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Dishonored 2 PC performance thread

I can get a pretty smooth 60 fps if I lower the resolution to 900p so... I guess that'll have to do. At 1080p it's pretty janky even at the lowest settings otherwise.
 
Lumasharpen makes a huge difference with their TXAA. I'm just using the default settings but it got rid of the feeling that my eyes were out of focus.

Still wish I could hit a solid 60... maybe I'll try turning off VSync and see if tearing is better than jumping back and forth between 30/60.
 
Lumasharpen makes a huge difference with their TXAA. I'm just using the default settings but it got rid of the feeling that my eyes were out of focus.

Still wish I could hit a solid 60... maybe I'll try turning off VSync and see if tearing is better than jumping back and forth between 30/60.

I wouldn't recommend 30FPS for this game. Makes mouse super sensitive and loading times skyrocket.
 
Running game on 1080p and resolution scale @

50%

75%

100%

Edit: Am I just blind or is it really that adaptive resolution / resolution scale does nothing?

It does, I noticed it when I first arrived to Karnaca by ship with that woman

Oh ffs, Wish I could refund this game, but I bought it on GMG.


Same here, bought it from instantgaming, i wish I could refund it because this garbage doesnt even deserve 5$ in its current state
 
Yeah, I'm currently testing to see how many, and I'm not sure if it's all, but it appears to be several of them. I'll report back with a list after I'm done.

That's insane.

Which ones are the worst performance hitters? I noticed that dropping form Ultra to Very high did nothing on my 1080 to try and force 60FPS at 1440p.
 
Day9, streamer from twitch, tried playing the game for 2 hours and gave up. He has 980Ti.

I guess i dont even want to bother trying. Sad but true reality, you cant be certain if its gonna work.
 
I wouldn't recommend 30FPS for this game. Makes mouse super sensitive and loading times skyrocket.

Yeah, I'm mostly locked at 60 in indoor scenes and around 45+ in bad outdoor scenes. On GTX 1060, medium settings except for High textures, bloom, and god rays. Any other advice would be good.
 
Didn't The Evil Within also use Idtech5 and had performance issues? I wonder why they didn't go with U4, the original dishonored ran on my then assy laptop pretty well..
 
Lumasharpen makes a huge difference with their TXAA. I'm just using the default settings but it got rid of the feeling that my eyes were out of focus.

Still wish I could hit a solid 60... maybe I'll try turning off VSync and see if tearing is better than jumping back and forth between 30/60.

How does one add in Lumasharpen? Take it's a sweetfx config?
 
That's insane.

Which ones are the worst performance hitters? I noticed that dropping form Ultra to Very high did nothing on my 1080 to try and force 60FPS at 1440p.

I'm currently in the first room of the first campaign level. I'm testing shadows right now. Either the shadow setting has zero effect, or the shadows in the room are baked. I may have to hit the streets to test some of these settings more fully.

To their credit, many settings do change in realtime, but there are a couple key settings that appear to require a restart or don't function as expected. I'll post a list when I'm done. It's really time consuming because of the horrible startup time (skipped intro videos or not).

As for the performance hit, I tested Ultra vs Very Low presets with a restart, and I netted 20 fps. Again, that really poor preset scaling; everything but physical resolution decrease isn't going to give you much of a performance increase.
 
Holy shit, what a mess of a game.

I really don't know what happens during QA in situations like these. Or maybe in the end, it's a business practice - trying to reach that $$$ forecast - and then worrying about fixing the god damn game later.

I wonder if Valve could create an extra QA test for technical issues specifically for AAA games or something like that. At least it would make sense for them to prevent refunds, the publisher isn't the only one losing money on that.
 
Didn't The Evil Within also use Idtech5 and had performance issues? I wonder why they didn't go with U4, the original dishonored ran on my then assy laptop pretty well..

UE4 would mean royalty fees. I'd guess Prey is using CryEngine simply because Arkane Austin had completed a fair amount of work on the game prior to Bethesda greenlighting the project such that it made more sense to allow development to continue as-is rather than force a move to id Tech.
 
I dont get it, why didnt they just use UE4 ?

Dishonored 1 had UE3 and it featured a fantastic release, I remember being able to play it with my vintage gtx 560 with absolutely no isse
 
Same here, bought it from instantgaming, i wish I could refund it because this garbage doesnt even deserve 5$ in its current state

Me as well. I'm going to stop buying from sites that don't offer refunds, not worth saving a few bucks if the whole thing ends up broken again.
 
I dont get it, why didnt they just use UE4 ?

Again, money. Bethesda/ZeniMax owns id Tech (since they own id Software), so it's either royalty-free, or if they are paying a royalty it's to themselves.

With UE4, or any other externally-developed engine, they have to pay a royalty fee to someone else. To someone like Bethesda, paying that royalty fee isn't worth it -- especially when you have a "perfectly fine" engine (to them, at least) in-house that costs you nothing, or very little.
 
Me as well. I'm going to stop buying from sites that don't offer refunds, not worth saving a few bucks if the whole thing ends up broken again.

This is actually a standard nowadays, only 10% of PC games get released without any kind of issues, I am sure it';s gonna be fixed, but not today or next month, we'll enjoy it in its full glory probably in ~6 months, we just paid money for a broken POS.
 
Again, money. Bethesda owns id Tech, so it's either royalty-free, or if they are paying a royalty it's to themselves.

With UE4, or any other externally-developed engine, they have to pay a royalty fee to someone else. To someone like Bethesda, paying that royalty fee isn't worth it -- especially when you have a "perfectly fine" engine (to them, at least) in-house that costs you nothing, or very little.

I understand and that makes sense, but why id tech 5 ? id tech 6 ran superb in Doom
 
Oh you've got to be fucking kidding me. Now the game won't launch. At all.
I literally haven't done anything but browse the internet and make some dinner in the past two hours but the game now won't launch. Taskbar shows it pop up when I launch from Steam, then completely disappear. Sometimes the screen flickers.

I restarted and same thing.

Fuck everything.
 
I understand and that makes sense, but why id tech 5 ? id tech 6 ran superb in Doom

Doom came out early this year, and that was a branch they developed all by themselves. I'm guessing if Arkane wanted to base Dishonored 2 off idTech6, they'd have to wait until Doom was mostly done before starting work.
 
I understand and that makes sense, but why id tech 5 ? id tech 6 ran superb in Doom

At the time that Dishonored 2 was starting production, I'd imagine that id Tech 6 was either very early in development, or in late planning stages.

id Tech 6 is really a continuation of id Tech 5 internally, I believe. So, along those lines, an early version of id Tech 6 would likely have had more in common with id Tech 5, than the id Tech 6 that shipped with DOOM.

Since Arkane did their "90% rewrite" thing, switching engines or upgrading mid-production was obviously off the table. So that's likely why Dishonored 2 ended up with a kind of bastardized id Tech 5/early id Tech 6 hybrid, with their own engineering on top.
 
Well, I'm glad I waited. I'm not gonna fall for the no early review copy crap again. Here's hoping they fix the issues and I can pick it up on a sale later. This was one of my most anticipated games of the year, incredibly disappointing it's turned out this way.
 
This is actually a standard nowadays, only 10% of PC games get released without any kind of issues, I am sure it';s gonna be fixed, but not today or next month, we'll enjoy it in its full glory probably in ~6 months, we just paid money for a broken POS.

I'd say this is extreme hyperbole. Most PC games are more or less fine. Games with a notable amount of issues are quite rare.
 
I'd say this is extreme hyperbole. Most PC games are more or less fine. Games with a notable amount of issues are quite rare.

That's true, it's just that a lot of them happen to be major AAA releases, so people notice more. Granted, even many big games are fine (Battlefield 1, for instance - great). The majority of smaller and mid-tier releases are completely fine.
 
Guys, I think I just beat you on insanely bad performance.

This is my game at 640x800, Very Low, All Effects Disabled. On an R9 290 and an i7 3770.

AojWVR1.jpg


I thought this was impossible. I am absolutely fucking stunned.

EDIT: So I actually went lower, to 240x300 because, hey, why the fuck not?

XohLNKs.jpg
 
Guys, I think I just beat you on insanely bad performance.

This is my game at 640x800, Very Low, All Effects Disabled. On an R9 290 and an i7 3770.

I thought this was impossible. I am absolutely fucking stunned.

This game is especially bad with AMD CPU overhead so you are being bottlenecked by the CPU, which is kind of insane with that CPU. Lowering your res only works when you're GPU limited.

It also seems like it's mainly using the first two cores. That might explain the CPU limitation.
 
This game is especially bad with AMD CPU overhead so you are being bottlenecked by the CPU, which is kind of insane with that cpu. Increasing your res and graphics changes nothing for this. Lowering you res only works when you're GPU limited.

It also seems like it's mainly using the first two cores. That might explain the CPU limitation.

Do you really mean CPU? Because this isn't an AMD CPU.
 
I've been trying all the fixes people have been coming up with, tweaks of my own, nothing. It still runs like shit so I've given up and just trekking through it on ultra and putting up with the stuttering mess. Sad thing is the game is AMAZING. I'm 17 hours in so far.
 
AMD GPU drivers are less efficient than Nvidia's drivers, so your CPU load will be higher. A CPU core at 90% usually means lowering resolution won't help your framerate.

Thing is, none of the cores really gets maxed, Afterburner shows me 90 max.

CPU overhead is because of the GPU. In this game AMD GPUs need much stronger CPUs than power equivalent Nvidia cards. This exists in most DX11 titles have this but not to this extent.

This link somewhat show this: http://www.guru3d.com/articles_pages/dishonored_2_pc_graphics_performance_benchmark_review,8.html

Thanks
 
Oh you've got to be fucking kidding me. Now the game won't launch. At all.
I literally haven't done anything but browse the internet and make some dinner in the past two hours but the game now won't launch. Taskbar shows it pop up when I launch from Steam, then completely disappear. Sometimes the screen flickers.

I restarted and same thing.

Fuck everything.


Same problem... worked fine yesterday...
 
I'd say this is extreme hyperbole. Most PC games are more or less fine. Games with a notable amount of issues are quite rare.

There is now at least one high profile game per month with problems it seems. And every time someone is saying it's really rare. I'm not sure it is that rare lately.
 
Guys, I think I just beat you on insanely bad performance.

This is my game at 640x800, Very Low, All Effects Disabled. On an R9 290 and an i7 3770.

AojWVR1.jpg


I thought this was impossible. I am absolutely fucking stunned.

EDIT: So I actually went lower, to 240x300 because, hey, why the fuck not?

XohLNKs.jpg

Why are you lowering resolution when you are CPU bound?
GPU is at 24% utilization, lowering resolution or increasing wont change performance in this scenario.
 
I'm having an issue where the program stops responding. I just got out of the initial area in the campaign, where you get to Dunwall streets. From the moment I exited the safe room, the game exec stops responding. It doesn't crash per se, I get the windows spinning icon and if I click anywhere, I get the dialog that dishonored2.exe stops responding: wait or close the program. I can't move more than 10 feet in game before this happens.

My settings: everything ultra (I've tried under the auto setting and the ultra setting), Txaa 1x (tried both aa on and off),vsync on, dynamic resolution on 100%
 
Why are you lowering resolution when you are CPU bound?
GPU is at 24% utilization, lowering resolution or increasing wont change performance in this scenario.
He's got a lot of CPU space left too, I don't think he's CPU limited either

Both the GPU and the CPU have headroom, but the FPS is tanked. That's a sign of some bad juju going on in the code...
 
Damn TXAA makes the game look noticebly blurry. I much prefer the sharper look without it, but that means the game becomes full of aliasing. FXAA doesn't do nearly as well in that part, so it sucks all around.
 
I guess Doom must have impressed me so much performance and gameplay wise that I forgot about the Evil Within and New Order's issues with ID Tech 5. Oh well I'll make sure to follow this rule again.

Doom was an outlier. Bethesda really doesn't seem to put much emphasis on performance before it gives the go-ahead to ship.
 
Oh you've got to be fucking kidding me. Now the game won't launch. At all.
I literally haven't done anything but browse the internet and make some dinner in the past two hours but the game now won't launch. Taskbar shows it pop up when I launch from Steam, then completely disappear. Sometimes the screen flickers.

I restarted and same thing.

Fuck everything.
Unapply nvida experience Settings
 
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