AFAIK Dishonored 2 is running idtech 5 and DOOM is running idtech 6.
And it shows. Boy.
AFAIK Dishonored 2 is running idtech 5 and DOOM is running idtech 6.
How hot these look to you? Maxed out on 1080p btw.
It's the mouse input in my experience, even with the fix, and everything off in the input menu:
http://www.neogaf.com/forum/showpost.php?p=223946817&postcount=567
Framerate/frametime seems to be fine so far from my Afterburner graphs.
AFAIK Dishonored 2 is running idtech 5 and DOOM is running idtech 6.
I also have a gsync monitor and you're right it feels really choppy or sluggish or whatever even when lowering the settings. I guess I'll wait for a game update.I'd say the game looks great in some places and downright bad in some. Some of the texture work is just poor.
Now, I tried to change my priority to high but it just keeps resetting back to low as soon as I tab back in to the game, anyone else have that problem? Why is it set to low anyway? Also I got a 144hz gsync monitor but the game stutters like crazy..it says 70-110 fps but I got a very trained eye and what I'm experiencing is either mad microstutter or the game is lying about the fps. Any tips from another brother who has a 144hz gsync setup?
Edit: Saw the posts about the priority thing. All right so it's not just me.
How hot these look to you? Maxed out on 1080p btw.
I also have a gsync monitor and you're right it feels really choppy or sluggish or whatever even when lowering the settings. I guess I'll wait for a game update.
Have you even confirmed G-Sync is working? In fullscreen mode, it doesn't even engage for me until I launch the game, and then alt+tab in/out. Before that, the G-Sync meter on my monitor says it's disabled.
Does Dishonored 2 have a VT-compress setting somewhere in a configuration file? Because turning that on solved all my stutter problems in Wolfenstein TNO.
Max settings at 1080P gives me 60 FPS about 66 percent of the time, in more open areas the frame rate is dropping from 60-35 and I'm also getting stuttering which makes no sense on my system.
I7 4790K @ 4.5GHz
GTX 1080 MSI Armour edition running at clock 2 GHz
16 GB DDR3 RAM running at 2400MHz
Latest Nvidia drivers and Windows 10 updates.
Update: Turning TXAA down to FXAA or off results in a 20ish frame increase overall which is crazy.
Why is that strange? TXAA is expensive. It's not a cheap postprocessing anti-aliasing like FXAA.Update: Turning TXAA down to FXAA or off results in a 20ish frame increase overall which is crazy.
Has Arkane responded to the judder complaints? It's incredibly obvious that the game isn't behaving the way Fraps says it's behaving. There's also an issue with mouse sensitivity or acceleration somehow being tied to the framerate.
This is a garbage port. I know people want to complain about id Tech 5 but I never had these problems with Rage.
They've said they're aware "some" users are having trouble. It makes me doubtful this will really get fixed.
They've said they're aware "some" users are having trouble. It makes me doubtful this will really get fixed.
"When you use an engine that already exists on the market you hit some limitations," says Mitton. "With this engine based on Id Tech 6 we've rewritten quite everything that's 70% of the engine. And it allows us to push the boundaries in every corner."
How hot these look to you? Maxed out on 1080p btw.
Yeah, Gsync is working for me. But I'll try disabling it actually, see if it's any better.Have you even confirmed G-Sync is working? In fullscreen mode, it doesn't even engage for me until I launch the game, and then alt+tab in/out. Before that, the G-Sync meter on my monitor says it's disabled.
I thought void engine was based on idtech 6?
from: http://www.gamereactor.eu/news/4387...rkane+to+push+the+boundaries+in+every+corner/
Arkane is looking into it now https://twitter.com/Harvey1966/status/796694378265931776
Not necessarily completely different, but as the generation continues we (for some definition of we, I mostly mean AAA shops here) lean more and heavily on these techniques to continue to maximize performance on the console hardware, and the more esoteric the approach, the more difficult the transition to PC. Here's an example from IW7... we utilize a very clever/cute way of rasterizing light volumes into bitmasks as part of the forward-plus nature of the renderer. This rasterization doesn't "draw" anything per se, but instead uses buffer atomics. It's highly inefficient to have redundant threads in a tile writing the same atomics so we leverage special opcodes to drastically reduce the bandwidth here. On PC the naive approach (redundant atomics) is highly non-performant, so we both lobby for intrinsics access on PC, as well as implement alternate approaches (buffer writes to a volume texture and then a post-rasterization CS pass which coalesces the bits into the bitmask--we eat ~8M on PC here for the volume).
I love it how they are always "looking into it" AFTER the goddamn release, instead of BEFORE it. Does anyone believe the game was running fine on their machines and now suddenly it's not?
I love it how they are always "looking into it" AFTER the goddamn release, instead of BEFORE it. Does anyone believe the game was running fine on their machines and now suddenly it's not?
I thought void engine was based on idtech 6?
from: http://www.gamereactor.eu/news/4387...rkane+to+push+the+boundaries+in+every+corner/
They're always very surprised and confused to hear that the game isn't running at 60 fps on the most common mid-upper range hardware configurations using default settings. Apparently this is an extremely difficult test scenario to replicate internally before release.
Well to be fair I weren't expecting that setting to give me a 30 percent increase on my overall framerate, I knew it was more expensive than FXAA but now I know.Why is that strange? TXAA is expensive. It's not a cheap postprocessing anti-aliasing like FXAA.
Cool, good to know. If I'm not mistaken this should be taken care of in SM6, no?
What pre-sets should i use on 780TiSLI at 1440p?
Man, the russian roulette you play with PC ports is such a pain in the ass. Pre-ordering is always a dumb idea, but doubly so with PC games.
I haven't had a gaming PC in years, just built one last month so sorry if this is a stupid question.
What is the command to show frames per second? I remember on WoW it was control + r, but can't find anything for Dishonored 2.
I haven't had a gaming PC in years, just built one last month so sorry if this is a stupid question.
What is the command to show frames per second? I remember on WoW it was control + r, but can't find anything for Dishonored 2.
It is easier with third party software like MSi afterburner or the steam overlay version. Not many games will give you a direct option.