Fourth Storm
Member
Yes, but the WiiU was albatrossed by cutting edge streaming tech and a huge screen.
So if we're using the WiiU price::baseline specs ratio comparison, we should probably shift performance ratios away from the WiiU as I doubt we're going to be getting another 150$ additional piece of hardware/streaming technology. Also the Miracast derivative is co-researched/developed by Broadcom/Nintendo, so they'll likely keep that in their pocket and potentially use it again (for cheaper).
Well, let's look at it this way. If they're sourcing their chips from AMD, at least for the main SoC, PS4 is the upper limit of what to expect. If there's nothing else to the console and Nintendo are ok w/ taking a small loss. And if they don't care about TDP. And if they even want to compete in the same space as MS and Sony.
That's alot of ifs.
I can honestly see it going either way. I know that Kimishima wasn't in charge when the main direction of this console wasn't decided, but I do know that he didn't like the Wii U because of it being too closely associated with the Wii. Maybe he understands the importance of creating a piece of hardware that is competitive as far as specs go.
I also think that the "gimmick" of this console will be in its ecosystem and less on the controller. If they haven't figured out yet that gimmicky inputs (at the expense of power or ability to play traditionally) only work short term yet, then they deserve to fail.
Here yah go. This was just last month:
http://www.nintendo.co.jp/ir/en/library/events/151029qa/02.htmlTakeda said:Simultaneously, regarding input and output technologies, I believe that it is also in line with the current technological trend that Nintendo should challenge itself with the creation of a unique user interface.
If you want to put it one way, Nintendo are looking to catch "lightning in a bottle" just one more time.