at this resolution.

Not one valid excuse.

I agree that it's lame as hell to launch with such undercooked performance in launch titles, but I've played worse than these quoted averages of framerates at much lower resolutions than the stuff people are barfing on themselves over here and I still enjoyed them all the same. I see this and many other things as a fire that is building that is right underneath MS' ass. They need to address the issues that affect all X1 development and need to aid this team and Capcom, in particular, over their exclusive that they publish. I expect lots of updates and, hopefully, a relatively quick turnaround time to improved performance on the post-launch wave of X1 games.
 
Its honestly pretty shocking that a game on the supposed next generation of consoles runs that badly. If they actually gave a crap about the game theyd pare back the number of zombies on screen to maintain an actual, steady, 30fps, instead of a game that drops to 16fps at times. I mean seriously, if a game on my PC drops to 16fps, i start looking for updated drivers or tweak guides or some shit cause that is nowhere near an acceptable framerate. Theres no point in boasting about a zombie count "three times that of dead rising 2!!" when your framerate is so low its practically stop motion animation
 
This doesn't surprise me at all to be honest, Ryse will also have bad fps drops from the gameplay videos I've seen.

Looking back at all those spec related threads with many saying "both consoles would be equal" it's rather hilarious how things turned out.

Crows are now an endangered species at this point.
 
Quite the generalization to make. Couldn't someone who's getting an Xbox One still be disappointed? I'm getting one next year and Dead Rising 3 is one of the titles at launch I'm most interested in playing, when I get mine.

Also. For all the posts were people are saying it should be about the fun, not the performance, I never knew the two were mutually exclusive. Also, since we're not in a position to actually play the games yet, all we're left to do is take in this information. Some people are just interested in technology or are curious just how powerful their new half a thousand dollar machine is. Get over it.

That's actually my stance. Most commenters here are just being sarcastic. If a person was dead set on this game wouldn't they wait until the game actually came out before making a decision. It just seems like the common sense thing to do instead of a war thread on the internet.
 
Damn that's rough, i think GTAV looks better than this. Probably runs better too.

People won't care how many millions of zombies are around you or if the city is free to roam, the game looks and runs like crap and it shouldn't. Either cut the amount of zombies/effects or include loading between major areas. If the hardware/time is not enough to fulfill your vision of the game you have to cut corners, performance is part of the experience too.
 
Particle effects.

Can be expensive.

Can be insanely expensive when done poorly.

Can be simply destructive when done poorly on hardware that's running at its peak already.
^how I feel as well

I'm literally contemplating cancelling my DR3 preorder because this looks awful.
 
No it isn't. In the latest bout of gameplay videos for Ryse, there's several frame rate drops. One is actually quite severe. But feel free to quote me after DF do their tech breakdown for the game ;)

And I disagree, I think the animations and facial expressions in NBA 2K14 are great, especially given the type of game it is. It's not a cinematic action game with a few main characters. It's a sports game with countless players.



Holy shit.
I disagree, every one of those characters are mo-capped individually. Not few by any means. The NBA character models are impressive, everything else just doesn't hold up.

ih2Ojv6bjgZQR.png
 
It ran much better than what we see in these videos. The gameplay sections of which struggle to maintain 30 fps for more than a few seconds. Dropping from 30 fps at times, is VERY DIFFERENT from what we're seeing here in what seems to amount to normal gameplay.
Exactly. There were bits of slowdown but such moments were rarely sustained.
 
I agree that it's lame as hell to launch with such undercooked performance in launch titles, but I've played worse than these quoted averages of framerates at much lower resolutions than the stuff people are barfing on themselves over here and I still enjoyed them all the same. I see this and many other things as a fire that is building that is right underneath MS' ass. They need to address the issues that affect all X1 development and need to aid this team and Capcom, in particular, over their exclusive that they publish. I expect lots of updates and, hopefully, a relatively quick turnaround time to improved performance on the post-launch wave of X1 games.

They did help them. That's why I was optimistic they could hit performance levels I find acceptable. I'm not framing this as a 'lol Xbox one' thing either, because as I keep pointing out, every other game on Xbox One is showing improvements in framerate and/or resolution when compared to their counterpoints last gen.

CAPCOM Vancouver have obviously horribly overreached here. I hope it gets patched into a state that's playable for me, but I've never seen a game improve that much performance wise, unless it had a serious and obvious bug. This doesn't look to be the case here.
 
Dead Rising = 1280x720 ( up to 4xAA depending on frame rate)

from b3d, think it was 30fps, but I'm guessing it also had dips (I couldn't tell you)

So $500+ for no gain in that aspect it would seem.

At least you have a 20% gain in resolution in Call of Duty, that's progress!
 
Yeah, it's a launch title. But fortunately it's one that still looks fun as hell.

From one of the most technically impressive 360 launch window titles, to easily the least technically impressive launch title on either platform.

It's not a good day to be a dead rising fan.
 
Wait it hits 10 fps, how low can we go. Im really hovering over the cancel button, im not sure i should be supporting this title.
 
Disappointing, but still looks to be the most fun next gen launch game.

Its like GTA5 with better graphics and a load of zombies, not bad for a launch game.

I hope for the sake of X1 owners that devs can maintain at least a locked 30fps.

Should be a given for PS4 games, I dont want a repeat of this gen,I'am looking at you Rockstar.
 
maybe they wrote something wong in the press releases..? not "more than 1000 zombies", but "more than a 1000 jaggies"..?
 
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