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Dishonored 2 PC performance thread

I would have literally accepted a dishonored 2 with pretty much the exact same graphics as the first one just more fun combat and verticality of the 2nd one.
 
To be quite honest, the first game looks better at times. AA solution works much better and the art direction emphasizes a relatively wide color gamut. D2 has a washed-out look with a ton of detail and a really awful AA solution, and the result is a busy, messy appearance.
 
It's the mouse input in my experience, even with the fix, and everything off in the input menu:
http://www.neogaf.com/forum/showpost.php?p=223946817&postcount=567

Framerate/frametime seems to be fine so far from my Afterburner graphs.

I do feel like playing with a controller feels way better than mouse but even so I'm noticing a lot of stutter. We might experience different things but there's no way the frametimes are anywhere close to being good on my rig at least. I hate when these things happen. I bought a top end graphics card (1080gtx) but some games are just poorly optimized. The only difference between medium and ultra are the graphics, fps is almost the same =/
I'll probably wait for patch and start playing Tyranny instead.

Edit: Can the DRM be causing these issues btw?
 
performance isn't too hot on my system at 1080p.

  • i7 2600k
  • 16gb ram
  • gtx 970
tutorial was a solid, smooth locked 60fps on ultra.

then when the game started proper it tanks to around 40fps.

even putting everything on the lowest it will go, very low/off, there are some areas where it still drops below 60fps.

god damn id tech 5.

but whatever, it's not going to stop me playing it.

edit: look, this is with stuff either on very low or off. look at the framerate. that's insane.
01ifszn.jpg

and for comparisons sake, same scene, maxed out.
 
I'd say the game looks great in some places and downright bad in some. Some of the texture work is just poor.


Now, I tried to change my priority to high but it just keeps resetting back to low as soon as I tab back in to the game, anyone else have that problem? Why is it set to low anyway? Also I got a 144hz gsync monitor but the game stutters like crazy..it says 70-110 fps but I got a very trained eye and what I'm experiencing is either mad microstutter or the game is lying about the fps. Any tips from another brother who has a 144hz gsync setup?

Edit: Saw the posts about the priority thing. All right so it's not just me.
I also have a gsync monitor and you're right it feels really choppy or sluggish or whatever even when lowering the settings. I guess I'll wait for a game update.
 
Graphics can look real nasty close-up, but overall the art style masks the ugly details. Performance is not satisfactory on my GTX1070 @ 1080p
 
I bought on GMG unfortunately so I don't think I have the option to refund. I love Dishonored 1 so releasing this game in this state feels pretty insulting tbh.
 
I also have a gsync monitor and you're right it feels really choppy or sluggish or whatever even when lowering the settings. I guess I'll wait for a game update.

Have you even confirmed G-Sync is working? In fullscreen mode, it doesn't even engage for me until I launch the game, and then alt+tab in/out. Before that, the G-Sync meter on my monitor says it's disabled.
 
I bought it for my PS4 pro instead. Can't be arsed to fiddle with settings, frame limiters and cpu cores. Ruined too many games this year that way. Yes, I'm salty as fuck.
 
Have you even confirmed G-Sync is working? In fullscreen mode, it doesn't even engage for me until I launch the game, and then alt+tab in/out. Before that, the G-Sync meter on my monitor says it's disabled.

Can't confirm if my Gsync wasn't working on booting but I definitely have alt+tabed in and out and I couldn't notice any difference. Not that I usually can tell much of a difference between Gsync on and off anyway because I'm really sensitive to frames. The only benefit my monitor gives me is no screen tear.
 
Does Dishonored 2 have a VT-compress setting somewhere in a configuration file? Because turning that on solved all my stutter problems in Wolfenstein TNO.
 
I have just put in a couple of hours, spent probably half of that trying to get it to stop feeling so janky.

FPS flip flops anywhere from 30 to 100 on auto detected high settings, I turned a few of the fancypants down or off and set the pre-rendered frames down to 1. It's "better" but even though the FPS seems to hover nicely around 60+ it still just feels wrong.

The first time you hit Dunwall the whole thing fucking tanks.

GTX970 i7 some rams and a mouse (cause I'm fancy) @ 1080p
 
Max settings at 1080P gives me 60 FPS about 66 percent of the time, in more open areas the frame rate is dropping from 60-35 and I'm also getting stuttering which makes no sense on my system.

I7 4790K @ 4.5GHz
GTX 1080 MSI Armour edition running at clock 2 GHz
16 GB DDR3 RAM running at 2400MHz
Latest Nvidia drivers and Windows 10 updates.

Update: Turning TXAA down to FXAA or off results in a 20ish frame increase overall which is crazy.
 
Has Arkane responded to the judder complaints? It's incredibly obvious that the game isn't behaving the way Fraps says it's behaving. There's also an issue with mouse sensitivity or acceleration somehow being tied to the framerate.

Beyond that, performance varies wildly just be slightly turning your viewpoint.

This is a garbage port. I know people want to complain about id Tech 5 but I never had these problems with Rage.
 
Max settings at 1080P gives me 60 FPS about 66 percent of the time, in more open areas the frame rate is dropping from 60-35 and I'm also getting stuttering which makes no sense on my system.

I7 4790K @ 4.5GHz
GTX 1080 MSI Armour edition running at clock 2 GHz
16 GB DDR3 RAM running at 2400MHz
Latest Nvidia drivers and Windows 10 updates.

Update: Turning TXAA down to FXAA or off results in a 20ish frame increase overall which is crazy.

that's really weird cause changing that didn't do shit for me, atleast in areas where I stare at and get 40/50fps
 
Has Arkane responded to the judder complaints? It's incredibly obvious that the game isn't behaving the way Fraps says it's behaving. There's also an issue with mouse sensitivity or acceleration somehow being tied to the framerate.

This is a garbage port. I know people want to complain about id Tech 5 but I never had these problems with Rage.

They've said they're aware "some" users are having trouble. It makes me doubtful this will really get fixed.
 
I'm so glad these threads exist as I was planning on buying this next week, now I'll just wait until it's patched and on sale now.
 
Well typical PR response is my guess. I'm sure he can't outright say yeah, we're aware it's a disaster right now, and I don't know if we can even fix it. Stay tuned!
 
They've said they're aware "some" users are having trouble. It makes me doubtful this will really get fixed.

Every AAA developer responds like that, unfortunately. PR 101. I was hoping for some more detailed plans to fix the problems that "some" of us are having.

I still have faith in Arkane but I'm not happy with this release at all.
 
How hot these look to you? Maxed out on 1080p btw.

Yikes. Things completely fall off after a certain point. This is pretty disappointing. I wonder if working on Prey negatively affected this game. There shouldn't be a drop off in quality like this coming from the first game released 4 years ago.

I'll keep any eye on this thread for any hope of things getting fixed as this was my most anticipated game for the end of the year. Don't really want to get it for PS4 Pro. Could turn out the same way on that console.
 
Have you even confirmed G-Sync is working? In fullscreen mode, it doesn't even engage for me until I launch the game, and then alt+tab in/out. Before that, the G-Sync meter on my monitor says it's disabled.
Yeah, Gsync is working for me. But I'll try disabling it actually, see if it's any better.
 
Using a controller, I'm enjoying the game but it was unplayable for me with a mouse... Also, turn down water from ultra settings, it's a huge fps hog and the water effects don't even look good.
 
Not necessarily completely different, but as the generation continues we (for some definition of we, I mostly mean AAA shops here) lean more and heavily on these techniques to continue to maximize performance on the console hardware, and the more esoteric the approach, the more difficult the transition to PC. Here's an example from IW7... we utilize a very clever/cute way of rasterizing light volumes into bitmasks as part of the forward-plus nature of the renderer. This rasterization doesn't "draw" anything per se, but instead uses buffer atomics. It's highly inefficient to have redundant threads in a tile writing the same atomics so we leverage special opcodes to drastically reduce the bandwidth here. On PC the naive approach (redundant atomics) is highly non-performant, so we both lobby for intrinsics access on PC, as well as implement alternate approaches (buffer writes to a volume texture and then a post-rasterization CS pass which coalesces the bits into the bitmask--we eat ~8M on PC here for the volume).

Cool, good to know. If I'm not mistaken this should be taken care of in SM6, no?
 
I love it how they are always "looking into it" AFTER the goddamn release, instead of BEFORE it. Does anyone believe the game was running fine on their machines and now suddenly it's not?

They're always very surprised and confused to hear that the game isn't running at 60 fps on the most common mid-upper range hardware configurations using default settings. Apparently this is an extremely difficult test scenario to replicate internally before release.

Edit: Also, steam is unable to submit my refund request....conspiracy!!eleventyone!
 
I love it how they are always "looking into it" AFTER the goddamn release, instead of BEFORE it. Does anyone believe the game was running fine on their machines and now suddenly it's not?

I'd bet anything that they're fully aware of the problems but the release was rushed to meet the Nov deadline. Any later and they'd have to delay until 2017.

It's really going to hurt PC sales when you consider the shitty user reviews and Steam refunds. Unfortunately, I went with GMG due to a good price and my absolute faith in Arkane.

I think they'll fix it up, I just wish it didn't happen in the first place.
 
Man, the russian roulette you play with PC ports is such a pain in the ass. Pre-ordering is always a dumb idea, but doubly so with PC games.
 
They're always very surprised and confused to hear that the game isn't running at 60 fps on the most common mid-upper range hardware configurations using default settings. Apparently this is an extremely difficult test scenario to replicate internally before release.

I have literally the exact recommended specs and it runs like ass. How the heck could they claim this is news to them? Did they just consult a ouija board before writing the Steam description?
 
What pre-sets should i use on 780TiSLI at 1440p?

by pre-sets i mean medium, high, ultra settings etc ....

From looking around here im seeing shocking numbers on much higher cards than mine.
 
Cool, good to know. If I'm not mistaken this should be taken care of in SM6, no?

One part of this example will be sorted (related to wave intrinsics), although it is highly dependent upon the quality of the underlying compiler to produce appropriate microcode--which is still difficult to inspect/trust on PC.
 
locking the game to 30fps with nvidia inspector causes 5+ minutes of loading time so that's a no go too. the loading bar gets to 3/4 then crawls the rest of the way. god dammit.
 
I haven't had a gaming PC in years, just built one last month so sorry if this is a stupid question.

What is the command to show frames per second? I remember on WoW it was control + r, but can't find anything for Dishonored 2.
 
I haven't had a gaming PC in years, just built one last month so sorry if this is a stupid question.

What is the command to show frames per second? I remember on WoW it was control + r, but can't find anything for Dishonored 2.

It is easier with third party software like MSi afterburner or the steam overlay version. Not many games will give you a direct option.
 
I haven't had a gaming PC in years, just built one last month so sorry if this is a stupid question.

What is the command to show frames per second? I remember on WoW it was control + r, but can't find anything for Dishonored 2.

Most games don't have a frame counter built in. Most of us are using third party programs to do it. I use Fraps but it's not free.

It is easier with third party software like MSi afterburner or the steam overlay version. Not many games will give you a direct option.

Oh right, I forgot about the Steam option!
 
Really glad I spent my money on Planet Coaster instead. Obviously way different but it's nice to have it run how it's expected to and no surprises.
 
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