Touched by an amoral deity called the Outsider, Corvo now wields an array of supernatural abilities, everything from teleportation and time dilation to summoning hordes of voracious rats and pushing projectiles back at enemies. One supernatural talent enables you to enter the body of a fish or rat, handy for infiltrating a building via a drain pipe or access panel. In combat, Corvo has little to fear, being a master swordsman and pistol marksman. Exotic ammunition types (explosive bullets, tranquilizer darts) and gadgets such as grenades and proximity mines further expand the possibilities. As in Deus Ex you can strike openly, spilling beaucoup buckets of blood in the process, or pull your punches by quietly choking out enemies and tucking their snoozing bodies safely away.
Whether you coldly kill adversaries or show mercy will have consequences on the game’s story — the Outsider himself is curious to see which path you follow. It will also factor in the moment-to-moment gameplay: snuff out a guard and his buddy might alter his patrol route to cover the gap, potentially disrupting your carefully laid plans. But whichever way you play will be the “right” way to play — Arkane’s goal is to put players in full control of the game’s pacing.