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DigitalFoundry: Quantum Break - An Xbox One Tech Showcase

Damn! This engine is beastly.

Shame about the LODs and shadows, but I'm just going to blame them on the fact that time is breaking down :)
 
Don't take my word on it as I haven't seen it myself but I recall there being some very recent discussion suggesting that ND is using some sort of reconstruction for SP to achieve 1080p. Again, I haven't seen it so I cannot say.
Are you talking about NXGamer? The guy that thought QB was 1080p.
 
LOL at the comments.

w0mbles1 hour ago
Cue all the fucking idiots who can only think of "720p", ignoring the rest of the rest of the video, and doing their usual fanboy idiocy. Same clueless dickheads who dissed Alan Wake for its resolution.
Reply•4
Bobby Brown1 hour ago
+w0mbles So almost the entire gaming side of neo gaf then? ;)
Reply•1
Adhem Hinnawi1 hour ago
+Bobby Brown honestly fuck NeoGAF
Reply•1
w0mbles53 minutes ago
+Adhem Hinnawi Nuke the fucking site from orbit. It's the only way to be sure.
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Good Night Moon6 minutes ago
+Bobby Brown NeoGaf is cancer
 
Im watching all these tech vids and to my untrained eye it looks just as good if not better as many 1080p titles. And its on X1 to boot. PC players with decent hardware are in for a real treat too.

Can't wait to play. Shame reviews are all over the shop.
 
Well, I hope I'm wrong. There was mention of it in a thread here on Gaf. Maybe it was even NX Gamer that suggested it (or someone else). I guess we'll find out soon enough!

LOL at the comments.

w0mbles1 hour ago
Cue all the fucking idiots who can only think of "720p", ignoring the rest of the rest of the video, and doing their usual fanboy idiocy. Same clueless dickheads who dissed Alan Wake for its resolution.
Reply•4
Bobby Brown1 hour ago
+w0mbles So almost the entire gaming side of neo gaf then? ;)
Reply•1
Adhem Hinnawi1 hour ago
+Bobby Brown honestly fuck NeoGAF
Reply•1
w0mbles53 minutes ago
+Adhem Hinnawi Nuke the fucking site from orbit. It's the only way to be sure.
Reply•
Good Night Moon6 minutes ago
+Bobby Brown NeoGaf is cancer
It's the YouTube comments that are actually cancer. Most people on NeoGaf are level headed and great. Discussion here rarely goes out of control. YT, though? It's a horrible hate fest.
 
Well, I hope I'm wrong. There was mention of it in a thread here on Gaf. Maybe it was even NX Gamer that suggested it (or someone else). I guess we'll find out soon enough!


It's the YouTube comments that are actually cancer. Most people on NeoGaf are level headed and great. Discussion here rarely goes out of control. YT, though? It's a horrible hate fest.

NXGamer did mention that UC4 used similar reprojection/reconstruction tech, but he only pointed out on the shadows, I didn't recall he said UC4 used sub-HD frame reconstruction as a whole.
 
Where can I read these discussions?

NX gamer said that in that video about resolution. He thinks it is some similar technique to QB because shadow dithering???

Anyway, his opinion about U4 is based on nothing actually ( for now ).

He is quite wrong in some things recently.
 
It's the YouTube comments that are actually cancer. Most people on NeoGaf are level headed and great. Discussion here rarely goes out of control. YT, though? It's a horrible hate fest.

Now I'm not saying YouTube comment sections don't go mad, but just because NeoGaf doesn't look like it's going out of control most of the time doesn't mean the conversations are level headed :P


(Waiting for a write up article of this because work and their YouTube hating, and because videos take too long to watch compared to reading)
 
I think wha they have done here is very impressive and original in its visual presentation. Bravo. Look forward to seeing the PC version.

...

Neither can the PS4.

Many games despute this (if you consider 1080p/30fps). U4 for instance will likely be solid fps wise and looks awesome. Pretty sure U4 SP seems to be 1080. Wasn't the excessive ghosting in their E3 footage due to their AA solution.
 
Im watching all these tech vids and to my untrained eye it looks just as good if not better as many 1080p titles.
You can't really appreciate the resolution differences from the youtube videos. However this game is doing a very good job hiding aliasing, which IMO is more important than simply rendering at higher res without any regards for anything else.

Ok, that's good then. Was concerned there.
Yeah, I didn't see the video in question - but there definitely is something going on with shadows in UC4. Or, if my take on it is correct, only the indirect shadows are affected by some special technique.
*edit* I've seen the video now, he definitely points to that same thing I noticed, how certain shadows become better and better over the course of a few frames, resulting in final look that's super smooth, even though it started off kinda dithered.
 
Looking good! I wish they'd blur out the shadows to hide the low resolution, and very noticable foliage pop-in is a pet peeve of mine, but overall it seems very well done. It going to be interesting seeing where Remedy goes from here.
 
Awesome video! While it is a shame xb1 cannot exactly keep up with the awesome art on display and makes the usual sacrafices (LOD, shadows, and IQ), it still looks really awesome.

So if I do understand correctly, the game actually has 4xMSAA samples @ 1280X720. Then, the TAA reconstructs an image from that one up to 1920X1080 over 4 frames. But, since the quality of that final screen is dependent on the previous 4, it never reaches a clarity level of 1080p, but if all things remain still, it is at least relatively clean and free of aliasing in spite of its softness?

I really hope we learn more soon enough and the PC version provides a great comparative base.
 
I'm really not getting the showcase here, I think it looks rather underwhelming, of course gi costs but going off what I have seen of the game I just don't know if it was worth it. Take out the cutscenes and I honestly think the division looks better and given the scope of the map on division it impresses me more. Still looking forward to quantum break as I like everything remedy puts out and maybe seeing it on my own to and plying it gives you the feeling they talk about in this video.
 
It looks like Xbox One falls short of Remedy's vision for this game in terms of graphics quality. The game would look awesome if the low resolution issues were fixed. The PC version will no doubt look fantastic, but I'm still waiting until it releases before I buy. Hopefully Remedy has put more effort into the PC port than what we've seen from other UWP titles lately.


I think that it's obvious that the xbone falls short of everyone's expectations
 
NX gamer said that in that video about resolution. He thinks it is some similar technique to QB because shadow dithering???

Anyway, his opinion about U4 is based on nothing actually ( for now ).

He is quite wrong in some things recently.

He always was - it was only personal preference when people believed everything he said.
 
I really want to play this now, but my PC arrives late April. I think I'll stick it out to get the best experience.
 
I really want to play this now, but my PC arrives late April. I think I'll stick it out to get the best experience.

I'm gonna start it on Xbox One instead, and then, when Microsoft will send me the Windows 10 code for preordering, i'll switch to PC, i can't wait to start this game on day one, and even if they sent me the PC code on day one, which is pretty unlikely, downloading 50GB is gonna take a while with my connection. Also this game must be played more than one time since it has multiple choices and perhaps endings, so i'll get to play it from start to finish only on PC too
 
This game is just amazing, that's what you obtain when you let skilled developers work enough on their game, without pressing them for a release every year or two like most other AAA games nowadays, thanks Microsoft for allowing Remedy to make their best job
 
Dark how would this solution impact the PC release? It seems because it's so built into the game that just cranking up the resolution on the PC version isn't going to work like that.

This game is just amazing, that's what you obtain when you let skilled developers work enough on their game, without pressing them for a release every year or two like most other AAA games nowadays, thanks Microsoft for allowing Remedy to make their best job

Ha I swear every time you post it sounds like a box quote.
 
Dark how would this solution impact the PC release? It seems because it's so built into the game that just cranking up the resolution on the PC version isn't going to work like that.



Ha I swear every time you post it sounds like a box quote.

I imagine they would ditch this approach and go for a more straight forward way, but this might (or might not) require them to significantly alter the rendering pipeline, so that might not happen, we'll see soon enough. On the other hand with cleaned up IQ, improved shadows and LoD, with all its bells and whistles it will be fucking mindblowing on PC, probably will surpass Ryse as the most graphically impressive game on the market.
 
Love the time effects and that lighting, very nice.

I'm gonna start it on Xbox One instead, and then, when Microsoft will send me the Windows 10 code for preordering, i'll switch to PC, i can't wait to start this game on day one, and even if they sent me the PC code on day one, which is pretty unlikely, downloading 50GB is gonna take a while with my connection. Also this game must be played more than one time since it has multiple choices and perhaps endings, so i'll get to play it from start to finish only on PC too

This game is just amazing, that's what you obtain when you let skilled developers work enough on their game, without pressing them for a release every year or two like most other AAA games nowadays, thanks Microsoft for allowing Remedy to make their best job

Completed it already?
 
Dark how would this solution impact the PC release? It seems because it's so built into the game that just cranking up the resolution on the PC version isn't going to work like that.
Unknown! Rainbow Six Siege had its own unique reconstruction technique which could be enabled on the PC but it was completely optional. It massively improved performance at the expense of some clarity in motion.
 
Fascinating video and really enjoyed the analysis and explanations. Top stuff (especially for someone like me who understands so little of graphics techniques).

I know this is a tech analysis thread, but I sensed that you really enjoyed the game (as a game)?
 
I can't wait to play this on PC, it's going to look fantastic. Great cast as well.

NX gamer said that in that video about resolution. He thinks it is some similar technique to QB because shadow dithering???

Anyway, his opinion about U4 is based on nothing actually ( for now ).

He is quite wrong in some things recently.

I stopped watching his videos, he tends to crank the PC version of games to the absolute max to cause frame rate drops then complains about performance while praising consoles 30fps when all he needs to do is turn down one or two down settings for 1080p/60fps without dips at a much higher IQ than console, the straw that broke the camel's back was his Assassin's Creed Syndicate video which highlighted his bias and or incompetence. The guys at Digital Foundry are infinitely better.
 
Regarding NX Gamer and UC4, he noted that details appear to increase over the course of the first 4 or so frames of a scene, much like has been noted in DF'S analysis of QB.

He then assumed a similar reconstruction technique is being used, but we will have to wait and see to be sure.

If I recall he said the final geometry buffer was still 1920x1080.
 
I imagine they would ditch this approach and go for a more straight forward way, but this might (or might not) require them to significantly alter the rendering pipeline, so that might not happen, we'll see soon enough. On the other hand with cleaned up IQ, improved shadows and LoD, with all its bells and whistles it will be fucking mindblowing on PC, probably will surpass Ryse as the most graphically impressive game on the market.

Yeah I think your right. Game will look astounding on PC. I really wanted to wait for Pascal though :(
 
Regarding NX Gamer and UC4, he noted that details appear to increase over the course of the first 4 or so frames of a scene, much like has been noted in DF'S analysis of QB.

He then assumed a similar reconstruction technique is being used, but we will have to wait and see to be sure.

If I recall he said the final geometry buffer was still 1920x1080.

I believe insomniac had a paper talking about using temporal reconstructing for the shadowbuffer.
 
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