For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
It's what I expected from console version of Dead Rising. The sheer amount of enemies on screen would put a strain on any of the two consoles.
But why would DF of all places try to make the XBO look bad by analyzing a demo build and posting videos of problem areas?
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
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Indeed...
16 FPS is acceptable? My God, you have reached new lows Senjutsu, may the fanboy angels reward you well in the next life.
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Indeed...
I got you a gift
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
That may be the funniest SenjutsuSage post I have ever read. After writing ten of thousands of words on the glories of ESRAM, Move Engines and SHAPE, he tops it off with this!
Bravo.
No way. After everything, we've come to this? Holy shit. Keep living in your DewRitos paradise, man. Fucking lol.For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
Review site should just post GIFs instead of writing copy. Those GIFs really does make the game look a lot of fun.
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
So what if they had 2000 enemies on screen instead? Would 10fps average be acceptable?
That doesn't really have a lot to do with it.
I'll write that again.
Any sandbox game, where the amount of stuff going on can't be controlled or constrained by the developers, will always show framerate dips.
You can design your game to only use 50% of the GPU in typical situations, so that when things get a lot busier than expected, with the player mowing through hundreds of zombies in a flame throwing steamroller (with shadows being cast accurately by multiple dynamic light sources like headlights and beacons) you still have a lot of spare power to handle things without your framerate dropping.
Or you can have a game that uses 80% of your resources in typical conditions and be able to maintain 30fps for 'a lot of the time' but still suffer from framerate dips when things get extremely messy.
Point is the huge 'variability' in the amount of stuff that can be going on at once in DR.
Either you 'underuse' your hardware a lot of the time, or you risk a few slowdowns.
The point is striking a balance, and from what i've seen, things are not bad at all in DR3.
Dynamic resolution wouldn't have been a bad idea
Ultimately it's Microsoft's decision to okay the release of this game.1 zombie. 14 to 20 fps.
CAPCOM Vancouver ladies and gentlemen.
If people posting these gifs truly think the job of a review is 'to make the game look good' then all is already lost. Those gifs have no place in this thread. They do not show how well the game performs. You're allowed to still like this game. But the framerate is the framerate.
I got you a gift
You mean from subHD to 720p? 'Cause this game clearly couldn't have handled more than that.
Don't you realize what a colossal Xbox apologist you are?
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
I'm not terribly informed on this . . . but isn't this kind of to be expected for a console launch? I haven't been around for previous ones, but I thought I remember friends saying that launch titles tend to do things like this.
With that in mind, when do we think we'll see a smoothing out in games not running so "not-next-gen"?
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
I can send successive screenshots through the Royal Mail faster than that.Lol. I can paint faster than this.
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
Edit: I'll have to look at more footage. Gifs are nice and all, but all of them look choppy as all hell to me in most cases. From the recent footage, the drops weren't that noticeable, so I'm not sure what to make of it.
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.