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DigitalFoundry: RotTR Xbox One X vs PS4 Pro First Look Graphics Comaprison

TGO

Hype Train conductor. Works harder than it steams.
Yes, but that's the point....The PS4 is more powerful than the XB1 and XBONEX more powerful than PRO...so could it be that PRO had a lower resolution than 4kCB in cutscenes????

Just trying to figure this out, but i'm still leaning towards the extra blur on DF's Jacket pic is exxagerated quite a bit because of DOF, FXAA and the fact that CB resolves a bit worse over native when you zoom in. Native will always resolve better under zoom.


And here we go, it's undeniable that DOF blurs the entire image, with DOF added in on PRO + FXAA + a Zoom on a 4KCB shot, puts the XBONEX at huge advantage in terms of clarity, detail and sharpness....In essence, it's not close to an ideal comparison......

When we do a proper comparison, we will see then how big a a dsiparity there is, if there is one......


One thing I think I should touch on for some of the driveby posts and persecution complex type posts....This is a tech thread, we get to the bottom of things..If proper methods are not used to draw towards a proper conclusion, we question it. This is not about subjective or overhyped conclusions, it's evidence based and has nothing to do with preferring a piece of hardware over the other....

The XBONEX is indeed more powerful than the PRO, but yet, every game will be tested and compared, so we can see the differences between the platforms, if they exist. At the end of the day not every game will show the power difference we expect and there are always tradeoffs if a developer values native 4k for XBONEX on top of better graphical features...4k native alone is a huge footprint on a GPU like the RX480 in modern games, on top of pushhing all other logic and functions through a single pipeline. There will be tradeoffs guys because the XBONEX does not have infinte power...

So yes, i'ts a bit disingenuos to speak of the huge powerlift of the XBONEX over the PRO in non.. like for like situations. No one is saying your box is not more powerful, we simply want to show that power under fair conditions and comparisons....is all.....

On the flip, I've just seen this video on my youtube feed......If this is your take on this matter, when people are simply looking for more clarity in these comparisons, then I think you're doing something very wrong, or perhaps tech analyses are not for you.....
Cutscenes are softer than gameplay but I'd put that down to processing effects?
And yes theres a bit of an over exaggeration going on over the net with comparison, it's a 4k native shot vs a Zoomed in CB shot, it's obvious a difference will be there, one has the native pixels to allow Zooming the other don't.
 
Again when speaking of what the engine renders in REALTIME checkerboarding renders a scene using HALF the pixels. It FILLS in the rest using the previous frame.
The point is that you're using "rendering" incorrectly. That's a general term for building a pixel buffer, not tied to any specific technique. Raytracing does not use the same method as typical games--and it might not happen in realtime either--yet it's definitely still "rendering".

You're correct that in CBR half the pixels render in a different manner, which will usually be less accurate for at least some areas of the image. And yes, CBR takes less performance to achieve for the same resolution (which is why you might use it).

But to this you seem to add a strange insistence that, because the method can be less accurate, taking this shortcut is always a bad idea, always ending in much worse results. In fact, CBR can produce completely identical results to native rendering. And while that outcome may be extremely rare, producing identical results for most of a frame will be less so. And results indistinguishable during full-speed gameplay more common still, and so on.

Screenspace reflections are rough approximations, and diverge from accuracy often and by big amounts. That's not a reason to say SSR are a cheap, terrible shortcut and any game that includes them can't be said to have good graphics.

Each case should be judged separately, without assumptions based just on the name of the tech involved. That's what I'm trying to convey.

1. Create beautiful high-poly models of human characters and breathtaking environments.
2. Use 4K-resolution textures for stunning detail.
3. Smear DoF, poor AA, various blurs and post-process effects that hide all that glorious detail.

I'll never understand this. Never. Games aren't movies, let me enjoy sharp and detailed graphics.
You're of course free to prefer whatever, but these techniques are not just to emulate the look of movies. They are methods to recreate the effects of any optical system containing lenses and biased light-sensing surfaces. This includes the human eye.
 

KageMaru

Member
I'm wondering that too, but I've never seen CB artifacting before

Just to follow up on this, here is a quick and dirty zoomed in pic showing what CBR artifacts looks like in TR. I hope it turn out right lol. I was going to share a similar native 4K picture to show a similar scene without these artifacts but I really don't want to make it seem like I'm bashing the Pro. You can see the artifacts around the glow stick and especially the plastic loop connecting it to her belt. A native 4K image wouldn't have random pixels popping out as we see here. Hope this helps.

W9fksGL.png
 

TGO

Hype Train conductor. Works harder than it steams.
Just to follow up on this, here is a quick and dirty zoomed in pic showing what CBR artifacts looks like in TR. I hope it turn out right lol. I was going to share a similar native 4K picture to show a similar scene without these artifacts but I really don't want to make it seem like I'm bashing the Pro. You can see the artifacts around the glow stick and especially the plastic loop connecting it to her belt. A native 4K image wouldn't have random pixels popping out as we see here. Hope this helps.
I see, so this is like a fail, a Cbr miscalculation of sorts.
 

HeWhoWalks

Gold Member
Good lord that detail loss....

Yeah, it's pretty massive, but the resolution is still higher on the PC than the Pro with those things all on (Native 4K vs CB, of course). Checking the link really shows the difference.

Either way, if those details are added to the X1X version, we'll be able to better assess it.
 

belvedere

Junior Butler
Just to follow up on this, here is a quick and dirty zoomed in pic showing what CBR artifacts looks like in TR. I hope it turn out right lol. I was going to share a similar native 4K picture to show a similar scene without these artifacts but I really don't want to make it seem like I'm bashing the Pro. You can see the artifacts around the glow stick and especially the plastic loop connecting it to her belt. A native 4K image wouldn't have random pixels popping out as we see here. Hope this helps.

It's there but I've only ever noticed it in still, zoomed in photos.

Didn't John say it's pretty hard to notice in motion?
 
It's there but I've only ever noticed it in still, zoomed in photos.

Didn't John say it's pretty hard to notice in motion?

Of checkerboard, he said the opposite. With no motion, ie. not much difference between last frame and this frame, it should be a crystal clear image(depending on target resolution).

In motion, it comes down to how well the render determines the off pixels to compensate for the games motion. There's multiple methods, and Guerilla came up with their own for Horizon, and DF consider that the best-in-class CB implementation.

He did say "Looks great in motion" of the PC version, when the texture detail loss due to Post Effects was brought up.
 

KageMaru

Member
It's there but I've only ever noticed it in still, zoomed in photos.

Didn't John say it's pretty hard to notice in motion?

It can be hard depending on the quality of the implementation and how close you sit to the screen. It's also easier to spot if you have an idea where to look. FWIW, I thought the game was gorgeous when capturing the screenshot, so it's definitely not a deal breaker. IMO Horizon Zero Dawn does a better job with the technique, though I'm sure that's not really a unique opinion.

I can get behind this. ( ͡° ͜ʖ ͡°)
😏

yVlLgwj.jpg
 
You're of course free to prefer whatever, but these techniques are not just to emulate the look of movies. They are methods to recreate the effects of any optical system containing lenses and biased light-sensing surfaces. This includes the human eye.

The human eye allows me to change my focus and look at whatever I want at the best possible clarity depending on distance. Using these effects in a non-interactive medium makes sense because the director ultimately chooses what he wants to focus on. In an interactive medium and outside of cutscenes I have the freedom to look anywhere and focus on anything. It makes no sense to immpair my vision in such a way.

This is off-topic so I'll probably make a new thread discussing this at some point.
 

dark10x

Digital Foundry pixel pusher
Why does the PS4 Pro screenshot look so blurry? Wasn't there three modes on the Pro - 1) 4k native with lower graphics. 2) CB 4k with much better graphics. 3) 1080p with unlocked framerate and low graphics for maximum framerate?
It has depth of field enabled as we've said from the beginning.

Pro uses CB with lower graphics while the other two modes are 1080p.
 

Duderino

Member
The human eye allows me to change my focus and look at whatever I want at the best possible clarity depending on distance. Using these effects in a non-interactive medium makes sense because the director ultimately chooses what he wants to focus on. In an interactive medium and outside of cutscenes I have the freedom to look anywhere and focus on anything. It makes no sense to immpair my vision in such a way.

This is off-topic so I'll probably make a new thread discussing this at some point.

Your screen is a flat picture 2 to 15ft away from your face. There's nothing natural about displaying distant objects with pin sharp precision. I agree that many games go too far, but let's not pretend we can all see like hawks in the natural world if we just focus.
 

Head.spawn

Junior Member
And there it is, just as I expected, this is looking so close to the PRO pic now...Look at how blurry it gets with DOF and FXAA on, pretty much masking lots of detail....

Awesome work though.....Appreciated...

Except that doesn't explain away the huge difference in blur between PS4 Pro and the PC shot you're referring to at all.
 
It has depth of field enabled as we've said from the beginning.

Pro uses CB with lower graphics while the other two modes are 1080p.

I really don't know why you're even bothering to answer questions already addressed in the video (if only people took the time to watch and listen to the Tom Radier DF video) never mind trying to reason with the PlayStation Generation fanboys. You don't have to be an expert to see and notice the difference between a game running on a PS4 (never Pro) to the same game running on XBox One S, one can see the issues on the lesser hardware. It's going to be no different with the One X and PS4 Pro.

I wouldn't say too much, but this isn't even final code maybe the finished Tomb Raider on One X will look even better. All this fuss on unfished code and games. The real test comes in November not only for DF but more so Microsoft and its One X
 
Except that doesn't explain away the huge difference in blur between PS4 Pro and the PC shot you're referring to at all.

The pc shot with dof turned on really doesnt look that much better than the ps4 pro shot other than the higher quality textures and some added sharpness from the higher resolution to me. And the pc shot with the dof turned off is practically identical to the xbox one shot.
Really curious to see the ps4 pro version with the dof turned off though that seems to be impossible without the devs help.
 

dark10x

Digital Foundry pixel pusher
here lets see if Gaf can tell me what this is
riseofthetombraider_631s2f.png

can you see the blocky effect on the jacket and her hair and edges
you can also see it here on the grenade
riseofthetombraider_7ybsdz.png

what is that? and this is from the same cutscene.
Yeah, I've seen this in the game during cut-scene playback. It seems to be related to CB rendering. If you pause the game during this scene (while those artefacts are visible) you can see them flickering wildly in the background behind the menu. It doesn't happen too often but it's fascinating to look at. You don't get this on PC, obviously, or when using the 1080p modes.

We3c.jpg
 

TGO

Hype Train conductor. Works harder than it steams.
Yeah, I've seen this in the game during cut-scene playback. It seems to be related to CB rendering. If you pause the game during this scene (while those artefacts are visible) you can see them flickering wildly in the background behind the menu. It doesn't happen too often but it's fascinating to look at. You don't get this on PC, obviously, or when using the 1080p modes.

We3c.jpg
I thought as much just like Kage said.
Thanks Dark10x.
 

HeWhoWalks

Gold Member
I really don't know why you're even bothering to answer questions already addressed in the video (if only people took the time to watch and listen to the Tom Radier DF video) never mind trying to reason with the PlayStation Generation fanboys. You don't have to be an expert to see and notice the difference between a game running on a PS4 (never Pro) to the same game running on XBox One S, one can see the issues on the lesser hardware. It's going to be no different with the One X and PS4 Pro.

I wouldn't say too much, but this isn't even final code maybe the finished Tomb Raider on One X will look even better. All this fuss on unfished code and games. The real test comes in November not only for DF but more so Microsoft and its One X

He's answering questions (and not calling people names) because he's a reasonable guy. You should try it.
 
Lol.. this thread. The One X will be more powerful. If devs take a little effort, games will look better on it. What's so hard about that?
Having said that, let's wait till the release of the game.
 

KageMaru

Member
Lol.. this thread. The One X will be more powerful. If devs take a little effort, games will look better on it. What's so hard about that?
Having said that, let's wait till the release of the game.

You must have missed all the posts about the differences barely being noticeable or it would be a wash in all the earlier 1X/Scorpio threads. =p
 

N7.Angel

Member
Eurogamer has updated their comparison based on the feedback out of this thread. I added the new face comparison to the OP:

DId8KNCUQAEJocF.jpg:large


Source: https://twitter.com/digitalfoundry/status/902827675617767424

X still looks better but we need to take a look at the final version of the game to confirm that.

I'm sure it'll be incredible for people that are playing on X1 or PS4 but not so much for people that are playing on Pro, too early to judge though.
 

pottuvoi

Banned
Yeah, I've seen this in the game during cut-scene playback. It seems to be related to CB rendering. If you pause the game during this scene (while those artefacts are visible) you can see them flickering wildly in the background behind the menu. It doesn't happen too often but it's fascinating to look at. You don't get this on PC, obviously, or when using the 1080p modes.

We3c.jpg
Flickering is most likely from CB as you said.

My guess for the horrid resolution is from DoF sampling a 960x540 image. (Perhaps a same resolution as used in 1080p mode.)
There seems to be 4x4 blocking at edge of the cube.
we3c_26dkmp.jpg
 

dark10x

Digital Foundry pixel pusher
Flickering is most likely from CB as you said.

My guess for the horrid resolution is from DoF sampling a 960x540 image. (Perhaps a same resolution as used in 1080p mode.)
There seems to be 4x4 blocking at edge of the cube.
we3c_26dkmp.jpg
The thing is, if you flick through frame by frame, the cube becomes sharp at some point. I'm not sure it's related to DoF.

I'm sure it'll be incredible for people that are playing on X1 or PS4 but not so much for people that are playing on Pro, too early to judge though.
Having played it on XOX, I do think it's a sizable upgrade. The textures ARE higher quality and the image quality is improved.

On XOX, you can even use the "enriched mode" with a 4K checkerboard-like solution which means image quality similar to Pro's 4K Resolution mode but with more details enabled (such as tessellation). It should be a nice bump.
 
Eurogamer has updated their comparison based on the feedback out of this thread. I added the new face comparison to the OP:

DId8KNCUQAEJocF.jpg:large


Source: https://twitter.com/digitalfoundry/status/902827675617767424

Nice.

So, what's been bothering me about all of these shots is the harsh line between the teeth and upper lip line. In all of them. Although maybe not as clear on the Pro due to the blur. The rest of the image is just pretty.

I've been staring at these pictures for days now and it's really getting to me. Just wanted to share.
 

HeWhoWalks

Gold Member
X still looks better but we need to take a look at the final version of the game to confirm that.

I'm sure it'll be incredible for people that are playing on X1 or PS4 but not so much for people that are playing on Pro, too early to judge though.

In that screenshot, the X1X and PC are near even (PC is a bit sharper). Of course they both look better than the Pro, but the best we'll have is to see it when all effects are enabled (if that happens).
 

dark10x

Digital Foundry pixel pusher
I do find it odd that everyone is so focused on the face, to be honest, as I feel the differences are much more interesting elsewhere.

Like, we see that the jacket and scarf textures do look much sharper on PC and XOX but the PC table top is sharpest of all. XOX is blurrier while PS4 Pro is much blurrier than that. The edge of the table, though, is similar on PC and XOX but blurrier again on PS4 Pro.

Can't tell if it's a texture filtering thing (the angle isn't that steep) or they've introduced some medium ground between High and Very High. Or maybe PS4 Pro is below High for certain scenes? All things to check in the final release!
 

Colbert

Banned
I do find it odd that everyone is so focused on the face, to be honest, as I feel the differences are much more interesting elsewhere.

Like, we see that the jacket and scarf textures do look much sharper on PC and XOX but the PC table top is sharpest of all. XOX is blurrier while PS4 Pro is much blurrier than that. The edge of the table, though, is similar on PC and XOX but blurrier again on PS4 Pro.

Can't tell if it's a texture filtering thing (the angle isn't that steep) or they've introduced some medium ground between High and Very High. Or maybe PS4 Pro is below High for certain scenes? All things to check in the final release!

It's a good looking girl. Just nicer to look at ;)
 
As someone with the PRO, It looks like crap next to the XBX and PC, The blurry image makes it look woeful, It's a good job i'm all about VR and Pro was worth it for that alone.

Fair do's too the XBX though, Always thought the Xbox console should be a power house machine, So it's about time they finally get it.
 
I do find it odd that everyone is so focused on the face, to be honest, as I feel the differences are much more interesting elsewhere.

Like, we see that the jacket and scarf textures do look much sharper on PC and XOX but the PC table top is sharpest of all. XOX is blurrier while PS4 Pro is much blurrier than that. The edge of the table, though, is similar on PC and XOX but blurrier again on PS4 Pro.

Can't tell if it's a texture filtering thing (the angle isn't that steep) or they've introduced some medium ground between High and Very High. Or maybe PS4 Pro is below High for certain scenes? All things to check in the final release!

I agree. The table is one of the first thing I noticed. Speaking of Xbox One X and PC, starting with the original screenshot comparison, you can see that the PC version resolves more details on some spots even with all the post process going on. The rest looks identical though.

As for the PS4 Pro, Did someone try to replicate the Pro settings using the PC version? Do we get a really similar screenshot if we use normal DoF and high texture settings for example?

I have both versions so I can do it if no one has done it so far.

Anyway, I really want to see the Xbox One X enriched mode with their own CB rendering solution running in front of my eyes. This will be one nice spectacle to behold if their solution is just as good as the one they use on PS4 Pro *thumbs up*
 
Your screen is a flat picture 2 to 15ft away from your face. There's nothing natural about displaying distant objects with pin sharp precision. I agree that many games go too far, but let's not pretend we can all see like hawks in the natural world if we just focus.

Almost all of them. I have no objection to a well-placed effect but most modern games blur the shit out of everything. The game this thread is about is a good example.
 

KageMaru

Member
As someone with the PRO, It looks like crap next to the XBX and PC, The blurry image makes it look woeful, It's a good job i'm all about VR and Pro was worth it for that alone.

Fair do's too the XBX though, Always thought the Xbox console should be a power house machine, So it's about time they finally get it.

To be fair, the Pro version still looks great. I was impressed when taking screenshots for my cropped picture.

I think it's great that Nixxes has put in the work to take advantage of every platform they worked on.
 

Colbert

Banned
To be fair, the Pro version still looks great. I was impressed when taking screenshots for my cropped picture.

I think it's great that Nixxes has put in the work to take advantage of every platform they worked on.

I agree, the Pro version looks great if you take into account the specs this is based on. The X1X just looks better as it has a major advantage in spec on almost every hw facette.
 
I do find it odd that everyone is so focused on the face, to be honest, as I feel the differences are much more interesting elsewhere.

Like, we see that the jacket and scarf textures do look much sharper on PC and XOX but the PC table top is sharpest of all. XOX is blurrier while PS4 Pro is much blurrier than that. The edge of the table, though, is similar on PC and XOX but blurrier again on PS4 Pro.

Can't tell if it's a texture filtering thing (the angle isn't that steep) or they've introduced some medium ground between High and Very High. Or maybe PS4 Pro is below High for certain scenes? All things to check in the final release!

Yeah I posted a comparison the other day. Looks like PC low though.
mZ2c.png


Seems a bit strange to not get any credit solving the issue people had. Made a full comparison and provided and SMAA DoF disabled shot. Seems like someone just saw what I posted and did the same?
http://www.neogaf.com/forum/showthread.php?p=247141614#post247141614

Hours before even you was saying DoF wasn't anything to do with it.

Those faces aren't impacted by depth of field as the DoF effect is not very shallow in that scene to begin with. I thought it was motion blur at first but, looking closer at the footage frame by frame, that doesn't even seem to be the case.
 

dark10x

Digital Foundry pixel pusher
Yeah I posted a comparison the other day. Looks like PC low though.
mZ2c.png


Seems a bit strange to not get any credit solving the issue people had. Made a full comparison and provided and SMAA DoF disabled shot. Seems like someone just saw what I posted and did the same?
http://www.neogaf.com/forum/showthread.php?p=247141614#post247141614

Hours before even you was saying DoF wasn't anything to do with it.
It was someone on Twitter that helped obtain the PC shot and I'm not sure if there was even a GAF connection there. This whole situation was a nightmare to deal with and this thread so large it's difficult to keep track of what's what but I apologize for not thinking of you! Your shots definitely helped steer the conversation in the right direction! Being out of town, I lost the ability to test any of this for myself which is what made it much more difficult. It's not strange at all, it's just the result of chaos.

I'm not sure I understand the table resolution thing since all other textures appear consistent with Very High. Based on your shot there, the PS4 Pro version would fall below the Low setting but we know that it uses High textures for most of the presentation. It's very strange.
 

belvedere

Junior Butler
To be fair, the Pro version still looks great. I was impressed when taking screenshots for my cropped picture.

I think it's great that Nixxes has put in the work to take advantage of every platform they worked on.

Wasn't it confirmed that was simply shorter DoF in that particular cutscene? Gameplay won't be impacted in the same way if I'm understanding correctly?
 
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