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Divinity: Original Sin II -- Announcement, Upcoming Kickstarter

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It's kinda surprising, actually. Given that it's a relatively niche game and that it's never been cheaper than the Threepwood Threshold, you'd think the people who got it and started it would at least finish it.
No one finishes 75 hour RPGs.

I mean, even I fail to finish some RPGs (not Divinity OS though).
 
That's why we need Chris Avellone stretch goal.

I'm not really talking about quality of prose or anything, but more on the systems design level. D:OS combat had a pen&paper RPG feel to it, it fed off creativity, it was surprising, emergent occasionally. I would love if the designers at Larian could take that same goal of "make a video game RPG that feels similar to the fun stuff from pen&paper" as they applied it to encounters, and try get a feel of that in a dialog system. Like I said, I think it's a tall order. I certainly struggle to conceptualise how it might be designed/reinvented. But I could say the same for combat, and the talent at Larian knocked that one out of the park.
 
It's kinda surprising, actually. Given that it's a relatively niche game and that it's never been cheaper than the Threepwood Threshold, you'd think the people who got it and started it would at least finish it.

I haven't finished it yet.

For me at least, I would have finished it if the EE wasn't coming out, so I guess it's Larian's fault? haha
 
I was captivated with the battle system and level of interaction with world but I really thought the game fell flat with its abysmal story. I also felt it could stand to be a bit longer as well.

That said I'm excited for the sequel and hope it lives up to it's really high potential.
 
I visited the studios in Ghent this summer to test the PS4 edition of Original Sin and I saw a lot of artwork on the walls, and next the Divinity: Orginal Sin and Dragon Commander sections of the wall there was an concept art board for "The lady, the mage and the knight".

For anyone not familiar with Larian, this was to be their first game project around mid 90's. They could not make this then, but to me it looked like that was gonna be their next project. I recall Sven talking about their dream RPG project being next, so when I put those two together...
I remember reading about LMK in the mid nineties in long dead German mags like PC Player. It was titled as the next big game in the Black Eye / DSA universe. As a teen playing pen&paper DSA and having spent hundreds of hours with the Nordland trilogy on PC I was hyped for that game like I never had been or would be after. I am still sad LMK got canned years later...
 
No one finishes 75 hour RPGs.

I mean, even I fail to finish some RPGs (not Divinity OS though).
How many of the 94% who didn't finish D:OS do you suppose will back/buy D:OS 2?

I'm not really talking about quality of prose or anything, but more on the systems design level. D:OS combat had a pen&paper RPG feel to it, it fed off creativity, it was surprising, emergent occasionally. I would love if the designers at Larian could take that same goal of "make a video game RPG that feels similar to the fun stuff from pen&paper" as they applied it to encounters, and try get a feel of that in a dialog system. Like I said, I think it's a tall order. I certainly struggle to conceptualise how it might be designed/reinvented. But I could say the same for combat, and the talent at Larian knocked that one out of the park.
Combat like in D:OS is conceivable at least-- give everything stats, make sure things are properly flagged as inflammable, and it kinda goes from there.

Dialogue, though? Short of developing an extremely clever AI with a sense of humor and poetry (in which case Larian is wasting their talents making games), they're going to have to just stick with whatever choices they can expect players to take.

For me at least, I would have finished it if the EE wasn't coming out, so I guess it's Larian's fault? haha

The EE is what prompted me to go back and finish D:OS, since the EE is a separate title.
 
Well, that's another 100 hours of my life gone.

I don't know what they're going to do without Kirill, though. The D:OS soundtrack was one of the most memorable game soundtracks I've heard in awhile.

If I had to pick a crazy thing, I'd honestly like to see them take something of a page from Crypt of the Necrodancer and have it be a tribute score---include any of the, hopefully existing, pieces he had in the works....but otherwise solicit the most incredible remixes from his entire body of past works including D:OS from however many composers across however many styles can step up to the plate as there have to be some that pretty well grew up on his music and whatnot.

Give him the most bombastic and sweeping send off they can.
 
Stretch Goal: Chris Avellone

With Chris Avellone now apparently a freelancer, and having been a Professional Stretch Goal for a while now, please consider bringing him on board as writer and designer.

He loves reactivity and multiple solutions, as well as goofy and/or subversive settings. He recently expressed his love for environmental storytelling/interactivity as well. With Planescape Torment, KOTOR 2, Mask of the Betrayer, and the Old World Blues DLC for Fallout New Vegas under his belt, I believe Chris could do something great with the Rivellon setting, too.
luna-sparkle.gif
gimme

http://larian.uservoice.com/forums/...ge-the-name-of-the-game-to-divinity-second-si
vote now, or forever hold your peace
 
Just read my email with this news! Fantastic news and will back day one. Hope that Larian can achieve a more ambitious goal this time. They made a fantastic game with peanuts, it's just mouth-watering to think what they can do now with all the goodwill they gathered and with a more successful KS campaign.
 
My playthrough of the first game "only" lasted 63 hours, but was one of the best (if not THE best) coop experiences I've played in many, many years... and I expect nothing less for the sequel.

The writing was bland and had some stupid things (hello there, tenabrium), but who cares when you have that fantastic coop and GOAT combat. Kirill will be missed, tho :(

Day 0.
 
Excellent news, though still not enough for me to Kickstart. I'll be there for them come release. I suspect their KS will do quite well even without my magnificent support.

Now, about DOS2 itself, assuming 4 player co-op from the OP's art I only want an uncompromised singleplayer experience, as in DOS. But then Larian won't screw that up, so I'll just sit over here in quiet faith.
 
My playthrough of the first game "only" lasted 63 hours, but was one of the best (if not THE best) coop experiences I've played in many, many years... and I expect nothing less for the sequel.

The writing was bland and had some stupid things (hello there, tenabrium), but who cares when you have that fantastic coop and GOAT combat. Kirill will be missed, tho :(

Day 0.

They did end up fixing (read: breaking in a different way) tenebrium, but I wouldn't shed a tear if it wasn't in the sequel at all.
 
I'm glad he's up for it. I would worry about the"Chris Avellone: Professional Stretch Goal" joke souring after a while (given the time since he got to lead a project of his own) if he weren't genuinely excited about the work. Anyway, his involvement would certainly help address one of D:OS's biggest weaknesses.
 
A lot of those Reward Suggestions...

People don't seem to understand the difference between a reward and a stretch goal...

Also, I hope Larian doesn't pull an Obsdian and just throws a lot of this shit in as stretch goals just because. Obsidian's main problem with Pillars of Eternity was that they felt they were obligated to keep making content for some odd reason.
 
Honestly I'm not too happy with the kickstarter thing. Even though I loved Original SIn.

Seems like they have investors who are willing to fund it, but they want to do it without the investors so they can make more money. Which is fine I'm all for people making money.

It just seems to me like Kickstarter should be for people who have projects that can't find funding the traditional way. Projects that would otherwise not exist without the crowdsourced funding.

At this point you're not giving them money on kickstarter to make a game possible, the game would be made either way, you're just giving them money so they can make more money.
 
Also, I hope Larian doesn't pull an Obsdian and just throws a lot of this shit in as stretch goals just because. Obsidian's main problem with Pillars of Eternity was that they felt they were obligated to keep making content for some odd reason.

I think the only real problem there was the stronghold. The high-priced stretch goals included additional classes and what became Twin Elms, and while Twin Elms wasn't as strong as Defiance Bay, it justified its place in the game. I'm not quite sure what happened with the stronghold. It seems like they sketched out the concept ("we'll have some upgrades to invest in, maybe some random events, and put the megadungeon underneath") but never committed their energy to expanding and refining those ideas. Some of the weaknesses (e.g., load screens for every building, absence of meaningful conversation with visiting NPCs) are so obvious it beggars belief that an experienced designer let them pass. In any event, I expect Obsidian will manage its stretch goals better if/when it goes back to kickstarter.
 
I know Linux users are vastly outnumbered, so no one really cares about this (except the people who use Linux). But that it's a minority doesn't make it OK to rip them off.

The Linux situation is definitely unfortunate, but to call the situation "ripping them off" is pretty dramatic. As best I can tell, there isn't even an explicit promise of a Linux version in the Kickstarter -- the campaign says the game is for PC, and that Mac and Linux versions, if (not when) they're released, will be given to Windows owners. This game is in the higher echelons of successfully delivered game Kickstarters and they're still planning on bringing the game to Linux, so I think at least a little credit is still in order.

Random question : how long did it take for you guys to beat the first one?

According to Steam, 114 hours.

Even now, quite a while after the "new game" honeymoon has worn off, I agree with this. Both on the quality of the system and having played a lot of them :P

Yep. I don't want to say "best system" or anything because that's a fairly significant claim, but I certainly can't think of a true RPG (as opposed to strategy/RPG hybrid) with a purely turn-based system that's better.
 
Don't get that "adult" thing having so many votes. Larian's games have always been pretty tame on that front and nothing about their history suggests "more swearing!" is something that would be desirable about the game.
 
I really hope there will be an alternate UI and controller support from the beginning. A turn-based cRPG with two main characters like Divinity: OS is a perfect fit for couch co-op :) Looking forward to play the D:OS Enhanced Edition with a friend (even if it will take 2 years to finish it^^).
 
According to Steam, 114 hours.
Wow, what did you do?

I think the only real problem there was the stronghold. The high-priced stretch goals included additional classes and what became Twin Elms, and while Twin Elms wasn't as strong as Defiance Bay, it justified its place in the game.
Yeah, the classes and Twin Elms clearly made the game better, while the stronghold is debatable. At least it wasn't a significant time sink, and the overall game still turned out very well.
 
Makes me wonder how the Enhanced edition will fare on consoles, it will be the first RPG without quest markers in a while.
Played it for about 8 hours in ps4 and it's really good. Inventory management could use some work then, but they said they knew that. Controls are really well thought out, one press on the right stick scans your environment for interesting things like chests, barrels and items so you don't have to run around pressing x the whole time.
Quests are identical to pc version, no hand holding or markers whatsoever.
 
Honestly I'm not too happy with the kickstarter thing. Even though I loved Original SIn.

Seems like they have investors who are willing to fund it, but they want to do it without the investors so they can make more money. Which is fine I'm all for people making money.

It just seems to me like Kickstarter should be for people who have projects that can't find funding the traditional way. Projects that would otherwise not exist without the crowdsourced funding.

At this point you're not giving them money on kickstarter to make a game possible, the game would be made either way, you're just giving them money so they can make more money.

Or add more things to the game? Pretty obvious use of additional funding right there.
 
Don't get that "adult" thing having so many votes. Larian's games have always been pretty tame on that front and nothing about their history suggests "more swearing!" is something that would be desirable about the game.

A lot of those suggestions are basically either "make a different game" or "I didn't play the first game so give it to me for free do stuff you already did in the first game."
 
Don't get that "adult" thing having so many votes. Larian's games have always been pretty tame on that front and nothing about their history suggests "more swearing!" is something that would be desirable about the game.
I find it to be quite depressing, really. The Divinity games have a lot of light-hearted charm. That's a pretty rare thing in (western) RPG's.
As fans, let's ask them to fuck that shit up!
:/
 
Oh wtf. The list of stupid shit people are suggesting grows.

'Adult mode'? 'Romances?'

Bioware fanboys getting desperate for their fix.

'Darker and more brutal world with black humor, violence and psychological thriller story'

What the shit, I ask you with tears in my eyes.
 
Honestly I'm not too happy with the kickstarter thing. Even though I loved Original SIn.

Seems like they have investors who are willing to fund it, but they want to do it without the investors so they can make more money. Which is fine I'm all for people making money.

It just seems to me like Kickstarter should be for people who have projects that can't find funding the traditional way. Projects that would otherwise not exist without the crowdsourced funding.

At this point you're not giving them money on kickstarter to make a game possible, the game would be made either way, you're just giving them money so they can make more money.

Money isn't the reason. If you refer to Swen Vincke's latest blog post, he mentions community feedback as the primary reason why he's returning to Kickstarter for Original Sin 2. Iteration is a vital part of Larian's development process, but none of it will mean anything if the team ends up wasting time and money on things that the fans don't actually want or find unnecessary. I remember InXile's Brian Fargo doing an interview where he mentioned how being able to communicate directly with fans saved the Wasteland 2 dev team from implementing features that very few people were looking forward to.

I understand your concerns. Anyone keeping up with D:OS post-release is well aware of its resounding success, critically and commercially. Though it may raise an eyebrow to see that Larian is choosing the crowdfunding option again, I believe that Swen is ultimately doing this because he wants to make the best RPG he can -- without having to worry about a publisher or investor that might cut him off from the very advantages that helped him make Original Sin 1 into the fantastic RPG it is.

Oh wtf. The list of stupid shit people are suggesting grows.

'Adult mode'? 'Romances?'

Bioware fanboys getting desperate for their fix.

'Darker and more brutal world with black humor, violence and psychological thriller story'

What the shit, I ask you with tears in my eyes.

For a Divinity game, I'd rather not see this stuff. I much prefer the whimsical, goofy, exaggerated eloquent dialogue that the Divinity games are known for. I want to be able to talk to a sheep and let it trick me into digging up a grave that abruptly blows up, instantly killing off my party.

Larian will make the decision they feel is best, but I do hope they continue to champion their usual light-hearted style for D:OS2.
 
Oh wtf. The list of stupid shit people are suggesting grows.

'Adult mode'? 'Romances?'

Bioware fanboys getting desperate for their fix.

'Darker and more brutal world with black humor, violence and psychological thriller story'

What the shit, I ask you with tears in my eyes.

Adult mode is stupid, but I'll be all over well written romanced.

What is it with people and hating on romances?
 
Yeah, i'd prefer the lighthearted tone of the divinity series in general to remain.

It's one of the few RPG series that goes for a bit of humor.

Adult mode is stupid, but I'll be all over well written romanced.

What is it with people and hating on romances?

For me it's just sceptisism based on past experiences. So called "love interests" are often characterised specifically for that. Aditionally "romances" are often a choice so many of the interaction that build the relationship are sectioned off and don't feel organic at all. The end result is often mediocre characters transparently characterised. Not my thing.

That said, romances wouldn't bother me. I'm just not enthusiastic about them.
 
Adult mode is stupid, but I'll be all over well written romanced.

What is it with people and hating on romances?
Because of that whole well written part. There's a lack of it in this medium.
Still, I can enjoy it if it's in there, as long as it's not forced unto the player.
 
I strongly disagree with them using KS for this. Public funding was needed for the first one as they had no previous projects to use profits from to make their game. Now? They had a successful project. The KS worked. They got public funds, made a game, made money from that game.

Instead of using their profits from the first project to fund their 2nd, like a normal company, they are looking for handouts again. So yeah, don't agree with the KS whatsoever.

Will still buy the game in the end, but don't like using KS for a sequel of a successful game.

http://www.ign.com/articles/2014/09/12/divinity-original-sin-sells-over-500k-units
Bleh, while Original Sin was successful, it wasn't GTA successful or anything. After Steam's cut, a lot of copies being sold for -20-40% off, paying Belgium's high taxes, giving private investors their share AND going far above & beyond with the Enhanced Edition than anyone would've expected them to, they probably aren't quite in the position to fund a sequel that would evolve, expand & improve from the original game without it being a huge risk for them. Going back to KS is not asking for "handouts" again, it's just obvious that they simply aren't quite in a position where it would be financially wise to put so much of their own money towards Original Sin II, if they really want to make the ambitious sounding sequel they are saying they want to make.
 
Adult mode is stupid, but I'll be all over well written romanced.

What is it with people and hating on romances?

If it fits in the with the tone of the game, was kept in mind as the story was written and isn't just 'pass a few dialogue hurdles and then get rewarded with a shitty sex scene', then sure.

Won't happen.
 
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