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Dishonored 2 PC performance thread

Well, I tried the beta update and frame pacing is still an issue for me. Bothers me so much that I just can't play it.
Which settings are you using?

I turned off: game Vsync, adaptive resolution, triple buffering, and in-game FPS lock

Then I used NVInspector or RivaTuner for my FPS lock. Frame pacing rock solid now
 
What do you use for vsync? Force it through the driver?
I don't

I usually only use adaptive V-sync, but that's the equivalent of a 60fps limit anyways. I hate tearing, but flip flopping between 60/30 with regular Vsync is just as jarring for me. So I'll usually set adaptive or an fps lock, then adjust settings so that the game can manage 60 on a regular basis

In Dishonored 2's situation, adaptive V-sync gives me frametime issues, so I force a fps lock through NVInspector
 
Just wanna ask, is anyone who has 970 managed to get 60 FPS (At least with a few drops now and then) tell me what settings they adjusted to keep it that way? I'm at a dead end with the framerate fluctuating and all

Here's my following specs in case you ask:
i7 4790K @ 4GHz
16 GB RAM DDR3
GTX 970 4 GB.
 
Which settings are you using?

I turned off: game Vsync, adaptive resolution, triple buffering, and in-game FPS lock

Then I used NVInspector or RivaTuner for my FPS lock. Frame pacing rock solid now

I always turn off vsync since I have a Gsync monitor. Also, no FPS lock in game or through software.
 
I don't

I usually only use adaptive V-sync, but that's the equivalent of a 60fps limit anyways. I hate tearing, but flip flopping between 60/30 with regular Vsync is just as jarring for me. So I'll usually set adaptive or an fps lock, then adjust settings so that the game can manage 60 on a regular basis

In Dishonored 2's situation, adaptive V-sync gives me frametime issues, so I force a fps lock through NVInspector

Hmm I still get tearing if I force a lock through RTSS even if I don't drop below 60 unless some form of vsync is enabled. Is that normal?
 
That totally worked, thank you!! Now getting 55-60 at the docks instead of 35-40 with in game vsync enabled and tearing mostly gone.

Out of curiosity, is that a thing that's common to vsync in games? That it works better in borderless fullscreen? Or is it a quirk of Dishonored 2?

What is the difference between borderless fullscreen and borderless window?
 
This game baffles me. I can be in a scene which is hitting 80fps+ without v-sync, but with sync enabled its a stuttery mess. Sometimes, fiddling around with the settings smooths out the performance and I think ive hit a sweet spot, but then the next time I play its a stutter fest again. Theres no consistency. Quite often, merely alt-tabbing to desktop and back again will straighten out the game for 10 minutes or so - before returning to its judder.

Borderless is definitely better than full screen, but even that will start to get messy after a few minutes play.

What is this tomfoolery?

Im on a 1060 & 4670k @ 4.2ghz. Res 720p. Really, my hardware should be handling this with ease at that resolution.
 
Have you ever seen a "bordered" fullscreen?

In other words, what's the difference between "borderless fullscreen" and "fullscreen without an adjective in front of it"?
 
Just wanna ask, is anyone who has 970 managed to get 60 FPS (At least with a few drops now and then) tell me what settings they adjusted to keep it that way? I'm at a dead end with the framerate fluctuating and all

Here's my following specs in case you ask:
i7 4790K @ 4GHz
16 GB RAM DDR3
GTX 970 4 GB.

This is the exact same setup I have, and you're still getting performance issues? I was waiting for this version to get the fixes it needed but it seems like that isn't going to happen. I'll just grab it on PS4 next time I see it on sale. Bummer.
 
I have a 290x, 4690K and 16gb RAM.

I'm starting to question whether it's going to get optimised enough to make this a safe purchase for me.

But I reallllyyy want to play it. REALLY want to play it.

Urgh, Arkane how can you fuck this up so much. You ruin all your hard work in designing a great game with this technical BS.
 
Not helpful.

I am still hoping someone knows the difference between "borderless fullscreen" and "just fullscreen".

okay so I can't help you with technical terms but imagine it like this

borderless fullscreen is just borderless windowed, a window that comes up on your desktop that coincidentally covers your whole screen space. iirc, that leads to automatic triple buffering and a slight performace loss generally speaking but triple buffering is worth it in a lot of cases. It's also much faster to alt+tab in borderless fullscreen and your game audio will continue in the background (good for games with audio cues for next turn or important happenings)

fullscreen is 'exclusive' - if you have the fullscreen window open, your desktop and shit aren't being rendered, so alt+tabbing takes more time, but the fullscreen program gets all the power. plus no automatic triple buffering

hopefully someone more educated than I am offers a better explanation but those are the things I consider when choosing fullscreen vs borderless
 
fullscreen is 'exclusive' - if you have the fullscreen window open, your desktop and shit aren't being rendered, so alt+tabbing takes more time, but the fullscreen program gets all the power. plus no automatic triple buffering

Also, if you're running with SLI, you must play in fullscreen. SLI does not work properly in windowed\borderless windowed. This is one of the reasons I'm anxious to ditch SLI for good. I hate having to play in fullscreen.
 
Im confident they can improve the framerates in intense areas. But im not so confident they know how to sort out the quirky frame pacing/sync issues.

That's where I'm at. Performance isn't a problem for me. Using the Auto detect settings at 1080p I can get locked 60 fps even in the most intense sections of Karnaca.

But I'm still getting weird frame stutters periodically. The framerate is still 60 fps when it happens and frametimes are still 16.6 ms It's not a performance issue.. No amount of messing with in-game and out-of-game Vsync, RTSS locks, gets rid of them though running in Exclusive Fullscreen is much better than Borderless.

It's more than playable but it's very frustrating. It's really starting to feel like an engine issue.
 
Have you ever seen a "bordered" fullscreen?

In other words, what's the difference between "borderless fullscreen" and "fullscreen without an adjective in front of it"?

Borderless fullscreen or windowed bordeless takes up your entire monitors screen but it's still actually a window. Fullscreen or exclusive fullscreen usually has a slight performance bump.
 
okay so I can't help you with technical terms but imagine it like this

borderless fullscreen is just borderless windowed, a window that comes up on your desktop that coincidentally covers your whole screen space. iirc, that leads to automatic triple buffering and a slight performace loss generally speaking but triple buffering is worth it in a lot of cases. It's also much faster to alt+tab in borderless fullscreen and your game audio will continue in the background (good for games with audio cues for next turn or important happenings),
Ok, so how is borderless fullscreen different from borderless window?

If I'm not mistaken, Dishonored 2 offers three separate modes:
- (exclusive) fulscreen
- borderless window (basically what you described above)
- borderless fulscreen - here's where I get confused - how is that different from borderless windows
 
Ok, so how is borderless fullscreen different from borderless window?

If I'm not mistaken, Dishonored 2 offers three separate modes:
- (exclusive) fulscreen
- borderless window (basically what you described above)
- borderless fulscreen - here's where I get confused - how is that different from borderless windows


There's no Borderless Windowed, there's only:

- Fullscreen
- Borderless Fullscreen
- Windowed
 
There's no Borderless Windowed, there's only:

- Fullscreen
- Borderless Fullscreen
- Windowed

vztc6Bw.gif


Sorry for the confusion.
 
I was going to make another "Nobody reads the OP" joke but just realised that I forgot to update the URL of the first screenshot (the latest patch shuffled things around a bit), so even though I did update the accompanying text, I suppose I can let this one slide. ;)

Edit: And fixed. I'll probably remove the "Potentially improve performance" tip at some point as I assume the patches are rendering it increasingly unnecessary.
 
Just wanna ask, is anyone who has 970 managed to get 60 FPS (At least with a few drops now and then) tell me what settings they adjusted to keep it that way? I'm at a dead end with the framerate fluctuating and all

Here's my following specs in case you ask:
i7 4790K @ 4GHz
16 GB RAM DDR3
GTX 970 4 GB.

Exact same setup, can't even lock it at 30fps.
 
Unfortunately, with the latest patch I've mentally pushed Dishonored 2 into the same category as Forza Horizon 3: I think that the combination of engine problems and environment design are such that some areas/scenarios won't ever run at a locked 60fps on anything less than 1080+ GPUs. The progress they're making now has, in my testing, become increasingly minimal in the worst performance environments, and on my 1060/4790k the frame drops I experience in Karnaca Square (for example) are only trivially improved from the original release. The rest of the environments have gotten more stable, admittedly, and the mouse control is much better, so if you're fine with playing at 60fps in narrow environments and 50-60 in open environments you'll probably be fine on 970/1060 and up, but it still fluctuates far too much for my comfort and the chances of these complex areas getting fully optimized decrease with each passing day since release. I've mentally accepted/labeled it a poor PC port and am moving on to playing it to completion in its current state rather than waiting around any longer in the hopes that it will justify its existence as a PC game relative to its console performance.

So, Bethesda, can we agree that DOOM was a fluke and its excellence on PC was entirely due to id software and not the slightest bit to your quality control? Tell us again how you're doing us all a favor by not distributing review copies to PC critics early.
 
So, uh, don't try to backtrack after reaching Delilah in the final chapter. Returning to an earlier portion of the mission will trigger silent crashes -- I can't even load the auto-save that was generated after I left the tower. Fortunately, I have a save I can return to and in fact already finished the game, but I was hoping to trek all the way back to the opening section of the mission to retrieve a blueprint that I managed to miss the first time through. Oh well.

Edit: Retracing my steps exactly seems to have done the trick.
 
Alright. Bouught the game off on the current Steam TGA sale.

I tried the tutorial without the beta patch branch and It ran at stable 60 FPS (VSYNCH ON) and 120 FPS (VSYNC OFF). Everything maxed out on ultra, TXAA maxed out too. HBAO+ in use.

No problems with performance so far. Still can't find a way to make the FPS unlimited, it locks at 120 FPS.

If this is a tutorial only thing, I don't know though.
 
Alright. Bouught the game off on the current Steam TGA sale.

I tried the tutorial without the beta patch branch and It ran at stable 60 FPS (VSYNCH ON) and 120 FPS (VSYNC OFF). Everything maxed out on ultra, TXAA maxed out too. HBAO+ in use.

No problems with performance so far. Still can't find a way to make the FPS unlimited, it locks at 120 FPS.

If this is a tutorial only thing, I don't know though.

Tutorial is NOT indicative of rest of game.
 
Alright. Bouught the game off on the current Steam TGA sale.

I tried the tutorial without the beta patch branch and It ran at stable 60 FPS (VSYNCH ON) and 120 FPS (VSYNC OFF). Everything maxed out on ultra, TXAA maxed out too. HBAO+ in use.

No problems with performance so far. Still can't find a way to make the FPS unlimited, it locks at 120 FPS.

If this is a tutorial only thing, I don't know though.

Tutorial is nothing like the rest of the game in terms of performance.

Also, can someone tell me how to fix the awful frame pacing on my GTX 1080 with a G-Sync monitor?

Like, I know to turn v-sync off in-game but what settings should I be using within the Nvidia control panel? V-sync off there too? Do I need to use Inspector to limit the max FPS still?
 
Alright. Bouth the game off on the current Steam TGA sale.

I tried the tutorial without the beta patch branch and It ran at stable 60 FPS (VSYNCH ON) and 120 FPS (VSYNC OFF). Everything maxed out on ultra, TXAA maxed out too. HBAO+ in use.

No problems with performance so far. Still can't find a way to make the FPS unlimited, it locks at 120 FPS.

If this is a tutorial only thing, I don't know though.

The cap is hard-coded. It's in place to prevent the physics engine from going haywire, although even within the 60-120fps ballpark there are issues with ropes and such, which occasionally swing about as though there were a big gust of wind. Nothing even remotely serious, however.

I wouldn't count your blessings vis-a-vis performance until you reach the Karnaca Docks level. Even at launch people had no issues with the tutorial level.
 
Alright. Bouught the game off on the current Steam TGA sale.

I tried the tutorial without the beta patch branch and It ran at stable 60 FPS (VSYNCH ON) and 120 FPS (VSYNC OFF). Everything maxed out on ultra, TXAA maxed out too. HBAO+ in use.

No problems with performance so far. Still can't find a way to make the FPS unlimited, it locks at 120 FPS.

If this is a tutorial only thing, I don't know though.

Going above 120 fps supposedly breaks the physics of the game, according to the developers. That's why they locked the engine at 120 fps.

Also, report back on your performance when you get to Karnaca. The game performs a lot better now than it did at launch but don't expect miracles and don't expect it to perform like it does in the tutorial.

That said, enjoy. The game has a lot of awesome stuff to offer.

EDIT: sniped.
 
Anyone mind helping me with settings to fix the frame pacing on a G-Sync monitor? Not having much luck myself.

Cap to 60 fps. It's currently the only way to get rid of the uneven frame pacing on 144Hz G-Sync display. It's the engine's tick rate that causes that stuttery, doubling frame appearance at anything over 60 fps.

That's what happens when you build a game on id Tech 5 sadly; previous games using that engine maxed out at 60 fps for this reason.
 
Hmm I still get tearing if I force a lock through RTSS even if I don't drop below 60 unless some form of vsync is enabled. Is that normal?

Yes, capping framerate by itself does absolutely nothing to get rid of tearing.

Tearing ocurred when more than 1 frame is being displayed at one time.

What vsync does is ensure that only 1 frame is only being displayed at once.
 
Just wanna ask, is anyone who has 970 managed to get 60 FPS (At least with a few drops now and then) tell me what settings they adjusted to keep it that way? I'm at a dead end with the framerate fluctuating and all

Here's my following specs in case you ask:
i7 4790K @ 4GHz
16 GB RAM DDR3
GTX 970 4 GB.

the only way I can get consistent 60 fps on a 970 is with the adaptive resolution feature enabled
 
Cap to 60 fps. It's currently the only way to get rid of the uneven frame pacing on 144Hz G-Sync display. It's the engine's tick rate that causes that stuttery, doubling frame appearance at anything over 60 fps.

That's what happens when you build a game on id Tech 5 sadly; previous games using that engine maxed out at 60 fps for this reason.

Thanks man. Should I cap this using the ingame tool or Nvidia inspector? Does it matter? I heard that the latter tends to be better for decent frame pacing but when i tried it before, I still had judder (unless I need to set it to 61/62 max?).
 
Thanks man. Should I cap this using the ingame tool or Nvidia inspector? Does it matter? I heard that the latter tends to be better for decent frame pacing but when i tried it before, I still had judder (unless I need to set it to 61/62 max?).

The in-game limiter doesn't seem to lock the frametime down very well, so you may notice you're still get the frame pacing issue when transition to new areas/assets load in, even at 60 fps. RTSS is steadier, but it adds 1 frame of input latency. Avoid Nvidia Inspector, it currently adds up to 3 frames of input latency (as much as v-sync).

Frametime fluctuations vary heavily system to system anyway; what may work for one user, may not work for the other. So try both, and see what feels best.
 
The in-game limiter doesn't seem to lock the frametime down very well, so you may notice you're still get the frame pacing issue when transition to new areas/assets load in, even at 60 fps. RTSS is steadier, but it adds 1 frame of input latency. Avoid Nvidia Inspector, it currently adds up to 3 frames of input latency (as much as v-sync).

Frametime fluctuations vary heavily system to system anyway; what may work for one user, may not work for the other. So try both, and see what feels best.

Had no idea Inspector added latency, thanks! I'll use RTSS and try cycling through 60/61/62 to see what's the smoothest.

Really hope Arkane can fix this as I actually started to feel ill yesterday after playing for just 45 minutes. That never happens with any game. I was fine in BB/DkS3 but apparently poor frametimes in an FPS are no bueno.
 
I've had 2 CTD's now since the latest beta patch. Its a fucking joke.

Clockwork mansion interior @ 1080p = 48-50 FPS
Clockwork mansion interior @ 1440P 38-40 FPS

Only 10 fps difference even with a bump in resolution that size.
 
I've had 2 CTD's now since the latest beta patch. Its a fucking joke.

Clockwork mansion interior @ 1080p = 48-50 FPS
Clockwork mansion interior @ 1440P 38-40 FPS

Only 10 fps difference even with a bump in resolution that size.

Well, its a 20% bump in FPS. Ive never known any games framerate to go up/down proportionally with the pixel count. I often switch between 1080 and 720 depending on the game. One has 100% more pixels than the other, yet I cant say ive ever seen a game double in framerate when going from 1080 to 720. Its usually closer to 30% at best.

Worth looking at your CPU usage when playing at 1080.Could be something thats causing a bottleneck.
 
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