No one finishes 75 hour RPGs.It's kinda surprising, actually. Given that it's a relatively niche game and that it's never been cheaper than the Threepwood Threshold, you'd think the people who got it and started it would at least finish it.
That's why we need Chris Avellone stretch goal.
It's kinda surprising, actually. Given that it's a relatively niche game and that it's never been cheaper than the Threepwood Threshold, you'd think the people who got it and started it would at least finish it.
I haven't finished it yet.
I remember reading about LMK in the mid nineties in long dead German mags like PC Player. It was titled as the next big game in the Black Eye / DSA universe. As a teen playing pen&paper DSA and having spent hundreds of hours with the Nordland trilogy on PC I was hyped for that game like I never had been or would be after. I am still sad LMK got canned years later...I visited the studios in Ghent this summer to test the PS4 edition of Original Sin and I saw a lot of artwork on the walls, and next the Divinity: Orginal Sin and Dragon Commander sections of the wall there was an concept art board for "The lady, the mage and the knight".
For anyone not familiar with Larian, this was to be their first game project around mid 90's. They could not make this then, but to me it looked like that was gonna be their next project. I recall Sven talking about their dream RPG project being next, so when I put those two together...
How many of the 94% who didn't finish D:OS do you suppose will back/buy D:OS 2?No one finishes 75 hour RPGs.
I mean, even I fail to finish some RPGs (not Divinity OS though).
Combat like in D:OS is conceivable at least-- give everything stats, make sure things are properly flagged as inflammable, and it kinda goes from there.I'm not really talking about quality of prose or anything, but more on the systems design level. D:OS combat had a pen&paper RPG feel to it, it fed off creativity, it was surprising, emergent occasionally. I would love if the designers at Larian could take that same goal of "make a video game RPG that feels similar to the fun stuff from pen&paper" as they applied it to encounters, and try get a feel of that in a dialog system. Like I said, I think it's a tall order. I certainly struggle to conceptualise how it might be designed/reinvented. But I could say the same for combat, and the talent at Larian knocked that one out of the park.
For me at least, I would have finished it if the EE wasn't coming out, so I guess it's Larian's fault? haha
Even if only the 6% which finished the game back the sequel that's almost 3 times as many backers as the first KS campaign hadHow many of the 94% who didn't finish D:OS do you suppose will back/buy D:OS 2?
Back when I had to explain to y'all how awesome Larian are.
Well, that's another 100 hours of my life gone.
I don't know what they're going to do without Kirill, though. The D:OS soundtrack was one of the most memorable game soundtracks I've heard in awhile.
Looking forward to it!
I seriously doubt they'll dumb it down, but you never know:
Stretch Goal: Chris Avellone
With Chris Avellone now apparently a freelancer, and having been a Professional Stretch Goal for a while now, please consider bringing him on board as writer and designer.
He loves reactivity and multiple solutions, as well as goofy and/or subversive settings. He recently expressed his love for environmental storytelling/interactivity as well. With Planescape Torment, KOTOR 2, Mask of the Betrayer, and the Old World Blues DLC for Fallout New Vegas under his belt, I believe Chris could do something great with the Rivellon setting, too.
My playthrough of the first game "only" lasted 63 hours, but was one of the best (if not THE best) coop experiences I've played in many, many years... and I expect nothing less for the sequel.
The writing was bland and had some stupid things (hello there, tenabrium), but who cares when you have that fantastic coop and GOAT combat. Kirill will be missed, tho
Day 0.
MCA stretch goal is in the top 10 already.
Make it happen, Larian.
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No one finishes 75 hour RPGs.
I mean, even I fail to finish some RPGs (not Divinity OS though).
Also, I hope Larian doesn't pull an Obsdian and just throws a lot of this shit in as stretch goals just because. Obsidian's main problem with Pillars of Eternity was that they felt they were obligated to keep making content for some odd reason.
I know Linux users are vastly outnumbered, so no one really cares about this (except the people who use Linux). But that it's a minority doesn't make it OK to rip them off.
Random question : how long did it take for you guys to beat the first one?
Even now, quite a while after the "new game" honeymoon has worn off, I agree with this. Both on the quality of the system and having played a lot of them![]()
Wow, what did you do?According to Steam, 114 hours.
Yeah, the classes and Twin Elms clearly made the game better, while the stronghold is debatable. At least it wasn't a significant time sink, and the overall game still turned out very well.I think the only real problem there was the stronghold. The high-priced stretch goals included additional classes and what became Twin Elms, and while Twin Elms wasn't as strong as Defiance Bay, it justified its place in the game.
Played it for about 8 hours in ps4 and it's really good. Inventory management could use some work then, but they said they knew that. Controls are really well thought out, one press on the right stick scans your environment for interesting things like chests, barrels and items so you don't have to run around pressing x the whole time.Makes me wonder how the Enhanced edition will fare on consoles, it will be the first RPG without quest markers in a while.
Honestly I'm not too happy with the kickstarter thing. Even though I loved Original SIn.
Seems like they have investors who are willing to fund it, but they want to do it without the investors so they can make more money. Which is fine I'm all for people making money.
It just seems to me like Kickstarter should be for people who have projects that can't find funding the traditional way. Projects that would otherwise not exist without the crowdsourced funding.
At this point you're not giving them money on kickstarter to make a game possible, the game would be made either way, you're just giving them money so they can make more money.
Don't get that "adult" thing having so many votes. Larian's games have always been pretty tame on that front and nothing about their history suggests "more swearing!" is something that would be desirable about the game.
I find it to be quite depressing, really. The Divinity games have a lot of light-hearted charm. That's a pretty rare thing in (western) RPG's.Don't get that "adult" thing having so many votes. Larian's games have always been pretty tame on that front and nothing about their history suggests "more swearing!" is something that would be desirable about the game.
Honestly I'm not too happy with the kickstarter thing. Even though I loved Original SIn.
Seems like they have investors who are willing to fund it, but they want to do it without the investors so they can make more money. Which is fine I'm all for people making money.
It just seems to me like Kickstarter should be for people who have projects that can't find funding the traditional way. Projects that would otherwise not exist without the crowdsourced funding.
At this point you're not giving them money on kickstarter to make a game possible, the game would be made either way, you're just giving them money so they can make more money.
Oh wtf. The list of stupid shit people are suggesting grows.
'Adult mode'? 'Romances?'
Bioware fanboys getting desperate for their fix.
'Darker and more brutal world with black humor, violence and psychological thriller story'
What the shit, I ask you with tears in my eyes.
Oh wtf. The list of stupid shit people are suggesting grows.
'Adult mode'? 'Romances?'
Bioware fanboys getting desperate for their fix.
'Darker and more brutal world with black humor, violence and psychological thriller story'
What the shit, I ask you with tears in my eyes.
Adult mode is stupid, but I'll be all over well written romanced.
What is it with people and hating on romances?
Because of that whole well written part. There's a lack of it in this medium.Adult mode is stupid, but I'll be all over well written romanced.
What is it with people and hating on romances?
Bleh, while Original Sin was successful, it wasn't GTA successful or anything. After Steam's cut, a lot of copies being sold for -20-40% off, paying Belgium's high taxes, giving private investors their share AND going far above & beyond with the Enhanced Edition than anyone would've expected them to, they probably aren't quite in the position to fund a sequel that would evolve, expand & improve from the original game without it being a huge risk for them. Going back to KS is not asking for "handouts" again, it's just obvious that they simply aren't quite in a position where it would be financially wise to put so much of their own money towards Original Sin II, if they really want to make the ambitious sounding sequel they are saying they want to make.I strongly disagree with them using KS for this. Public funding was needed for the first one as they had no previous projects to use profits from to make their game. Now? They had a successful project. The KS worked. They got public funds, made a game, made money from that game.
Instead of using their profits from the first project to fund their 2nd, like a normal company, they are looking for handouts again. So yeah, don't agree with the KS whatsoever.
Will still buy the game in the end, but don't like using KS for a sequel of a successful game.
http://www.ign.com/articles/2014/09/12/divinity-original-sin-sells-over-500k-units
Adult mode is stupid, but I'll be all over well written romanced.
What is it with people and hating on romances?