I've heard about this but never tried it before. Downloading now.
ed- Wow, very nice! Makes a subtle but meaningful difference. Thanks!
Any comparisons between PS4 Pro and PC ?
I kinda want to buy this game when it's a bit cheaper, but this thread reads very concerning, I only have a i5 6600k, 970.
anyone been able to get windowed working yet?
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So a 1070 is for very low 60fps, what do we need for Ultra 60fps ?
19 1080s ?
What the hell? Is he for real?
Jesus can we stop shitting it up with that ONE tweet about the 1070 performance. He has said dozens of times that they are working on a patch for performance, mouse, and CPU issues.
Thanks for convincing me to buy the game after 2 years once it's properly patched up and the super high end Titan will be available.![]()
So a 1070 is for very low 60fps, what do we need for Ultra 60fps ?
19 1080s ?
![]()
So a 1070 is for very low 60fps, what do we need for Ultra 60fps ?
19 1080s ?
This game should not have to go out on sale in such a terrible state. They knew exactly what was wrong with the PC port and did nothing. What's so hard to delay a game for 1-2 months on PC to make the PC port as good as they possibly can? Is there a law that prevent them to do that or something? Bethesda is to blame for all this most likely, but still.He has said dozens of times that they are working on a patch for performance, mouse, and CPU issues.
It started with id Tech 5, but in early Interviews one Art Creator said they rewrote 70% of the engine and the newest tweet from Harvey Smith (co creative director) is even saying 90%.
So it's pretty legit to say it uses the Void-Engine and not Id Tech 5, because it should have next to nothing in common.
This has probably already been mentioned by someone, but I finally deduced that downsampling from 1440p to 1080p was the source of all my microstuttering problems. Rolled back to my native resolution and was able to turn on every effect and set several settings to ultra; I'm usually right at 60 fps.
Running a 980 FWIW.
This game should not have to go out on sale in such a terrible state. They knew exactly what was wrong about the PC port and did nothing. What's so hard to delay a game for 1-2 months on PC to make the PC port as good as they possibly can? Is there a law that prevent them to do that or something? Bethesda is to blame for all this most likely, but still.
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So a 1070 is for very low 60fps, what do we need for Ultra 60fps ?
19 1080s ?
Why do I keep trying to be a PC gamer....
Because when developers release finished PC game it's great experience. These "We know it has a lots of technical issues on variety of PC configurations, but lets mark it as low priority issue and get it out there. We can patch later if someone notices these obvious issues" releases just leave bad taste.
Yeah, at some point in the future (maybe just a week, maybe a month, maybe six months, the PC will absolutely be the best place to play Dishonored 2. Happened to Arkham Knight, it will happen here.
Just sucks right now.
I tried to convince a friend to switch to PC gaming. This year, games like this with the performance issues it has keep getting released, and it's pretty much bounced him off of ever switching. :/
Well, both PS4 versions run at 30fps and it's maintaining 60fps that's a problem with the PC version at the moment.
No problem, are you using it with TXAA or FXAA? TXAA with lumasharpen pretty much looks perfect to me.
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1440p AA off
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1440p TXAA 1x on
I dunno in that comparison TXAA just looks blurry to me, the whole image is blurry.
I dunno in that comparison TXAA just looks blurry to me, the whole image is blurry.
Also, I think the higher the resolution, the less "blurry" TAA looks. I play on a 1440p monitor, so maybe that's part of the reason I'm not seeing as much as those who do at 1080p.
Please, ignore everything else it is covering![]()
And as many have already said, you can always sharpen with Reshade.
Look, I respect those who think it useless and blurry, you have a right to your opinion. However, there are others like me who appreciate it. And I'm sorry, but blurry or not, those with your stance are completely ignoring how much it can cover over any other method at such a low performance cost.
Also, I think the higher the resolution, the less "blurry" TAA looks. I play on a 1440p monitor, so maybe that's part of the reason I'm not seeing as much as those who do at 1080p.
I intended to play it for a bit before my girl friend arrived home, but I got distracted by other things. I mean, if you don't like pre-orders that's fine, but I personally don't mind that much.You pre-ordered and still haven't played it yet? I don't even... what is going on with this pre-order culture? At least I can SOMEWHAT understand the preload argument for people who want to play the second a game is available.
Game runs like **** and Bethesda refused to send out early review copies. Please, stop rewarding devs with early money for this practice. The vast majority of video game sale profits come from launch window. You can't let devs think they can get away with this strategy.
75%
100%
Edit: Am I just blind or is it really that adaptive resolution / resolution scale does nothing?
Running game on 1080p and resolution scale @
50%
75%
100%
Edit: Am I just blind or is it really that adaptive resolution / resolution scale does nothing?
What are we not allowed to have a preference now? If it looks blurry to me, it looks blurry. I can trust my eyes to see differences better than anything else.
By covering you mean AA? Yeah ok, it "covers" it by just blurring shit. I'll be the first to admit I don't know the ins and outs of AA tech, but I'm more bothered by a blurry image than I am of jaggies.
Running game on 1080p and resolution scale @ 50%, 75%, 100%
Edit: Am I just blind or is it really that adaptive resolution / resolution scale does nothing?
Oh ffs, Wish I could refund this game, but I bought it on GMG.![]()
So a 1070 is for very low 60fps, what do we need for Ultra 60fps ?
19 1080s ?
After they development the Void-Engine with their own toolchain it would be kinda awkward to drop it again.
But actually I think sooner or later Bethesda will use less different engines across the studios.
Apologies if this has been asked before, but what are folks doing to get the best IQ? TXAA + ReShade sharpening?
Doesn't adaptive resolution only work when you're moving and frames are dropping? If you're standing still, surely there won't be much difference in a static environment?
On another note, I found something interesting regarding "Adaptive Resolution," which appears to be doing nothing on my setup; the slider resets to 75% no matter what I have it on.
The setting that controls the dynamic resolution can be seen in the config file as "rs_enable." Problem is, it's at "0" no matter the slider position.
I found some documentation, and "rs_enable" is a boolean value setting:
rs_enable "0" (off)
rs_enable "1" (horizontal resolution only)
rs_enable "2" (vertical resolution only)
rs_enable "3" (both horizontal & vertical resolutions)
Tell me how that same setting with a boolean value system can suddenly turn into a percentage system reflecting the current value of a slider (hint: it can't).
The documentation does include cvars that control the resolution based on percentage, but said cvars aren't appearing in the config file, and it wouldn't matter anyway, as rs_enable never appears to activate.
I think it is only supposed to kick in when you drop below 30 fps to get you back above 30
75%
100%
There should be image quality difference between each shot if system kicked in <=30FPS.
Doesn't adaptive resolution only work when you're moving and frames are dropping? If you're standing still, surely there won't be much difference in a static environment?
I redid the experiment by locking FPS to 20. For some reason it made mouse super sensitive
I've settled on using TXAA since FXAA does fuck all for shimmering and such.
Yes TAA blurs the image but good TAA achieves good results with edge smoothing while blurring little...see Ratchet and Clank, Uncharted 4 or even Doom (which admittedly blues a bit more but still far less than Dishonoured 2). SMAA is not bad either, see Infamous Second Son and Ryse, both achieve rather sharp IQ with minimal shimmering.
Also regarding the game's visual settings, I see zero visual and performance difference while turning down settings. Medium shadows, Model/Environment details giving me same FPS as high is just incomprehensible to me because these are where you usually gain most FPS in areas with heavy FPS drops. The dynamic res scaler seems to do fuck all as well, I don't see any FPS game even if I turn the slider down to 50 from 100. It should kick in to help me maintain 60FPS but it doesn't.
As for switching the in-game settings, only a couple actually apply instantly, the rest require a complete relaunch. It's ridiculous they don't have a tool-tip saying as much.
O.. M.. G!
So this game is using idTech 5? Now this makes a lot of sense, cuz idTech 5 is a really REALLY shitty engine in terms of performance (and even in terms of textures, lighting and water quality too). For the love of god, WHY? Arkane?! idTech 6 (which is by a billion miles better) is not good enough for you?
And yeah, Dishonored II sure looks better than Wolfenstein: The New Order in terms of lighting, textures and just overal image quality, but nowhere near as good to run so poorly and a lot worse than DOOM, which using a much better engine in terms of every aspect.
Yes, SMAA T2x (and the like) are also great, but they too use a temporal element. And yes, it is true some TAA methods are better/less blurry than others.
As for switching the in-game settings, only a couple actually apply instantly, the rest require a complete relaunch. It's ridiculous they don't have a tool-tip saying as much.
No way, that is terrible lol.
I love how Deus Ex did it though, it'd change things on the fly allowing you to see the results instantly.
For ReShade, which API do I pick? Direct3D 10+ or OpenGL?
For ReShade, which API do I pick? Direct3D 10+ or OpenGL?