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Digital Foundry vs. Dead Rising 3

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Regardless of framerate, I think this game will be really fun just to mess around in. Its not a competitive multiplayer game, so some drops below 30 fps don't bother me as long as they are during scenes of heavy chaos, where I wouldn't really be able to react anyways. It may result in a few unwanted/ unneeded deaths, but I think how silly and fun it looks will out weigh many of the framerate issues. I have seen a great deal of footage, which includes those issues of pop in textures. Among the chaos, they didn't seem as noticeable, but I bet some people would really take issue (the reviewers especially) with the pop in. As is usually the case though, visuals have less of an impact on score than how story, gameplay, and mechanics all fit together. It never seemed to me in the gameplay videos that the frame rate drops were devastating, and the impression I got from the journalists in the gameplay videos is it seems as though the framerate issues were almost entirely fixed. would never say that Microsoft shouldn't have focused more on the hardware, and no one is saying that they wouldn't have loved for this to be locked in at 30fps, but I bet a good deal of people can tolerate sub 30 fps.

It will be interesting to see what will happen as the development tools for the Xbox One mature and possibly the locked 10% of the GPU becomes accessible (to me 10% seems like a large amount to lock away). It'll also be interesting to see what the programmers will end up doing to try to work around the issues of the Xbox One, and see what percentage of the market share it will hold. It is worrying to me (a day one buyer) to see this development struggle with the system, and a lingering question remains on whether or not the ports of 3rd party games will start to become sub par compared to the PS4 version (something outside of the resolution difference).
 
I've cancelled my preorder. Although frame rate doesn't make or break a game for me, and Dead Rising can probably "rise" above this, I must admit I have been spoiled by playing games on my PC. I don't wish to suffer inferior console versions any longer.

I thought we'd moved past this, with the "next gen" at least having the power for a locked 30fps. Newsflash: stop biting off more than you can chew, devs; you no longer have the excuse of anemic 10-year-old hardware to fall back on.
 
I don't follow. Those gifs don't show how the game performs or how well the frame-rate holds up?

Is all recent footage and gifs suddenly worthless now that digital foundry have posted an analysis that doesn't seem representative of any recent footage? Hell, the only footage that's comparable to digital foundry's is from E3.

It would surely be something that's never been seen before if the game did indeed undergo such a massive downgrade before release. We have significant amounts of footage that show it with a relatively stable frame-rate and no texture pop in (as far as I'm aware) and yet DF seems to be the only site that has footage that paints the game as a technical mess...

It didn't appear to me that these gifs were all captured at 30 fps. If the gif isn't running at 30 fps, how can it tell us that the game is running at 30 fps?

Gifs are worthless in threads like this. They're a fraction of the IQ and regularly a fraction of the true framerate. We can see how nice certain things look, but they completely fail to tell us the whole picture. If you think they offer us a fraction of the information digital foundry's video captures do, you are wrong.

As to the other videos... I don't recall seeing the problem area in any of them. And I do recall seeing plenty of framerate problems in the ones I saw, though they may well be from earlier builds. I'll watch them when I get a chance, but right now I can't spare the bandwidth here at work, sadly.
 
Regardless of framerate, I think this game will be really fun just to mess around in. Its not a competitive multiplayer game, so some drops below 30 fps don't bother me as long as they are during scenes of heavy chaos, where I wouldn't really be able to react anyways. It may result in a few unwanted/ unneeded deaths, but I think how silly and fun it looks will out weigh many of the framerate issues. I have seen a great deal of footage, which includes those issues of pop in textures. Among the chaos, they didn't seem as noticeable, but I bet some people would really take issue (the reviewers especially) with the pop in. As is usually the case though, visuals have less of an impact on score than how story, gameplay, and mechanics all fit together. It never seemed to me in the gameplay videos that the frame rate drops were devastating, and the impression I got from the journalists in the gameplay videos is it seems as though the framerate issues were almost entirely fixed. would never say that Microsoft shouldn't have focused more on the hardware, and no one is saying that they wouldn't have loved for this to be locked in at 30fps, but I bet a good deal of people can tolerate sub 30 fps.

It will be interesting to see what will happen as the development tools for the Xbox One mature and possibly the locked 10% of the GPU becomes accessible (to me 10% seems like a large amount to lock away). It'll also be interesting to see what the programmers will end up doing to try to work around the issues of the Xbox One, and see what percentage of the market share it will hold. It is worrying to me (a day one buyer) to see this development struggle with the system, and a lingering question remains on whether or not the ports of 3rd party games will start to become sub par compared to the PS4 version (something outside of the resolution difference).

the pop in is almost certainly due to bandwidth issues

don't expect to see many 1080p 60 games
 
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.

750.gif
 
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable for current gen.
Fixed for you.
Running at 720p, looking like crap, and barely being able to maintain 30fps should NOT be acceptable by any means for a next gen game. If it was in 7+ year old hardware(current gen), then it would be okay.
 
Fixed for you.
Running at 720p, looking like crap, and barely being able to maintain 30fps should NOT be acceptable by any means for a next gen game. If it was in 7+ year old hardware(current gen), then it would be okay.

It still wouldn't be okay, but understandable that the hardware is not capable to fulfill the ambition of the devs.
 
I don't want to sound like I'm port begging here but this game definitely needs a PC version now. With this disaster of a performance I wouldn't even buy the game if I was buying an Xbox day 1 and there wasn't anything else I wanted to play. I would literally choose to have nothing over making 15fps (or worse) at 720p my first experience with new technology. The game itself looks like it could be fun in the gifs but I just couldn't do that to myself.

If its anything like the previous ones it will come in due time.
 
It didn't appear to me that these gifs were all captured at 30 fps. If the gif isn't running at 30 fps, how can it tell us that the game is running at 30 fps?

Gifs are worthless in threads like this. They're a fraction of the IQ and regularly a fraction of the true framerate. We can see how nice certain things look, but they completely fail to tell us the whole picture. If you think they offer us a fraction of the information digital foundry's video captures do, you are wrong.

As to the other videos... I don't recall seeing the problem area in any of them. And I do recall seeing plenty of framerate problems in the ones I saw, though they may well be from earlier builds. I'll watch them when I get a chance, but right now I can't spare the bandwidth here at work, sadly.

They serve a purpose. Should they be used as the final word on whether the game (or any game) suffers/doesn't suffer from issues? Of course not, but I don't believe it's entirely fair or accurate to keep posting gifs from this footage and pretending that's all there is.

As to other footage, there's plenty of recent footage that doesn't appear to show frame-rate or texture issues like those in the DF footage. Could the DF footage be retail? It could be, but then this would be something that's pretty unheard of for me, a game that performs better in near final build previews than it does in final retail code...

Having played a build that was silky smooth, the idea of playing a version that performs more like DR2 is both heartbreaking and gut wrenching...
 
Terminology wise, shouldn't they of said this game is capped at 30 fps not locked at 30 fps?
Having a locked frame rate implies that the game could actually run above 30fps unlocked.
 
Is there more to DR3 than running around destroying hordes of zombies with makeshift items and vehicles?
Honestly looks like something that would bore me after 5 minutes.
 
They serve a purpose. Should they be used as the final word on whether the game (or any game) suffers/doesn't suffer from issues? Of course not, but I don't believe it's entirely fair or accurate to keep posting gifs from this footage and pretending that's all there is.

As to other footage, there's plenty of recent footage that doesn't appear to show frame-rate or texture issues like those in the DF footage. Could the DF footage be retail? It could be, but then this would be something that's pretty unheard of for me, a game that performs better in near final build previews than it does in final retail code...

Having played a build that was silky smooth, the idea of playing a version that performs more like DR2 is both heartbreaking and gut wrenching...

The DF gifs are to highlight problems with the game. They do not claim that all of these problems occur all of the time. We can see that in the other gifs. GIFs of the bits of the game in between these issue aren't really instructive *in a thread like this*.

I really hope the final game is 30 fps pretty much locked, because then I will put it back on my list of 'reasons to buy an Xbox One'. Trust me, I want to want one sooner rather than later.
 
I'm not really a frame rate whore at all but below 20FPS??? That is not acceptable.


Also the texture pop-in is horrendous. One of the most glaring things that rips me from the moment in videogames is pop-in and that looks bad.

This was the main launch game that was making me even consider an xbone but i think i'll hold off....
 
I'm not saying that Digital Foundry's report is inaccurate, but I haven't noticed any framerate drops that severe in recent footage. An occasional dip, to be sure, but not an average of 20fps. If this is the retail version, its performance is disappointing. I still plan on purchasing the title and don't think this is the type of experience that necessarily suffers from that kind of framerate, but not being able to hit 30fps when you're already rendering at 720p is unfortunate

I played the game at an event in London last week - the drops are noticeable. I had the arena section that the press played and showed videos of a week or two again.

The game was CONSTANTLY dipping into the mid and low 20s. It wasn't unplayable, but it was annoying. To be honest, I'm quite sensitive to frame rate dips but I'm also happy with a locked 30 when needs be. This was not that. It was a little rough.
 
3 months ago:
Dead Rising 3 is another game I think looks pretty damn awesome, too. It's only issue is the framerate, but it's got a lot going on I think it's a very good looking game. Great lighting, solid textures, very packed and busy environments, lots of zombies on screen, open world, no loading times etc. But of course all of this becomes far less impressive if they can't fix the framerate.

2 months ago:
hope the stuff about the clock speed update on the CPU and the focus they seem to be placing on stable frame-rates hold true, because literally nothing would be more annoying than iffy framerate in games.

Today:
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
 
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That's as far as I got. This is 100% unacceptable. Such a shame since the game looks insanely fun to play.

You realize that was cherrypicked from a moment where an explosion goes off AND a chapter end hit, right? The framerate didn't get near that anywhere else.

http://www.youtube.com/watch?v=v2neFwBuRUQ

It happens at about 4:42 of that video. You'll note that 90+% of that video is 24-30 fps. It drops to 10 for that one split second and that's indicative of the game as a whole?
 
I played the game at an event in London last week - the drops are noticeable. I had the arena section that the press played and showed videos of a week or two again.

The game was CONSTANTLY dipping into the mid and low 20s. It wasn't unplayable, but it was annoying. To be honest, I'm quite sensitive to frame rate dips but I'm also happy with a locked 30 when needs be. This was not that. It was a little rough.

Unfortunate. I would have taken fewer zombies in exchange for 30fps.
 
You realize that was cherrypicked from a moment where an explosion goes off AND a chapter end hit, right? The framerate didn't get near that anywhere else.

http://www.youtube.com/watch?v=v2neFwBuRUQ

It happens at about 4:42 of that video. You'll note that 90+% of that video is 24-30 fps. It drops to 10 for that one split second and that's indicative of the game as a whole?


Most of the gameplay hovered around the lower twenties outdoors which is still completely unacceptable. The brief dip to 10fps was where I couldn't bear to watch the vid anymore.
 
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