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Dishonored 2 PC performance thread

Any comparisons between PS4 Pro and PC ?

I kinda want to buy this game when it's a bit cheaper, but this thread reads very concerning, I only have a i5 6600k, 970.
 
Any comparisons between PS4 Pro and PC ?

I kinda want to buy this game when it's a bit cheaper, but this thread reads very concerning, I only have a i5 6600k, 970.

Well, both PS4 versions run at 30fps and it's maintaining 60fps that's a problem with the PC version at the moment.
 
yXNHVoA.jpg


So a 1070 is for very low 60fps, what do we need for Ultra 60fps ?

19 1080s ?

What the hell? Is he for real?
 
Jesus can we stop shitting it up with that ONE tweet about the 1070 performance. He has said dozens of times that they are working on a patch for performance, mouse, and CPU issues.
 
Jesus can we stop shitting it up with that ONE tweet about the 1070 performance. He has said dozens of times that they are working on a patch for performance, mouse, and CPU issues.

Yeah. Hopefully it'll be out sometime next week.
 
He has said dozens of times that they are working on a patch for performance, mouse, and CPU issues.
This game should not have to go out on sale in such a terrible state. They knew exactly what was wrong with the PC port and did nothing. What's so hard to delay a game for 1-2 months on PC to make the PC port as good as they possibly can? Is there a law that prevent them to do that or something? Bethesda is to blame for all this most likely, but still.

Release the game now and patch it later mentality is getting out of hand. They can't keep getting away with this!
 
It started with id Tech 5, but in early Interviews one Art Creator said they rewrote 70% of the engine and the newest tweet from Harvey Smith (co creative director) is even saying 90%.
So it's pretty legit to say it uses the Void-Engine and not Id Tech 5, because it should have next to nothing in common.

I don't know that just sounds like the Bethesda Game Studios constantly saying they wrote a completely new engine for each release when we all know that at it's core it's still a heavily modified Gamebryo.

This has probably already been mentioned by someone, but I finally deduced that downsampling from 1440p to 1080p was the source of all my microstuttering problems. Rolled back to my native resolution and was able to turn on every effect and set several settings to ultra; I'm usually right at 60 fps.

Running a 980 FWIW.

I'm running native 1080p and it's micro-stutter city still.

This game should not have to go out on sale in such a terrible state. They knew exactly what was wrong about the PC port and did nothing. What's so hard to delay a game for 1-2 months on PC to make the PC port as good as they possibly can? Is there a law that prevent them to do that or something? Bethesda is to blame for all this most likely, but still.

It's pretty simple- it's more cost effective to to the marketing simultaneously for all platforms. If you delay a platform for months then you either need to spend additional money on marketing for the later release or let it release without marketing which can dramatically decrease awareness.

That's why Ubisoft delayed the Wii U version of Rayman for 6 months when they decided to port it to other platforms. Bioware did the same thing with Dragon Age: Origins when they decided to port it at the last minute to PS3 and Xbox 360.

So, yes, it's the publisher's decision.
 
Why do I keep trying to be a PC gamer....

Because when developers release finished PC game it's great experience. These "We know it has a lots of technical issues on variety of PC configurations, but lets mark it as low priority issue and get it out there. We can patch later if someone notices these obvious issues" releases just leave bad taste.
 
Because when developers release finished PC game it's great experience. These "We know it has a lots of technical issues on variety of PC configurations, but lets mark it as low priority issue and get it out there. We can patch later if someone notices these obvious issues" releases just leave bad taste.

Yeah, at some point in the future (maybe just a week, maybe a month, maybe six months, the PC will absolutely be the best place to play Dishonored 2. Happened to Arkham Knight, it will happen here.

Just sucks right now.
 
I tried to convince a friend to switch to PC gaming. This year, games like this with the performance issues it has keep getting released, and it's pretty much bounced him off of ever switching. :/
 
I tried to convince a friend to switch to PC gaming. This year, games like this with the performance issues it has keep getting released, and it's pretty much bounced him off of ever switching. :/

That is why you show him good stuff like OverWatch, ArmA 3 or Squad if he into sims, GTAV, FO4 with mods etc. Also to be clear, I'm not trying to shovel some low quality masterrace meme here. Just that there is great PC games and PC ports out there worth a look, bad ones shouldn't be reason not to look deeper.
 
First of all, some of these comments about TXAA in this game, and TAA in general (going back a few pages), is a lack of perspective at the least, hyperbolic at the worst.

Yes, temporal anit-aliasing is soft (though a lot of what it covers is the oversharp noise an aliased image inherently contains, which so many appear to be accustomed to), but for the billionth time, what it covers both statically and in motion, and in direct relation to its performance impact of 3-5 frames (sometimes less), is miraculous. With deffered rendering and all of these transparencies, shaders, and sub-pixel details in modern games, MSAA and Reshade SMAA do squat for transparencies, motion-based sub-pixel shimmering, sub-pixel coverage, or specular/shader-aliasing. But hey, at least they cover basic geometry /s.

The one you really ought to be bashing, is the in-game FXAA; it blurs AND it basically does little to cover up anything else.

j8aJ.png

1440p AA off

3VxJ.png

1440p TXAA 1x on

1080p comparison (screenshotcomparison must have a file limit, because it won't accept my 1440p screens):
http://screenshotcomparison.com/comparison/190464

Next time you get up from your desk and walk around the house, let me know which it looks closer to; the aliased image or TAA.

On another note, I found something interesting regarding "Adaptive Resolution," which appears to be doing nothing on my setup; the slider resets to 75% no matter what I have it on.

The setting that controls the dynamic resolution can be seen in the config file as "rs_enable." Problem is, it's at "0" no matter the slider position.

I found some documentation, and "rs_enable" is a boolean value setting:

rs_enable "0" (off)
rs_enable "1" (horizontal resolution only)
rs_enable "2" (vertical resolution only)
rs_enable "3" (both horizontal & vertical resolutions)

Tell me how that same setting with a boolean value system can suddenly turn into a percentage system reflecting the current value of a slider (hint: it can't).

The documentation does include cvars that control the resolution based on percentage, but said cvars aren't appearing in the config file, and it wouldn't matter anyway, as rs_enable never appears to activate.
 
I dunno in that comparison TXAA just looks blurry to me, the whole image is blurry.

Please, ignore everything else it is covering :P

And as many have already said, you can always sharpen with Reshade.

Look, I respect those who think it useless and blurry, you have a right to your opinion. However, there are others like me who appreciate it. And I'm sorry, but blurry or not, those with your stance are completely ignoring how much it can cover over any other method at such a low performance cost.

Also, I think the higher the resolution, the less "blurry" TAA looks. I play on a 1440p monitor, so maybe that's part of the reason I'm not seeing as much as those who do at 1080p.
 
What are we not allowed to have a preference now? If it looks blurry to me, it looks blurry. I can trust my eyes to see differences better than anything else.
The point of a thread like this is quite often for others to help you find the best settings for your PC and your preferences, which is exactly what's happening.

Also, I think the higher the resolution, the less "blurry" TAA looks. I play on a 1440p monitor, so maybe that's part of the reason I'm not seeing as much as those who do at 1080p.

No doubt and chances are that I'd be happier with it at 1440p. Sadly I'm at 1080p now.

Maybe the eventual move to 4K will help with a lot of this stuff.
 
I can handle some blur, I don't try to get maximum sharpness in games, as I said I actually like when the blur is just right and it ends up looking like developed film, but TXAA goes a bit too far and I need to use reshade.
 
Please, ignore everything else it is covering :P

And as many have already said, you can always sharpen with Reshade.

Look, I respect those who think it useless and blurry, you have a right to your opinion. However, there are others like me who appreciate it. And I'm sorry, but blurry or not, those with your stance are completely ignoring how much it can cover over any other method at such a low performance cost.

Also, I think the higher the resolution, the less "blurry" TAA looks. I play on a 1440p monitor, so maybe that's part of the reason I'm not seeing as much as those who do at 1080p.

By covering you mean AA? Yeah ok, it "covers" it by just blurring shit. I'll be the first to admit I don't know the ins and outs of AA tech, but I'm more bothered by a blurry image than I am of jaggies.
 
You pre-ordered and still haven't played it yet? I don't even... what is going on with this pre-order culture? At least I can SOMEWHAT understand the preload argument for people who want to play the second a game is available.

Game runs like **** and Bethesda refused to send out early review copies. Please, stop rewarding devs with early money for this practice. The vast majority of video game sale profits come from launch window. You can't let devs think they can get away with this strategy.
I intended to play it for a bit before my girl friend arrived home, but I got distracted by other things. I mean, if you don't like pre-orders that's fine, but I personally don't mind that much.
 
What are we not allowed to have a preference now? If it looks blurry to me, it looks blurry. I can trust my eyes to see differences better than anything else.

By covering you mean AA? Yeah ok, it "covers" it by just blurring shit. I'll be the first to admit I don't know the ins and outs of AA tech, but I'm more bothered by a blurry image than I am of jaggies.

Again, options are a good thing. That's PC gaming at its best.

I'm simply offering a different perspective. If you don't like it, great, disable it. I do find it a little ironic however, that many who do, then complain that nothing else puts a dent in the aliasing.

Every single option has its downfalls.

Running game on 1080p and resolution scale @ 50%, 75%, 100%

Edit: Am I just blind or is it really that adaptive resolution / resolution scale does nothing?

Yup, broken; see my post a few posts above this one...
 
Doesn't adaptive resolution only work when you're moving and frames are dropping? If you're standing still, surely there won't be much difference in a static environment?
 
After they development the Void-Engine with their own toolchain it would be kinda awkward to drop it again.
But actually I think sooner or later Bethesda will use less different engines across the studios.

yea, we all know a lot of effort went into the void engine, if the 90% rewrite is to be believed. but look where it got them with dishonored 2. they just scrap everything and admit that their efforts have failed with the void engine.
 
Apologies if this has been asked before, but what are folks doing to get the best IQ? TXAA + ReShade sharpening?

I'd assume, yes. You could always downsample on top of that, but seeing how this game performing currently, that probably isn't viable.

Doesn't adaptive resolution only work when you're moving and frames are dropping? If you're standing still, surely there won't be much difference in a static environment?

As I posted on this page earlier, the "Adaptive Resolution" option appears to be broken.

On another note, I found something interesting regarding "Adaptive Resolution," which appears to be doing nothing on my setup; the slider resets to 75% no matter what I have it on.

The setting that controls the dynamic resolution can be seen in the config file as "rs_enable." Problem is, it's at "0" no matter the slider position.

I found some documentation, and "rs_enable" is a boolean value setting:

rs_enable "0" (off)
rs_enable "1" (horizontal resolution only)
rs_enable "2" (vertical resolution only)
rs_enable "3" (both horizontal & vertical resolutions)

Tell me how that same setting with a boolean value system can suddenly turn into a percentage system reflecting the current value of a slider (hint: it can't).

The documentation does include cvars that control the resolution based on percentage, but said cvars aren't appearing in the config file, and it wouldn't matter anyway, as rs_enable never appears to activate.
 
I think it is only supposed to kick in when you drop below 30 fps to get you back above 30

I redid the experiment by locking FPS to 20. For some reason it made mouse super sensitive, but that is besides the point.

50%
75%
100%
There should be image quality difference between each shot if system kicked in <=30FPS.

Edit:
Doesn't adaptive resolution only work when you're moving and frames are dropping? If you're standing still, surely there won't be much difference in a static environment?

Even if you aren't moving it should downscale image quality.

Edit2: Just ran around with game locked to 20FPS and Adaptive set to 50%. It doesn't lower image quality at all to compensate for low FPS. Maybe locking FPS fools the system?
 
I've settled on using TXAA since FXAA does fuck all for shimmering and such.

Yes TAA blurs the image but good TAA achieves good results with edge smoothing while blurring little...see Ratchet and Clank, Uncharted 4 or even Doom (which admittedly blues a bit more but still far less than Dishonoured 2). SMAA is not bad either, see Infamous Second Son and Ryse, both achieve rather sharp IQ with minimal shimmering.


Also regarding the game's visual settings, I see zero visual and performance difference while turning down settings. Medium shadows, Model/Environment details giving me same FPS as high is just incomprehensible to me because these are where you usually gain most FPS in areas with heavy FPS drops. The dynamic res scaler seems to do fuck all as well, I don't see any FPS game even if I turn the slider down to 50 from 100. It should kick in to help me maintain 60FPS but it doesn't.
 
I've settled on using TXAA since FXAA does fuck all for shimmering and such.

Yes TAA blurs the image but good TAA achieves good results with edge smoothing while blurring little...see Ratchet and Clank, Uncharted 4 or even Doom (which admittedly blues a bit more but still far less than Dishonoured 2). SMAA is not bad either, see Infamous Second Son and Ryse, both achieve rather sharp IQ with minimal shimmering.

Also regarding the game's visual settings, I see zero visual and performance difference while turning down settings. Medium shadows, Model/Environment details giving me same FPS as high is just incomprehensible to me because these are where you usually gain most FPS in areas with heavy FPS drops. The dynamic res scaler seems to do fuck all as well, I don't see any FPS game even if I turn the slider down to 50 from 100. It should kick in to help me maintain 60FPS but it doesn't.

Yes, SMAA T2x (and the like) are also great, but they too use a temporal element. And yes, it is true some TAA methods are better/less blurry than others.

As for switching the in-game settings, only a couple actually apply instantly, the rest require a complete relaunch. It's ridiculous they don't have a tool-tip saying as much.
 
O.. M.. G! O_o

So this game is using idTech 5? Now this makes a lot of sense, cuz idTech 5 is a really REALLY shitty engine in terms of performance (and even in terms of textures, lighting and water quality too). For the love of god, WHY? Arkane?! idTech 6 (which is by a billion miles better) is not good enough for you?

And yeah, Dishonored II sure looks better than Wolfenstein: The New Order in terms of lighting, textures and just overal image quality, but nowhere near as good to run so poorly and a lot worse than DOOM, which using a much better engine in terms of every aspect.

It's not really idtech 5, it's a branch off from idtech 5 with Arkane's own upgrades and they call it Void engine. idtech 6 is also a branch off from idtech 5 and that seems to have turned out just fine, so no it's not really an issue with idtech 5 but rather that the developments made to turn it into the void engine didn't really work out as well as it did for idtech 6.
 
Yes, SMAA T2x (and the like) are also great, but they too use a temporal element. And yes, it is true some TAA methods are better/less blurry than others.

As for switching the in-game settings, only a couple actually apply instantly, the rest require a complete relaunch. It's ridiculous they don't have a tool-tip saying as much.

No way, that is terrible lol.
I love how Deus Ex did it though, it'd change things on the fly allowing you to see the results instantly.
 
No way, that is terrible lol.
I love how Deus Ex did it though, it'd change things on the fly allowing you to see the results instantly.

Yeah, I'm currently testing to see how many, and I'm not sure if it's all, but it appears to be several of them. I'll report back with a list after I'm done.
 
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