Sosokrates
Report me if I continue to console war
https://youtu.be/MnyKDzX7lqo
Resolution:
Docked:
- 720p throughout the game, with a sophisticated TAA solution that makes it looks cleaner but slightly blurrier;
Undocked:
- Dynamic resolution, very low, down to 368p at its lowest and up to 552p;
- Worst image quality in a Switch game in portable mode;
General points on visuals:
- Still a beautiful game;
- per-object motion blur;
- Great specular highlights;
- Very good cloud simulation, with proper volume;
- Screen space reflections for water reflections, an improvement from XBCX's cube maps;
- Improved lighting from XBCX, with a simulated ambient lighting feature;
- High foliage density;
- Good draw distance, though still visible (much better than XBCX);
- Realistic light diffusion and reflections;
- Good ambient occlusion;
- Shadows are static - they do not change depending on time of day;
- Collision detection is much better than XBCX;
- Side characters can look slightly iffy.
Points on frame rate:
- Performance is generally 30 fps, however;
- Memory issue/bug causes problems for frame rate when leaving a certain location and returning to it;
- It could be a memory streaming limitation, but the speed of the storage medium did not influence the results, so likely a bug;
- Other than that, mostly 30 fps;
- handheld feels similar to docked in terms of frame rate.
Final conclusion:
- A very nice looking game, even with flaws;
- Feels somewhat unrefined from a technical standpoint.
Resolution:
Docked:
- 720p throughout the game, with a sophisticated TAA solution that makes it looks cleaner but slightly blurrier;
Undocked:
- Dynamic resolution, very low, down to 368p at its lowest and up to 552p;
- Worst image quality in a Switch game in portable mode;
General points on visuals:
- Still a beautiful game;
- per-object motion blur;
- Great specular highlights;
- Very good cloud simulation, with proper volume;
- Screen space reflections for water reflections, an improvement from XBCX's cube maps;
- Improved lighting from XBCX, with a simulated ambient lighting feature;
- High foliage density;
- Good draw distance, though still visible (much better than XBCX);
- Realistic light diffusion and reflections;
- Good ambient occlusion;
- Shadows are static - they do not change depending on time of day;
- Collision detection is much better than XBCX;
- Side characters can look slightly iffy.
Points on frame rate:
- Performance is generally 30 fps, however;
- Memory issue/bug causes problems for frame rate when leaving a certain location and returning to it;
- It could be a memory streaming limitation, but the speed of the storage medium did not influence the results, so likely a bug;
- Other than that, mostly 30 fps;
- handheld feels similar to docked in terms of frame rate.
Final conclusion:
- A very nice looking game, even with flaws;
- Feels somewhat unrefined from a technical standpoint.